Tag Archives: ENT

2D Fighting Game “MELTY BLOOD: TYPE LUMINA” Announcing New Free Playable Characters “Ushiwakamaru” and “The Count of Monte Cristo” and the new addition of Spanish, French, and Brazilian Portuguese languages

TOKYO, Dec. 11, 2022 /PRNewswire/ — Project LUMINA (NotesCo., Ltd., Aniplex Inc., Lasengle Inc.) announces new playable characters, “Ushiwakamaru” and “The Count of Monte Cristo“, for the 2D Fighting Game “MELTY BLOOD: TYPE LUMINA” available in a free update on December 15 at 5:00(UTC), 2022*1.

In addition, the large-scale update on the same day will add Spanish, French, and Brazilian Portuguese language versions of the game*2.

*1Some update times may vary depending on your platform, nation, and region.

*2The language updates will be in text only, the audio will be in Japanese.

Official website
https://meltyblood.typelumina.com/en/

Image & details
https://drive.google.com/drive/folders/1xmOUDMxk4sOMYMROy5y9NTCazM5o3NJK?usp=sharing

2D Fighting Game "MELTY BLOOD: TYPE LUMINA"
2D Fighting Game “MELTY BLOOD: TYPE LUMINA”

  • New playable characters “Ushiwakamaru” and “The Count of Monte Cristo” available in a free update on December 15.

New playable characters “Ushiwakamaru” and “The Count of Monte Cristo” will be available in a free update on December 15 at 5:00(UTC), 2022*.

New character stories and battle stages will also be added alongside the playable characters.

“Ushiwakamaru” and “The Count of Monte Cristo” are characters who appeared in the smartphone game “Fate/Grand Order”. Now these characters are making their first appearance in “MELTY BLOOD: TYPE LUMINA”!

*1Some update times may vary depending on your platform, nation, and region.

  • Available in Spanish, French, and Brazilian Portuguese

“MELTY BLOOD: TYPE LUMINA” will be available in Spanish, French, and Brazilian Portuguese from December 15 at 5:00(UTC), 2022*1,2.

Currently “MELTY BLOOD: TYPE LUMINA” is available in five languages, Japanese, English, Chinese (Traditional and Simplified), and Korean. After the December 15 update, this will grow to a total of eight languages.

We hope this will allow even more players around the world to enjoy “MELTY BLOOD: TYPE LUMINA”!

*1Some update times may vary depending on your platform, nation, and region.

*2The language updates will be in text only, the audio will be in Japanese.

  • New Stages

New stages will also be added to go along with the release of “Ushiwakamaru” and “The Count of Monte Cristo“.

“Face the Surging Waves” is a stage made for “Ushiwakamaru”. “Prison Tower – Hall” is a stage made for “The Count of Monte Cristo“.

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Epulze Set to lead 2023 Southeast Asia Dota 2 Pro Circuit With EBN

The pair is tasked by Valve to champion its esports scene in the region

KUALA LUMPUR, Malaysia, Dec. 9, 2022 /PRNewswire/ — Epulze, a global esports entertainment and tournament platform provider join force with leading Southeast Asian esports marketing agency Esport Business Network (EBN) in hosting the upcoming 2023 Dota 2 Pro Circuit Southeast Asia (SEA DPC).

Epulze Set to lead 2023 Southeast Asia Dota 2 Pro Circuit With EBN
Epulze Set to lead 2023 Southeast Asia Dota 2 Pro Circuit With EBN

The format for the 2022-2023 season will mostly be similar to previous seasons, with the regional league lasting three instead of six weeks and the divisions in separate iterations. 

“It is an exciting time for everyone here at Epulze to work with our partners on a ground-breaking event like the SEA DPC. This is a wonderful opportunity for us to showcase the professional players at the top of their games and provide a wonderful lens into the Southeast Asia region and all that it can offer,” shared Pontus Lövgren, Epulze Co-founder and Head of Events & Partnerships.

