Horizon Forbidden West is the second game in the Horizon series developed by Guerrilla Games. The follow up to the wildly successful Horizon Zero Dawn was first announced back in June 2020 and has quickly become one of the most anticipated games for the PlayStation 5 and PlayStation 4. It continues the story of Horizon Zero Dawn taking players to the West Coast of the United States in the post-apocalyptic world of Horizon.
Initially planned for a late 2021 release, the game faced delays which have since pushed its release date to 18 February 2022. However, it looks like the wait is going to be over. Sony Interactive Entertainment has announced pre-orders of the game which will kick off tomorrow, 14 December 2021.
Pre-orders of Horizon Forbidden West will happen for both the digital and physical copies of the game. Both of them will kick off simultaneously. Digital pre-orders are available now on the PS Store. The Digital Deluxe Edition of the game will come with the core game, digital soundtrack and artbook, the digital comic book and in-game extras. It is available for MYR339. The standard edition comes with the in-game items: Nora Legacy Outfit and Spear. It will be available for MYR299 for the PS5 and MYR249 for the PS4.
Together with the announcement of the digital pre-orders, Sony Interactive Entertainment also announced three physical pre-orders: the Standard Edition, the Collector’s Edition and the Regalla Edition. All editions will come with the Nora Legacy Outfit and Legacy Spear in-game bonuses which you will have to unlock as you play. The Special Edition will come in a SteelBook Display Case, Mini Art Book and a copy of the Digital Soundtrack which you will need to download. The Special Edition will retail for MYR339 for PS5 and MYR299 for PS4.
The Collector’s Edition comes with all the freebies of the Special edition. In addition, it comes with a code for the digital version of the game. Together with this, pre-orders of the Horizon Forbidden West Collector’s Edition will also come with a custom sculpted Tremortusk statue with Aloy in tow and a digital copy of “The Sunhawk” – the first Horizon Zero Dawn graphic novel. Sony notes that the state will require some assembly. Sony is also supercharging the in-game freebies that come with the Collector’s edition. Pre-order will get 2 additional outfits – the Carja Behemoth Elite and Nora Thunder Elite; together with 2 special weapons – the Carja Behemoth Short Bow and Nora Thunder Sling. You will also get an exclusive Photo Mode post and Face paint together with a resource pack that includes ammunition, potions and travel packs. The Collector’s Edition comes with both PS5 and PS4 versions of the game and will retail at MYR839.
The Regalla edition rounds up the Pre-orders and adds even more to the package. In addition to all the freebies in the Collector’s edition, the Regalla edition comes with a replica focus and custom stand, 2 Art Print Cards, replica Sunwing and Clawstrider machine physical strike pieces, a canvas map and an additional Apex Clawstrider Machine Strike Piece in-game. The Regalla edition of Horizon Forbidden West will also come with PS5 and PS4 versions of the game and will retail for MYR1,099.
Hades, if you come from the world of PC games, is technically not a new game. The game was fully released late in 2020. To be specific, Hades came out of early access and was released on PC, Mac, and Nintendo Switch on 17th September 2020.
So, why are we reviewing a game that is has existed nearly a year in the game market? Hades launched for the PlayStation and Xbox platform on the 13th of August 2021. That also means that Hades is also technically a brand-new game for users that are exclusively on the PlayStation and Xbox gaming consoles.
We are not going to focus on the differences between different available platforms. Instead, we are going to focus on Hades on the PlayStation 4 Pro (PS4) with DualShock 4 controller platform. While the most updated gaming console at this time is the PlayStation 5 (PS5), there is no getting our hands on one at this time. You can expect similar gameplay experience on both consoles though.
Roguelike or Roguelite?
Before anything else, there will be questions on what this is. Supergiant Games sells this game as a roguelike action dungeon crawler. So that must be true, right?
It is a dungeon crawler, an inspiration from dungeons and dragons. You get into different dungeons or ‘encounters’, as they call it, in your playthrough. You might liken it to games like Diablo for example.
