Tag Archives: Mixed Reality

Play For Dreams Technologies Spread Its Wings into Asia Pacific Region with Singapore Expansion

Play for Dream Technologies, a China-based company established in 2020 and specializing in spatial computing solutions, has announced its expansion into the Asia Pacific (APAC) region. Play for Dream Technologies is looking to be at the forefront of the burgeoning spatial computing scene in the region with this move. The company’s APAC launch coincides with the introduction of the Play for Dream MR, the world’s first Android-based spatial computer, in Singapore.

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CEO and Founder of Play for Dream Technologies Addressing the crowd at its press conference in Singapore

Play for Dream Technologies focuses on developing spatial computing solutions. Spatial computing merges the physical and digital worlds, allowing users to interact with 3D objects in their environment, attend virtual meetings in customized spaces, or learn through interactive simulations. This innovative technology has the potential to revolutionize various sectors, including education, design, engineering, and entertainment.

In its expansion plans, Play for Dream has chosen Singapore as the launchpad for its APAC operations. According to CEO and Founder, Huang Feng during the press conference, Singapore’s robust infrastructure, focus on digitalization, and strong support for innovation make it an ideal environment for Play for Dream Technologies’ home in the region. The move to base its regional marketing operations in Singapore is undertaken with the vision of positioning the company as one of the key players in the spatial computing space. It is expected that this arena will garner expanded interest as the world moves towards a more digital one with key technologies like 5G connectivity driving its growth and usage scenarios.

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Coinciding with its APAC debut, Play for Dream is launching the Play for Dream MR in Singapore. This innovative device sets itself apart from other spatial computing devices by leveraging the familiarity and extensive app ecosystem of the Android operating system. This opens doors to a wider range of developers and creators, fostering the development of a diverse range of spatial computing applications. Additionally, the MR prioritizes user experience by incorporating an improved cooling system and extended battery life, ensuring comfort during extended use in virtual and augmented environments. Furthermore, its open architecture allows for customization and integration with various tools, making it an ideal platform for pushing the boundaries of spatial computing.

Play for Dream’s expansion plans extend beyond Singapore. The company intends to enter other major APAC markets starting October 2024 with Malaysia. This will be followed by other markets such as Philippines, Thailand and Vietnam in 2025. These expansion plans also coincide will the availability of the Play for Dream MR in these markets.

Play for Dream Technologies entry into the Asia Pacific market with the launch of the Play for Dream MR in Singapore is a major step when it comes to spatial computing space. The company is looking to drive growth through creating accessible spatial computing products. More significantly, it’s developing these ambitions on a relatively open platform with a focus on collaborating with key partners like BOE, Qualcomm, IMAX, Xperi and more. What’s more, these collaborations extend beyond just creating its devices and into expanding content and accessibility of spatial computing technologies.

Play For Dream MR Takes on Apple’s Vision Pro at a Lower Price Point

Play for Dream Technology, a mixed reality company currently based out of China, is taking Apple’s Vision Pro head-on with its new Play for Dream MR. The new mixed reality headset is not only bringing a lot of the features that made Apple’s Vision Pro notable, but it’s also making some big improvements.

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The Play for Dream MR headset runs on the Qualcomm Snapdragon XR+ Gen 2. The processor is built from the ground up for Mixed and Extended-reality experiences. It has 16GB of RAM supporting this processor and is available with up to 1TB of onboard storage. When it comes to optics, the Play for Dream MR comes with two 8K micro OLED screens – one per eye. Unlike other mixed-reality headsets, the Play for Dream MR headset comes with a Pancake optics solution that is developed by the team at Play for Dream Technologies. The company’s solution is made of ultra-lightweight resin which reduces the weight of the lenses tremendously. According to the company, it’s the lightest available right now.

Design-wise, the same approach is also being used when it comes to the design of the wearable. The MR headset is built to not only look futuristic but also be light. The main factor behind this approach is simply the comfort of wearing the headset over prolonged periods of time. The headset is only 33mm thick and even has a built-in battery. You can also get extra juice with an additional power bank for even longer MR sessions. It’s also designed with a 3:2 weight distribution to minimise neck strain.

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There are a total of 11 high-performance cameras that are paired with 7 different types of sensors and 22 infra-red LEDs for precise multimodal interaction. The main cameras on the Play For Dream MR are dual 32-megapixel sensors which are used for view through for extended and augmented-reality application. In addition, these cameras can also be used to capture immersive, 3D content that can be used with the Play for Dream MR. The MR also has a large 103° field of view with about 45 pixels per degree (PPD).

