Tag Archives: VR Gaming

Xbox Cloud Gaming Is Now Available on Meta Quest

Cloud gaming is about to leap into the future, so get ready, gamers! The launch of Xbox Cloud Gaming on Meta’s VR headsets is bringing a groundbreaking new method to play hundreds of titles, all without a console.

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You’ll be able to play various games with the Xbox Cloud Gaming platform, including AAA titles like Starfield and Forza Motorsport. All you need to start your new experience with VR is to ensure your Meta Quest software is updated. Of course, you’ll also need a fast internet connection and an Xbox Game Pass Ultimate subscription.

There is a catch, though, you can’t use the controllers that come with the Meta Quest. Instead, you’ll need to use controllers like the Xbox Controller, the DualShock 4 (PlayStation 4), or the Nintendo Switch Pro Controller. As of now, the DualSense controller (PlayStation 5) is unsupported, but Meta has said support is on the way.

Xbox Cloud Gaming (Beta)

When using the Xbox Cloud Games app on the Meta Quest, users will be interacting with the app on a big, user-customisable, 2D virtual screen. This screen will display app your games for you to launch and interact with. Meta Quest 3 and Pro players can access full-colour passthrough technology, letting them watch their real-world surroundings even as they stream and play their games.

This beta is only available to Meta Quest 2, 3, and Pro headsets. So, those who have any of the older generation of Meta Quest Headsets will be unable to access Xbox Cloud Games.

PICO 4 In-Depth Review: Is It Really the Perfect VR Headset?

Virtual Reality (VR) isn’t anything new. In fact, it’s been around for ages! When we were younger we had attractions like SEGA City which brought some of our favorite characters to life with VR, today we’re able to bring these experiences with us anywhere we go.

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The PICO 4 is one of the first VR headsets that enable these experiences. It allows you to take a deep dive into games and content. You can escape reality even if it’s for a short gaming session. But these experiences are becoming more ubiquitous with games like Final Fantasy XVI and Resident Evil launching with VR experiences built-in.

That said, we’re looking at the big picture – does the PICO 4 deliver on the promises of VR and its experiences? Is it worth the money?

Let’s find out!

Design

The PICO 4 headset is a pretty sleek device. It’s minimalistic in its approach having a simple black and off-white color and it’s built to last. It’s made of high-quality, durable plastic that doesn’t scratch easily. Of course, it goes without saying that dropping the PICO 4 isn’t recommended. That said, PICO XR seems to have gone out of its way to make the headset feel premium too. It’s slightly heavier than other headsets weighing in at 583g, however, it’s got better weight distribution and ergonomics.

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The headset itself isn’t too front-heavy. So, it’s not uncomfortable to wear for long stretches. PICO has managed to minimize the size and weight of the front portion of the headset thanks to the pancake lenses that they’ve used. They’ve also created better weight distribution by placing the battery pack in the back portion of the headband. That’s about 40% of the weight of the headset that’s at the back of the headband instead of on your face!

Overall, the design and build of the headset are more ergonomic than most of the other VR headsets available in the market right now. The small tweaks that they’ve done throughout the headset create an overall better product which allows you to wear it without much issue for longer VR gaming sessions.

Hardware

The PICO 4 is one of the first VR headsets to come with Qualcomm’s Snapdragon XR platform which is built to enable VR and augmented reality (AR) experiences. It’s built from the ground up to deliver cutting-edge VR graphics and perform independently from a dedicated PC. PICO XR as a company has built its own OS to complement the hardware and focuses on delivering the best VR immersion from the time you power on the headset.

Specifications

ProcessorQualcomm Snapdragon XR2 (7nm)
Octacore 64 bit
RAM8GB (As Tested)
Memory128GB (As Tested)
256GB
OpticsPancake Lens
105° Field of View
20.6 PPD
62-72mm adjustable inter-pupillary distance
Display4320×2160 pixels resolution
(2160×2160 each eye) 70Hz/90Hz refresh rate
Operating SystemPICO OS 5.0
Battery5,300mAh
Fast Charging (20W)
ConnectivityWi-Fi 802.11 a/b/g/n/ac Dual band WiFi Bluetooth 5.1
USB 2.0 (Type-C)
AudioIntegrated High Fidelity Speakers Dual Mic
Sensor6DoF Positioning System
Retail Price (Malaysia)MYR 1,699 (128GB)
MYR 1,899 (256GB)
Retail Price (US)USD$ 449.99 (128GB)
USD$ 559.99 (256GB)

User Experience

The PICO 4’s user experience starts with the feel of the headset on your head. As mentioned in our design section, it’s designed to be more ergonomic than most of the VR headsets available in the market right now. This ergonomic approach is much appreciated especially when you’re going at it hard in a game like Beat Saber.