Selected by Valve to host all three tours of the SEA DPC, both Epulze and EBN will broadcast the event in over 10 languages to a global audience. With expertise and experience working within the Southeast Asia region, both companies will leverage local studios and partners to create broadcasts in multiple local languages, including Tagalog, Thai, Vietnamese, Mongolian, and Indonesian. 

Viewers will also benefit from a series of content focusing on the culture, food, and traditions of the region’s nations and cities as part of the broadcasts. Epulze and EBN will look to provide not just a great tournament for professional players, but also for the fans and viewers that will be cheering their favourite teams on.

As among the leading esports brands in Southeast Asia, the collaborators aim to build a healthy and wholesome ecosystem that unites esports fans and players while nurturing bonds between the two through shared interests. Having produced the English broadcast of the previous 2021/2022 DPC South America Tour 1 and several other regionally well-known qualifiers, Epulze and EBN are well-equipped to provide the support needed for the 2023 Southeast Asia Dota 2 Pro Circuit.  

“We are excited to be in partnership with Epulze and Valve to execute the Dota 2 Pro Circuit in Southeast Asia for 2023. Our collective goal is to elevate the experience for the community through our broadcast, content and tournament in the upcoming year. Dota 2 has been an integral part of Southeast Asia’s esports history and we are excited to see how we can continue to add value to the ecosystem and provide the community with more memorable experiences.” emphasized Adrian Gaffor, Co-founder and CEO of Esports Business Network. 

About Epulze

Founded in Sweden in 2015, Epulze is a world-leading esports, gaming, and entertainment company with the purpose of connecting grassroots players, professionals, enthusiasts, and stakeholders of esports, to create growth and engagement for gaming communities all over the globe. 

Epulze consists of several different verticals in the gaming and esports community, combined into the Epulze Esports Ecosystem. Through an easily accessed online tournament and competitions platform, an event and pro tournaments division, and a broadcasting studio, Epulze supplies grassroots players, pros and stakeholders all over the world with unique engagement in esports.  

About Esport Business Network (EBN) 

Esport Business Network (EBN) is one of the leading marketing agencies in the esports industry across Southeast Asia. Since its inception in 2014, Esport Business Network (EBN) has offered 360-degree solutions which include digital, creative, content, marketing and promotion, live production, event and talent management.

 

SPLASH DAMAGE ANNOUNCES TRANSFORMERS: REACTIVATE

World Exclusive Reveal at The Game Awards Offers a First Look at a Brand-New TRANSFORMERS Video Game

SINGAPORE, Dec. 9, 2022 /PRNewswire/ — Splash Damage, the developers behind Dirty Bomb, Gears Tactics, Wolfenstein: Enemy Territory, today announced TRANSFORMERS: REACTIVATE, a 1-4 player online action game, being developed in collaboration with Hasbro, Inc. This PC & Console co-op game will offer players an opportunity to explore a fresh, new story within the TRANSFORMERS universe.

Splash Damage Announces TRANSFORMERS REACTIVATE
Splash Damage Announces TRANSFORMERS REACTIVATE

The Game Awards saw the World Exclusive Reveal of TRANSFORMERS: REACTIVATE, offering fans a glimpse of what they can expect with a cinematic trailer. The gravest threat to humanity has arrived. And it’s already won. Earth is no longer ours; it belongs to them. All we have left is our hope for the Autobots, as we salvage them from the rubble left behind.

TRANSFORMERS: REACTIVATE YouTube Link: https://www.youtube.com/watch?v=edBK2ZpYY_0

TRANSFORMERS: REACTIVATE will offer players a chance to immerse themselves in the TRANSFORMERS universe like never before. They will get to play as some of their favourite characters; unique, weighty, and powerful, seamlessly converting between vehicle and bot form as they battle The Legion; the greatest threat the Autobots have ever faced.

Richard Jolly, CEO of Splash Damage, says, “Growing up with G1 TRANSFORMERS in the ’80s means it’ll always hold a special place in my heart, it’s both an honour and a privilege to work with such a beloved franchise. We know fans have been waiting a long time for a new TRANSFORMERS game on consoles and pc, and we’re going to give them the experience they deserve.”

