Tag Archives: ENT

Music Licensing, Inc.’s Subsidiary Pro Music Rights Renews Agreement with ByteDance and TikTok, Offering Innovative Music and AI Solutions

NAPLES, Fla., March 3, 2023 /PRNewswire/ — Music Licensing, Inc. (OTC:SONG) is thrilled to announce that its wholly-owned subsidiary Pro Music Rights, Inc. has renewed its licensing agreement with ByteDance and its subsidiary TikTok for another year. This milestone marks a significant achievement for Pro Music Rights and its continued efforts to provide high-quality music and innovative AI-generated music to users worldwide.

As part of the licensing agreement announced last year, Pro Music Rights has been providing TikTok with access to its vast music catalog, which includes some of the most popular songs and artists of all time, as well as AI-generated music from Pro Music Rights’ Music AI program. This partnership has enabled TikTok to offer its users a unique and engaging experience by incorporating a diverse range of music into their videos and content.

The renewal of this agreement is a testament to the success of Pro Music Rights and its commitment to delivering top-notch music and innovative AI-generated music to its partners. It further solidifies Pro Music Rights’ position as a leading provider of music licensing services in the industry. With this agreement, Pro Music Rights and TikTok will continue to work together to provide innovative and engaging experiences for users across the globe.

“We are thrilled to renew our agreement with ByteDance and TikTok for another year, and to continue to provide them with access to our vast music catalog and our innovative Music AI program,” said Jake P. Noch, CEO of Music Licensing, Inc. “Our team at Pro Music Rights is dedicated to delivering high-quality music and exceptional services to our partners, and we are proud to be working with such a forward-thinking company like ByteDance and TikTok.”

The renewal of this agreement highlights Music Licensing, Inc.’s commitment to providing innovative and cutting-edge music solutions to its partners. With Pro Music Rights’ vast music catalog, exceptional licensing services, and its innovative Music AI program, the company is well-positioned to continue to be a leader in the music industry.

About Pro Music Rights, Inc. (ProMusicRights.com)

Pro Music Rights is the 5th public performance rights organization (PRO) to be formed in the United States. Its licensees include notable companies such as TikTok, iHeart Media, Triller, Napster, 7Digital, Vevo, and many others. Pro Music Rights holds an estimated market share of 7.4% in the United States, representing over 2,500,000 works that feature notable artists such as A$AP Rocky, Wiz Khalifa, Pharrell, Young Jeezy, Juelz Santana, Lil Yachty, MoneyBaggYo, Larry June, Trae Pound, Sause Walka, Trae Tha Truth, Sosamann, Soulja Boy, Lex Luger, Lud Foe, SlowBucks, Gunplay, OG Maco, Rich The Kid, Fat Trel, Young Scooter, Nipsey Hussle, Famous Dex, Boosie Badazz, Shy Glizzy, 2 Chainz, Migos, Gucci Mane, Young Dolph, Trinidad James, Fall Out Boy, and countless others, as well as Artificial Intelligence (A.I.) Created Music.

This press release contains certain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, which are intended to be covered by the safe harbors created thereby. Investors are cautioned that, all forward-looking statements involve risks and uncertainties, including without limitation, the ability of Music Licensing, Inc. & Pro Music Rights, Inc. to accomplish its stated plan of business. Music Licensing, Inc. & Pro Music Rights, Inc. believes that the assumptions underlying the forward-looking statements contained herein are reasonable, any of the assumptions could be inaccurate, and therefore, there can be no assurance that the forward-looking statements included in this press release will prove to be accurate. In light of the significant uncertainties inherent in the forward-looking statements included herein, the inclusion of such information should not be regarded as a representation by Pro Music Rights, Inc., Music Licensing, Inc., or any other person.

Source: Music Licensing, Inc.

WHERENESS hopes to unleash potential of 360° media for virtual tours.

KYOTO, Japan, Feb. 25, 2023 /PRNewswire/ — Kyoto-based design studio ACTUAL Inc. (Headquarters: Nakagyo-ku, Kyoto, Japan. CEO: Yuki Tsuji) is releasing a new cloud service WHERENESS that will enable any user to create and share 360° virtual tours and experiences. The service was designed for museums and cultural attractions but is already finding a wider range of users. The official website launched earlier this month and a beta version of the WHERENESS application will follow this spring.

WHERENESS official website:  https://whereness.io/en

About WHERENESS

WHERENESS is a web-based cloud application that enables users to transform 360° media into interactive tours and experiences, with no special skills required.