On top of these specs, Play for Dream Technologies has also developed its own MR OS called DreamOS based on Android. This OS while built on Android expands the capabilities of it to include productivity features, the ability to create 3D content and more. What could be a hallmark feature when it comes to the MR is its AI Assistant, Xiao Hu. The cute, furry little creature is the Play for Dream MR’s visual manifestation of Iron Man’s Jarvis. For now, Xiao Hu is able to handle searches, music composition, translation and precise voice control. That said, Xiao Hu is only one of the AI features that will be coming with the MR.

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While augmented- and mixed-reality are amazing, it’s not worth much if there’s no content. Play For Dream Technologies is partnering with over 100 content companies to ensure that the platform has a robust app and content ecosystem. In addition, partners like Unity are helping the company figure out apps as both immersive 3D experiences and regular app experiences. When it comes to content, the headset is able to provide an immersive theatrical experience as the in OS screen can provide experiences that mimic a screen that is over 1000-inches big.

The development of immersive content experiences has also influenced the design and features of the headset. The Play for Dream MR comes with speakers that are able to deliver DTS:X audio and IMAX immersive audio. These speakers are developed in partnership with Xperi (the company behind DTS:X) and IMAX. The built-in speakers are able to deliver simulated 7.1-channel audio that has been IMAX Enhanced certified. The built-in speakers are also able to create 3D immersive sound. CEO and Founder of Play for Dream, Huang Feng, mentioned that the company chose to go with built-in speakers to create a more immersive experience but more importantly, to provide an integrated experience that is more conducive to long hours of use. He iterated that using earbuds may not be the best option.

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Like other VR headsets, the MR comes with controllers or joysticks. These controllers come with 6DoF and lack the halo design we’re used to seeing in other systems. However, they are more accurate and have better range of movement. In addition, the Play for Dream MR has basic and advanced gesture controls. These gestures are developed in collaboration with Sogou, a company that has already made waves with gestures based controls in the past. These gestures are detected by the large number of sensors on the headset. These sensors are supposedly able to track the gestures with increased accuracy and precision.

Pricing & Availability

The only official pricing announced during the launch of the Play for Dream MR is USD$1X99 – which is a fraction of the price of the Apple Vision Pro. However, the MR will be rolling out officially in Malaysia and Singapore starting in October 2024. Other Asia Pacific countries like Vietnam, Indonesia, Thailand and more will follow in 2025.

We expect that the headset will be priced at about USD$1,899 or just a tad bit lower. However, at this point, the MR is entering a market which is stagnating barring the interest behind the Apple Vision Pro. However, with an option that is not only cheaper, but more open for everyone with a lower price point and what looks like to be a promising competitor that can invigorate the space when it comes to gaming and even how we consume our conent.

Apple’s Vision Pro Headset Available in New Regions Starting June 28

Apple’s Vision Pro is expanding its reach beyond its initial launch markets. Announced at WWDC 2023, Vision Pro has captured the imagination of many with its promise of revolutionizing the way we interact with the digital world. Initially available only in the United States, the headset is now poised to reach a wider audience with pre-orders opening in a wave of new countries and regions.

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The Vision Pro blends seamlessly with the digital world, offering users a unique augmented reality (AR) and virtual reality (VR) experience. Imagine working on a complex design project with colleagues scattered across the globe, yet feeling virtually present in the same room through collaborative AR tools. It has also opened doors for immersive entertainment experiences, transporting users to fantastical virtual worlds or allowing them to enjoy a front-row seat at a concert from the comfort of their living room.

The announcement of the global expansion of the Vision Pro’s availability coincides with the unveiling of VisionOS 2, the headset’s latest operating system update. VisionOS 2 introduces a range of exciting features designed to enhance the user experience. One such feature is Spatial Photos, allowing users to transform their existing 2D photos into stunning 3D experiences. Imagine revisiting a cherished vacation by putting on your Vision Pro headset and stepping into a virtual recreation of a breathtaking landscape you captured with your phone.

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The pre-order schedule for Vision Pro in the new regions is staggered. China, Hong Kong, Japan, and Singapore will have the opportunity to pre-order the headset beginning June 13th, with wider availability starting June 28th. For users in Australia, Canada, France, Germany, and the United Kingdom, pre-orders open on June 28th with availability commencing July 12th. Pricing starts at USD$3,299 (approximately RM16,515.48).

