Tag Archives: ENT

500.com Limited to Report Fourth Quarter and Full Year 2020 Financial Results on February 8, 2021

SHENZHEN, China, Feb. 3, 2021 — 500.com Limited (NYSE: WBAI) ("500.com" or the "Company"), today announced that it plans to release its financial results for the fourth quarter and full year ended December 31, 2020 after the close of U.S. markets on Monday, February 8, 2021.

About 500.com Limited

500.com Limited (NYSE: WBAI) is an online sports lottery service provider in China. The Company offers a comprehensive and integrated suite of online lottery services, information, user tools and virtual community venues to its users. Most recently, 500.com is actively developing its blockchain-related business.

Safe Harbor Statements

This news release contains forward-looking statements within the meaning of Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates," "target," "going forward," "outlook" and similar statements. Such statements are based upon management’s current expectations and current market and operating conditions, and relate to events that involve known or unknown risks, uncertainties and other factors, all of which are difficult to predict and many of which are beyond the Company’s control, which may cause the Company’s actual results, performance or achievements to differ materially from those in the forward-looking statements. Further information regarding these and other risks, uncertainties or factors is included in the Company’s filings with the U.S. Securities and Exchange Commission. The Company does not undertake any obligation to update any forward-looking statement as a result of new information, future events or otherwise, except as required under law.

Related Links :

http://ir.500.com/

Acorn International Completes Going Private Transaction

SHANGHAI, Jan. 30, 2021 — Acorn International, Inc. (NYSE: ATV) ("Acorn" or the "Company"), a leading marketing and branding company in China, today announced the completion of its merger (the "Merger") with First Ostia Port Ltd., a Cayman Islands exempted company (the "Controlling Shareholder"), pursuant to the previously announced definitive Agreement and Plan of Merger dated October 12, 2020 (the "Merger Agreement") among the Company, First Ostia Port Ltd., and its wholly owned subsidiary Second Actium Coin Ltd., a Cayman Islands exempted company ("Merger Sub"). As a result of the Merger, the Merger Sub has merged with and into the Company thereby becoming a wholly owned subsidiary of the Controlling Shareholder.

Pursuant to the terms of the Merger Agreement, which was approved at the extraordinary meeting of shareholders held on January 21, 2021 (US time), each ordinary share, par value $0.01 per share, of the Company (a "Share" or, collectively, the "Shares"), including Shares represented by American Depositary Shares, each representing twenty Shares (the "ADSs"), issued and outstanding immediately prior to the Effective Time (i.e., today, January 29, 2021), other than certain excluded shares (as described in the Company’s proxy statement relating to the Merger) has been canceled in exchange for the right to receive $1.05 in cash per Share without interest (the "Per Share Merger Consideration"). As each ADS represents twenty Shares, each ADS issued and outstanding immediately prior to the Effective Time, other than ADSs representing certain excluded shares, has been canceled in exchange for the right to receive $21.00 in cash without interest (the "Per ADS Merger Consideration") pursuant to the terms and conditions set forth in the Merger Agreement.

Shareholders and ADS holders of record as of the effective time of the Merger who are entitled to the merger consideration will receive a letter of transmittal and instructions on how to surrender their share certificates or ADS certificates in exchange for the merger consideration (net of any applicable withholding taxes). Shareholders and ADS holders of record should wait to receive the letter of transmittal before surrendering their share or ADS certificates. For ADSs’ held in "street name" by a broker, bank or other nominee that are entitled to the merger consideration, payment of the merger consideration of US$21.00 per ADS in cash without interest (less a cancellation fee of US$0.05 per ADS and net of any applicable withholding taxes) will be made to ADS holders promptly after Citibank, N.A., the Company’s ADS depositary, receives the merger consideration.

The merger consideration remitted by First Ostia Port Ltd. was substantially financed by East West Bancorp, Inc., a publicly owned company with total assets of $50.4 billion and traded on the Nasdaq Global Select Market under the symbol "EWBC". The Company’s wholly-owned subsidiary, East West Bank, is one of the largest independent banks headquartered in California, operating over 125 locations in the United States and Greater China. For more information on East West Bank, visit the Company’s website at www.eastwestbank.com.