After uploading any 360° media, users can plot a route for visitors to follow using the simple editing tools. Users can also embed text and two-dimensional images in the 360° space as they recreate an experience virtually.

WHERENESS works in a web browser and all data is saved in the cloud, meaning it can be accessed from anywhere with no locally stored files. Simultaneous online editing in teams is also being added as a feature.

Once edited, virtual experiences can be shared via URL and accessed through the web browser on any device such as a smartphone or PC. WHERENESS also supports sharing within closed groups and is the only service of its type to include paid ticketing options.

By enabling users to edit, host and share virtual experiences in the cloud, WHERENESS offers an unprecedented way for any cultural organization or physical location to simultaneously archive and share its story with the world.

Background to the Launch

Worldwide there are currently more than 100,000 art museums (*1), 2,000 art festivals, and 296,000 galleries. Using an approximate measure of frequency (*2), this produces a total of around 1.95 million exhibitions held each year. Most of these exhibitions will be dismantled after a few weeks or months, with no way to preserve the experience for future generations.

In 2017, ACTUAL Inc. joined an exhibition archive project called ART360° (Art Three Sixty) that proposes a future in which past events and artistic works are recorded and available for playback using 360° media.

One reason 360° video archiving has yet to become widespread is the high cost of production. ACTUAL Inc. realized that by lowering the cost of editing, storing and distributing 360° media, it could give more people richer ways to experience the past. These experiences can change the lives of people in the present and even improve our world today. This realization led to the development of WHERENESS.

*1 https://www.statista.com/statistics/1201800/number-of-museums-worldwide-by-region/
*2 Based on 8 annual exhibitions per art museum; 10 exhibitions per art festival; 4 annual exhibitions per gallery.

WHERENESS: An Overview

Three standout features of WHERENESS make it especially suitable for cultural organizations of all sizes:

Support for 360° video

Most applications for creating virtual tours (e.g. Street View) allow users to record and share still images only. WHERENESS enables users to upload 360° video so that experiences can include a time axis – ideal for installations and performances.

Simplified workflow

Most 360° video files are heavy and require long wait-times and high processor-power when editing. WHERENESS enables users to edit files in the cloud and export files more quickly, reducing time spent editing by around 75% while also cutting costs.

Income from ticket sales

Applications for creating virtual tours are typically designed for the real-estate market and offer no way to charge viewers for access. WHERENESS includes paid ticketing options for virtual museum tours and in future will enable actual sales of artworks and other objects in virtual space, creating additional income streams for users.

Homepage: https://whereness.io/en 

Service Availability

A Beta release is scheduled for spring 2023. WHERENESS is now accepting enquiries from potential Beta users.

Future Developments

Following a beta release of WHERENESS in spring 2023, there are plans to implement VR headset support, team management functions, timeline pop-ups, and audience analysis and reporting functions as these become necessary.

ACTUAL Inc. is also seeking the following partners:

  • Video production companies which already offer 360° recording, or are considering it.
  • Creators who already use 360° recording, or are considering it.
  • Manufacturers and distributors seeking to cooperate in developing sales channels.

Link to contact form: https://whereness.io/en

About ACTUAL Inc.

ACTUAL Inc. brings together the real and virtual worlds, with 360° recording at the center. Through innovations such as WHERENESS and SMART NOH THEATER, the studio proposes new types of cultural communication and human encounters.

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Source: ACTUAL Inc.

WiMi Hologram Cloud Launches WIMI-MR System to Explore AI Real-Time Holographic Display

BEIJING, Feb. 24, 2023 /PRNewswire/ — WiMi Hologram Cloud Inc. (NASDAQ: WIMI) (“WiMi” or the “Company”), a leading global Hologram Augmented Reality (“AR”) Technology provider, today announced that it has developed its WIMI-MR system that enables users to edit and display holographic AR content and create their customized visual effects. The R&D team of WIMI-MR is currently exploring CGH (Computer-Generated Holograms) technology that allows artificial intelligence to generate holograms and display them in real-time quickly.

Whereas traditional photographs present an actual physical image, holograms contain information about the recorded object’s size, shape, brightness, and contrast. Holograms also own the ability to deliver 3D scenes with a continuous sense of depth and have a profound impact on VR and AR, human-computer interaction, education, and training. CGH enables 3D projection at high spatial angles through diffraction and interference numerical simulation. CGH uses a computer to generate a digital hologram using specific algorithms to reproduce the light field. As light waves can be described by parameters such as phase and amplitude, the computer solves the phase or amplitude of the light to produce a digital hologram, which is then fed into an optical modulation device called an SLM (Spatial Light Modulator), which modulates the phase or amplitude of the light (equivalent to put a zoom-able lens and a screen into the SLM). The SLM is then irradiated with coherent light to create a refreshable light field, resulting in a dynamic holographic 3D image that can be freely changed.

