MoreFun Studios has revealed the heart-pounding first gameplay trailer for Arena Breakout: Infinite. Together with the trailer, the game developer announced that Arena’s closed beta will be kicking off on May 8th for PC players.
Arena Breakout: Infinite throws you into the heart of the Dark Zone, a war-torn region brimming with both danger and opportunity. As a skilled mercenary, you’ll face off against other players, raid for valuable loot, and build your fortune in this competitive environment.
The game is a first person shooter that will feature competitive gameplay and immersive graphics and audio. Arena Breakout: Infinite is slated for a late 2024 launch on Steam and the game’s official website. The game will be free-to-play.
The closed beta will offer access to two popular maps – Farm and Valley – located within the war-torn Kamona region. Players will experience the series’ signature intense firefights and high-risk gameplay. But remember, survival and extraction are key to securing your loot and walking away a wealthy mercenary.
The debut gameplay trailer pulls no punches, showcasing Arena Breakout: Infinite’s commitment to ultra-realistic and immersive tactical action. Witness the intense gunfights and strategic maneuvers that await players on the battlefield. Buckle up for a white-knuckle experience.
Arena Breakout: Infinite has garnered a staggering 100,000 wishlists on Steam within a mere three days of its announcement. Don’t miss your chance to be part of the closed beta! Register now at https://www.arenabreakoutinfinite.com. Spots are limited, and beta testers will be randomly selected from registered users.
As we move into 2024, what better way than to start the first weekend with some new games.
For those who want to save on some cash after the festive sales, exploring demos on steam is the perfect solution. Besides, this is a perfect way to try out new games and different genres to see if the vibes match.
In this article we will be listing 5 entertaining and diverse game demos on steam that you should check out. If we miss any great demos on Steam do feel free to write in the comments below.
Prepare to fight off other players in this Tetris style fantasy inventory management autobattler game. Similar in mechanics to Backpack Hero, you will be buying items and strategically place them in your back to fight other real players to climb the ladder. With different styles of plays and heroes, this demo is constantly being tweaked and updated. A nice little strategy game to fill up your weekend.
Recently released Nov, 2023, Bopl is a fun couch/online battler similarish to Smash Bros. Have fun with changing the environment you can manipulate to literally crush your foes. Choose to attach rockets to fly islands away or set things on fire. The choices are many and they are all yours as you find new combos to use with or against your friends. There are no bots so bring a friend to play, Bopl supports up to 4 players.
Released earlier last year in May, 2023, Bread & Fred is a cute co-op platformer game. Playing as two penguins, your goal is to help navigate them up the top of the snowy summit. You will be timing your jumps and swinging each other across gaps hoping not to fall down the mountain. This game is great for playing with your significant partner or potential partner as the New Year starts off.
If you don’t have anyone to play with, there is a single player mode available. You get to play with Jeff, a pet rock. Only issue is you can’t blame Jeff if you fall, this climb is all on you.
Released recently in Oct, 2023, dotAGE is a fun survival roguelite turn based city builder. For those who love board games and resource management, this game should be right up your alley. Take on the role of the villager elder as you navigate and plan around Doom and Prophecies of the Apocalypse to save your village. As a bonus this works well on Steam Deck and has an active single developer happy to fix bugs in this game of passion 9 years into the making.
Releasing soon on 26 Jan, 2024, TEKKEN 8 will soon be fighting it out with Street Fighter 6 for the attention of all fighter game players. In the demo you will be able to test out Story Mode, Arcade Quest, Super Ghost Battle, Player vs. Player, Player vs CPU, and Gallery Mode. You will have access to 3 stages, Urban Square (Evening), Yakushima, and Sanctum while playing with popular characters Paul Phoenix, Jin Kazama, Lazuya Mishima, and Nina Williams. Also there has been talks on the web that is might be possible to unlock the other characters to try out on the PC version of the demo.
AMD offers to improve your gaming experience by offering free games bundled with select graphics cards.
Get Dead Island 2 and Callisto Protocol with AMD graphics and raise your game!
From now until 4th February 2023, every purchase of RX6000 series cards at participating retailers will come with up to two games for free. All purchases of the selected cards will come with the zombie-slaying sequel Dead Island 2. Purchases of the RX6700 and higher will also get the highly anticipated sci-fi survival horror, The Callisto Protocol. Additionally, The Callisto Protocol comes with AMD Radeon inspired weapon skins, a digital skin and special character.