The Company also announced today that it requested that trading of its ADSs on the New York Stock Exchange ("NYSE") will be suspended as of the close of trading on January 29, 2021. The Company requested the NYSE to file a Form 25 with the U.S. Securities and Exchange Commission (the "SEC") notifying the SEC of the delisting of its ADSs on the NYSE and the deregistration of the Company’s registered securities. The deregistration will become effective 90 days after the filing of the Form 25, or such shorter period as may be determined by the SEC. The Company intends to suspend its reporting obligations under the Securities Exchange Act of 1934, as amended, by filing a Form 15 with the SEC. The Company’s obligations to file with the SEC certain reports and forms, including Form 20-F and Form 6-K, will be suspended immediately as of the filing date of the Form 15, and will terminate once the deregistration becomes effective.

About Acorn International, Inc.

Acorn International is a leading marketing and branding company in China, leveraging a twenty-year direct marketing history to monetize brand IP, content creation and distribution, and product sales, through digital media in China. For more information visit www.acorninternationalgroup.com.

Safe Harbor Statement 

This news release contains forward-looking statements. These statements constitute "forward-looking" statements within the meaning of Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "anticipates," "believes," "estimates," "expects," "future," "going forward," "intends," "outlook," "plans," "target," "will," "would," "potential," "proposal" and similar statements. Such statements are based on current expectations and current economic, market and operating conditions, and relate to events that involve known or unknown risks, uncertainties, and other factors, all of which are difficult to predict and many of which are beyond control, and may cause actual results, performance, actions, or achievements to differ materially from those in the forward-looking statements. Further information regarding these and other risks, uncertainties, or factors is included in the Company’s filings with the U.S. Securities and Exchange Commission. The Company does not undertake any obligation to update any forward-looking statement as a result of new information, future events, or otherwise, except as required by law.

Investor Contacts:

Acorn International, Inc.

              Compass Investor Relations

Mr. Jacob A. Fisch

              Ms. Elaine Ketchmere, CFA

Phone +86-21-5151-8888

              Phone: +1-310-528-3031

Email: ir@chinadrtv.com

              Email: Eketchmere@compass-ir.com

www.acorninternationalgroup.com

              www.compassinvestorrelations.com

 

Related Links :

http://www.acorninternationalgroup.com

Blue Hat Announces Preliminary 2020 Fourth Quarter Financial Results Highlighted by More Than 70% Increase in Revenue to Approximately US$20 Million

Company to Announce Full 2020 Fourth Quarter and Year-end Financial Results in March 2021

XIAMEN, China, Jan. 29, 2021 Blue Hat Interactive Entertainment Technology ("Blue Hat" or the "Company") (NASDAQ: BHAT), a leading producer, developer and operator of augmented reality ("AR") interactive entertainment games, toys and educational materials in China, today announced preliminary unaudited financial results for the fourth quarter ended December 31, 2020.

Fourth Quarter 2020 Highlights

  • Total revenues increased more than 70% to approximately US$20 million, compared to US$11.8 million in the prior-year period, primarily driven by the Company’s new Internet Data Center ("IDC") business, which saw significant growth following the strategic acquisition of Xunpusen Technology Co., Ltd. ("Xunpusen") in the second half of 2020.
  • Revenues for the period do not include contributions from the recently announced acquisition of 51% of Fuzhou Csfctech Co., Ltd. and its two subsidiaries.

The Company anticipates releasing its fourth quarter and full-year 2020 financial results in March 2021.

Management Commentary

Mr. Xiaodong Chen, CEO of Blue Hat, stated, "We are pleased with the top-line growth achieved during the 2020 fourth quarter. This was primarily driven by revenues from our strategic acquisition of Xunpusen, which has set a strong foundation for us to be able to execute an effective sales and marketing strategy for our AR, education, and mobile game products by leveraging their expertise in enterprise software solutions and mobile sales to promote products directly to customers. Xunpusen’s partnership with China Mobile, announced in November of last year, will serve to increase these sales channels and strengthen Blue Hat’s brand as a recognized leader in interactive entertainment and education technologies and implementation."

Mr. Chen continued, "We have invested in the establishment and expansion of our new IDC business to support the sales and marketing efforts of our AR, education, and mobile game offerings, and while we are in the early stages of executing on this growth strategy, we are seeing tangible results from these efforts. We anticipate our operating margins will improve over time as we continue to sign new agreements for our AR and mobile game offerings and increase sales of our retail products and interactive education initiatives."

About Blue Hat

Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company’s interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company’s investor relations website at http://ir.bluehatgroup.com. The Company routinely provides important information on its website.