The application of CGH in AR systems allows the user to focus naturally on the content displayed across multiple depth planes. This advantage addresses many of the shortcomings of current AR devices, allowing users to interact with AR objects more easily at short distances. In addition, it can further improve user comfort by solving the problem of VAC (Vergence-Accommodation Conflict), a widespread concern in AR wearable device design.

At present, CGH is in its infancy and faces many challenges. Firstly, it is computationally intensive and requires high computing power. The second is the SLM’s low resolution and small size, and the overall imaging quality still needs improvement. WiMi’s R&D team is still exploring the CGH acceleration algorithm to achieve faster computational holograms through acceleration technology or to realize holographic displays with different depths of field in the SLM with visual tracking technology.

CGH displays are considered a transformative technology, with applications in fields ranging from VR to 3D printing, where the new technology can help immerse AR viewers in a more realistic landscape while eliminating eye strain and other side effects associated with prolonged viewing. With the development and application of CGH technology, the WIMI-MR system will enable future applications in a wide range of systems, including direct vision, VR, AR, and in-car HUD displays, further contributing to the growth of WiMi’s business.

About WIMI Hologram Cloud

WIMI Hologram Cloud, Inc. (NASDAQ:WIMI), whose commercial operations began in 2015, is a holographic cloud comprehensive technical solution provider that focuses on professional areas including holographic AR automotive HUD software, 3D holographic pulse LiDAR, head-mounted light field holographic equipment, holographic semiconductor, holographic cloud software, holographic car navigation and others. Its services and holographic AR technologies include holographic AR automotive application, 3D holographic pulse LiDAR technology, holographic vision semiconductor technology, holographic software development, holographic AR advertising technology, holographic AR entertainment technology, holographic ARSDK payment, interactive holographic communication and other holographic AR technologies.

Safe Harbor Statements

This press release contains “forward-looking statements” within the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates,” and similar statements. Statements that are not historical facts, including statements about the Company’s beliefs and expectations, are forward-looking statements. Among other things, the business outlook and quotations from management in this press release and the Company’s strategic and operational plans contain forward−looking statements. The Company may also make written or oral forward−looking statements in its periodic reports to the US Securities and Exchange Commission (“SEC”) on Forms 20−F and 6−K, in its annual report to shareholders, in press releases, and other written materials, and in oral statements made by its officers, directors or employees to third parties. Forward-looking statements involve inherent risks and uncertainties. Several factors could cause actual results to differ materially from those contained in any forward−looking statement, including but not limited to the following: the Company’s goals and strategies; the Company’s future business development, financial condition, and results of operations; the expected growth of the AR holographic industry; and the Company’s expectations regarding demand for and market acceptance of its products and services.

Further information regarding these and other risks is included in the Company’s annual report on Form 20-F and the current report on Form 6-K and other documents filed with the SEC. All information provided in this press release is as of the date of this press release. The Company does not undertake any obligation to update any forward-looking statement, except as required under applicable laws.

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Source: WiMi Hologram Cloud Inc.

The 6th Guangzhou Award Now Open for Application

GUANGZHOU, China, Feb. 24, 2023 /PRNewswire/ — On February 23, the launch ceremony of the 6th Guangzhou International Award for Urban Innovation (Guangzhou Award) was held in Barcelona, Spain during the 2023 United Cities and Local Governments (UCLG) Retreat and Campus. At the meeting, UCLG, World Association of the Major Metropolises (Metropolis) and Guangzhou City jointly announced the call for submissions of the 6th Guangzhou Award. Mr. Deng Changxiong, Deputy Director of the Office of Foreign Affairs Commission of the Guangzhou Municipal Committee, Ms. Emilia Saiz, Secretary General of UCLG, and Mr. Jordi Vaquer, Secretary General of Metropolis, attended the meeting and delivered speeches.


Mr. Deng read out a congratulatory message from the Chinese People’s Association for Friendship with Foreign Countries (CPAFFC) in his speech. “The CPAFFC is willing to work with the governments of all cities to support the UCLG and the Metropolis to play a greater role, and continues to make good use of international platforms such as the Global Mayors’ Forum and the Guangzhou Award to create opportunities for cooperation and development among global cities.” 