A full list of eligible graphics cards can be found on the AMD Raise the Game bundle offer page. The free games will be given as game codes that can be redeemed online at www.amdrewards.com/terms.
More FPS with FidelityFX Super Resolution 2.2
Alongside the free games giveaway, AMD has also announced FidelityFX Super Resolution (FSR) 2.2. AMD’s temporal upscaling answer to nVidia’s DLSS technology, FSR 2.2 promises to bring improved framerates and enhanced visuals.
Up to 218 games already supported by AMD’s FidelityFX Super resolution upscaling tech.
FSR 2.0 was announced earlier in May 2022, with up to 218 games combined supported by the technology and its previous 1.0 iteration. FSR 2.2 support will begin its rounds of the gaming sphere starting with its first game, Forza Horizon 5. AMD has also announced that FSR 2.2 will be free to download for game developers on GPUOpen.com soon though no specific date was mentioned. This should help speed up FSR 2.2 support for more games in the near future. Gamers can maximize their FSR and Radeon graphics card experience with the AMD Software: Adrenalin Edition™. This enables enhancements such as 4K gaming with DirectX 12 Ultimate and DirectX Raytracing (DXR).
For more information on AMD’s Raise Your Game Bundle and FidelityFX Super Resolution technology, visit AMD’s official website.
Hades, if you come from the world of PC games, is technically not a new game. The game was fully released late in 2020. To be specific, Hades came out of early access and was released on PC, Mac, and Nintendo Switch on 17th September 2020.
So, why are we reviewing a game that is has existed nearly a year in the game market? Hades launched for the PlayStation and Xbox platform on the 13th of August 2021. That also means that Hades is also technically a brand-new game for users that are exclusively on the PlayStation and Xbox gaming consoles.
We are not going to focus on the differences between different available platforms. Instead, we are going to focus on Hades on the PlayStation 4 Pro (PS4) with DualShock 4 controller platform. While the most updated gaming console at this time is the PlayStation 5 (PS5), there is no getting our hands on one at this time. You can expect similar gameplay experience on both consoles though.
Roguelike or Roguelite?
Before anything else, there will be questions on what this is. Supergiant Games sells this game as a roguelike action dungeon crawler. So that must be true, right?
It is a dungeon crawler, an inspiration from dungeons and dragons. You get into different dungeons or ‘encounters’, as they call it, in your playthrough. You might liken it to games like Diablo for example.
In Hades, permadeath is not a thing. Nearly every encounter that you clear in the game will be quite unique, despite seeing the same dungeons. You also need to clear the dungeon before you can progress your playthrough.
Instead of collecting equipment though you are collecting boons or power-ups. You do not get to keep the boons though. You get to choose your weapons as in the beginning, and you retain the weapon of choice throughout a single playthrough.
In our humble opinion, the game is more Roguelite than roguelike. When you die, you respawn at the beginning. You are not technically starting over though since you can level your character up and keep those upgrades. Each death gets you closer to beating the game.
The Story (Some Spoilers Ahead)
While the game has existed for 11 months now, there are still people out there who has not played it. While we want to ensure that we do not spoil too much of the game, the nature of the game makes it a little hard not to. So, if you do not want us to spoil the game for you at all, do go ahead and skip this part.
You are playing Zagreus, son of Hades. As Zagreus, you are trying to escape the underworld domain ruled by ‘your father’, Hades. As per the name of the game itself, the game’s design, storyline, and characters are based on Greek Mythology, specifically the underworld.
At first, it seems like you want to escape Hades’ realm to join the other Gods at Olympus since the conversations you have with each God revolves around you escaping and joining them. After several conversations with the characters at the House of Hades though, you find that Zagreus’ motivation is more tragic than that. Of course, you must die a few times to know more.
The premise of Hades and storyline are simple, there are not much in the way of cut scenes. You can choose to explore the lore of Hades more after every run by having conversations with character within the House of Hades. Every time you die, the story progresses a little bit more and you have a chance to discover a bit more about Zagreus, Hades, and everything else that is happening around you. While dying and losing is never pleasant, it is just the beginning.
Gameplay – Exploring Hades
Hades_20210813191130
To make the game easier to beat, there is something called ‘God Mode’. With God Mode, each death adds a 2% damage resistance. Damage resistance maxes out at 80%. While 40 deaths sound like a lot of death, you might die a lot more before you beat the game. You must have God Mode turned on to get your damage resistance though.
