Neopets Launches its First NFT Collection – The Neopets Metaverse Collection

EL SEGUNDO, Calif., Sept. 22, 2021 — Neopets is excited to announce a partnership with Raydium, an automated market maker (AMM) and launchpad powered by Solana, to bring a collection of NFTs based on characters from the  20 years of the Neopian history and lore.  The greater Neopets community will now have access to digital memorabilia from their beloved brand.

Neopets Launches its First NFT Collection – The Neopets Metaverse Collection
Neopets Launches its First NFT Collection – The Neopets Metaverse Collection

"Over the past 20 plus years, nearly 100 million people have engaged with Neopets characters both in the game and through merchandise and other branded items.  Extending to NFTs give those users as well as NFT collectors the chance to experience and own part of the history of Neopets" says Jim Czulewicz, President and CEO of JumpStart Games, Inc., the company that owns Neopets.  "For us this is another opportunity to extend the brand into new markets and to new users in a format that is both modern and valued."

Collectors and fans will have the opportunity to acquire one of 20,500 equally unique, algorithmically generated lovable Neopets NFTs with variable backgrounds, assets, clothing, and personality – 7 varying trait categories.  An official launch date will be shared as we get closer but look for the drop to be in early to mid-October.

Neopets is pleased to be partnering with Raydium’s DropZone as one of the first on the platform.  Raydium’s DropZone is an initiative by Raydium to promote the growth of NFTs on Solana while supporting project teams like Neopets with the infrastructure needed to launch the collections.

About Neopets
Owned by JumpStart® Games, the leader in creating interactive family experiences that both entertain and educate. JumpStart® creates mobile and multi-player games and experiences under its flagship brands – JumpStart®, Jumpstart Academy®, School of Dragons®, Zoo Guardians® and Math Blaster®. For over 20 years, Neopets has allowed users to create and care for digital pets called "Neopets" while exploring the virtual world of Neopia and sharing it with their friends and the community on desktop and mobile web browsers. For more information, please visit www.neopets.com

About Raydium
Raydium is an automated market maker (AMM) built on the Solana blockchain which leverages the central order book of the Serum decentralized exchange (DEX) to enable lightning-fast trades, shared liquidity and new features for earning yield. DropZone is an initiative by Raydium to promote the growth of NFTs on Solana while supporting project teams with the infrastructure needed to launch new collections. DropZone will serve as a launchpad for the hottest Solana NFT projects to raise capital, seamlessly distribute NFT collections, and build their community.

Dada Haibo System Awarded Best Practice Case of Retail Technology Innovation

SHANGHAI, Sept. 22, 2021 — Dada Group (Nasdaq: DADA), China’s leading local on-demand delivery and retail platform, is pleased to announce that its Dada Haibo omni-channel online retail operating system was awarded the 2021 Best Practice Case of Retail Digital Transformation and Technology Application by China Chain Store & Franchise Association (CCFA).

Dada Haibo System integrates the operations of marketing, products, users, account reconciliation and order fulfillment in a systematic, digitalized, and standardized platform, which has significantly improved operating efficacies and reduced cost for a lot of leading retailers in China. According to the latest list of 2020 China’s Top 100 supermarket chains released by CCFA, 45 of the Top 100 supermarkets have been adopting the system.

The deployment of Dada Haibo system at Wangzhongwang Supermarket, a leading supermarket chain in Jiangxi Province, has been acknowledged by CCFA for its impressive digital transformation. This merchant had hoped to boost sales through O2O channels, but was struggling with losses caused by a lack of detailed operational data. By adopting Dada Haibo system, they were able to automate financial reconciliation process for omni-channel businesses. And Dada Haibo’s visualized dashboard enables them to analyze operational data across dimensions, including sales channels, stores, product categories and SKUs. Through adopting the Haibo System, the merchant’s omni-channel O2O sales increased by over 50% from previously. In addition, the profit margin of their O2O business improved by 3.5 times.

"Since our cooperation with Dada Group was established, Wangzhongwang has made rapid progress in new retail and achieved wonderful growth in digital operations and O2O business," said Rong Hu, Chairman of Wangzhongwang Supermarket.

As of the end of August, Dada Haibo System had been adopted by more than 4300 retail chain stores, up significantly from 3300 stores as of the end of April, and the number keeps going up. Haibo system has already been proven that’s able to increase the efficiency of retailers’ O2O business and also to increase partners’ revenue from O2O business.  Last year, Dada Haibo system was also awarded the 2020 China’s Best Practice Case of Retail Digitalization by CCFA.