In Hades, permadeath is not a thing. Nearly every encounter that you clear in the game will be quite unique, despite seeing the same dungeons. You also need to clear the dungeon before you can progress your playthrough.
Instead of collecting equipment though you are collecting boons or power-ups. You do not get to keep the boons though. You get to choose your weapons as in the beginning, and you retain the weapon of choice throughout a single playthrough.
In our humble opinion, the game is more Roguelite than roguelike. When you die, you respawn at the beginning. You are not technically starting over though since you can level your character up and keep those upgrades. Each death gets you closer to beating the game.
The Story (Some Spoilers Ahead)
While the game has existed for 11 months now, there are still people out there who has not played it. While we want to ensure that we do not spoil too much of the game, the nature of the game makes it a little hard not to. So, if you do not want us to spoil the game for you at all, do go ahead and skip this part.
You are playing Zagreus, son of Hades. As Zagreus, you are trying to escape the underworld domain ruled by ‘your father’, Hades. As per the name of the game itself, the game’s design, storyline, and characters are based on Greek Mythology, specifically the underworld.
At first, it seems like you want to escape Hades’ realm to join the other Gods at Olympus since the conversations you have with each God revolves around you escaping and joining them. After several conversations with the characters at the House of Hades though, you find that Zagreus’ motivation is more tragic than that. Of course, you must die a few times to know more.
The premise of Hades and storyline are simple, there are not much in the way of cut scenes. You can choose to explore the lore of Hades more after every run by having conversations with character within the House of Hades. Every time you die, the story progresses a little bit more and you have a chance to discover a bit more about Zagreus, Hades, and everything else that is happening around you. While dying and losing is never pleasant, it is just the beginning.
Gameplay – Exploring Hades
To make the game easier to beat, there is something called ‘God Mode’. With God Mode, each death adds a 2% damage resistance. Damage resistance maxes out at 80%. While 40 deaths sound like a lot of death, you might die a lot more before you beat the game. You must have God Mode turned on to get your damage resistance though.
You can turn God Mode on or off at any time during your gameplay. You simply pause the game and turn it on or off. You do not lose any of your damage resistance the next time you turn on God Mode.
There is also Hell Mode, or in simpler terms, Hard Mode. This is the opposite of God Mode. It is an option you select only when you start a new game and there is no turning back. It makes Hades more miserable than it already is. As the game suggests, it is also not for the faint hearted, or new players.
We cannot elaborate on Hell Mode too much because there are a whole set of mechanics that makes the game either more enjoyable or less enjoyable, depending on how you see it. In short, Hell Mode just makes the game a lot harder and complex to begin with. There is now heat levels for example that determines how miserable you will be in your playthrough.
Combat
Hades is a hack and slash game. That also means that 80% of the game is in its gameplay and combat. We have good things to report here.
The combat controls are intuitive, at least for the PS4. You tap or hold and release your Square button for regular attacks. Your Triangle button unleashes special attacks that differs for every weapon. Your Cross button is your dash button to either dodge attacks or be combined with Square button for a combo attack. The Circle button is your ranged attack option, or cast. You have a limited amount of cast attacks though.
You can use a combination of attacks to either create space, set up for a counterattack, or even crowd control. It is a little more action packed than the regular Dungeons and Dragons style games like Diablo, or Baldur’s Gate. It is also not a turn-based RPG game, which means you do have to be a little more active in battles.
While regular encounters can be easy enough to deal with, Boss battles are a little different. You dash a lot to dodge powerful attacks that might kill you in a few hits. Once you catch each boss’ rhythm though, you should be able to effectively strategize and time your attacks.
Items and Inventory
Each weapon you select has their own unique abilities and mechanics. You start with a sword and unlock more weapons as you play more and collect special keys. At random, you get farming bonuses from differing weapons too, it pays to be familiar with each weapon on offer.