Forward-Looking Statements 

This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company’s SEC filings. These risks and uncertainties could cause the Company’s actual results to differ materially from those indicated in the forward-looking statements.

Contacts:

Blue Hat Interactive Entertainment Technology

Phone: +86 (592) 228-0010

Email: ir@bluehatgroup.net

 

Investor Relations:

The Equity Group Inc.   

In China

Adam Prior, Senior Vice President  

Lucy Ma, Associate

(212) 836-9606  

+86 10 5661 7012

aprior@equityny.com    

lma@equityny.com

                                                             

Related Links :

http://www.bluehatgroup.net

Consortium Including Tencent Music Entertainment Group Completes Acquisition of Additional Equity Interests in Universal Music Group

SHENZHEN, China, Jan. 29, 2021Tencent Music Entertainment Group ("Tencent Music," "TME," or the "Company") (NYSE:TME), the leading innovative online music entertainment platform in China, today announced that a consortium (the "Consortium"), which is led by Tencent Holdings Limited (00700.HK) and comprising the Company (through one of its wholly-owned subsidiaries) and other co-investors, has completed the acquisition of an additional 10% equity stake (the "Transaction") in Universal Music Group ("UMG") from its parent company, Vivendi SE (VIV.PA) ("Vivendi"), through exercising the call option as announced in December 2020. The Transaction was based on the same enterprise value of EUR30 billion for 100% of UMG’s share capital as in the initial acquisition that closed in March 2020.

Upon the closing of the Transaction, the Consortium’s equity ownership in UMG increased to 20% and TME will continue to have a 10% equity interest in the Consortium.

The Transaction reiterates the significance of UMG’s vast content library, and the unique value creation opportunities combining it with TME’s massive user base, profound user insights and exceptional promotional capabilities. TME is confident that the Transaction will further enhance its extensive engagement with UMG, setting a new benchmark for a mutually beneficial collaboration while propelling the prosperity of the music industry.

About Tencent Music Entertainment

Tencent Music Entertainment Group (NYSE: TME) is the leading online music entertainment platform in China, operating the country’s highly popular and innovative music apps: QQ Music, Kugou Music, Kuwo Music and WeSing. Tencent Music’s mission is to use technology to elevate the role of music in people’s lives by enabling them to create, enjoy, share and interact with music. Tencent Music’s platform comprises online music, online karaoke and music-centric live streaming services, enabling music fans to discover, listen, sing, watch, perform and socialize around music. For more information, please visit ir.tencentmusic.com

About Universal Music Group

Universal Music Group (UMG) is the world leader in music-based entertainment, with a broad array of businesses engaged in recorded music, music publishing, merchandising and audiovisual content in more than 60 countries. Featuring the most comprehensive catalog of recordings and songs across every musical genre, UMG identifies and develops artists and produces and distributes the most critically acclaimed and commercially successful music in the world. Committed to artistry, innovation and entrepreneurship, UMG fosters the development of services, platforms and business models in order to broaden artistic and commercial opportunities for our artists and create new experiences for fans. Universal Music Group is a Vivendi company.

Safe Harbor Statement

This press release contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. Statements that are not historical facts, including statements about the Company’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties, and a number of factors could cause actual results to differ materially from those contained in any forward-looking statement. In some cases, forward-looking statements can be identified by words or phrases such as "may," "will," "expect," "anticipate," "target," "aim," "estimate," "intend," "plan," "believe," "potential," "continue," "is/are likely to" or other similar expressions. Further information regarding these and other risks, uncertainties or factors is included in the Company’s filings with the SEC. All information provided in this press release is as of the date of this press release, and the Company does not undertake any duty to update such information, except as required under applicable law.

Investor Relations Contact
Tencent Music Entertainment Group
ir@tencentmusic.com
+86 (755) 8601-3388 ext. 883606

Related Links :

http://ir.tencentmusic.com

Renewed Tantu and Wu-Ju Heroes Arrive in Shadow Arena

SEOUL, South Korea, Jan. 29, 2021 — Pearl Abyss announced today that the Heroes Tantu and Wu-Ju have returned to Shadow Arena with enhanced abilities. Players can now experience the renewed array of characteristics of these Heroes and fight against enemies with more control.  