Ms. Emilia Saiz, and Mr. Jordi Vaquer highly appreciated the achievements and contributions made by Guangzhou in actively promoting international exchange and cooperation among cities and fostering the innovative development of global cities, and expressed their continued unwavering support for the development of Guangzhou Award.

Co-sponsored by the City of Guangzhou, the UCLG and the Metropolis, the Guangzhou Award aims to recognize innovation in improving social, economic, and environmental sustainability and good urban governance in cities and regions and, in doing so, to advance the prosperity and quality of life of their citizens. So far, five cycles have been held, attracting over 1,300 initiatives worldwide. It has become a global platform for city-to-city learning and the documentation, dissemination, and analysis of the local implementation of global agendas including SDGs and the New Urban Agenda (NUA).

The 6th Guangzhou Award is now calling for participation from all cities and local governments around the world with ongoing or recently completed initiatives, including those that are implemented in collaboration with private and civil society partners. Please learn more about the detailed guidelines on: http://www.guangzhouaward.org/The6thGuangzhouAward?lang=en

WiMi Hologram Cloud Develops A Digital Content Compression and Processing System for Web 3.0

BEIJING, Feb. 21, 2023 /PRNewswire/ — WiMi Hologram Cloud Inc. (NASDAQ: WIMI) (“WiMi” or the “Company”), a leading global Hologram Augmented Reality (“AR”) Technology provider, today announced that it has been continuously optimizing its digital content compression technology. It has launched a digital content compression processing system to accommodate Web 3.0’s high bit-rate transmission requirements.

Compression is the reduction of the amount of data needed to represent digital content. WiMi’s digital content compression and processing system mainly deal with four kinds of redundancy: coding redundancy, spatial redundancy, temporal redundancy, and redundancy of irrelevant information.

The redundancy of digital content data is mainly manifested as coding redundancy caused by the word code in the digital content being more prominent than the optimal coding to form entropy; spatial redundancy caused by the correlation between adjacent pixels in the digital content; temporal redundancy caused by the correlation between different frames in the digital content sequence; and spectral redundancy caused by the correlation between different color or spectrum bands. Due to the sheer volume of digital content data, which is very difficult to store, transmit, and process, the application of WiMi’s system is essential for the more efficient, intelligent, and realistic environment required by Web 3.0.

Coding redundancy exists when the word code used is larger than the optimal code or relatively larger than the minimum length. This is where the concept of entropy comes into play, which has a more specific definition derived from a different discipline, entropy, in digital content processing. WiMi, therefore, optimizes codes intelligently by comparing them with particular algorithms and sorting out the disorganized codes to reduce the codes’ total entropy and redundancy.

Spatial redundancy is caused when addressing correlations between, for example, neighboring pixels in digital content. Spatial redundancy is a frequent type of data and is the most significant type presented in digital content images. There is often a spatial correlation between the colors of sampled points on the surface of the same scene, with adjacent points often taking on similar or identical values. Different data can have roughly the same histogram and entropy and approximately the same compression ratio. The pixels of any one image can reasonably be predicted from their neighboring pixel values, and these correlations are the potential basis for inter-pixel redundancy. To reduce inter-pixel redundancy, two-dimensional arrays of pixels can be transformed into a more efficient format. This type of transformation, known as mapping, takes the original digital content image data, transforms it into a dataset for reconstruction, and then merges it. The system will automatically identify and integrate to significantly reduce the amount of data in the digital content due to spatial redundancy and remove the excess data footprint.

Temporal redundancy, in close analogy to spatial redundancy, arises because of the inter-pixel correlation of adjacent frames in digital content data. The system can insert successive frames of digital content into a matrix of frame structures, linking each frame along a four-dimensional array. The first two dimensions are the number of rows and columns dimensions, the third dimension is the monochrome image, and the fourth is the number of frames in the image sequence. Of course, temporal redundancy refers not only to the image data of digital content but also to data such as speech data, control data, and operational and informational data, all of which can be compiled using the same theoretical basis for integration.

Unlike coding and spatial redundancy, Irrelevant information is a way of processing digital content data using biases or insensitivity in human vision or perception. For example, the human eye is insensitive to high-frequency information in color, so irreversible quantitative compression can be performed.

WiMi’s digital content compression processing system is based on the basic principles of a lossless compression framework. The size of the digital content data is actually information plus data redundancy. When the fundamental problem of data redundancy and data results is optimized, the performance of transmission speed can be significantly improved. WiMi is also continuously optimizing its holographic digital content compression and processing system and has previously introduced a parallel compression scheme with multi-tasking packages to considerably reduce the processing time and improve its performance. WiMi will continue to improve the system’s intelligent processing capabilities and project management performance to provide better services to customers in the Web 3.0 era.