About Dada Group

Dada Group is a leading platform of local on-demand retail and delivery in China. It operates JDDJ, one of China’s largest local on-demand retail platforms for retailers and brand owners, and Dada Now, a leading local on-demand delivery platform open to merchants and individual senders across various industries and product categories. The Company’s two platforms are inter-connected and mutually beneficial. The Dada Now platform enables improved delivery experience for participants on the JDDJ platform through its readily accessible fulfillment solutions and strong on-demand delivery infrastructure. Meanwhile, the vast volume of on-demand delivery orders from the JDDJ platform increases order volume and density for the Dada Now platform. In June 2020, Dada Group began trading on the Nasdaq Global Market, under the ticker symbol "DADA."

 

 

Related Links :

http://imdada.cn

Netflix Introduces Free Subscription in Kenya

Netflix seems to be testing the waters with a new subscription plan in Kenya. The popular content streaming service is offering a new, free subscription tier in the African country. The new subscription will allow access to all of Netflix’s features including profiles and kids mode.

However, the free subscription does come with some limitations. The first being that the subscription is only available for Android phones. Users on the free subscription will also not have access to Netflix’s full library. Instead, they will only be able to access a fourth of the expansive library. In addition, features like screencasting and downloading shows will not be accessible.

Netflix Freeplan GIF 1
Source: Netflix

The subscription will be available only in Kenya for now. Netflix has indicated that, as of now, there are no plans to expand the availability. Would-be subscribers will only need an email address and proof that they are above 18 years of age to subscribe. The plan will be rolled out in Kenya over the next few weeks. Netflix has indicated that it sees the free plan as a means of gathering new subscribers to the service.

Pokémon UNITE Lands On Mobile with A Special Holowear Pikachu

Pokémon UNITE was released earlier this year on the Nintendo Switch. The game marks the titular franchise’s first ventured into the MOBA realm. The unique gameplay and fast-paced gaming allowed the game to catch on pretty quickly on the Nintendo Switch.

Now, months after Pokémon UNITE’s Nintendo Switch debut, the game is finally on mobile. It’s available starting September 22, 2021, worldwide on iOS and Android. The mobile version of UNITE will be able to cross-play with the Nintendo Switch version. Trainers who have already been playing on the Switch will simply have to link their Pokémon Trainer Club or Nintendo account when playing.

Pikachu & Zeraora Join the Celebration of Pokémon UNITE on Mobile

To celebrate the launch of Pokémon UNITE on mobile, the Pokémon Company is giving away a special holowear Pikachu. The Pikachu giveaway also celebrates the game getting over 5 million pre-registrations ahead of the official launch. To get it, you simply have to log in to the mobile version of the game by October 31 2021 at 14:59 UTC. If you do, you’ll receive 1,000 Aeos tickets, a Pikachu Unite License and Festival Style: Pikachu Holowear.

In addition to Pikachu, new players can easily get one of the most powerful Pokémon available in UNITE to date – Zeraora – by completing special missions. All you have to do is win a total of 32 battles in Pokémon UNITE. Zeraora was initially given away as a launch freebie during the game’s Nintendo Switch launch.

New Battle Pass & Unite Squads Also Join the Game

Unite Battle low

Together with the iOS and Android launch, Pokémon UNITE will be kicking off a new battle pass. The space-themed Galactic Ghost 094 battle pass features a cutesy space-themed holowear for Gengar. Of course, as with all battle passes before, it comes with goodies for all players. However, if you want to maximise your winnings, you will have to pay for the pass.

Starting on September 22, 2021, you’ll be able to form Unite Squads with your favourite battle comrades. You’ll be able to interact and chat with squad members directly! There isn’t any indication if voice chat will be a part of this feature.

MDT Releases TMR13DX Magnetic Switch Sensors with Pre-programmed Switching Points Based on Customer Requests


MDT’s Multi-purpose Programmable TMR Sensor Design Offers Greater Versatility across Diverse Applications and Requirements, Assuring Customers with Stable Supply during Semiconductor Supply Shortages

SAN JOSE, Calif., and ZHANGJIAGANG, China, Sept. 22, 2021 — MultiDimension Technology Co., Ltd. (MDT), a leading supplier of magnetic sensors specializing in Tunneling Magnetoresistance (TMR) technology, will release the TMR13DX pre-programmed TMR magnetic switch sensors at Sensors Converge 2021. TMR13DX allows factory-presetting of switching threshold parameters before delivery based on customer requests. It offers performance consistency with enhanced adaptability for a variety of applications including utility meters, proximity switches, liquid level sensing, linear and rotary position sensing.