TRANSFORMERS: REACTIVATE marks a new era for Splash Damage and is being developed & published exclusively by the London-based group. As part of this new era, Splash Damage recently acquired BULKHEAD and have been developing TRANSFORMERS: REACTIVATE in collaboration with the Derby-based studio. The 500+ people strong development & publishing teams at Splash Damage and BULKHEAD are expanding rapidly and TRANSFORMERS: REACTIVATE is one of several original titles currently in development at the studios.

Eugene Evans, SVP of Business Development & Digital Licensing, at Hasbro, says, Fans have been eagerly awaiting a new game that immerses them into our iconic TRANSFORMERS universe. We’re thrilled to share a first look on one of gaming’s biggest nights. Splash Damage has an amazing track record with some of the world’s most famous IP’s and have a strong creative passion for the TRANSFORMERS brand. We’re confident that TRANSFORMERS: REACTIVATE will be hugely popular with the TRANSFORMERS community and continues the Hasbro Blueprint 2.0 strategy of creating first-class branded entertainment across diverse categories and platforms including video games.”

TRANSFORMERS: REACTIVATE will be available for PC and consoles. With the Closed Beta planned for 2023, players can sign up right now at www.playTFR.com for future updates.

You can prepare for more updates next year by joining the official social channels:

Press & Content Creators can register at https://press.splashdamage.com/ for access to assets and exclusive updates.

About Splash Damage

Splash Damage is dedicated to crafting team-based multiplayer games that forge lifelong friendships. The iconic universes of Halo, Gears, Batman, and now TRANSFORMERS have all had the Splash Damage treatment, along with their own creations like Dirty Bomb, RAD Soldiers, and Brink. Now in their 21st year, they have entered a new era of ownership, stability, and growth. Splash Damage has grown to over 400 people, with several unannounced games set to inspire audiences worldwide. 

Learn more: www.splashdamage.com 

About Transformers 

The TRANSFORMERS brand is a global powerhouse franchise with millions of fans around the world. Since 1984, the battle between the Autobots and Decepticons has come to life in movies, TV shows, comic books, innovative toys, and digital media, bringing incredible “MORE THAN MEETS THE EYE” experiences to fans of all ages. The brand’s enduring connection is made possible by its rich storytelling and characters: the heroic Autobots who seek to protect all life, and the evil Decepticons who seek to conquer the universe. The TRANSFORMERS brand is a Hasbro franchise.

About Hasbro

Hasbro (NASDAQ: HAS) is a global branded entertainment leader whose mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. Hasbro delivers engaging brand experiences for global audiences through gaming, consumer products and entertainment, with a portfolio of iconic brands including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, Hasbro Gaming, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands.

Hasbro is guided by our Purpose to create joy and community for all people around the world, one game, one toy, one story at a time. For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, one of the World’s Most Ethical Companies by Ethisphere Institute and one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50. For more information, visit www.corporate.hasbro.com.

© 2022 Hasbro, Inc. All Rights Reserved.

About BULKHEAD

Formed by a group of mates in 2014, BULKHEAD is now a 120 person British based developer of PC & console shooter games. BULKHEAD is committed to putting the player first, and have already released Battalion 1944, The Turing Test and Killrun. They are developing TRANSFORMERS: REACTIVATE in collaboration with Splash Damage, as well as developing their own original IP.

Find out more: www.bulkhead.com

Web3 Metaverse, Carrieverse Unveils Gameplay Trailer

  • Open world Web3 Metaverse is unveiled for the first time
  • Take a look at the Carrieverse content where anything is possible

SEOUL, South Korea, Dec. 8, 2022 /PRNewswire/ — On December 8th, Carrieverse Co., Ltd. releases the first gameplay of the Web3 Metaverse, “Carrieverse”.

With a K-pop themed BGM, the gameplay begins with the main character waking up in her own house, going out to meet friends to play games together, and ends with all of them having a party. Additional footage of them riding around the open world with various modes of transportation, as well as having a good time with their pets can be seen. Clips of the character posting on SNS and interacting with friends through various reactions are shown as well. The Carrieverse trailer, which consists of actual in-game play, is meant to emphasize and convey the feeling of “freedom and happiness of secondary characters that are different from reality”.