There are five main resources you are farming. You are farming gems, darkness, keys, nectars, and coins (Choron’s Obol). Four of those will remain with you even if you die. The only one that does not come with is the coin resource. There are also three additional resources that you can only obtain by beating each of the four main bosses – Titan Blood, Diamond, and Ambrosia, each with their own functions later in the game.
You also want to collect boons, a sort of temporary buff from other Gods and your allies. Certain boons also change the way your weapon behave, or how you attack. You cannot keep boons with you though, you lose it when you die. Boons are also random in nature, as with the dungeons and encounters you will have in the game. You will not know what you are going to get or what choices you have until you beat the encounter and accept the boons. You can combine different boons and upgrade them to give yourself a fighting chance to beat the game.
Dumped into the Deep End Immediately
While the game is relatively simple to understand, it does a bad job in starting you off. You get thrown into the deep end of the pool immediately. You start out as a lost puppy trying to figure out your battle mechanics.
The game throws you into the beginning dungeon with only one way forward. You hit the ground running, and you will be mostly confused in the first 10 minutes of starting Hades, you might die pretty much immediately too. As mentioned, dying is only the beginning.
You are not going to get very far in the beginning. You might need to clear up 45-50 dungeons or encounters to eventually run into Hades’ and beat him, effectively escaping hell. You also realise you might have to die plenty of times before beating the game. The game still does not end there though as you can return to the residence and use different weapons to try to beat the game again, and again, and again.
Dying may not be such a bad thing in the game since you get to learn more about the game’s lore. If you have God Mode on, even better. You get more tanky with each death and playthrough.
Art Style
You might have come across some of the game trailers for the game before you even decided to eventually buy the game. You would come across a traditional anime type animation on the trailers. While that does not reflect the full art style of the game itself, it is close.
Conversations are not animated though. While having conversations with a character, you get various images of the character that sort of reflects their emotions at the time. The conversations come with a text box too, so you technically can comb through the conversation.
Yes, the characters are designed the same way you see in the trailer. While it does look like a traditional anime style that you might be used to, it looks fresh. It feels polished, and it does not feel old or traditional in any way. The game somehow feels a lot more natural on PS4 and Xbox and even the Nintendo Switch. You do get to play the game at higher resolutions (up to 4K) with the PS4/5 and Xbox.
The characters are designed with classic Greek in mind as well. Each character is tied to a sort of colour too that matches their personality and background. For example, Hades and Zagreus themselves are designed with a lot of red tones to kind of represent what we perceive hell to be. Aphrodite is designed with a shade of pink around and on her to reflect her status as the goddess of love, lust and beauty.
The colour schemes extend to your power ups too. Your power ups, or boons, that you might use for various parts of your combats will flash in colours that reflects the God or Goddess that provides you with that particular boon. For example, if you get a boon by Zeus, your attacks will flash in yellow colour and a boon from Ares flashes red.
While most of the character designs are very inspired by anime, the game does look a little different overall. There is still that anime quality in the overall game design, especially with the sort of pastel colours they choose and the way they choose to shade the characters. They choose to use colours that really pops on a good display. That means on a 4K display, the game should really pop.
Sound Design
They actually put a lot of effort in this department for the game. Your purchase of PlayStation version of Hades entitles you to a free digital copy of their soundtrack album. The collection of soundtracks composed by Darren Korb contains 30 original tracks created just for the game. You are reading that right, 30.
Most, if not all of the 30 tracks from the album will be featured in the game in different sequences. Of course, you might not hear some of the songs from the album making it to the game. When you do though, they fit the encounters, which does add to the immersive experience of the game.
The sound design for Hades goes deeper than just the soundtrack though. While you do get text boxes to read through for conversations you might come across or have with other characters, dialogues are voiced by voice actors, and they are done well.
Of course, there is a lot of focus on creating the right sounds for combat. Each boss battle has their own soundtracks that matches the boss fights. Of course, they are intense, and they need to be for the boss battles. Regular encounters and even mini boss battles are accompanied with their own soundtrack too. The intensity of the soundtrack prepares you for each encounter. Of course, your attacks come with their own sound effects too. All these makes Hades feels organic, more alive. Ultimately, the sound effects and soundtracks makes the game more immersive.