"The multi-function programmable sensor design of TMR13DX is suitable for various operating conditions of many magnetic sensor applications. Combined with MDT’s unique TMR sensor design, TMR13DX’s built-in signal conditioning circuitry and programmable logic unit can perform factory presetting of the on/off switching thresholds as well as the sensing polarity and output interface. It provides a universal solution that is readily available to meet new requirements from the market, without requiring customers to modify their designs, thus greatly accelerating their design cycle and time-to-market," said Dr. Song Xue, Chairman and CEO of MultiDimension Technology. "In today’s semiconductor supply shortages, our ability to deliver this versatile and ready-to-use solution will promptly facilitate new customers who are looking for alternatives to short-supplied products on the market. Current MDT customers will also benefit from TMR13DX as a pin-to-pin compatible backup option to secure their supply during this difficult time."

TMR13DX is available in the following default configurations, with options to factory-preset alternative switching points, different polarities (omnipolar, bipolar, or unipolar), and customizable output interface (open-drain or push-pull, active-high or active-low).

Part Number

Operating Point

(Gauss)

Release Point

(Gauss)

Common Features

TMR13D3

±40

±30

omnipolar, push-pull,
active-low, -40~125°C,
1.8~5.5V, 1.5µA low-
power, high-speed in
continuous-power,
SOT23-3 or TO-92S
package

TMR13D5

±30

±20

TMR13D7

±20

±14

TMR13D9

±10

±5

The latest TMR13DX production release covers MDT’s 1.5µA microAmpere continuous-power TMR switch series. This capability will be expended to the nanoAmpere ultra-low power TMR switch series in 2022. Please contact MDT for samples, pricing and delivery information, or visit MDT at Sensors Converge 2021, booth 535 in San Jose, California in Sep. 22~23.

About MDT
MultiDimension Technology was founded in 2010 in Zhangjiagang, Jiangsu Province, China, with branch offices in Beijing, Shanghai, Chengdu, and Ningbo in China, Tokyo, Japan, and San Jose, Calif., USA. MDT has developed a unique intellectual property portfolio, and state-of-the-art manufacturing capabilities that can support volume production of high-performance, low-cost TMR magnetic sensors to satisfy the most demanding application needs. Led by its core management team of elite experts and veterans in magnetic sensor technology and engineering services, MDT is committed to creating added value for its customers and ensuring their success. For more information about MDT please visit http://www.multidimensiontech.com.

Media Contacts
Jinfeng Liu, jinfeng.liu@dowayusa.com,
Tel: +1-650-275-2318 (US), +86-189-3612-1156 (China)
Jilie Wei, kevin.wei@dowaytech.com,
Tel: +86-189-3612-1160 (China)

Related Links :

http://www.dowaytech.com

HP Launches an All-New HP ENVY 34-inch All-in-One for Creators

All-in-one PCs has always been very pretty to look at. They are very pretty, but they are usually not the most functional devices to have at home. There is a reason for that though. All-in-one PCs are made with both aesthetics and simplicity in mind. It is built to ensure that your table is as clean as possible with as little things in the way as possible.

But the potential of all-in-one desktop PCs are quite a lot still. The Apple iMac with M1 that was recently launched at least showed a glimpse of what an all-in-one desktop can do. But the Apple iMac is not a purpose-built PC that is made for high-performance gaming or full-time content creation. The new HP Envy all-in-one PC though is a purpose-built machine that is an all-in-one PC that could be in every content creator’s wet dream.

It still features the same clean aesthetics that is fitting of the best-looking all-in-one desktop PCs you can find in the market. The minimalist look is matched with super thin and minimal looking peripherals from HP too. The stealth and slim silhouette of the HP Envy all-in-one PC hides a very powerful internal that you would not find in any other all-in-one.

The new HP ENVY 34-inch All-in-One is an imposing machine with an ultra-wide 34-inch display upfront. Upfront is a 5K display (up to), which is highly suitable for photo editors and video editors alike. Even for crucial colour correction work the HP ENVY’s 34-inch displays up to 98% DCI-P3 colour gamut on its 21:9 screen ratio display.