You can turn God Mode on or off at any time during your gameplay. You simply pause the game and turn it on or off. You do not lose any of your damage resistance the next time you turn on God Mode.
There is also Hell Mode, or in simpler terms, Hard Mode. This is the opposite of God Mode. It is an option you select only when you start a new game and there is no turning back. It makes Hades more miserable than it already is. As the game suggests, it is also not for the faint hearted, or new players.
We cannot elaborate on Hell Mode too much because there are a whole set of mechanics that makes the game either more enjoyable or less enjoyable, depending on how you see it. In short, Hell Mode just makes the game a lot harder and complex to begin with. There is now heat levels for example that determines how miserable you will be in your playthrough.
Combat
Hades is a hack and slash game. That also means that 80% of the game is in its gameplay and combat. We have good things to report here.
The combat controls are intuitive, at least for the PS4. You tap or hold and release your Square button for regular attacks. Your Triangle button unleashes special attacks that differs for every weapon. Your Cross button is your dash button to either dodge attacks or be combined with Square button for a combo attack. The Circle button is your ranged attack option, or cast. You have a limited amount of cast attacks though.
You can use a combination of attacks to either create space, set up for a counterattack, or even crowd control. It is a little more action packed than the regular Dungeons and Dragons style games like Diablo, or Baldur’s Gate. It is also not a turn-based RPG game, which means you do have to be a little more active in battles.
While regular encounters can be easy enough to deal with, Boss battles are a little different. You dash a lot to dodge powerful attacks that might kill you in a few hits. Once you catch each boss’ rhythm though, you should be able to effectively strategize and time your attacks.
Items and Inventory
Hades_20210811181229
Hades_20210813191048
Hades_20210811220821
Each weapon you select has their own unique abilities and mechanics. You start with a sword and unlock more weapons as you play more and collect special keys. At random, you get farming bonuses from differing weapons too, it pays to be familiar with each weapon on offer.
There are five main resources you are farming. You are farming gems, darkness, keys, nectars, and coins (Choron’s Obol). Four of those will remain with you even if you die. The only one that does not come with is the coin resource. There are also three additional resources that you can only obtain by beating each of the four main bosses – Titan Blood, Diamond, and Ambrosia, each with their own functions later in the game.
You also want to collect boons, a sort of temporary buff from other Gods and your allies. Certain boons also change the way your weapon behave, or how you attack. You cannot keep boons with you though, you lose it when you die. Boons are also random in nature, as with the dungeons and encounters you will have in the game. You will not know what you are going to get or what choices you have until you beat the encounter and accept the boons. You can combine different boons and upgrade them to give yourself a fighting chance to beat the game.
Dumped into the Deep End Immediately
While the game is relatively simple to understand, it does a bad job in starting you off. You get thrown into the deep end of the pool immediately. You start out as a lost puppy trying to figure out your battle mechanics.
The game throws you into the beginning dungeon with only one way forward. You hit the ground running, and you will be mostly confused in the first 10 minutes of starting Hades, you might die pretty much immediately too. As mentioned, dying is only the beginning.
You are not going to get very far in the beginning. You might need to clear up 45-50 dungeons or encounters to eventually run into Hades’ and beat him, effectively escaping hell. You also realise you might have to die plenty of times before beating the game. The game still does not end there though as you can return to the residence and use different weapons to try to beat the game again, and again, and again.
Dying may not be such a bad thing in the game since you get to learn more about the game’s lore. If you have God Mode on, even better. You get more tanky with each death and playthrough.
Art Style
You might have come across some of the game trailers for the game before you even decided to eventually buy the game. You would come across a traditional anime type animation on the trailers. While that does not reflect the full art style of the game itself, it is close.
Conversations are not animated though. While having conversations with a character, you get various images of the character that sort of reflects their emotions at the time. The conversations come with a text box too, so you technically can comb through the conversation.
Yes, the characters are designed the same way you see in the trailer. While it does look like a traditional anime style that you might be used to, it looks fresh. It feels polished, and it does not feel old or traditional in any way. The game somehow feels a lot more natural on PS4 and Xbox and even the Nintendo Switch. You do get to play the game at higher resolutions (up to 4K) with the PS4/5 and Xbox.
The characters are designed with classic Greek in mind as well. Each character is tied to a sort of colour too that matches their personality and background. For example, Hades and Zagreus themselves are designed with a lot of red tones to kind of represent what we perceive hell to be. Aphrodite is designed with a shade of pink around and on her to reflect her status as the goddess of love, lust and beauty.