Renewed Tantu and Wu-Ju Heroes Arrive in Shadow Arena
Renewed Tantu and Wu-Ju Heroes Arrive in Shadow Arena

Tantu is a Dealer with powerful and wide-ranged firing power who uses an Iron Buster as his weapon. Through renewal, two of his previous skills were removed, and the new skill called Overload was added. When using Overload, all bullets of the Iron Buster will be loaded and will not be consumed, allowing players to attack the opponents continuously. 

A Support Hero, Wu-ju summons a Hungry Black Spirit to drastically reduce the opponent’s defense and increase the attack power of the allies. He can also detect enemies and avoid dangerous situations, helping his allies when it comes to fighting as a team. Due to his lack of HP and movement skills, players are highly encouraged to engage in battles with allies.  

Shadow Arena has been recently renewing Heroes to enhance their team strategy aspect. Renewed Heroes currently available are Venslar, Tantu, and Wu-Ju. More Hero renewals will take place and will be released one by one. 

Visit the official website, Discord, Facebook, YouTube, and Twitter for more information.     

About Shadow Arena  

Shadow Arena is Pearl Abyss’ action-packed PvP game that is currently available in Early Access on Steam. Based on the world of Black Desert, Shadow Arena features fierce battles in which 4 teams of 3 players each compete to become the ultimate victor on the battlefield. Players can choose from a variety of Heroes, each with their own unique fighting style. To climb to the top of the pack, players must slay monsters to gain buffs and collect tokens, which they can use to buy their gear. Impeccable skill execution and well-timed evasive maneuvers are also critical in securing victory.  

Finding opportunity in adversity – SHAREit’s road to becoming Multi-National

SHAREit expands to newer markets and garners numerous accolades in the mobile application industry in 2020

SINGAPORE, Jan. 29, 2021 — It is usually believed that businesses are a function of the environment they operate in. The past year has been nothing but a testimony to prove that statement. With the entire year being a long trail of uncertain events, businesses were forced to anticipate and adapt according to the changing scenarios. Strategies were aligned and realigned according to the ever-evolving consumer behavior due to the pandemic, and the entire process is bound to go down as a case study for the future. But even during these testing times, some companies managed to rise to the challenge and come out victorious. SHAREit is one such brand.

SHAREit
SHAREit

SHAREit is a global mobile application that started as a file-sharing platform. It wasn’t before long that it transformed into one of the world’s leading content streaming, gaming, and file-sharing platforms. Its success can be attributed to the application’s unique product offering, adaptability, and localization of content to match the users’ preferences. SHAREit made great strides in 2020 to ensure growth by expanding its services in key emerging markets. The company set up local teams in MENA and Southeast Asia while growing the business to multiple markets like Israel, Turkey, and Europe. In addition to setting up regional offices, SHAREit also believes in employing local personnel who understand the market’s sensibilities. The company now employs people from over 15 nationalities across its offices.

SHAREit also fittingly garnered various accolades through the course of the year. With the year starting with SHAREit being included in the Top 10 Most Downloaded mobile applications globally in the State of Mobile in 2020 by App Annie. Followed by the application being recognized as the fastest growing media publisher according to the AppsFlyer Performance Index Report. The platform observed a growth rate of 160% in-app installs in H1 2020 compared to the H2 2019 edition of the same report. This rise was accompanied by a significant increase in the application’s client base, helping it secure the top spot in the Indian subcontinent, Southeast Asia, and the Middle East.

These recognitions are a testament to SHAREit’s evolution as a full-fledged content provider and its desirability among marketers as an advertising solution provider. With a user base of over 1.8 billion globally and speaking 45 languages in about 200 countries and regions, SHAREit is a one of a kind platform that provides not only short format content but also a wide array of games in the application, making it a one-stop-shop for the user’s digital entertainment needs. The application also works seamlessly online and offline, providing marketers with a significant incremental audience. Additionally, SHAREit is one of the first ecosystems to partner with Google Play to verify, authenticate and attribute each peer 2 peer app to support stable partnerships with its clients. Overall, through its expansive and diverse user demographic, the application helps brands precisely target and influence customers and drive user acquisition. It also offers differential advertising solutions for various marketing objectives like brand awareness, app installs, retargeting, and re-engagement.      

Exponential growth while ensuring the steady evolution of the application as a trustworthy digital entertainment provider has been the key to SHAREit’s success mantra in the past year. The application continually strives towards attracting wider audiences and reach more markets. Moreover, its diverse consumer set and unique advertising offerings have made it a success among markets and garner numerous accolades.