The HP ENVY 34-inch All-in-One desktop PC also comes with a 16-Megapixel webcam that you can place anywhere on your display. You can even hang it off the side of the device to point to a drawing pad on your desk. While magnetic webcams are not new, it is kind of a first for HP or even an All-in-One PC device. Additionally, the base of the HP ENVY 34-inch All-in-One is also a wireless charging pad.

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Inside the svelte body is a very powerful 8-core 11th generation Intel Core i9-S series processor (up to). This is also a first in an all-in-one PC market. The powerful processor is also paired to an equally powerful NVIDIA GeForce RTX 3080 GPU (up to). That also means that the HP ENVY is also a decent gaming rig in a tightly packed body that is also your display case.

HP says that the HP 34-inch All-in-One Desktop PC will be available from HP.com starting in October 2021. That is not including Malaysia currently though. When it is available, you can get your hands on one of these for US$ 1,999 (MYR 8,368*).

*Approximately based on exchange rate of US$ 1 = MYR 4.19 on xe.com as of 22/09/2021

Popular Livestreaming Apps LIVIT, WAVE and 17LIVE Streamlined to 17LIVE

If you’re a fan of live-streamed content, LIVIT shouldn’t be alien to you. After amassing quite the user base since its launch in 2015, the app is undergoing a change in identity. However, it has also, unwittingly created a fractured identity.

17LIVE
Hirofumi Ono, Global CEO of 17LIVE announcing the streamlining of the apps (Source: 17LIVE)

Having launched initially in Taiwan in 2015, the app launched as 17Live, pronounced “one seven live”. When said in Mandarin – 一七LIVE (yi qi LIVE) – becomes a homonym of 一起LIVE which means Live Together or Together Live. However, as the app grew and began to gain popularity in countries like the Philippines, Malaysia, Singapore among others across seven continents, the app’s identity began to splinter. English markets were familiar with LIVIT while the Indonesian market was familiar with WAVE. Other markets, however, knew the same app as 17LIVE.

In honour of its humble origins, the app is now being streamlined as 17LIVE. The rebranding not only gives the app a unified identity but also aligns both the company and app identities. One Seven Live will continue to offer the same experience in their apps which will now be rebranded with a new icon, logo and name. However, the experience in the app will remain familiar.

O.C. Tanner Unveils Landmark Study, the 2022 Global Culture Report, as Companies Continue to Navigate the “Great Resignation” Era


In a world where employers no longer hold all of the cards, the fourth annual report provides a roadmap for organisations as they move out of crisis and look to refine or rebuild their cultures

SALT LAKE CITY, Sept. 22, 2021 — O.C. Tanner, the global leader in employee recognition and workplace culture, today announced the release of its 2022 Global Culture Report. In its fourth year, the report provides an in-depth look at timely workplace culture and employee experience issues based on data gathered from over 38,000 employees, leaders, HR practitioners, and executives from 21 countries worldwide. The report was announced at O.C. Tanner’s annual culture conference, Influence Greatness, which took place virtually for the second consecutive year.

"Demonstrating a causal relationship between employee recognition and the strength of connection between employees, this year’s landmark study supports over a decade of research to show that recognition is a critical tool for organisations, particularly in an era rife with disconnection and social fragmentation," said Dr. Alexander Lovell, Director of Research and Data Science at the O.C. Tanner Institute. "Additionally, our research makes clear that the recent ‘Great Resignation’ phenomenon is only the beginning. Repairing the damaged aspects of workplace cultures is imperative, but will not be easy. It will take time to thoroughly rethink long-held beliefs about the employee experience and approaches to building workplace culture, and we hope this report will act as a guide for those company leaders looking to do so."

As companies approach a post-pandemic era, the report highlights some of their greatest challenges: creating meaningful employee experiences and connecting people across the organisation. Generic, top-down programs for collaboration, recognition, and growth will no longer be effective. Because the pandemic has affected employees in extremely different ways, personalising the employee experience will be crucial to building inclusive cultures. Leaders will have to inspire great work in their people regardless of where it’s done. As they look to reimagine the workplace, organisations today have the opportunity to refresh their cultures—to exceed the best of their old normal, evolve their employee experiences, and focus on what will truly drive business results.