Hades – Roguelite Made for the Consoles
You cannot expect Hades to deliver a gaming experience that compares to titles like Red Dead Redemption 2, or even GTA V (Supergiant Games is also part of 2K). That said, you are getting a game that is well designed all-around. While the general animation design can look a little janky when you put it against mentioned titles, those design choices are what made Hades charming. While launched on PC and Mac first, the game feels more native on gaming consoles. You do get to play the game at higher resolutions (up to 4K) with the PS4/5 and Xbox.
It is entirely possible to finish the game within 2 hours. All you need is one perfect run without dying and resetting to the House of Hades. If not, it could be a game that you quickly fire up, do a single run, and turn off when you die in less than 15 minutes. It is a fast-paced game, but we suggest taking your time with the game.
It is a game that rewards players who pay attention to timing, rhythms, and patterns. At the same time, it is an extremely punishing game when you make mistakes. Your mistakes are extra punishing when it comes to bosses.
That is not to say that it is a difficult game. It gets ever so slightly easier too as you progress along. Of course, If you are lucky, you can get away with a weapon that you might not be too familiar with and nearly beat the game with it.
The game is worth MYR 99 on the PlayStation Store. Compared to usual PlayStation titles, MYR 99 is relatively low. You are getting a lot of game for that kind of money though. While encounters can be repetitive, you can replay each dungeon multiple times and still feel that Hades still has more to offer. You can always go back and beat Hades a few times too, if you really need an outlet from a long day.
Sony is poised to have a blowout with their upcoming PlayStation 5 release. However, eagle eyed users have spotted a concerning “feature” in the recent PlayStation 4 firmware update. Apparently, the PlayStation systems will be recording your in-game conversations. Users were alerted to this change when PS4 systems prompted users for permission to record them when installing the recent 8.0 firmware update.
The firmware update also brings some changes to the Messages app on PlayStation 4. This includes new avatars and support for two factor authentication. Of note, is the inclusion of parental communication controls which allow parents to better curate their child’s online gaming and messaging.
In a statement on the PlayStation Blog, Vice President of Global Consumer Experience, Catherine Jensen, apologised for the way the news broke. “PlayStation gamers learned about this new function in an unexpected way following the recent PS4 8.00 system update. We didn’t clearly communicate this feature or explain why we were introducing it, and we apologize for that.” She goes on to clarify that the feature will voice chats would not be monitored or listened to on the new system. Instead, the feature will record a 40 second voice clip that will be used for user moderation in an effort to curb harassment and bullying on the platform.
With cyberbullying and harassment on online games coming to the forefront in recent years, it is understandable why Sony wants to implement this feature. However, Sony’s measures are easily bypassed as gamers also use other apps and platforms such as Discord to facilitate online communication.
In her clarification, Jensen states, “if a PS5 player needs to file a harassment report, they will be able to include up to a 40 second-long Voice Chat clip in their report — 20 seconds of the main conversation with the other player, plus an additional 10 seconds before and after the conversation selection. Only the most recent five minutes of a Voice Chat will be available for a player to use for this reporting function.” That said, the function seems to be limited to the PS5 for now and users do not have the ability to disable it.
Sony also rebranded their PS4 remote play app to PS Remote Play on the Google Play Store and Apple AppStore. Users will be able to use the app to remotely play games on your PS5 system when it launches later this year.
With the pending arrival of Sony’s long-awaited next-generation console: the PlayStation 5, many are looking for more information about the system’s new UI and for more concrete information on how the backward compatibility will work on the PS5. To cut the issue down to size, one of the biggest questions is whetherr you’ll be able to play PS4 games on the new console.