The PICO 4 also allows you to adjust the interpupillary distance between the two lenses between 62mm and 72mm. Be-spectacled users – like myself – are very thankful for this feature as it allows us to align the interpupillary distances of the PICO 4 and our spectacles. PICO XR has also included an extra spacer in the box which allows you to have your spectacles on while you use it if you want to. I can tell you that this helps many of us with motion sickness – which I go into detail in the following section. You can even go lower to 58mm but the headset will show you a prompt telling you that it may be a little uncomfortable as the headset might start pinching on your nose. However, getting the right pupillary distance does drastically improve visual clarity and allows for a better gameplay experience.

The headset comes with PICO OS 5.0. It’s a simple, easy-to-understand OS that is also easy to navigate. Setting up the PICO 4 is also simple with the guided setup. Once you’re set-up, you’ll be treated to the most aesthetic scene we’ve experienced in VR and this scene is your home screen with a soft overlay of all the icons you can initiate. You’ll be able to download games from the PICO store to play natively on the PICO 4. It can also hook up to a PC with Steam or a console like the PlayStation 4.

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You’ll need a space that’s clear of any obstructions to play. Of course, the larger this area is, the better your experience. However, unlike some of its competition, you won’t need to mount cameras everywhere or need a large space to play. The PICO allows you to define spaces – large, medium, or small. That said, the best part is the ability to define a space, even if it’s a small area in your room. Using these custom boundaries makes VR even more accessible as space isn’t an issue anymore. What happens when you hit a boundary? The PICO 4 headset goes into pass-through mode which allows you to see your surroundings. You can trigger this mode by simply touching the right side of the headband.

Motion Sickness Isn’t An Issue

Moving around in the PICO 4 isn’t as disorienting as you’d expect. In fact, somehow, it’s the only VR headset that I’ve used for more than 25 minutes. I usually get motion sickness after 25 minutes even with headsets like the HTC VIVE or Meta’s Oculus Rift.  That said, with the PICO 4, I was able to play a first-person zombie shooter without feeling motion sickness or any disorientation. In fact, it felt unnervingly natural to be behind the lenses of the PICO 4.

The only time it became a little disorienting was when I used pass-through mode. This was more because the cameras took time to transmit the images to my eyes. But once I was adjusted, there wasn’t much disorientation. That said, it takes time to adjust every time you launch into pass-through mode. It might be a software issue that PICO XR can address in a software update, however, we doubt you’ll be spending much time in pass-through mode.

The only other time there was a bit of disorientation was when it came to games like Iron Guard VR. During my gaming session, I did find myself feel slowly losing balance while I was “walking” around the game map. But this was more due to the fact that I was moving in-game and not physically which actually speaks to the lack of an accelerometer in the PICO 4. That said, not many other VR headsets have it either.

Performance

We will be approaching the PICO 4’s performance a little differently. It’s the first time we’re fully reviewing a VR headset and we’re trying to encapsulate our whole experience into the article. So, we’ll take it step by step with visuals, audio, battery life, compatibility, and even other aspects which we’ll highlight later on in the article.

Visuals

Let’s dive into the most important thing when it comes to VR – the visuals. The PICO 4 comes with two 2160×2160 pixel screens that make up the high-resolution display of the headset. It delivers a 4320×2160 total resolution which is slightly higher than UHD. The displays in front of your eyes deliver vibrant, rich graphics at 70Hz or 90Hz. This makes the experience of gaming in them a lot more immersive. While the frame rate may not be as high as a smartphone, TV, or gaming monitor, it lends itself to providing a better experience when it comes to VR. It’s less disorienting and feels easier on the eyes.

The high-resolution displays of the PICO 4 allow the experience to be even more immersive. The graphics are sharp, and you hardly realize when there is any pixelation or artefacting. The increased resolution also helps as it makes you feel like you are in-game. The graphics wrap around you and feel like you’re looking out naturally in fantasy games.

Audio

Good visuals need to pair with good audio and the PICO 4 has a good set of speakers; the mic, however, is a different case. The speakers that are built-in to the PICO 4 are high-fidelity speakers that support spatial audio. They’re not groundbreaking but they are good enough to immerse you in whatever content you’re indulging. The bass is punchy with an acceptable overall soundstage.

That said, the PICO doesn’t come with 3.5mm headphone jacks if you want to use better-quality headphones. The silver lining when it comes to audio is the PICO 4’s support for Bluetooth 5.2 which means that you’ll be able to use your favorite Bluetooth gaming headsets or TWS earbuds with the system. You’ll have to keep in mind that the band of the PICO 4 is rigid on the sides with some touch features so you’re probably better off using TWS earbuds.