About SHAREit:

SHAREit is one of the world’s largest offline and online platform that provides file sharing, gaming, and content streaming service. It has 1.8 billion users and more than 500 million MAU globally with a strong market presence in SEA, Middle East, Africa, etc. SHAREit was recognised as the fastest growing media publisher globally in H1 2020 by AppsFlyer. The app is owned by Smart Media4U Technology Pte. Ltd headquartered in Singapore.

Insider is the preferred partner for Messaging & Experiments as Mixpanel sunsets mobile A/B testing

Mixpanel is sunsetting messaging and mobile A/B testing and has named Insider a preferred partner to transition Mixpanel customers to a new home for tailored customer messaging and experimentation capabilities.

SINGAPORE, Jan. 29, 2021 — Insider, the world’s first integrated Multichannel Growth Management Platform (GMP), becomes Mixpanel’s preferred global partner for transitioning customers off their sunsetted mobile and A/B testing offerings. 

Insider and Mixpanel have a strategic partnership to deliver enhanced personalization, including individualized product and content recommendations, engagement capabilities, and accurate user behavior predictions across multiple marketing channels. 

The new messaging integration between Insider and Mixpanel dynamically syncs across systems—data from Insider events get sent to Mixpanel in real time, and cohorts from Mixpanel are automatically synced back to Insider. With this strengthened partnership, customers can frictionlessly integrate Mixpanel analysis into Insider campaigns in a simple, automated workflow.                            

Insider will offer complete support from implementation to onboarding and special pricing for all Mixpanel customers, with up to 3 months of complimentary services.

"Our robust AI-powered platform is our commitment to supporting brands deliver personalized, omnichannel customer journeys, leveraging the latest web, mobile web, and mobile app features. Our partnership with Mixpanel delivers more authentic customer journeys while achieving a greater return on ROI," said Serhat Soyuerel, Co-founder and VP of Growth at Insider. 

Insider’s Growth Management Platform is the only platform that gives marketers heightened capabilities to track conversions across channels, including website, email, web push, and mobile apps.

Insider is a top leader in the G2 Winter 21 Report Mobile Marketing and Personalization—for 16 consecutive quarters—with a user satisfaction score of 4.7/5.0 as across multiple categories, indexes, and regions, including Europe and APAC. Learn more about the Insider and Mixpanel partnership here.

About Insider

Insider is trusted by more than 800 global enterprise brands, including UNIQLO, Singapore Airlines, Unilever, Santander, Media Markt, Marks & Spencer, Estée Lauder, Samsung, Toyota, Carrefour, Burger King, Puma, GAP, Virgin, AVIS, Avon, Nissan, BBVA, IKEA, and CNN. 

Insider helps marketers across industries connect data from multiple channels, predict the future behavior of their customers with AI, and deliver individualized experiences on any channel. Insider has a pulse on emerging channels like WhatsApp Business and Facebook Messenger and continuously improves its platform with future-proof technologies.

For more information, visit www.useinsider.com or request a personalized demo here.

Surprising Duo – AORUS Teams Up with Football Star Sergio Agüero in Esports

TAIPEI, Jan. 28, 2021 — The gaming fever has been sweeping the football world as of late. Manchester City’s star striker Sergio Agüero is one of the top athletes who takes his games very seriously, both on and off the field. As a huge gamer himself, Agüero has been actively participating in competitive gaming during the pandemic through livestreaming games such as FIFA. His livestream was an instant hit, attracting tens of thousands of fans, followers and gamers to watch online.

Agüero’s love for gaming does not end there as he takes another step forward and extends his passion to the field of pro esports. Devoting a significant amount of time and effort to the esports industry, the global football superstar recently founded a wholly-owned franchise named KRU Esports. The team is planning to enter prominent tournaments and leagues in FIFA 21, Valorant, Rocket League, and CS:GO in the near future.

During an interview, Agüero mentioned that for most of his life he played football, a sport which he enjoyed wholeheartedly. He hopes his fans could also devote themselves to what they love and enjoy. That is the main reason why he founded KRU Esports to help those who are as passionate about esports as he is to make their esports dreams come true.

To compete at the highest level of technologically demanding games, the team needs the best technology and hardware to power the players. Agüero learned about AORUS, a top-tier gaming brand powered by GIGABYTE that offers some of the most premium PC hardware with impeccable performance. Through common interests, two parties got in touch and hit it off from the start.