After much speculation and confusion, Sony has officially announced that approximately 99 percent of the over four thousand titles available on the PS4 will be playable on Playstation 5 consoles. So far, only 10 games are off the list which: DWVR, Afro Samurai 2 Revenge of Kuma Volume One, TT Isle of Man – Ride on the Edge 2, Just Deal With It!, Shadow Complex Remastered, Robinson: The Journey, We Sing, Hitman Go: Definitive Edition, Shadwen, and Joe’s Diner.
System architect Mark Cerny expressed that the company has been testing the best 100 most played PS4 diversions, and “nearly” all of them will be working as intended when the Playstation 5 arrives. Sony has moreover guaranteed it has, as of now, tried “hundreds of titles” and will be testing “thousands more as we move toward dispatch”. This mean you will likely be able to play games that you have purchased on the PS4 and play them on PS5. Although, we haven’t heard from Sony just yet on how backwards compatibility will work when it comes to digital libraries from the PlayStation Store. That said, Sony strongly suggested to run your PS4 games on PS5 before buying any add-ons or DLC to ensure there is no any other ‘error or unexpected behavior’ occur while playing.
Sony has already done a public tear down of the PS5 and given us an in-depth look at the console’s specs and features. These include an NVMe SSD for super-fast load times, ray-tracing support, a built-in 4K Blu-ray player, backwards compatibility with thousands of titles in the PS4’s game library and a massive cooling system. With all these powerful specs and PS5’s Game Boost Feature, it is expected that compatible PS4 titles will run more smoothly and have a higher frame rate than on the PS4.
The war between gaming consoles are about to start again. It
is the new generation of consoles that are going to be involved in the fight. Microsoft’s
new Xbox Series X, and Sony’ brand new PlayStation 5 that was just about teased
last night (in Malaysia’s time).
We would elaborate specifically on the Microsoft Xbox Series
X, but they are not actually available officially in Malaysia. So, we would do
a hard pass on that and focus on the Sony PlayStation 5, which will be
available in Malaysia and most parts of the world. We are also PlayStation
users, currently on the PlayStation 4 Pro; needless to say, we are quite
excited about PlayStation 5 (PS5) launching at the end of 2020.
The announcement last night was called ‘The Road to PS5’. That
is Sony’s way of saying also that this is not technically an unveiling of the new
hardware, rather a glimpse of what we can expect the new hardware to pack. We
have seen renders here and there of the PS5, but there is no definite shape of
it just yet. Sony is doing a good job in keeping mums about it too. All we know
though; we can expect it to look quite different from Xbox’s boxy tower design
language.
Despite not talking about design, we can sort of understand
the challenges when it comes to designing a console. They’ve elaborated on the
main challenge of designing a gaming console with ultra-powerful processors too
– cooling and powering them. If you really think about it, this was also an
issue in the early days of the PS4. This issue is not even native to Sony’s console,
it is a concern for almost any powerful gaming rigs. We will get to cooling and
power supply a little later though.
For now, we get to the meat of this content – the specs of
the PS5. Here it is; It is packing a lot of power from a AMD Ryzen Zen 2 architecture
CPU. That AMD processor will come with 8 cores, 16 threads, and will clock at up
to 3.5GHz. Sony says that the processor will run at about 3.5GHz most of the
time by default. At this point you might start looking up at the Xbox and find
that the Xbox runs faster at 3.8GHz. They are running on the same CPU, so why
is the one on Xbox more powerful? All I can say for now is ‘power supply’ and ‘cooling’.
Then there is the GPU, the graphics processor. It clocks at up to 2.23GHz with 36 CUs and is based on AMD’s Radeon RDNA-2 engine. It is supposed to be able to have Ray Tracing Acceleration, and the combination is also supposed to process at 10.3 teraFLOPS. Wait a minute, that is not as powerful as the Xbox with the same RDNA-2 based engine with 52 CUs at 1.825GHz that can do 12 teraFLOPS.