“Carrieverse” is a family-friendly metaverse for men and women of all ages, and will be available on both PC and mobile platforms for cross-play. By blending various contents such as educational content, VOD, SNS and various mini-games into one vast open world, it aims to be a place for people all over the globe to party together through one-build and multiple language support.

David Yoon, the CEO of Carrieverse Co., Ltd. stated that “In Carrieverse, users can create their own unique avatar and live the life of a ‘second character’ that is different from reality”. He also believes that through the ecosystem built with Polygon Studios, the economic value of users can be captured within the Web3 metaverse.

‘Carrieverse’ will be released globally in the 1st quarter of 2023. With the unveiling of the first gameplay, the company plans to continue to spread news about the game through various outlets such as partnerships with K-pop stars, as well as collaborations with local partners.

Youtube: https://www.youtube.com/watch?v=1-AzmICkekE

Discord: https://discord.com/invite/carrieverse

Pit Pat Makes Online Running a Reality – Running Races via Apps Has Become a Daily Routine for Some Runners

HOUSTON, Dec. 3, 2022 /PRNewswire/ — While traditional running races were still limited to offline, STAR POWER, a smart treadmill released by the JOYFIT team, changed the venue of the race to online, reshaping a new model of fitness and competition, and opening a new generation of smart fitness interconnection.

The COVID-19 pandemic has dramatically changed the way many people live their lives. Before the outbreak happened, people could choose to go outdoor jogging for a while in the morning, early, or even late afternoon. Professional runners and those who like to participate in all kinds of competitive running could also fly to local events around the world to get healthier and enjoy the race in an atmosphere of great anticipation.

The pandemic has changed some lifestyles, but it hasn’t doused the enthusiasm of participants. Now, the new treadmill STAR POWER, designed and released by the JOYFIT team, has opened a new online competition format that allows users to participate and win prizes without leaving home.

Quick Assembly and Use

STAR POWER is a compact treadmill that doesn’t take up much space. You can place it in a small corner or even fold it in a place that doesn’t affect your life. STAR POWER assembly is relatively simple and can be successfully completed by an inexperienced person. When assembled, it becomes an important device for your training. STAR POWER has excellent performance. It is made of alloy steel and can carry up to 300 LBS. It is equipped with a double track, making it safer. It also has wireless, Bluetooth, and other functions that can provide distance, running time, altitude, steps, calories, fat burn, pace chart, heart rate, and other data, to help users make a reasonable training plan.

Richer Contents

Unlike other treadmills, STAR POWER can access the Pit Pat app developed by the JOYFIT team. Star Power can synchronize your training information to your Pit Pat account by downloading and binding the device. This app allows you to choose different running scenes and project them to a larger screen. Although people are running at home, the characters in Pit Pat have been exposed to different environments, such as beaches, islands, and running tracks, making boring running more interesting.

Pit Pat contains different training programs, including free running and target running, as well as courses that can be watched by users of different levels. It also provides good advice on running equipment selection, breathing adjustment, and making plans to help users get into a running state faster.

Most importantly, the JOYFIT team has creatively added competitive races to Pit Pat, including Multiplayer Run, PK Run, and Ranking Race, with different rewards based on different rules, which could be online medals, fitness supplies, or cash that could be withdrawn directly. The JOYFIT team believes that love does not make a runner persist, but love and reward can give more encouragement to runners.

Pit Pat’s founders say STARPOWER is better for anyone who plans to keep running for a long time than a traditional treadmill, with the potential to be rewarded every time they log in and attend a race. It will be a long-term fitness competition to help people grow faster.

Customers looking to take advantage of the sales may do so on STARPOWER Amazon Storefront at: https://www.amazon.com/dp/B0B8CP8VQY?ref=myi_title_dp&th=1

Cision View original content:https://www.prnewswire.com/news-releases/pit-pat-makes-online-running-a-reality—running-races-via-apps-has-become-a-daily-routine-for-some-runners-301692287.html

LG HOSTS EXCLUSIVE PERFORMANCE SERIES SHOWCASING THE BEST OF CONTEMPORARY ARTS

On Behalf of Premium Brand LG SIGNATURE, LG Introduces Immersive Performances at the LG Arts Center SEOUL

SEOUL, South Korea, Nov. 28, 2022 /PRNewswire/ — LG Electronics (LG) brought together the world of art and technology with its ultra-premium brand, LG SIGNATURE, sponsoring two immersive performances at the LG Arts Center SEOUL in South Korea last week.