Surprising Duo! AORUS Teams Up with Football Star Sergio Agüero in Esports
Surprising Duo! AORUS Teams Up with Football Star Sergio Agüero in Esports

With both sides sharing the same values and passion for esports, a new dynamic duo was quickly formed. By teaming up with AORUS, KRU Esports and Agüero are looking forward to building an esports powerhouse that will dominate regions spanning across Latin America and Europe.

As the team owner, Agüero also joins forces with AORUS in every way now. Whether the PC battlestation at home, or the gaming laptop he carries around when travelling, they are all powered by the state-of-the-art hardware from AORUS.

See more stories about Sergio and KRU Esports:
https://www.instagram.com/p/CJcFE0MrYfJ/?igshid=13nr3fcpo3cd1

MiniTool Video Converter 3.0.0 Major Release: Screen Recorder & Japanese Added

VANCOUVER, BC, Jan. 28, 2021 — MiniTool® software just released MiniTool Video Converter 3.0.0. Only five months after the last update, this free video converter has added a Screen Record feature and optional Japanese language and has fixed several previous bugs.

Brand New Screen Record

MiniTool says multimedia users have a strong demand for video recording, especially when they need to record video tutorials and instructions, capture webinars and online calls, record gameplays, as well as grab streaming videos and online events.

Therefore, MiniTool Video Converter 3.0.0 version has added a new Screen Record feature to meet the various screen recording needs so that users don’t have to install additional software or plug-ins. According to MiniTool, users can easily capture all the activities that occur on their computer screens, and then save the recorded video in the desired format without watermarks.

The drawback is that MiniTool Video Converter 3.0.0 can only work on the Windows system and there are no editing tools for post-production. However, the MiniTool team claims that they may make up for this in subsequent updates.

Japanese Added

MiniTool is always making efforts to expand its user groups worldwide and improve its user experience. Considering the huge demand for video software in Japan, MiniTool Video Converter 3.0.0 has added a Japanese option.

Users can switch between English and Japanese with one click, which helps the program to be further popularized globally. MiniTool claims that more languages will be added based on market feedback in the future.

Improvements & Bug Fixes

The MiniTool team also fixed some bugs in the MiniTool Video Converter 2.1.0 version, such as the unequal file length before and after conversion, the inconsistency between the actual size of the converted file and the estimated size, etc.

About MiniTool Video Converter

Initially released on July 29, 2020, MiniTool Video Converter is aiming to provides users with the most direct solution to convert audio and video files to various formats, and download videos, audio tracks, playlists, as well as subtitles.

About MiniTool

As a dedicated software development company, MiniTool® Software Ltd. has been committed to providing users with the latest and professional solutions in partition management, data recovery, file backup, video production, and video conversion.

The 2nd Hong Kong Game Enhancement and Promotion Scheme Launches the “Online Hong Kong Pavilion” in the “Taipei Game Show 2021”

12 Selected Hong Kong Game Start-ups Promote Hong Kong Original Games to Global Market Amid COVID-19

HONG KONG, Jan. 27, 2021 — The 2nd Hong Kong Game Enhancement and Promotion Scheme (GEPS) organized by The Hong Kong Digital Entertainment Association (The HKDEA) selected 12 Hong Kong game start-ups to receive holistic support, including the participation in the "Taipei Game Show 2021" held from 28th to 31st January 2021 to promote their game products to the global markets. 

“Taipei Game Show 2021” is held from 28th to 31st January 2021 at Nangang Exhibition Center Hall 1.
“Taipei Game Show 2021” is held from 28th to 31st January 2021 at Nangang Exhibition Center Hall 1.

The program under the 2nd GEPS lasts for one year, during which each of the 12 selected game start-ups receives promotional funding, trainings, professional guidance and two intern as game tester to support a newly launched original game (designated game), in addition to the promotion via the platform of "Taipei Game Show", with a view to enhancing the quality and profitability of these games and in turn further the development of Hong Kong’s game industry.

Due to the pandemic, The HKDEA set up the "Online Hong Kong Pavilion" in the "Taipei Game Show 2021" so that the 12 selected game start-ups could still promote their designated games without flying to Taipei in person. This could help them seize the opportunity to proactively promote their original games and Hong Kong’s game culture to game developers and publishers from other parts of the world and further widen the business opportunities for Hong Kong’s game industry.