The colour schemes extend to your power ups too. Your power ups, or boons, that you might use for various parts of your combats will flash in colours that reflects the God or Goddess that provides you with that particular boon. For example, if you get a boon by Zeus, your attacks will flash in yellow colour and a boon from Ares flashes red.
While most of the character designs are very inspired by anime, the game does look a little different overall. There is still that anime quality in the overall game design, especially with the sort of pastel colours they choose and the way they choose to shade the characters. They choose to use colours that really pops on a good display. That means on a 4K display, the game should really pop.
Sound Design
They actually put a lot of effort in this department for the game. Your purchase of PlayStation version of Hades entitles you to a free digital copy of their soundtrack album. The collection of soundtracks composed by Darren Korb contains 30 original tracks created just for the game. You are reading that right, 30.
Most, if not all of the 30 tracks from the album will be featured in the game in different sequences. Of course, you might not hear some of the songs from the album making it to the game. When you do though, they fit the encounters, which does add to the immersive experience of the game.
The sound design for Hades goes deeper than just the soundtrack though. While you do get text boxes to read through for conversations you might come across or have with other characters, dialogues are voiced by voice actors, and they are done well.
Of course, there is a lot of focus on creating the right sounds for combat. Each boss battle has their own soundtracks that matches the boss fights. Of course, they are intense, and they need to be for the boss battles. Regular encounters and even mini boss battles are accompanied with their own soundtrack too. The intensity of the soundtrack prepares you for each encounter. Of course, your attacks come with their own sound effects too. All these makes Hades feels organic, more alive. Ultimately, the sound effects and soundtracks makes the game more immersive.
Hades – Roguelite Made for the Consoles
You cannot expect Hades to deliver a gaming experience that compares to titles like Red Dead Redemption 2, or even GTA V (Supergiant Games is also part of 2K). That said, you are getting a game that is well designed all-around. While the general animation design can look a little janky when you put it against mentioned titles, those design choices are what made Hades charming. While launched on PC and Mac first, the game feels more native on gaming consoles. You do get to play the game at higher resolutions (up to 4K) with the PS4/5 and Xbox.
It is entirely possible to finish the game within 2 hours. All you need is one perfect run without dying and resetting to the House of Hades. If not, it could be a game that you quickly fire up, do a single run, and turn off when you die in less than 15 minutes. It is a fast-paced game, but we suggest taking your time with the game.
It is a game that rewards players who pay attention to timing, rhythms, and patterns. At the same time, it is an extremely punishing game when you make mistakes. Your mistakes are extra punishing when it comes to bosses.
That is not to say that it is a difficult game. It gets ever so slightly easier too as you progress along. Of course, If you are lucky, you can get away with a weapon that you might not be too familiar with and nearly beat the game with it.
The game is worth MYR 99 on the PlayStation Store. Compared to usual PlayStation titles, MYR 99 is relatively low. You are getting a lot of game for that kind of money though. While encounters can be repetitive, you can replay each dungeon multiple times and still feel that Hades still has more to offer. You can always go back and beat Hades a few times too, if you really need an outlet from a long day.
We reviewed the Acer Nitro 5 a few weeks ago and we thought that the gaming notebook is one of the best value-for-money devices of the year. It was worth MYR 4,899 and packs quite a lot of punch for that money.
You get a powerful Intel Core i7 (up to) and a not-so-entry-level NVIDIA GeForce GTX 1660Ti for your money. You now get 8GB of RAM and 512GB in SSD too in the entry-level gaming notebook. To sweeten the deal, the display is an IPS panel with 144Hz in response rate.
We did not think that it could be better in value, the Nitro 5. Acer proved us wrong with AMD though. The new Acer Nitro 5 now comes in AMD flavour for those looking for some distinction.
You are still getting the same 8GB RAM and 512GB in SSD storage. You also still get a 15.6-icnh IPS panel at Full HD resolution and refreshes at 144Hz. There is still the always reliable Killer Ethernet E2600 ethernet port. Even the keyboard is still the same 4-zone RGB type.
The differences are a little more than skin deep in this case. It comes packing AMD’s Ryzen 7 4800 8-core CPU power paired to an NVIDIA GeForce GTX 1650 instead of the GTX 1660Ti. While it might sound like a small downgrade, the differences are more minute than you know with the Intel pairing.
