Tag Archives: TOY

Choirock Mecard’s Complete Victory in All Global Patent Disputes against Spin Master


SEOUL, South Korea, Oct. 8, 2020 — The toy brand Mecard, which is developed with proprietary technology owned by Korean toy company Choirock Contents Factory Co., Ltd., won a complete victory in all of the global patent disputes against Spin Master, Ltd., a Canadian global toy company.

In 2018, Spin Master sued a US toy company, Mattel, Inc., in the United States, Canada, Australia, etc., alleging that Mecard toys infringed Spin Master’s “Bakugan” patents. Mattel was distributing Mecard toys in those countries through its license obtained from Choirock. But Mecard’s entrance into the global market have been obstructed by Spin Master’s lawsuits. 

In March 2019, in response to Spin Master’s lawsuits, Choirock filed inter partes review petitions before the United States Patent Trial and Appeal Board (PTAB), challenging validity of Spin Master’s three US “Bakugan” patents. Spin Master alleged that Mecard infringed these three patents. In September 2020, the PTAB ruled that all of the challenged claims of each “Bakugan” patent are unpatentable. It is very rare for the PTAB to invalidate all of the challenged claims of multiple family patents as it did in this instance. By confirming that Spin Master’s “Bakugan” patents lack patentability because they are nothing more than previously developed or known toy technologies, these rulings provided a complete victory to Choirock.

Prior to these rulings, an Italian Court (EU) and the Supreme Court of China also ruled that Spin Master’s EU patent is unpatentable and that “Mecard” toys do not infringe Spin Master’s Chinese patent, respectively. In particular, the Milano Court of Italy held that core claims of Spin Master’s EU patent that resemble those used by Spin Master in other litigations were unpatentable. Likewise, Choirock won a patent infringement lawsuit brought by Spin Master in the Supreme Court of China. This victory in China confirmed that the “Mecard” patents have their own originality and creativity completely different from those of the “Bakugan” patents. Accordingly, Choirock has successfully cleared away all of the obstacles relating to Spin Master’s “Bakugan” patents in its global business for the “Mecard” toys.  The “Mecard” toys employ an unique mechanism that transforms a toy by lifting up a card whereby the bottom surface of the card is exposed.  This mechanism is the first of its kind in the world.

Choirock owns intellectual property rights associated with the “Mecard” toys. Choirock announced that “based on our victory in the Spin Master disputes, which had obstructed the company’s business, the company will meet and discuss with various partners around the world to accelerate re-launch of the Mecard in the global market. Choirock stated that “the company will continue to strengthen its patents for the Mecard toys with respect to their unique mechanism of exposing the bottom surface of a card when transforming.” Choirock further stated that “like the Spin Master disputes, the company will take strong measures against any undue or wrongful assertion of infringement against Choirock and will actively protect its own IP.”

About Choirock

Choirock Contents Factory Co., Ltd. is Korea’s leading content creator and provider. Choirock is highly specialized in planning and development for toys, animations, and licensing business and dedicated to the creation of unique and innovative contents such as Turning Mecard®, Dino Mecard®, Ghost Mecard®, Bbasha Mecard®, Hello Carbot®, Hello Carbot Koong®, Hello Carbot Mini®, SofyRuby®, My Friend Koriri®, Bite Choicar® among many others. Choirock is committed to provide ‘Delight To Play’ for children and families. Visit us online at www.choirockcf.com.

Logo – https://photos.prnasia.com/prnh/20201007/2942563-1LOGO?lang=0

Related Links :

http://www.choirockcf.com

Blue Hat Holds “Smart Immersive Education Classes” Experience Session for Xiamen Preschool Principals

XIAMEN, China, April 16, 2020 /PRNewswire/ — Blue Hat Interactive Entertainment Technology (“Blue Hat” or the “Company”) (NASDAQ: BHAT), a producer, developer and operator of augmented reality (“AR”) interactive entertainment games, toys and educational materials in China, today announced that principals from 20 preschools in Xiamen were invited for a tour of the Company in which they were able to experience Blue Hat’s new range of smart AR immersive educational products first hand and participate in an in-depth information sharing session.

The event, organized by the Blue Hat Preschool Education Research Institute, also marked the opening of Blue Hat’s new Smart Immersive Education Classes Experience Center at Blue Hat’s headquarters, used to demonstrate Blue Hat’s new product range to potential clients.

At the event preschool principals had the opportunity to experience the products, including Blue Hat’s “Smart Immersive Cognitive Education Classes,” “Smart Screen Immersive Education Classes” and “Smart Immersive Physical Education Classes” firsthand, with a discussion session also held in which participants gave suggestions regarding future product iterations and applications.

“The application and use of AR technology, in terms of both hardware and software, is just beginning in the education industry,” said Mr. Xiaodong Chen, Chief Executive Officer of Blue Hat. “AR technology combines the physical with the virtual, and is a perfect complement for leading educational approaches such as situational learning and constructivism. Blue Hat is delighted with the success of this latest event, which confirms the market recognition and acceptance of our Smart Immersive Education Classes, and has significantly increased the profile of our products in Xiamen. In the future we intend to hold more of these events across China to enhance market recognition and promote a new data-based, smart and immersive style of preschool education.”

About Blue Hat

Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company’s interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company’s investor relations website at http://ir.bluehatgroup.com.

Forward-Looking Statements

This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company’s SEC filings. These risks and uncertainties could cause the Company’s actual results to differ materially from those indicated in the forward-looking statements.

Contacts:

Lexie Zhang
Blue Hat Interactive Entertainment Technology
Phone: +86 (592) 228-0010
Email: ir@bluehatgroup.net

Sam Martin
The Foote Group
Phone: +86 187-0160-0950
Email: sam@thefootegroup.com

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