About WIMI Hologram Cloud

WIMI Hologram Cloud, Inc. (NASDAQ:WIMI), whose commercial operations began in 2015, is a holographic cloud comprehensive technical solution provider that focuses on professional areas including holographic AR automotive HUD software, 3D holographic pulse LiDAR, head-mounted light field holographic equipment, holographic semiconductor, holographic cloud software, holographic car navigation and others. Its services and holographic AR technologies include holographic AR automotive application, 3D holographic pulse LiDAR technology, holographic vision semiconductor technology, holographic software development, holographic AR advertising technology, holographic AR entertainment technology, holographic ARSDK payment, interactive holographic communication and other holographic AR technologies.

Safe Harbor Statements

This press release contains “forward-looking statements” within the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates,” and similar statements. Statements that are not historical facts, including statements about the Company’s beliefs and expectations, are forward-looking statements. Among other things, the business outlook and quotations from management in this press release and the Company’s strategic and operational plans contain forward−looking statements. The Company may also make written or oral forward−looking statements in its periodic reports to the US Securities and Exchange Commission (“SEC”) on Forms 20−F and 6−K, in its annual report to shareholders, in press releases, and other written materials, and in oral statements made by its officers, directors or employees to third parties. Forward-looking statements involve inherent risks and uncertainties. Several factors could cause actual results to differ materially from those contained in any forward−looking statement, including but not limited to the following: the Company’s goals and strategies; the Company’s future business development, financial condition, and results of operations; the expected growth of the AR holographic industry; and the Company’s expectations regarding demand for and market acceptance of its products and services.

Further information regarding these and other risks is included in the Company’s annual report on Form 20-F and the current report on Form 6-K and other documents filed with the SEC. All information provided in this press release is as of the date of this press release. The Company does not undertake any obligation to update any forward-looking statement, except as required under applicable laws.

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Source: WiMi Hologram Cloud Inc.

Tencent Music Entertainment Group to Report Fourth Quarter and Full Year 2022 Financial Results on March 21, 2023 Eastern Time

SHENZHEN, China, Feb. 20, 2023 /PRNewswire/ — Tencent Music Entertainment Group (“TME”, or the “Company”) (NYSE: TME and HKEX: 1698), the leading online music and audio entertainment platform in China, today announced that it will report its unaudited financial results for the fourth quarter and full year of 2022 before the U.S. market opens on Tuesday, March 21, 2023.

TME’s management will host a Tencent Meeting Webinar on Tuesday, March 21, 2023, at 7:00 A.M. Eastern Time or 7:00 P.M. Beijing/Hong Kong Time on Tuesday, March 21, 2023, to review and discuss the Company’s business and financial performance.

For participants who wish to join the Tencent Meeting Webinar, please complete online registration in advance using the links provided below. Upon registration, each participant will receive an email with webinar access information, including meeting ID, meeting link, dial-in numbers, and a unique attendee ID to join the webinar.

Participant Online Registration 
Chinese Mainland1:    https://meeting.tencent.com/dw/jm2lKMZeeHs5
International:               https://voovmeeting.com/dw/jm2lKMZeeHs5

A live and archived webcast of the webinar will also be available at the Company’s investor relations website at https://ir.tencentmusic.com/.

1Chinese Mainland, for the purpose of this announcement only, excluding the Hong Kong Special Administrative Region, the Macao Special Administrative Region of the People’s Republic of China and Taiwan

About Tencent Music Entertainment

Tencent Music Entertainment Group (NYSE: TME and HKEX: 1698) is the leading online music and audio entertainment platform in China, operating the country’s highly popular and innovative music apps: QQ Music, Kugou Music, Kuwo Music and WeSing. TME’s mission is to create endless possibilities with music and technology. TME’s platform comprises online music, online audio, online karaoke, music-centric live streaming and online concert services, enabling music fans to discover, listen, sing, watch, perform and socialize around music. For more information, please visit ir.tencentmusic.com.