"The former concept of workplace ‘normalcy’ left the building in March 2020, and it’s not coming back," said Gary Beckstrand, Vice President of the O.C. Tanner Institute. "A new landscape of work and business has emerged from the pandemic, and helping employees feel connected to purpose, accomplishment, and one another—no matter where or when they work—is more important than ever. With so much continued uncertainty, the 2022 Global Culture Report shines a light on the specific elements that organisations need to prioritise as they look to navigate the next phase of work."

"No matter how tempting it may be to revert back to pre-pandemic modes of thinking and working, the 2022 Global Culture Report emphasises the need for organisations across the globe to continue the march forward," said Alan Heyward, Managing Director for Asia Pacific at O. C. Tanner. "As markets recover and HR leaders continue to assert their position as a strategic partner through trying times, the findings from this extensive research can prove to be invaluable."

Sample key findings include:

  • The average employee engagement score is down 18% from last year’s report.
  • Crucial elements of successful hybrid employee experiences:
    • Career development program: 68%
    • Flexibility to choose the number of days worked remotely: 65%
    • Clear expectations for availability when working remotely: 65%
    • Opportunities for in-person social connection with coworkers: 58%
  • When employees have schedule and location flexibility at work, the probability of cultural outcomes increase:
    • Engagement: 41%
    • Retention: 77%
    • Likelihood to be a Promoter on the eNPS scale: 41%
  • 61% of employees say the workplace is where they form most of their new friendships and that their social group at work inspires them to do their best work.
  • 45% of employees say the number of individuals they regularly interact with at work has decreased significantly over the past year, and 57% say they engage in fewer social activities.
    • In addition, 1 in 3 employees feel disconnected from their leader, furthering feelings of isolation and loneliness.
  • When employees feel less connected to their workplace, culture, and purpose, the likelihood of great work falls 90%, the probability of burnout increases 11x, and the odds that employees will leave within three years surge 6x.
  • Five distinct employee personas emerged and were defined, each with their own general focus, work style and self-esteem: Socialiser, Tasker, Builder, Coaster, and Achiever.
    • Each of these personas has a different probability of being engaged, and a different probability of doing great work. Builders and Socialisers have the highest likelihood of doing great work, while Coasters have the least. Achievers have a relatively high probability of engagement, but not great work.
    • Different types of recognition affect feelings of connection differently for each group. For the often-introverted Tasker, public praise has a negative effect, but eCards and monetary eCards increase connection. For Builders, any form of recognition builds connection. Public appreciation has the most significant impact on the more outgoing Achievers.
  • The formula for creating peak employee experiences starts with meeting three basic needs: autonomy, connection, and mastery.
    • When leaders understand employees’ recognition preferences and personalise recognition moments, the odds of higher autonomy satisfaction improve 126% and the chances of higher connection satisfaction jump 145%.
    • Leaders who advocate for employee development increase the likelihood of satisfying autonomy needs by 115%, connection needs by 124%, and mastery needs by 131%.
  • Organisations have a 7.5x increased likelihood of improving the employee experience when they meet the needs of employee autonomy, connection and mastery.

This comprehensive report, which serves up actionable data for business leaders seeking change, can be accessed at O.C. Tanner’s website here: https://www.octanner.com/global-culture-report.html.   

About O.C. Tanner
O.C. Tanner is the global leader in software and services that improve workplace culture through meaningful employee experiences. Its Culture Cloud employee recognition platform helps people feel appreciated, do their best work, and want to stay. O.C. Tanner drives positive business results by helping millions of people thrive at work. For more information visit octanner.com.

Research Methodology
The O.C. Tanner Institute uses multiple research methods to support the Global Culture Report, including interviews, focus groups, cross-sectional surveys, and a longitudinal survey.

Qualitative findings came from 16 focus groups and 85 interviews among employees and leaders of larger organizations. Each group represented various types of employers, including both private and public entities.

Quantitative findings came from online survey interviews administered to employees across Argentina, Australia, Brazil, Canada, China, France, Germany, Hong Kong, India, Japan, Mexico, the Netherlands, Philippines, Russia, Saudi Arabia, Singapore, South Africa, South Korea, the United Arab Emirates, the United Kingdom, and the United States. The total sample size is 38,177 workers at companies with 500+ employees.