But the differences do not end at the hardware though. It is also differently priced at the same time. The Acer Nitro 5 with AMD’s Ryzen 7 4800 and NVIDIA GeForce GTX 1650 is now available across the nation via authorised retailers and official online stores at MYR 4,099. That is MYR 800 in difference to the top specced Intel variant of the Acer Nitro 5. With the current Acer Day promotion, the AMD variant of the Acer Nitro 5 is available for MYR 3,999. For more information on the Acer Nitro 5, do check out their website.
About a month ago, we played a demo of a very iconic game. It was a game that everyone is talking about. It is a game remake that was years in making. It is the Final Fantasy VII remake.
We argued that that Final Fantasy VII was probably one of the most iconic titles in modern video games. Of course, we still stand by that. Final Fantasy VII is, in my opinion the best Final Fantasy VII that ever existed. The game also set the tone for other Final Fantasy titles that comes after.
Final Fantasy VII Remake is an attempt to capture the essence that was the original Final Fantasy VII and give it a fresh breath of life. In our opinions, the new Remake title is made for those who have already experienced the original game and loved it. Because of that, we were a little concerned that this would alienate players who did not enjoy the original game, or even had any experience with it.
In this case, there are two questions we would have to answer for the Final Fantasy VII Remake. The first question might be more straightforward to answer; is it a good Remake that captures the magic and essence that was the original game and made it better? The second question is a little more difficult to answer. Is the game a good game on its own? As in, would any gamer enjoy this game without playing the original game first?
Game Design
Final Fantasy is a huge title that spans across decades and even generations. The first Final Fantasy title was introduced in the 1980s. The first few Final Fantasy did not have the polished, ultra-realistic graphics that we have today. They still have strong storytelling elements about them. Still, storytelling is something that can be done across several mediums and as long as there is a good flow, it will work. Up until Final Fantasy X (10) that is.
This was mostly due to the restrictions of the consoles that came with the titles. But that also became sort of the hallmark of the Final Fantasy franchise for a while though. Final Fantasy X became a sort of marker of what Final Fantasy of the future might sound like. Final Fantasy XIII was the big shift from Final Fantasy’s very iconic turn-based combat to real-time action combat with plenty of flash and movements. That evolved into the Final Fantasy that we know today that is the Final Fantasy XV, a Final Fantasy full of dialogues and plenty of action.
I personally have plenty of gripes with the new Final Fantasy XV and plenty of its design and mechanics choices. Its combat animation is way to busy and messy for you to understand properly what is happening in battle situations. This same real-time combat mechanic will make it into Final Fantasy VII Remake, and this becomes a concern to us.
Real-time Combat
On the latest instalment of Final Fantasy, the fifteenth chapter, the combat mechanics was fluid and much better and intuitive than before. It was a mess though with so many things and so many objects involved within battle situations itself. That took plenty of refinement and enjoyment from the brilliant battles themselves. There is too many things happening that your display is filled with what seems to be explosions and blinding lights.
That same battle mechanics is going into the Final Fantasy VII Remake. It is a far cry from the original’s classic turn-based RPG battle mechanic. There are some good similarities between what you get from the Final Fantasy VII Remake and Final Fantasy XV though.
For one, real-time combat now makes plenty of sense with the amount of processing power PlayStation 4 can handle. Going back to a turn-based combat mechanic would be nostalgic, but it would make it feel like we are taking a step backward with the game. Making it real-time, while makes it feel a bit more modern, also means that you are including newer fans to the series.
We secretly wish that the Remake would have gone back to the simpler, more iconic turn-based combat mechanic though. One thing that is a little bit of a drawback with Final Fantasy VII Remake with new real-time combat mechanics is that you cannot simply do your summons whenever you want. Then again, for bigger boss battles, you can call on to one of your Summons one time in battle and you get very cool animations still. Like Final Fantasy XV, you have limited Summons to collect in the game. Most of them are optional though and you really have to keep a good look around in the game to find them.
Learning the combat mechanics and using each character’s special abilities in combat is simple enough that it becomes second nature once you get used to it. That is mostly thanks to the very comprehensive tutorial and simplicity of the combat controls. In no time you would be switching between characters in different situations to achieve different things in the same combat at different timings. Oh yes, timing your attacks and defense can be very important in battle situations. You really need to learn to not just mash your controller buttons and refine your battles to use more than just the ‘strike’ button.