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The PICO 4 comes with dual microphones built in. However, getting them to work, especially when connecting to PC or another system is finicky at best. During our time with the system, we had issues when it came to getting the microphones to work properly – particularly when it came to connecting it to a PC. This might have been an issue with the drivers as the speakers and microphones were getting mixed up. The computer that we used to test it kept recognizing the speakers as the microphone and vice versa.

Recording sound from the PICO 4 itself was also affected by a weird issue which caused a lot of feedback from the microphones. We weren’t able to rectify it during our time with the PICO 4. But there are tutorials online that have figured to address the issue with some remapping. That said, the minor driver issue aside, the PICO 4’s audio is a pretty impressive combination. It delivers an immersive audio experience despite having some teething issues with the PC.

Controls

The PICO 4 comes with two controllers out of the box. The controls interact with the sensors in the headset. The PICO also doesn’t display the controllers as hands in the VR interface instead it shows the controllers with a green indicator with where to which is a welcome visual cue.

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When it comes to gameplay, the PICO 4’s controllers are quite responsive. There’s hardly any noticeable delay between clicking and moving the controller and the action in-game. Latency aside, the build of the controllers is also pretty durable. They feel sturdy and have a nice grippy underlayer. The added wristbands provide additional peace of mind that the controllers won’t accidentally go flying.

The controllers for the PICO 4 are also very lightweight. You won’t be giving your biceps and wrists too much of a workout with the controllers – perfect for an extended gaming session too. It’s also very balanced even with its lopsided design. The ring portions don’t force your wrist into a weird position nor does it add much weight.

That aside, the only way you’ll be interacting with the interface or games for the PICO is through the controller, aside from the limited touch interaction on the sides of the headsets, there are no gesture controls or voice controls built-in to the PICO 4.


Cross Compatibility & Connectivity

While the PICO 4’s interaction methods may be limited, its compatibility isn’t. Setting up the PICO as a standalone device is easy enough. You can also stream the visuals onto a TV or smart monitor if you want to share in on the experience. It’s as easy as installing an app on any Android TV from the Play Store. The PICO VR app will instantly allow you to do this without much setup.

The same goes for Windows PCs with the PICO Link application. Once installed either via the Steam store or as a direct download application, you’ll be able to play games from your Steam Library on the PICO 4. Most of our review time was spent playing VR Games this way. Simplicity is key as the headset opens up a lot more options when it comes to games with cross-compatibility. You can also link up to a PlayStation system, be it PS4 or PS5, using an app as well. You’ll be able to find tutorials for this with a simple Google search, however, keep in mind that Sony also makes the PSVR and leans towards its own hardware when it comes to VR experiences on its consoles.

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Of course, wired connectivity works better when it comes to the PICO 4 and signal fidelity with PC and other hardware. The only option available at the moment is the USB-C port that comes on the PICO 4. However, the cable that comes in the box will have you sitting less than 2 meters from your system if you want to use it. If you still want to go the wired route, you’ll need a cable that can do both fast charging and high-capacity data transfers and a long one at that.

Sticking to wireless was the way we went. We’d advise having a WiFi connection that’s at least a WiFi 5 (802.11ac); a WiFi 6 (802.11ax) connection would be better. These WiFi connections allow for larger amounts of data to be transferred which leads to a better gameplay experience.

Battery Life

Playing wirelessly does limit your play time though. In our experience, the PICO 4 lasted around 2 hours without being plugged in. With a power pack or being tethered increases the time slightly to about 3 hours if not slightly more. That said, it’s good to take a break from VR every so often to prevent too much eye strain.

The controllers on the other hand are still running on their first charge! We spent about 10 hours on the PICO 4 and have yet to need to change the AA batteries on the controllers. You can also swap them out for high-capacity rechargeable batteries if you want to be a little bit more environmentally aware.

The PICO 4 is the friendliest, most affordable VR Headset with the widest compatibility that makes VR more accessible than ever.

Having spent quite some time with the PICO 4, the system is one of the most compelling arguments when it comes to taking that step into the VR gaming space. Not only is it one of the most affordable options on the market, it’s also the most feature-rich at its price point. It’s got everything you’ll need to get started – even an independent OS and marketplace.

It’s the perfect VR package for any gamer. Even for more advanced VR users, the PICO 4 could be the best thing since sliced bread. The system strikes a balance between ergonomics, functionality, and even features that allow it to compete with systems that are more advanced. Having an unbound headset with a customizable play area unlocks VR for everyone who’s interested regardless of their space restraints.