One of the most sought-after performances in the Center’s opening festival, the series introduced Korean audiences to Yoann Bourgeois, renowned artistic director-choreographer and performance artist, for the first time. The performance series well marks LG’s time-old commitment to the cultivation of the arts beginning from the operation of the LG Arts Center SEOUL.

After 22 years of operation, the LG Arts Center SEOUL re-opened its doors again to the public in October in a building designed by Japanese architectural virtuoso Tadao Ando. A testimony to LG’s devotion to the arts, the relocated Center boasts a spacious, new performance venue, the LG SIGNATURE Hall. The remarkable space has seating for 1,335 and is home to special performing arts programs from all over the world, including the Yoann Bourgeois series.

Introduced to South Korea for the first time, Bourgeois, who has a diverse background that includes circus training, is a major figure in the global contemporary performing arts scene. His riveting performances celebrate the beauty of physical movement, blurring the boundary between acrobatics and dance and revealing a truly unique creative vision. Bourgeois’s artistry and innovative approach to his craft echo the philosophy of LG SIGNATURE, a brand whose home appliances seamlessly unite the best of art and technology.

Proudly sponsored by LG on behalf of the LG SIGNATURE brand, the inspiring He Who Falls was performed by the National Choreographic Center of Grenoble under Bourgeois’s direction, with the late Frank Sinatra’s signature song, My Way, accompanying the dynamic movements of the performers. Opening 2, a short yet equally mesmerizing work, introduced audiences to the grace, power and presence that Bourgeois so effortlessly brings to the stage. As a part of LG SIGNATURE’s extensive customer experiences, select customers and clients were invited to attend both performances.

During the Yoann Bourgeois series, visitors to LG Arts Center SEOUL were treated to an opportunity to enjoy the exclusive pop-up LG SIGNATURE exhibition and photo zone located in the LG SIGNATURE Hall lobby. Echoing the unique architectural design philosophy of Tadao Ando, the exhibition zone offered a glimpse into the best of LG SIGNATURE’s innovations, such as the Wine Cellar, InstaView Door-in-Door Refrigerator and OLED R TV. Meanwhile, the ultra-interactive photo zone featured memorable moments from the Yoann Bourgeois series for audiences to immerse in.

“It was a great honor to introduce audiences in Korea to the artistic innovation of the inimitable Yoann Bourgeois,” said Lee Jeong-seok, head of LG Electronics Global Marketing Center. “Staying true to our philosophy, we will continue to partner with artists and institutions that share our vision of a better world through the power of art.”

An innovative brand founded on the philosophy of bringing art and technology together as one, LG SIGNATURE will continue to support the best of the arts, worldwide. More on the brand’s high-profile art collaborations can be found on LG Newsroom.

About LG SIGNATURE

LG SIGNATURE is the first ultra-premium brand across multiple product categories from global innovator LG Electronics. Designed for the most discerning consumers, LG SIGNATURE products deliver a state-of-the-art living experience that feels pure, sophisticated and luxurious. Combining the very best of everything LG has to offer, LG SIGNATURE products are designed with a focus on their “true essence” aligned with the brand’s modern, distinctive design. For more information, visit www.LGSIGNATURE.com.

LiveMe Launches Multiple Events in a Row this Holiday Season

LOS ANGELES, Nov. 19, 2022 /PRNewswire/ — This week, LiveMe has an in-app event entitled “Magic Masquerade” going live on the platform.  As one of the featured in-app events, new theme gifts are to be released, and top-performing creators will be rewarded with cash. Additionally, participating users can purchase “blind-box” gifts, a feature that surprises the receiver with a random gift, to send to their favorite creators.