Apple Vision Pro Getting More Features with VisionOS 2

Many were quick to write off Apple’s Vision Pro headset after the initial rollout of the device. However, WWDC 2024 saw Apple bring even more features to the mixed-reality headset. Initially designed to revolutionize the way we interact with the digital world, the headset has revitalised interest in mixed- and augmented-reality headsets.

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This year’s VisionOS 2 update promises a range of enhancements focused on spatial experiences, improved user interaction, and deeper integration with Macs, solidifying Vision Pro’s position as a powerful tool for creativity, productivity, and entertainment.

VisionOS 2 introduces a groundbreaking feature known as Spatial Photos. Imagine transforming your existing 2D photos into stunning 3D experiences. Using advanced machine learning algorithms, VisionOS 2 analyzes depth and perspective within your photos, creating a sense of space and dimension. Imagine revisiting a cherished vacation by putting on your Vision Pro headset and stepping into a virtual recreation of a breathtaking landscape you captured with your phone. Spatial Photos breathe new life into your memories, allowing you to relive them in a more immersive and interactive way.

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VisionOS 2 also refines the gesture control system for navigating the virtual environment within your Vision Pro headset. Imagine using intuitive hand gestures to interact with applications and manipulate virtual objects. You could perform actions like swiping through menus, pinching to zoom in or out, and even grabbing and moving virtual objects with natural hand motions. This refined gesture control system promises a more intuitive and user-friendly experience within the virtual world.

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For those who rely on Vision Pro for productivity tasks, VisionOS 2 introduces a significant upgrade: the ultra-wide virtual Mac display. Imagine mirroring your Mac desktop onto a virtual screen within your Vision Pro headset that replicates the experience of working with two side-by-side 4K monitors. This expansive virtual display provides ample space for multitasking, allowing you to view and interact with multiple applications simultaneously. Additionally, VisionOS 2 offers support for a physical mouse for tasks that require greater precision, further streamlining your workflow within the virtual environment.

While Spatial Photos, improved hand gestures, and the ultra-wide virtual Mac display take centre stage in VisionOS 2, there are additional enhancements worth mentioning. The update introduces a redesigned home screen for a more intuitive and organized app layout within your Vision Pro. Additionally, developers gain access to a wider range of APIs and tools, empowering them to create even more immersive and interactive experiences for the Vision Pro platform.

Google Glass Bites the Dust – Support Officially Ending in September 2023, Sales Has Ceased

Google Glass made its debut in 2013. Back then, Google Glass made headlines everywhere and the idea that everyone in the world will eventually own one or some type of augmented reality (A.R.) headgear was not in any way ridiculous. That conversation died soon after though. The reality (no pun intended) was that an A.R. glasses from Google at the time will set you back US$ 1,500, or if you convert that to local currency at the time, about MYR 5,000 there or thereabouts. That kind of money for a pair of clunky glasses you need to keep charging every few hours is the kind of luxury most in the world cannot afford or does not need. Added to the fact that Google Assistant and A.R. functionalities at the time was in its infancy, crude at best; why would you pay that much money for  a pair of glasses?

The original Google Glass stayed on sale for about two years though, until 2015. No sales numbers were quoted within that time frame. In that time, Google also produced a new type of Google Glass. This time, they realized that the A.R. smart glasses market was not something they wanted to sell to end-users. Instead, they saw more potential use cases in the enterprise market. Hence, Google developed, supported, and sold Google Glass Enterprise edition from 2015 onward. Then in 2023, well today, they stopped selling the kit entirely and announce that they will stop supporting them in September 2023.

Through its life, the A.R. project by Google was adopted mostly in the construction and medical field. They updated the Google Glass Enterprise Edition once in 2019. From then on, Google Glass Enterprise Edition 2 replaced the first iteration.

Google has not announced any replacement for Google Glass Enterprise Edition 2. It does not look like Google will be announcing any replacement for the A.R. goggles anytime soon though. That does not mean that Google has given up on the idea of A.R. completely.

In 2020 Google made an acquisition that still confirms Google’s commitment to their A.R. project. They acquired North, a smart glasses maker. Since then the Mountain View giant has been reported to be working on some kind of smart A.R. wearable that resembles ski goggles. The project was code named Project Iris. There has been little update on the project’s progress since then though.

It is also unlikely for Google to scrap the project since their competitors are also working on the same thing. Apple and Meta (formerly known as Facebook) have been working on their own versions of A.R. and Virtual Reality (V.R.) headsets for some time now. Reportedly, they are looking to bring their own versions of the headsets some time in the future. Microsoft is also known to have a mixed reality department of their own and has produced working prototypes for mixed reality, but those hardware has not been sold to end-consumers for good reason.