Hong Kong’s game industry has always been known for its diversity, creativity and international flavour. As a world-class metropolis with an eclectic blend of Chinese and Western cultures, the city produces innovative games of all genres, drawing inspiration from East to West, and popular Hong Kong comics and animation titles. Besides targeting the local market, which has an annual turnover of about HKD 7 billion, many Hong Kong-made games have also made successful forays into the markets abroad with excellent results.

Mr. Gabriel Pang, Chairman of The HKDEA, said, "We are so glad to set up the ‘Online Hong Kong Pavilion’ in the ‘Taipei Game Show 2021’ despite the COVID-19 pandemic. In the Pavilion, the original games of 12 excellent Hong Kong game start-ups will be introduced in a round-the-clock manner. We expect that these game companies can have a fruitful cultural exchange online with their counterparts and meet the buyers and potential partners from other countries and regions, while providing a first-hand experience of Hong Kong’s creative original games to all the exhibitors and visitors of the ‘Taipei Game Show’."

The physical "Taipei Game Show 2021" is held from 28th to 31st January 2021 at Nangang Exhibition Center Hall 1.

The 12 selected game start-ups of the 2nd GEPS showcase their designated original games in the "Online Hong Kong Pavilion" in the "Taipei Game Show 2021", with their company and game details as follows (in alphabetical order of the company names)

Company Name

Game Title

Type of the Game

Brief Description of the Game

Add Mission Workshop Limited

Kong-Fu Legends

Simulation / Role-playing

Kong-Fu Legends is a character raising game with great freedom and catchy moments. This is a nostalgic game set in the 1980s’ Hong Kong, and in the game  people from all walks of lives are secret kung fu masters. Players may take different role, through a series of tough decisions and conflicts, to make a name for themselves in the businesses and kung fu arenas.

Anxious Otter Games Limited

Idle Dragon Tycoon

Simulation / Role-playing

Idle Dragon Tycoon is a casual idle game created with reference to Idle Miner Tycoon and Tap Titans. The developer has added a unique element into the game (i.e. a dragon farm) in which players need to develop dragon farms on different planets to gather dragon souls and then upgrade their dragons. On different planets, the players can utilise the flying dragons obtained through lucky draws to gather the souls of the other dragons to further develop their farms.

Finifugu Games Limited

Otter Ocean

Simulation / Puzzle-video

Otter Ocean is a cute, pet and idle management game in which the players manage a team of otters to dive, discover mysteries and collect treasures – from the ocean depths, to otter space! On their journey, players can clean up and bring life back to various environments to build up the cuddliest otter empire! Collecting these lost artefacts, mysterious food and unknown otter species fill up a collection book which will then help the players unlock new zones to be explored. Players are required to feed and care for the cuddly critters to get them ready for underwater expeditions, put together diving teams and then send them to explore special ‘dive spots’ like coral reefs or sunken ships, based on the otters’ diving experience. The otters may bring some gifts when they return. These could be collectable treasures, a variety of strange food, new otter species or just trashes. Players can use these gifts to decorate their environment or interact with the otters.

Gameba Studio Limited

Micro Smash

Simulation / Role-playing

Micro Smash is a casual mobile action game with real-time matching and level battling in third person’s view. Players need to control slippery characters with special moving physics which simulate the movement of ‘microbe’. With unique storytelling and concise game control, the gameplay of Mirco Smash is modelled on a nostalgic game, the operation of which was ended many years ago. There were around 1.5 million players of such game in Taiwan and Hong Kong according to a news report. With more and more old games transplanted to mobile platforms nowadays, the game developer anticipates that many players of the old games will form a favourable niche market.

Genuine Studio Limited

Rainy Butcher

Adventure / Puzzle-video

Rainy Butcher is an adventure game in which players are reporters aspiring to become famous editors. They are required to investigate the crimes of serial killer irrespective of their personal risks. Players can change the endings by making different choices and, however, their common goal is to find out the serial killer.

Goblin Gamer Company Limited

Gate of Mobius

Action / Role-playing

Gate of Mobius (GOM) is a 3D fast-paced MMORPG mobile game. It adopt unique cartoon/anime rendering style to make it more attractive. GOM has a unique brand new story inspired by a combination of well-known fairy tales, such as snow white, little red riding hood, etc. Players can travel alone or team up with up to other two players to complete the missions and boss fights. In addition, the game has e-sport mode in which competition events will be available regularly and players can fight against others and compete for the honor and game resources.