During the coming holiday season, multiple LiveMe events are in the spotlight both online and offline. Ciro Bai, VP of LiveMe, said “since the pandemic, most of the events have been held online. But offline meetups are always a great way to bring the community closer, let users get to know each other, and have creators share ideas in an in-person environment. We hope, through these events, to create an extraordinary user experience. Users always come first from day one since LiveMe was founded. LiveMe has held offline events for the past several months, and there will be more in the coming weeks”.

Two weeks ago, LiveMe held its Halloween Mansion Party in Malibu, Los Angeles. Many LiveMe users and creators flew across the country to join the party. Influencers from other social media were invited as well. During this night-to-dawn party, creators live-streamed the scenes and showed excitement, passion, and gratitude to their fans on LiveMe, not to mention some amazing costumes.

Botina, one of the biggest creators on LiveMe, participated in the party with her LiveMe friends. When she was interviewed at the party, she said she was so grateful to join LiveMe 3 years ago, and now she does not just make friends on LiveMe, she also makes a living on it. As for the party, she said she felt much more connected to the community, having met more users in person, as well as the LiveMe team, which gave her a true sense of belonging.

About LiveMe

Headquartered in Singapore, LiveMe runs in over 200 countries with offices in America, MENA, and Asia. LiveMe America was registered in Los Angeles, taking a key role in operating American creator businesses and local events.

For the past 6 years, LiveMe has been recognized by major media and app stores. Fast Company listed LiveMe as one of the Most Innovative Companies in 2018. Samsung Galaxy Store awarded LiveMe “Best Entertainment App” in 2020. 

Nowadays, over 3 million creators are active in the LiveMe community. They create diverse content, and build bridges connecting people from all over the world. Everyone has a stage to show their talents, make international friends and gain income.   

In 2017, LiveMe fundraised on its own from outside venture funds, including Matrix and TPG. In September 2019, LiveMe was deconsolidated from Cheetah Mobile, which no longer held any controlling power over LiveMe.  

CONTACT: pr@joyme.sg  

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CCTV+: China-Africa Media Cooperation under the concept of “Sincerity, Real Results, Amity and Good Faith”

BEIJING, Nov. 16, 2022 /PRNewswire/ — The 6th Africa Link Union (ALU) Annual Meeting was held in Beijing on Monday, gathering 26 media representatives from 19 countries and regions to help strengthen media cooperation between China and Africa.

A group photo of media representatives.
A group photo of media representatives.

Hosted by the CCTV Video News Agency (CCTV+), participants shared their views on how to deepen collaboration under the theme of “Sincerity, Real Results, Amity and Good Faith, Strengthening China-Africa Media Cooperation”.

In his opening address, Mr. Teng Yunping, president of CCTV+, gave a warm welcome to attendees from across the African continent and said ChinaAfrica media cooperation has played an essential role in furthering relations between the two sides.

“The working mechanism of the ALU has brought us closer and closer, and has also built a bridge for people-to-people connections in terms of media communications between China and Africa,” said Teng, adding that the ALU has made positive contributions to the comprehensive development of ChinaAfrica relations.

The meeting also saw the signing of the Cooperation Agreement on AMSP (All Media Service Platform) between Teng Yunping, CCTV+ president, and Ousman Abdelmoumine Bechir, CEO of Tchad 24.

Mr. Teng Yunping signed the Cooperation Agreement on AMSP with the CEO of Tchad 24.
Mr. Teng Yunping signed the Cooperation Agreement on AMSP with the CEO of Tchad 24.

Ms. Song Jianing, Deputy Director of the China Global Television Network (CGTN), said: “For better aggregating the news content of the world’s main media and creating effective in-depth diversified international cooperative media in the long-term, CGTN is willing to provide African media partners with more media public products in the future, and to conduct closer exchanges and cooperation.”

“CCTV plus has become a significant source of news content for our station,” said Ms. Susan Ng‘ong’a, Chief Executive Officer of Kenyan broadcaster Switch TV.

“Switch media looks to further build alliances within the African Link Union through creating a world class product of professional news content and strengthening the partnership for years to come,” she said.