You are absolutely correct in that comparison. From a
hardware standpoint then, the PS5 is quite shorthanded in the fight. They have
the shorter stick compared to the Xbox at this point. We can only speculate as
to why that is, and we are suspecting cooling and power supply to be an issue
too.
On the Sony PS5 you are also getting a larger RAM compared
to before, faster too. It is a 16GB DDR6 RAM that is said to be better
optimised to deliver better game experiences. GDDR6 is of course known for its
speed and the one on the PS5 can go at 448GBps. The PS5 also comes with an
upgraded 825GB drive. It is not a traditional HDD though, it is an SSD this
time that can read at up to 5.5GBps. Also smaller than Xbox’s 1TB SSD.
There is an upside to all these numbers though. For one, it is still a big leap from the PS4; heck even the PS4 Pro. All the hardware means that it can now easily support 120Hz 4K gaming, push itself on 8K TVs (if you can afford one), and they say that it is about 10x faster than the previous generation console. In that, we believe. It is also backward compatible with Sony’s previous PlayStation 4 and PlayStation 4 Pro; what a delight.
There is more, if you can believe it. Where they skim down
in graphics and process handling, they put into something called “Tempest”. For
you Mass Effect fans, calm down. It is not the “Tempest” spaceship we see in Mass
Effect 4: Andromeda (not that great of a game, by the way). It is their latest
3D Audio processing chip; their AudioTech.
In its basic form, it is just another processor that is
lodged inside the PS5, making the new upcoming Sony gaming console effectively
a three-processor system. Its core design is very similar to that of a GPU. Within
the presentation though, Sony seems to give a very big emphasis on audio. They
say that while harnessing processing power for graphics is hard, processing an
audio can be quite complex too. That is the reason they are transforming a GPU
to an APU (Audio Processing Unit).
The idea of using “Tempest” is to create a 3D audio experience
on any platform. To be very fair, PlayStation users would be using the console
in almost all kinds of conditions. The most common would be plugging them to a
generic TV and rely on the TV speakers as their means of audio. There are those
who might spend a little bit more and buy headphones for their console. Then
there are those who has a theatre grade system with 3 or more speakers placed
around them. Sony recognises all of that and wants all of us to get the same
treatment and experience.
We have said before that audio is a very big part of any
gaming, or even movie watching experience. It is not just music. Sound designs
do play a big role in bringing us closer to the whatever intended experience
there may be. Sony knows this too, being one of the big players in high-end
audio. That is why the “Tempest” is born. They utilise something called Head Related
Transfer Function (HRTF) for audio reproduction. You can, of course Google that
term because it is a whole complex audio science in itself. All you need to know
is that the Sony PS5 is going to give you 3D audio wherever you go. We are thinking
of having an editorial specifically on sounds and sound engineering; do comment
and let us know if you are interested.
The presentation ends there though. There are no new renders on the hardware, nor even the controller. We sort of have an idea of how they might look like, but all of us could be wrong. Still, we are optimistic. The slightly less powerful hardware may make the Sony look a like a worse deal than the Xbox, especially when they are rumoured to be about the same price. Still, in Malaysia we are only going to be able to touch the Sony PS5 when they are launched. So we will see. Both are expected to launch sometime later in the year 2020. You can watch the whole announcement after the break.
One of my favourite game franchise is coming on April 10th 2020. It is the Final Fantasy VII that came out in 1997. Before you get confused; no, the one coming on the 10th of April 2020 is not the original pixelated 8 bit thing that is the Final Fantasy VII of 1997. Rather, it is the remade version: re-imagined with new modern graphics, and new gameplay mechanics.
The Demo dropped on the 2nd of March 2020 and we downloaded it the very next day. The demo only gave us 20 minutes in gameplay. The demo only gave us the very first mission of the game. If you have not played Final Fantasy VII yet, I am not going to spoil it for you.
Before I go on about the game though, keep in mind that this is not a full review of the game, so you might not want to treat it as one. Keep in mind also that I only had a brief 20 minutes with the game, not 20 hours. While I cannot comment on the entirety of the game then, I can only come up with its first impression. That is what you are going to treat it as; first impression.