Investor Relations Contact
Tencent Music Entertainment Group
ir@tencentmusic.com
+86 (755) 8601-3388 ext. 818415

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FORMULA E AND TATA COMMUNICATIONS ANNOUNCE MULTI-YEAR COLLABORATION

Tata Communications becomes Official Broadcast Distribution Provider to the ABB FIA Formula E World Championship

Multi-year strategic relationship supports Formula E’s innovative new remote broadcast production set up, reducing environmental impact associated with live TV coverage of major international sports events

TV viewers around the world tuned in live to the first-ever Formula E race in India last Saturday, the 2023 Greenko Hyderabad E-Prix

MUMBAI, India and LONDON, Feb. 17, 2023 /PRNewswire/ — Formula E and Tata Communications announced a strategic multi-year relationship with the global commtech company becoming the Official Broadcast Distribution Provider to the ABB FIA Formula E World Championship.

Formula E and Tata Communications announce multi-year collaboration. L-R Mr. Jamie Reigle, CEO, Formula E, Mr. Amur Lakshminarayanan, CEO, Tata Communications

Formula E and Tata Communications announce multi-year collaboration.  L-R Mr. Jamie Reigle, CEO, Formula E, Mr. Amur Lakshminarayanan, CEO, Tata Communications

The new agreement will see Tata Communications deliver high-definition, high-resolution and high-speed live broadcast content to viewers around the world as part of Formula E’s new remote broadcast production of live races, reducing the environmental impact typical of major live international sports events on TV.

Tata Communications’ technologically advanced, software-defined media edge platform will deliver more than 160 live video and audio signals from Formula E races across continents within milliseconds, using 26 media edge locations across North America, Europe and Asia.

The new super-fast race broadcast distribution will be supported by Tata Communications’ specially trained experts, providing round-the-clock global end-to-end managed services at all 16 races this season. Tata Communications and Formula E are also working together to further enrich experiences for motorsport fans with innovation and efficiency.

Tata Communications made history with Formula E as the ABB FIA Formula E World Championship held the races in India for the first time. Viewers around the world follow the action live as 22 drivers from 11 teams including Mahindra Racing, Jaguar TCS Racing, Maserati MSG Racing and NEOM McLaren Formula E Team compete in the 2023 Greenko Hyderabad E-Prix.

Jamie Reigle, CEO , Formula E, said:

“Formula E is an intense tour given its on-the-go nature. Tata Communications’ support over the years has enabled state-of-the-art remote production possible, with real-time TV signal transmissions from the race venues to our broadcast centre in London and finally to the audience’s screens. Thus, bringing down multiple logistical challenges, driving cost efficiencies, travel flexibilities for our employee, especially women, and reducing emissions.”

A.S Lakshminarayanan, MD and CEO, Tata Communications, said:

“There are 85 cameras capturing the event for over 400 million people watching all over the world. To be able to facilitate that truly speaks about the power of internet that we have been able to leverage, with our dedicated media cloud and edge computing capabilities. And apart from our long-standing partnership with FIA, we extend the services to multiple major sporting leagues across the world.”

Note to Editors: 

  • Tata Communications sustainable remote production solution will transmit and transfer live racing action from over 85 camera feeds and audio channels on each racetrack to Formula E’s central remote production hub in the UK.
  • The repackaged feeds are distributed to global rights holding broadcasters and digital platforms leveraging Tata Communications global edge infrastructure.
  • Tata Communications media edge cloud is capable of enabling very low latency video processing from any venue using first-mile internet while processing and distributing the video signals to any platform globally with high availability.
  • Offered as a fully-managed service, availability of edge capability at the venue allows businesses to add a wide variety of digital services such as providing high performance data tunnels over a secure connection to help with real time data enrichment for better viewer experience.

Forward-looking and cautionary statements

Certain words and statements in this release concerning Tata Communications and its prospects, and other statements, including those relating to Tata Communications expected financial position, business strategy, the future development of Tata Communications’ operations, and the general economy in India, are forward-looking statements. Such statements involve known and unknown risks, uncertainties and other factors, including financial, regulatory and environmental, as well as those relating to industry growth and trend projections, which may cause actual results, performance or achievements of Tata Communications, or industry results, to differ materially from those expressed or implied by such forward-looking statements. The important factors that could cause actual results, performance or achievements to differ materially from such forward-looking statements include, among others, failure to increase the volume of traffic on Tata Communications’ network; failure to develop new products and services that meet customer demands and generate acceptable margins; failure to successfully complete commercial testing of new technology and information systems to support new products and services, including voice transmission services; failure to stabilize or reduce the rate of price compression on certain of the company’s communications services; failure to integrate strategic acquisitions and changes in government policies or regulations of India and, in particular, changes relating to the administration of Tata Communications’ industry; and, in general, the economic, business and credit conditions in India. Additional factors that could cause actual results, performance or achievements to differ materially from such forward-looking statements, many of which are not in Tata Communications’ control, include, but are not limited to, those risk factors discussed in Tata Communications Limited’s Annual Reports. 