A.R. is still pretty much something you can look forward to as a normal in the future. For now though, with Google shelving their most promising mixed reality project temporarily, that future looks a little further than we might like to think. You can find out more about Google’s Glass project from their website.

Concept Nyx and Explorations for the Future of Connection

How will we connect with colleagues in five to ten years’ time? Will we all be interacting with holograms? Fully immersed in virtual worlds? Or will the reality be much closer to how most of us work from our laptops today?

Virtual worlds and immersive experiences could offer exciting new ways to connect with others – and our content. And with people more dispersed and working patterns more personalised than before, how we collaborate and get things done has never been more important.

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It’s my team’s role to dig into future trends and technologies, experiment with solutions and reimagine experiences. Though immersive environments will play a role in the future of work, face-to-face meetings, instant messages, collaboration tools, and video calls aren’t going anywhere. That’s why we’re focusing on the user experience and honing in on everyday micro-moments that could be disruptive as we potentially bounce between physical, digital and virtual worlds in the future.

We’re asking questions like: How will people interact at the intersections of these worlds? What tools will people need to move between these locations seamlessly? What if people don’t want to wear a headset and dive into a virtual world for 8 hours a day – would they be excluded from future projects or collaboration opportunities?

Intelligent, familiar tools for future interactions

Using Concept Nyx’s ability to deliver compute all around, powered at the edge, we have been exploring how familiar devices and peripherals could be paired with Artificial Intelligence (AI) to work together as an ecosystem to deliver easily accessible and immersive experiences beyond gaming.

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Our labs are packed with curated immersive demonstrations and concepts to help us test and explore how Dell could help people move between various spaces and tasks intuitively in the future. From fully immersive Virtual Reality (VR) builds to Mixed Reality (XR) experiences featuring displays and other tools that remove the need for a VR headset, these environments have helped us evolve concepts like the Concept Nyx Companion. As a lightweight tablet-style device that could be viewed and accessed in VR and XR environments, the concept could be a consistent tool throughout all these spaces and could ensure a user’s content is in one place as they move between spaces and tasks. No more taking photos of whiteboards or copying notes to be uploaded to a different space – users could just screenshot their project space and/or easily copy content for sharing across screens.

Together with the Concept Nyx Stylus, you could input notes by voice or via pen, and drag + drop them into digital and virtual collaboration spaces, and even use the voice activation for AI image creation – perfect for non-aspiring artists! All these tools could also seamlessly be used alongside the Concept Nyx Spatial Input in a future desktop environment with a keyboard and mouse, and possibly 3D displays too. We’ve been looking at creative ways to connect these traditional tools for a clutter-free space, and we’ve also been thinking about intuitive gestures for interacting with content – for example, using the tip of the Stylus for writing and the top of the Stylus for interacting with onscreen content or using the Spatial Input as a dial for a 360 view or for zooming in on details.

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We’ve even been thinking through how people might show up in future digital and virtual spaces. We’ve all been on video calls where we need to step away for a moment to answer the door or tend to a pet or child off-camera. Instead of leaving a blank screen, empty seat, or static 2015 headshot, imagine with a wave of your hand, you could stay present as an intelligent avatar while you step away or stay off camera completely. To explore this, we’ve been experimenting with gestures and movement tracking and building on our imaging technology and video conferencing expertise to create the Concept Nyx Spatial camera, which when paired with AI software, could learn a user’s expressions and mannerisms to deliver a more authentic representation of them for future interactions.

Advancing the Concept Nyx Ecosystem

From infrastructure to devices, Dell is at the centre of present and future workplaces and is focused on developing the tools that will be needed to navigate these spaces. Right now, this means bringing tools to market like a new generation of UltraSharp conferencing monitors and intelligent webcams with motion-activated controls and presence detection, and building on technologies like storage, 5G, multi-cloud and edge that provide the advanced connectivity and infrastructure to allow organisations to shape how they work. In the future, productivity tools will be connected and intelligent enough to seamlessly move from experience to experience and task to task, helping to break down barriers and redefine how colleagues connect with one another.  

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My team continues to explore the future of compelling, immersive experiences in both work and play. Concepts play a huge role in allowing our designers, engineers, and strategists to test and tweak devices and solutions to inform future experience roadmaps. We’re excited to keep you updated on our journey!