As GOM is a combination of stories, it is extendable without limits by adding new stories, characters, costumes, skills and gears.

Minidragon Limited

Dungeon Warriors

Action / e-Sports

Dungeon Warriors is a hack and slash game for the mobile platform. Focusing on simple control, the game can be played in portrait mode with one hand so players can play anywhere. The innovative combat system allows the players to perform combo attacks and spells with easy swipes and taps. The game places a high emphasis on fighting large groups of enemies using physics-based combat interactions, for maximum satisfaction.

There are different hero archetypes for players to choose, which can reflect their personality and play style, such as the close-combat classic hero – Knight, and the glass cannon spellcaster – Mage.

Monetization model comes in the form of lucky draw where players can collect additional adventure game characters to become partners to add into their parties.

Original Workshop Company Limited

Idle Hollywood Tycoon

Simulation / Puzzle-video

Love movies? If you have ever dreamed of being a film producer and owning your entertainment kingdoms. THIS IS YOUR CHANCE!  Players can star their own movies ranging from thrillers, amazing comedies, cute romances to bold western.  They can create, produce and star their own films! Players need to organize super star classes for celebrities, grow their careers, build levels of their own production houses, hire the stars and own their own halls of fame. The next goals of the players are of course to be award winning producers and become billionaires! Players just need to click the games to develop their greatest and brightest careers in Hollywood to amuse their audiences and make more money.

Paro Limited

Healing Spree

Simulation / Puzzle-video

Healing Spree is an insane couch co-op game for one to four players. The players and their partners need to collaboratively run a clinic, treat patients across the globe and defend against the overwhelming pandemic at all cost. Heaven or hell? It’s their choice. The game can let players dive into lives of being doctors and test their friendship.

Simplist Limited

Lilulu

Adventure / Puzzle-video

Lilulu is an exploration puzzle game by exploring the mental state of a little girl named Lilulu who has an unusual mental state.

Players are required to proceed stage by stage while chasing Lilulu in fantasy mazes.

Different mazes represent different memories of Lilulu. In these mazes, there will be a mysterious little girl evading the players’ chases. The use of different furnishings and mechanisms to catch Lilulu may cause different mysterious events and players can understand the entire story stage by stage.

The Ore Studio Limited

Defense Force

Action / e-Sports

This game may be the most out-standing hard-core game that the players ever played with on mobile devices. They can draw any line on the screens to provide a shield for their sightseeing spaceships. After that, players need to unlock every special spaceship, by learning unique character skills, collecting various gears, finding out their favourite best match, rebounding all attacks from the enemies! To have the strongest and the impenetrable defense force, players need not only weapons, but also the defense items which can rebound the attacks from their emeries! Players, amidst the assaults of the defense force, can enjoy their trips on the Earth.

 

Trefle & Co. Limited

Dashero: Sword & Magic

Action / Adventure

Dashero is a casual action mobile game officially released on both Android and iOS platforms in September 2020. This game is an elaborately crafted game using the team’s six years of experience in game creation and years of cumulative knowledge of action game system.

 

With swords and magic on hands, players will face a fantasy world full of monsters. They are required to explore and take adventures in various mazes, and challenge hundreds of dangerous monsters and big bosses.  In order to survive in the adventures, players should obtain different random skills, the combination of which can create countless possibilities and unique battle strategies for players to break through all of the challenges!

More details of the 2nd GEPS and further details of its 12 selected game start-ups and their games are available at: https://www.geps.hk.

More details of the "Online Hong Kong Pavilion" in "Taipei Game Show 2021" are available at: https://tgs.tca.org.tw/gamelinker/pavilion.php?p=a 

About The Hong Kong Digital Entertainment Association (HKDEA)

Established in 1999, The HKDEA is a non-profit organization aiming to promote digital entertainment development in Hong Kong. Its mission points toward the achievement of the following goals – boosting prosperity of the digital entertainment industry by fostering cooperation among local developers; opening up and development of digital market; enhancement of local technology  so as to raise the competitiveness of Hong Kong production; promoting communication between digital entertainment industry and related ones such as toys, entertainment and visual games; building a favourable idea for digital entertainment; and protection of intellectual property rights and scrapping counterfeit products. The HKDEA’s website at www.hkdea.org

Related Links :

http://www.hkdea.org