The Annual Reports of Tata Communications Limited are available at www.tatacommunications.com. Tata Communications is under no obligation to, and expressly disclaims any obligation to, update or alter its forward-looking statements.

© 2023 Tata Communications Ltd. All rights reserved. TATA COMMUNICATIONS and TATA are trademarks or registered trademarks of Tata Sons Private Limited in India and certain countries.

Omdia : LCD TV makers’ purchase orders trend up from 2Q23 with annual buy plan growth by 8% focused on 50-inch+

LONDON, Feb. 14, 2023 /PRNewswire/ — The long-awaited demand recovery for LCD TV panel orders from the global top Korean and Chinese TV makers is around the corner according to Omdia’s TV Display & OEM Intelligence Service.  Omdia estimates a strong rebound of 19% year on year (YoY) is expected in 2Q23 along with the anticipation of reaching 161.4 million units or an increase of 8% YoY focused in 50-inch and larger screen sizes. If this 2023 buy-plan materializes, the market is about to return to the peak level of 2020 purchase volumes or 3% higher than the historical four-year average. 

South Korean and Chinese top-5 TV makers' LCD TV panel purchases 2021-23
South Korean and Chinese top-5 TV makers’ LCD TV panel purchases 2021-23

With a strong market on the horizon, Samsung Electronics and LG Electronics have begun proactively planning purchasing volumes for 2023 where there will be a possible surge in panel demand by 22% YoY in 2023 from a 14-year low base as seen in 2022.     

Top-tier Chinese TV makers reached a new record high of panel purchases in 3Q22-4Q22 as they fulfill the bigger TV production plans established thanks to the reopening of the Chinese market allowing the makers to capture and increase their global market share especially in North America. “Chinese TV makers tend to strategically refill more low-priced panels in the oversupplied market to secure business opportunities for brands and OEMs,” according to Deborah Yang, Chief Analyst in Omdia’s Display research practice. “Moving into 2023, it is expected Chinese TV makers will increase their purchasing volumes though there will be relatively weak demand in 1Q23 which will be followed by demand uptick from 2Q23 before the seasonal demand spike from the second half of the year.” 

“It is forecast that from 2023, global TV brands and OEMs will eventually start to increase their panel orders  and the new replacement cycle, especially that of larger-sized TVs. Despite many economists having negative expectations of every outcome in 2023, top tier TV makers in particular leading Chinese players are optimistic for their TV business, especially in the 50-inch and above size category which will in turn help the LCD TV panel market,” Yang concluded.

ABOUT OMDIA

Omdia, part of Informa Tech, is a technology research and advisory group. Our deep knowledge of tech markets combined with our actionable insights empower organizations to make smart growth decisions.

Fasiha Khan / +44 7503 666806 / Fasiha.khan@informa.com / www.omdia.com

VIRNECT partners with DigiLens to bring cutting-edge XR technology to the industrial market

VIRNECT will be able to offer a broader and more cost-effective alternative by partnering with DigiLens.

SEOUL, South Korea, Feb. 11, 2023 /PRNewswire/ — VIRNECT, an XR technology solutions provider, has announced a strategic partnership with DigiLens, a leading developer of waveguide displays for augmented and mixed-reality devices. The partnership will allow VIRNECT to integrate DigiLens’ state-of-the-art technology into its XR solutions, delivering customers a new level of immersive experiences.

VIRNECT partners with DigiLens to bring cutting-edge XR technology to the industrial market
VIRNECT partners with DigiLens to bring cutting-edge XR technology to the industrial market

Key benefits of the partnership:

  • Increased accessibility to XR technology for businesses and consumers
  • Improved user experience through the combination of VIRNECT’s XR platform and DigiLens’s innovative lens technology
  • Enhanced performance and affordability of XR devices

The partnership between VIRNECT and DigiLens will bring new hardware options to VIRNECT’s offerings, providing cost-effective XR solutions for various applications, such as remote assistance and guided manufacturing. By integrating XR technology, customers have reported increased engagement and reduced cognitive load, leading to more effective training and fewer mistakes. In addition, with DigiLens ARGO, a wider range of customers can benefit from a safer and more efficient working environment thanks to XR-compatible options.

DigiLens is recognized for its advanced waveguide displays, providing clear and vivid augmented reality experiences. The company’s technology is based on proprietary holographic nanostructures, resulting in lightweight and compact devices with exceptional performance. The partnership with VIRNECT will allow both companies to bring these technologies to market in innovative ways.