Visuals
First of all, you cannot compare graphics today to graphics over 20 years ago. You can, however, compare it with other modern games. You can compare it to the modern Final Fantasy XV.
On initial visual inspection, it looks like both of the games use the same graphics engine. That is not to say that it is a bad thing though. Final Fantasy XV is a gorgeous game, same goes to Final Fantasy VII Remake.
While Final Fantasy XV focuses on bright colours, with complex colour schemes, and plenty of complex textures, Final Fantasy VII Remake is a stark contrast to that. Final Fantasy VII Remake focuses on hard, flat surfaces. At least on the demo itself, you see plenty of metallic environments. Cloud’s big sword is a big metal surface anyway.
The colour tones are more flat compared to plenty of modern games understandably. While that might mean that the engine should easily cope with it, there are plenty of details still within the surfaces projected on the screen. The character models are plenty more complex than you can ever imagine Final Fantasy VII characters can be.
So far in the demo, we only saw Barret, Cloud, Aries, and a few supporting characters. Those characters really come alive with the remake. To think that 23 years ago, we only managed to see miniaturised character models unless you go into the turn based battle. Overall, that is a great experience, impressive at first impressions.
Gameplay
We spoke about turn based gameplay previously. That is the biggest difference between this new remake and the original game from 1997. Because of more complex processing power, battle is now in real-time like Final Fantasy XV. While that is the case, there are major differences in terms of look and feel though.
The battle mechanics does not change that much from XV to VII Remake. They are both real-time and in Classic mode, Final Fantasy VII is a button masher game that looks good. It does not feel as messy and as complex as Final Fantasy XV though. That could also be because I was playing it in Classic Mode. Still, real-time melee battles can be quite jarring especially when you have no sense of control on your right joystick. It can get quite harrowing and frustrating in any other mode that Classic Mode.
Still, all the right visual cues are there. The other overlay graphics that tells you your health, MP, your action options, and others do help with the nostalgic feel of the game. They use the exact same colour palettes here. The also use the same sort of fonts in different sizes and sort of the same placements on your screen. Played out on a big screen though, I wish that those information HUD was slightly bigger.
The controls feels as simple as it can be though. That also means that you get to enjoy the gameplay more than you think. You also get to play the game more than getting frustrated over the controls, that is nice. The only difference with Final Fantasy VII from 1997, is that you can manipulate your camera angles on your own now. No more fixed camera angle from the late 90s to mid 2000s.
Is It Worth MYR 243?
I guess? To be fair, I am a cheapskate. I tend to buy games only during massive sales. The last game that I bought at full price was Death Stranding, that is after thinking about it hard for three whole days.
This is one of those games that actually shaped my childhood though. It is, I think, also the game that got me into gaming. The Final Fantasy VII from 1997 was my favourite Final Fantasy game. It was not my first, that has to go to the Final Fantasy VIII.
The Remake demo has brought back plenty of memories of that old PlayStation that I shared with my brother. It introduced a whole facet of world to me and I wanted to get lost in that world. The Remake, although just a demo, brought back some of those memories.
In that sense then, the heart that so loves the Final Fantasy VII really wants to spend that MYR 243 on this game; a physical copy with the disc and everything. My logical mind though disagrees. Logically, the gameplay is nothing new. While it looks good, there are plenty of games that might be better in terms of enjoyment out there too. Take the Star Wars: Fallen Jedi game for example. Logically then, it might be better for me to wait for the game to drop in price before spending my hard earned money on it.
In truth then, I really cannot tell you whether or not to buy it. 20 minutes, to be very honest, is too short to judge a game. MYR 243 is not a small amount of money for a game, really. If you are feeling nostalgic and you have that much extra money to play with, I say; go ahead. If not, maybe you want to hold it off first. For me? This is the third time I’m asking myself; “am I willing to spend MYR 243 on a game?” I still do not know the answer to that.