There are differences between this Remake compared to the Final Fantasy XV battle mechanics. That makes this Final Fantasy VII Remake a better game to play in terms of combat too. Less characters are involved in a fight, which means less mess in the discplay. Visibility of the battlefield is much better too.
Unlike the XV, the VII Remake’s battle happens in mostly restricted environments with clearly defined boundaries and walls within the battlefield. While that may make the battlefield look a little cramped and restricted, never did I feel restricted in the battlefields. In fact, having some sort of boundary within a battlefield helps you navigate and strategise battles better. It helps with some spatial awareness and that also translates to knowing the position of your opponents at different times.
There is less flash on the battlefield as well, which is always good for visibility on your screen. You see your enemies much better even with the darker tones of colours in Midgar and its underbelly. The dark metallic colours of Midgar may hinder some visibility a little bit, but the great contrasts of colours help with visibility and command of the battlefield very nicely.
The World of Final Fantasy VII Remake
The world built for Final Fantasy VII Remake is limited to Midgar so far. Yes, this is not the whole storyline that you see from Final Fantasy VII. Since we cannot actually record the final chapter and sequence of Final Fantasy VII Remake, we will respect Square Enix’s decision and keep that unspoiled for everyone. What we can tell you though is that the Remake’s whole playthrough is just in Midgar.
If you can remember or look back into the Original Final Fantasy, Midgar seems very industrial, because Midgar is meant to be industrial. That, and because the original Final Fantasy VII had its own design limitations. Still, the city of Midgar became iconic because of the design choices of the metallic city itself plagued with a huge wealth gap between people living on the upper tier of the city and the lower levels of the city.
Final Fantasy VII Remake made the Midgar that we knew from the original game come alive though. The colour choices were spot on. But best of all with the design of the game was the similarity between textures of the world around the character and the characters in the game themselves. You get the same texture and detail quality from both objects in the world and the characters. You can really immerse in the characters and live in Midgar with Cloud, Tifa, Barret, and members of Avalanche.
Fixed cameras are also not a thing anymore in Final Fantasy VII Remake, which is a good thing. We can liken that to the likes of the recent remakes of the Resident Evil series. That also means you can really appreciate Midgar and the rest of Final Fantasy VII Remake world from any angle. That freedom of viewing angles also makes it feel like you are seeing and experiencing Midgar for the first time when you play the Remake. There are some quirks and limitations in the game world that makes it very Final Fantasy still though. While it may be a little unintentional to have these limitations, we do like it rather plenty since it really reminds us that we are playing a Final Fantasy game still.
Midgar is prettier and better looking than I could remember in the Remake though. Every panel and texture look right and purposeful. The lights that are bouncing off the panels also reflect very well like they are ray-traced. There are more colours in Midgar’s slums that I could remember too from the original game. Of course, Seventh Heaven is even more detailed than before and looks even better than before.
While Final Fantasy VII Remake looks nothing like the original game, it looks just like the original game too. Everything is made to be bigger, more detailed, overall better looking. But it is still rocognisable Midgar and every design is based on the original game. We could even say that the Final Fantasy VII Remake is a completely new game in its own rights just based on the graphical standards.
Character Building
If you have played the original Final Fantasy VII before, you can probably guess which characters you will play at the beginning of the Remake. You start with the main protagonist of the game, Cloud Strive; a mercenary that is in the midst of blowing up a powerplant with a group called Avalanche. At least that is where you start, at a powerplant. You get to first meet Barrett, or ‘machine gun hand guy’ about 10 minutes in the game play and that is when you are introduced to the character switching game mechanic. You are introduced to three other NPCs within the first part of the game itself. There three characters are important characters in the game’s lore and story line nevertheless.
You later get introduced to Tifa Lockheart and Aerith Gainsborough a little later in the game. You meet Aerith much earlier than Tifa though, for a good solid 5 minutes and then you get to have her in your party way later in the game. Those are the only four playable characters in the Remake and you can only have up to three characters in your party at any given moment. Not like you would be making plenty of decisions over which characters you want to include in your current party though, one or more of the characters will not be available in different parts of the game.
Each of the characters have their own iconic designs that is carried over from the original game though. This being a Final Fantasy game too, you can expect the choice of changing costumes to be non-existent here. That is good too, it allows you to focus on the gameplay and storyline instead of worrying about personalising your character.