Logo – https://techent.tv/wp-content/uploads/2021/09/o-c-tanner-unveils-landmark-study-the-2022-global-culture-report-as-companies-continue-to-navigate-the-great-resignation-era.jpg

Logitech G435 Brings Immersion without the Carbon Footprint

Logitech has become pretty well known for their computer peripherals be it on a Mac or PC. The company has also been making waves with its Logitech G lineup; a lineup of devices made specifically for gamers. The lineup has always featured hard edges and an edgy gamer aesthetic. However, in recent years, the company has begun introducing more colour and vibrance into its lineup.

Colour and vibrance continue to permeate Logitech G with the release of their new Logitech G435. It’s not just one of the most vibrant offerings from Logitech, it’s also the first in their lineup to be certified carbon neutral. 22% of the plastics used in the headphones are post-consumer recycled content. Even the paper in the packaging is sourced from FSC-certified forests.

That aside, the Logitech G435 also continues the company’s legacy of having immersive headphones. It has 40mm drivers which provide an immersive experience with full sound. It also has beamforming mics which make sure that your teammates are able to hear you and not the noise around you.

The G435 doesn’t tether you to your PC either. It comes with gaming-grade LIGHTSPEED 2.4GHz wireless and Bluetooth connectivity. The connectivity options allow you to connect to your PC, Playstation, XBOX and even your Nintendo Switch seamlessly. You can even connect with a 2.4GHz USB-A adapter on devices that can’t support wireless connectivity.

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It’s also one of the lightest headphones on the market weighing only 165g. According to Logitech, the headphones should fit nearly everyone. However, they indicate that it has been designed and optimised for smaller sizes.

Pricing & Availability

The Logitech G435 will be available starting October 2021 for MYR299. Users will be able to choose from three colour combinations: Black & Neon Yellow, Blue & Raspberry, and Off-White & Lilac.

Pokémon is Revamping their Trading Card Game App

The Pokémon franchise has grown leaps and bounds since its debut more than a decade ago. Not only has it successfully ventured into the MOBA genre, but it’s also revived its core RPG game with new game features and its upcoming release of the much-anticipated title: Pokémon Legends: Arceus.

Pokémon Trading Card Game Live 🎮 [SNEAK PEEK] 👀 | Official Trailer

You can add another revival to that list with their latest announcement. The franchise is revamping the Pokémon Trading Card Game’s digital experience. The game which is already available as Pokémon TCG online is getting a much-needed update both aesthetically and in gameplay. The new app called “Pokémon Trading Card Game Live” will be released on Android, iOS, PC and Mac.

The new online experience visually revamps the game bringing it into the future. The biggest, most obvious update is the visual updates which are in the new Pokémon Trading Card Game Live app. Avatars have been updated with more customizability and are in 3D. You’ll be able to customise everything from your skin colour to your eyes and even your clothes. The avatars are also more like Microsoft’s avatars rather than Nintendo’s Miis.

In addition to the revamped graphics, the battle arena is now more interactive and dynamic. It changes when attacks are performed or when arena effects come into play. The interface is also simplified and optimised for the best experience across platforms. Unlike the older Pokémon TCG Online, the layout has been condensed while keeping the focus on your active Pokémon.

Speaking of the older Pokémon TCG Online game, it looks like The Pokémon Company will be sunsetting the older app when Pokémon Trading Card Game Live. However, you don’t have to fret as you can migrate your profile from TCG Online to Live. When you do this, you will take over your collections to the new app but be sure to unpack any boosters you have. It looks like cards from the HeartGold & SoulSilver series and older may not make the cut with the update. However, everything from the Black & White series onwards will be playable eventually. At launch, only packs after the Lost Thunder set will be playable.

Of course, being a free-to-play app, Pokémon Trading Card Game Live will have monetisation aspects to it like Pokémon UNITE. In fact, the monetisation format is so similar, it feels like your seeing double. There will be three in-game currencies: Coins, Credits and Crystals. Coins and Credits will be obtainable in-game. The former will be used for booster packs, decks and aesthetics; while the latter will be initially obtained when moving from TCG Online to Live. After which, it will be awarded as you complete certain milestones in-game. Crystals are where you will have to fork out cash for items. These crystals will be used to buy booster packs, promo cards and more in the shop. It will also be used when you buy the battle pass.

Pokémon Trading Card Game Live will be soft-launched in Canada later this year with a global rollout for iOS, Android, Windows and Mac devices to follow.