“We are excited to partner with DigiLens, a leader in waveguide display technology,” said Tim Ha, CEO of VIRNECT. “By combining our expertise, we can offer innovative XR solutions to a wider audience. DigiLens ARGO will create new ways for people to learn, work, and communicate.”

According to The Insight Partners (March 14, 2022), the XR market is expected to grow from $28 billion in 2021 to $252 billion by 2028, with a CAGR of 35%. This partnership aims to make XR innovation accessible and capitalize on this growth potential. The two companies are looking forward to exploring new applications and opportunities in the XR space.

As part of this partnership, VIRNECT is offering free XR content production to support the implementation of XR technology in various industrial applications aiming to facilitate the incorporation of XR technology and improve knowledge management in the industrial field. To learn more about this offer, visit www.virnect.io/free-xr-production-landing-page.

For more information, visit www.virnect.io for VIRNECT and www.digilens.com for DigiLens.

About VIRNECT
VIRNECT creates a better way to learn, work and communicate through XR. Its metaverse solution provides scalable and fast turnaround times with collaborative, end-to-end digital continuity solutions. VIRNECT has supported XR implementation in over 200 enterprises and government institutions, including LG Chemical, Samsung Electronics, KEPCO, and KAC.

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Music Licensing, Inc. Takes the Lead in AI-Generated Content with Exciting New Advancements with the help of Chat GPT

NAPLES, Fla., Feb. 11, 2023 /PRNewswire/ — Music Licensing, Inc. (OTC: SONG) is proud to announce a major milestone in their ongoing commitment to cutting-edge technology and innovation. The company is expanding their efforts to include the creation of a variety of new and exciting AI-generated content, including books, audio books, movies, TV shows, news articles, news videos, and a never-ending news video live stream.

With the increasing demand for high-quality content, Music Licensing, Inc. is poised to become a leader in the creation of AI-generated media. By utilizing Chat GPT to enhance their already successful Pro Music Rights’ AI Music Program, the company is confident that this new venture will result in faster and more efficient content creation, providing a valuable benefit to consumers.

“We are thrilled to be exploring these new and exciting opportunities in AI technology,” says Jake P. Noch, CEO of Music Licensing, Inc. “Our company has a long history of innovation and dedication to delivering the best products and services to our customers. This new venture is a testament to our commitment to staying ahead of the curve in the rapidly evolving world of content creation.”

Music Licensing, Inc. is dedicated to providing the highest quality products and services to its customers, and the integration of AI technology is only set to further enhance its offerings. The company is eager to get started and is confident that this new venture will bring great benefits to both the company and the public, as well as its pre-existing expansion plans and business models.

About Pro Music Rights, Inc. (ProMusicRights.com)

Pro Music Rights is the 5th public performance rights organization (PRO) to be formed in the United States. Its licensees include notable companies such as TikTok, iHeart Media, Triller, Napster, 7Digital, Vevo, and many others. Pro Music Rights holds an estimated market share of 7.4% in the United States, representing over 2,500,000 works that feature notable artists such as A$AP Rocky, Wiz Khalifa, Pharrell, Young Jeezy, Juelz Santana, Lil Yachty, MoneyBaggYo, Larry June, Trae Pound, Sause Walka, Trae Tha Truth, Sosamann, Soulja Boy, Lex Luger, Lud Foe, SlowBucks, Gunplay, OG Maco, Rich The Kid, Fat Trel, Young Scooter, Nipsey Hussle, Famous Dex, Boosie Badazz, Shy Glizzy, 2 Chainz, Migos, Gucci Mane, Young Dolph, Trinidad James, Fall Out Boy, and countless others, as well as Artificial Intelligence (A.I.) Created Music.

This press release contains certain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, which are intended to be covered by the safe harbors created thereby. Investors are cautioned that, all forward-looking statements involve risks and uncertainties, including without limitation, the ability of Music Licensing, Inc. & Pro Music Rights, Inc. to accomplish its stated plan of business. Music Licensing, Inc. & Pro Music Rights, Inc. believes that the assumptions underlying the forward-looking statements contained herein are reasonable, any of the assumptions could be inaccurate, and therefore, there can be no assurance that the forward-looking statements included in this press release will prove to be accurate. In light of the significant uncertainties inherent in the forward-looking statements included herein, the inclusion of such information should not be regarded as a representation by Pro Music Rights, Inc., Music Licensing, Inc., or any other person.

Source: Music Licensing, Inc.