Each character has their own strengths and weaknesses, and each can be used in different situations of a battle situation. Of course, because there is almost no freedom to choose which characters come with you in a party, you have no choice but to play around with buffing your characters with different Materias at different conditions to get the most out of battles and each character.
The leveling system in this game is a little different compared to the original game though. You can still equip characters with different weapons that you buy or find through your explorations in the game. Each weapons has their own strengths and weaknesses. You can upgrade them when you earn something called SP (Skill Points). You use these SP to upgrade your weapons to fit more Materias, to up your damage points so that your next battle is slightly easier, and what not. We suggest you stick to some of the original weapons that your characters come with. We find that they are the most powerful even after unlocking and obtaining the last of weapons for each character.
The weapon upgrade screen are done in orbs in what looks like a galaxy. It looks like a galaxy of solar systems. Each planet is an upgrade and each solar system is an upgrade tree that reveals itself with different tiers and levels.
You also earn AP (Ability Points) after each use of Materias. The AP is what levels up the Materias. If That enables you to use higher forms of the magic if available. For example, the Materia that I use most in the game would be the Healing Materia with the basic spell to be Cure, Cura for the next level, Regen after that, and finally Curaga. Each level heals different HP (Hit Points) for each character. The only Materias that do not actively collect APs are the summon Materias.
Speaking of Materias, these things are the most important things for you to collect in the game. You can find two Summon Materias in the open world and the rest of the Summons are gained through battles with a special character you meet quite early in the game. Other Materias are for your spells and elemental buffs and additional abilities.
There is a level cap in the game too. Final Fantasy VII Remake caps your characters at level 50. We assume that this is to ensure that they can build up to the next Final Fantasy VII Remake and make you grind through the game again starting at level 50 (we do not know what they want to call it; Remake II or something). By the end of your first play through though, if you play in normal mode, you should hit level 40 and above. You should hit level 50 in your second play through.
Of course, you would want to play through the second time. You can play it in Hard Mode now only after you finish the game once. In that play through you are facing enemies that are much tougher while reaching and remaining the level cap of the game. It should make for a more challenging play through. There are also some things that you can only get from playing in Hard Mode.
Very much like the original game, each character is very loveable and relatable. From the very cold emotionless Cloud to the loud mouthed, heart on the sleeve Barrett, the characters all feel more human than before. To be fair, plenty of it has to do with the life like character design and brilliant voice acting. The original game did not have voice actors, and that does take away from the experience a little bit.
Of Sounds and Music
If you think about it, audio is a big component in our lives. We are the only creature in the known universe also with the capabilities to create what we call ‘music’. We are very rhythmic creatures in that sense. Which also means audio can determine our comfort levels and even how we react to events.
An explosion, for example, makes big noises that makes us jump a little and uncomfortable. It triggers our fight or flight response to the world. Soothing music played on the Piano helps us calm down a little. Change that up a little in beat, tempo, and tone, you get a completely different feeling from the sounds you pick up. There is a reason why we feel super uncomfortable watching horror films with good audio design. Pull up the Conjuring and mute all sounds, you will find that it is not as frightening as you thought.
Final Fantasy understood that from the very beginning. The Final Fantasy franchise also produces one of the most prominent figures in the game music world, Nobuo Uematsu. He is the original music composer for most of the series including Final Fantasy VII.
In the Remake, every piece that you hear are originally written by the composer, Nobuo Uematsu. That is because they are. They have remastered these too to give them a fresh breath of life for more modern times. They still capture the same essence of the game and still perfectly suit the game.
The voice actors, in the English version at least (we only reviewed the English version, we do not understand Japanese), are great. You probably would have seen reaction videos by Aerith’s voice actor, Brianna White on YouTube by now. Everything is meticulously thought of and carefully worked on. Everything has to sound right; everyone must sound right. Of course, they have to sound unique and identifiable too; from the gruffness of Barret to the softness of Aerith and boldness of Tifa.
The care for details gave us that very needed relatability to the characters. We knew these characters in the original game. In fact, we thought that we knew them well enough from spending more than 50 hours in the original game. The voices though, gives us a slightly new perspective and it feels like we are getting to know the characters again. Still, each character’s voice is very much like how I personally imagined them to be. I am guessing that would be the case for a lot of players who have immersed themselves with the old game.
All About the Story
When you pick up a Final Fantasy title though, it is not too much about the battles that you would be having. It is not even that much about the gameplay sometimes, or the nonsensical conversations that the characters would have in-game. It is mostly about the story telling.