“Thanks to the China Media Group, CGTN, CCTV+ for the collaboration. We have learned from you, we have adapted to new working methods such as the AMSP platform for example,” said Mr. Martin Ngningaye, Chief Executive Officer of Afrique Média from Cameroon. He said the exchanges of audiovisual content have allowed audiences to discover the truth about China and learn more about the splendor, cultural diversity and tourism sites in the respective countries, and especially to realize the neutrality and rigor in the processing of information.

Media representatives also shared their opinions on covering significant international events and their future plans for Chinese and African media cooperation after the 20th National Congress of the Communist Party of China (CPC), as well as further development of the ALU at the meeting.

The event also saw the winners of the ALU News Awards from 2021 to 2022 being announced, honoring members that have made outstanding contributions to the development of the cooperation platform over the past year.

The ALU was initiated by CCTV+ and media organizations across Africa in 2016, aiming to promote media cooperation and exchanges between China and Africa.

Marvel Studios’ BLACK PANTHER: WAKANDA FOREVER Unmasks Most ScreenX Content Ever With Over 60 Minutes Of Exclusive Story-Enhancing Imagery


The Anticipated Release Will Also Debut in Multi-Sensory 4DX Theatres Tickets on Sale Now

HOLLYWOOD, Calif., Nov. 11, 2022 /PRNewswire/ — CJ 4DPLEX, the world’s leading producer of premium film formats and cinema technologies, announced today that Marvel Studios’ “Black Panther: Wakanda Forever” will feature the most ScreenX content ever – the highly anticipated sequel will include over 60 minutes of exclusive story-enhancing imagery only available in ScreenX. The follow-up to 2018’s “Black Panther” opens nationwide this Friday, Nov. 11.

ScreenX surrounds and transports moviegoers into the riveting action of the film by expanding specially selected film sequences onto the left and right-side walls of the auditorium. CJ 4DPLEX worked closely with Marvel Studios to ensure the highest-quality presentation of the exhilarating adventure and guarantees an immersive viewing experience that can’t be replicated anywhere else. “Black Panther: Wakanda Forever” will be available on over 340 ScreenX screens worldwide.

4DX transcends the traditional moviegoing experience with special effects like vibration, water, wind, snow, lightning, and scents, among others. By utilizing over 21 unique motion and environmental effects, 4DX transports audiences into the action of the film. “Black Panther: Wakanda Forever” will be on over 780 4DX screens worldwide.

Don Savant, CEO & President, CJ 4DPLEX America stated, “‘Black Panther’ changed the superhero narrative forever. We’re thrilled to showcase the next edition of this epic action adventure in our super premium formats, and to have a landmark 60+ minutes of exclusive story enhancing imagery for our ScreenX audiences.”

“We are honored to release ‘Black Panther: Wakanda Forever’ in our immersive, premium formats ScreenX and 4DX,” said Jongryul Kim, CEO, CJ 4DPLEX. “Thank you, Marvel Studios, for your close collaboration and the opportunity to turn ‘Black Panther: Wakanda Forever’ into a multi-sensory adventure for audiences worldwide.”

“Black Panther: Wakanda Forever” tickets are on sale now and can be purchased at your local ScreenX and 4DX theaters.

In Marvel Studios’ “Black Panther: Wakanda Forever,” Queen Ramonda (Angela Bassett), Shuri (Letitia Wright), M’Baku (Winston Duke), Okoye (Danai Gurira) and the Dora Milaje (including Florence Kasumba), fight to protect their nation from intervening world powers in the wake of King T’Challa’s death. As the Wakandans strive to embrace their next chapter, the heroes must band together with the help of War Dog Nakia (Lupita Nyong‘o) and Everett Ross (Martin Freeman) and forge a new path for the kingdom of Wakanda. Introducing Tenoch Huerta as Namor, king of a hidden undersea nation, the film also stars Dominique Thorne, Michaela Coel, Mabel Cadena and Alex Livinalli. “Black Panther: Wakanda Forever,” directed by Ryan Coogler and produced by Kevin Feige and Nate Moore, opens in U.S. theaters Nov. 11, 2022.

About CJ 4DPLEX

CJ 4DPLEX is a leading, next-generation cinema technology company, headquartered in Seoul with international offices in Los Angeles and Beijing. The company has created innovative film technologies for theaters worldwide that include ‘ScreenX’, ‘4DX’, and ‘4DX Screen’ for consumers to experience films in ways that were never before possible.

CJ 4DPLEX is a part of the CJ Group conglomerate that also includes entertainment powerhouses CJ CGV, the fifth largest theater chain in the world, and CJ ENM (CJ Entertainment & Media), who produced the Academy Award®, Golden Globe® and SAG Awards winning film, “Parasite”. CJ 4DPLEX was named Most Innovative Company of 2017 and 2019 in Live Events by Fast Company, and the technology has been recognized with Silver at the Edison Awards in the Media and Visual Communications-Entertainment category in 2015 and 2018.

ScreenX is the world’s first multi-projection cinema with an immersive 270 degree field of view. By expanding the image beyond the frame and onto the walls of the theatre, ScreenX draws you into the story on the main screen and immerses you in a virtual reality like setting with cinema quality resolution. To date, there are over 342 ScreenX auditoriums around the world in 38 countries.

4DX provides moviegoers with a multi-sensory cinema-going experience, allowing audiences to connect with movies through motion, vibration, water, wind, snow, lightning, scents, and other special effects that enhance the visuals on-screen. Each 4DX auditorium incorporates motion-based seating synchronized with more than 21 different effects and optimized by a team of skilled editors. To date, there are over 787 4DX auditoriums around the world, spanning over 69 countries.

4DXScreen is a powerful combination of our super premium immersive theatre technologies of ScreenX and 4DX in one auditorium, creating a never-before-seen experience for cinemagoers. To date, there are 42 4DXScreens installed around the globe.

Contact:
Yohan Song
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China Matters’ Feature: How was an ancient Chinese village transformed by art?


BEIJING, Nov. 8, 2022 /PRNewswire/ — Gejia village, located in a remote mountainous area of Ningbo, east China’s Zhejiang Province, has a history of more than 1,300 years. This place was once a small, underdeveloped village largely devoid of any industry.

The collective income of Gejia village was a dismal 120,000 yuan back in 2019, but rose to more than 500,000 yuan in 2021. What made a village change in just three years?

Professor Cong Zhiqiang from Renmin University of China (RUC) is the man behind this tremendous change. In 2019, the local government launched a campaign called “rural revitalization through art,” aiming to boost the local economy by developing art-related industries. As a professor at the School of Artsat RUC, Cong Zhiqiang was invited to instruct this campaign.

However, the idea of a rural Chinese village embracing the world of art seemed a bit far-fetched. The locals didn’t accept the idea at first. They saw art as neither meaningful nor lucrative. So Professor Cong stayed in Gejia village for weeks, working and communicating with the locals.

Finally, he found a new way to help the villagers make the best use of art – keeping costs low, developing their own skills, and utilizing local materials. With the support of the local government, Cong not only helped villagers transform abandoned buildings and public spaces, he also exposed locals to business opportunities.

To find out how locals’ lives are changed by the campaign, Italian host Rachele Longhi travels to Gejia village. “The entire village is filled with breath-taking scenery,”said Longhi. She met with different villagers that found their new goals towards art: the wooden roses workshop owner; Yuan Xiaoxian,a housewife-turned handmade dolls shop owner, and the campaign initiator Professor Cong.

“They are more open-minded, inclusive, and more willing to share with others,”Cong said. “This is the power of art.”

With the encouragement from the local government and Professor Cong, villagers in Gejia have begun to embrace new ideas and changes, and are filled with excitement for what’s to come in the future. The artistic village now boasts more than 40 art sharing spaces built by the locals, attracting over 30,000 visitors and generating over five million yuan in tourism income in 2021. What’s more, the success of “rural revitalization through art” in Gejia has inspired other Chinese villages and motivated residents to learn from their experiences.

Contact: Zhong Lei
Tel:008610-68996566
E-mail: 81968029@qq.com