Of course, you do not buy a game just for its story-telling aspect. You buy it because you want to play it; to immerse in it. You want to be a part of that story. If not, why not just watch a movie?
Final Fantasy is one of the first games that puts a lot of emphasis on its story-telling aspect though. It was the daddy of story-telling RPG games. In my opinion, the original Final Fantasy VII told the best story in the Final fantasy franchise.
Some may not agree on that though. To be fair, it is a matter of personal preference anyway. Still, the original Final Fantasy VII was a story that was both triumphant and heart-breaking. A bittersweet story that captured our hearts and minds. Who knew a video game with limitations in graphical abilities could tell a better story than Michael Bay and a dozen of actual actors in front of a camera?
If you have played the original Final Fantasy VII then, you know what you are getting yourselves into with the Remake. Technically, there is almost no difference between this game and the original in terms of storyline. The difference is only in the pace, graphics, battle mechanics, and details. In the same amount of time you finish the Remake’s story, you can finish the original game. That is how much more detailed the Remake is when you consider that Final Fantasy VII Remake only covers the first disc of the original three discs required for Final Fantasy VII. Oh yes, if you lose one disc, you cannot continue the game.
The cutscenes are a little longer than before, everything looks more lifelike and life-sized than before and there are plenty more nooks and crannies to explore within the game. There are new details here and there too that you might not see in the original game. Unlike the original game though, enemies do not come out randomly, since it is a real-time combat situation now. You see your opponents about 10 seconds before you go into the battle most of the time. Unless battles happen after a cutscene.
While there is not much that has been changed from the original story, besides depth that is. One of them is the death of a certain memorable character from the original game. We are not going to reveal who that is. We can tell you that we have not reached the point where a certain character dies in the original game though. That is as far as we can tell you.
So, Play or Not?
If you ask me as a fan of the original Final Fantasy VII, I will say; “yes, please go and treat yourself to the wonderful thing that is the Remake”. It not only brings back memories, but it brought some tears. It brought back plenty of emotions from the first Final Fantasy. Now that we are older too, those emotions come back a little stronger.
The new Remake of the Final Fantasy VII not only captures the best of the original game. Yes, it took some of that original combat mechanics and quirks, but it is still very much a Final Fantasy game that took the world of video games by storm. It took what the original game was and added some modern magic to it. The steampunk themed game and setting never looked better and more real. It felt better and more fast paced than the original game. At the same time the story has never had more depth. You feel even more connected to the characters.
Before I forget too, each action you take and choice you make can make a difference in the story-telling aspect. How good you are in the game’s battles can also determine how your story progresses. While they are not major deviations from the game’s actual path, they could be significant in how your story might end if Square Enix decides to finish the game.
If you ask me as a fan of the series but never enjoyed the greatness that was the Final Fantasy VII, I will still tell you to get the game just for its unique storyline. While all Final Fantasy stories are a little farfetched and borders fantasy and science fiction, Final Fantasy VII’s storyline is one that I find most enjoyable. The story is a mix of despair, triumph, love, and tragedy. There are some very relatable real-world issues that the characters may face too. Things like PTSD (Post-Traumatic Stress Disorder) that you can clearly see in Cloud Strive makes the characters feel plenty more human than a mere video game hero type. The characters deal with poverty and unfavourable living conditions.
If you are completely new to Final Fantasy and have never touched a single Final Fantasy title, this might be the one for you too. Battles are plenty more polished and cleaner than Final Fantasy XV’s. Rather than random mashing of buttons too, there is a little bit of tactics you need to apply within battles.
It is a challenging game, yes. It is very unlike the original game too. Everything feels up to standard compared to modern AAA titles. Everything feels just as polished too. It is, in its own rights, a very good game with a unique and solid storyline, just like any Final Fantasy title should. If you enjoyed the likes of God of War or Horizon Zero Dawn, you would very much like this game.
Finally, is it worth the MYR 179 asking price? I am inclined to say so. If you could get it on discount, I employ you to do so, and good for you. While some look at it as a refresh of an old game, we respectfully disagree. It is based on an old game, yes. The storyline even mimics the old game. We have to say that it is a completely new game though. It is not just a refresh, really. It is a complete 180° makeover, a completely new game, just with the same stories. Nobody likes a retold story; but this one is special, and the way they retold it is fresh, it is just amazing.