Revenant Hill: A Whiskered Adventure Awaits, the highly anticipated spiritual sibling to Night in the Woods, has been cancelled. The development studio, The Glory Society has officially announced the decision after the departure of critical team members on account of “recent serious health issues.” A statement has been posted on the studio’s website.
In its statement, The Glory Society states that the entire game and all its work is now cancelled. The game which many fans were excited about when it was announced in May will not see the light of day. This is due to two of its core developers and team members, Scott Benson and his wife, Bethany Hockenberry, leaving. The duo also created Night In The Woods. Both have stepped away from the project citing health reasons.
Scott Benson, an animator and artist who contributed to both titles, revealed in a separate post on his personal X account that he had been struggling with his health for a prolonged period. He states, “I got very sick and it didn’t go away. Eventually, I was diagnosed with severe heart failure.”.
The Glory Society, which was the studio that was developing Revenant Hill, appears to be on hiatus. The suspension of operations was justified within the studio’s framework and the cooperative’s dedication to the team’s welfare.
While not a direct sequel, Revenant Hill was met with great excitement as it seems to be set in the same universe as Night in The Woods. While the game may not see the light of day, the game trailer is still available on the studio’s official YouTube channel.
Unity has been at the receiving end of ire from the Game development community and here’s what’s happening.
In a startling move that has left the game development community reeling, Unity, the company behind one of the most prolific game engines, has announced a new pricing model set to go live on January 1, 2024. Unlike Unity’s traditional royalty-free licensing structure, this change introduces a “per-install” fee, triggering outrage and concern among developers.
Breaking Down the New Pricing Structure
Unity’s “Runtime Fee” is poised to impact developers based on the number of game installations. The fee structure varies depending on the subscription tier:
Unity Personal: Developers under this tier will incur a $0.20 per-install fee after their game achieves $200,000 in annual revenue and 200,000 lifetime installs.
Unity Pro and Enterprise: These tiers will experience slightly lower per-install fees starting at $0.125 to $0.15 after a game reaches $1 million in annual revenue and 1 million total installs. Volume discounts will apply for heavily installed games, potentially going as low as $0.01 per install for games with 1 million monthly installations.
The new pricing model will affect certain countries, including the United States, Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Japan, Netherlands, New Zealand, Norway, Sweden, Switzerland, South Korea, and the United Kingdom. In other countries, an “emerging markets rate” ranging from $0.005 to $0.02 will apply after meeting the minimum thresholds.
Developer Shock, Outrage & Concerns
Unity’s decision to switch to a per-install fee structure has sparked widespread anger within the game development community. This change fundamentally contradicts Unity’s previous approach, which allowed developers making under $100,000 per month to enjoy fee-free usage of the Unity engine. Larger developers, earning $200,000 or more monthly, paid only per-seat subscription fees for access to Unity’s full-featured Editor.
This shift has not only infuriated developers but has also cast a shadow on trust in Unity. Many developers are concerned about retroactive changes, as the new fee structure will apply to previously existing Unity games. Developers who invested significant time and resources into Unity based on its royalty-free structure now feel betrayed.
The outcry was loudest on X, formerly Twitter. Developers were up in arms as the changes in the pricing structure for Unity’s game engine could result in Unity charging more than the developer will ever make. This would create a very unsustainable development cycle for games. In a post on X, Gary Newman, founder of Facepunch – the company behind the hit game Rust, outlined that the new pricing policy not only increases the price of maintaining and developing games, it does so exponentially. In his post, he outlines what would have cost his company USD$410,000 over the lifetime of the game, it would cost the company USD$2,517 a month barring increases to the install base of Rust. In an interview with IGN, Newman has come out saying that Rust 2 would not be a Unity based game due to the changes.
Developer Aggro Crab also highlights that games on services like Xbox Game Pass and PlayStation Plus would incur costs simply for access to the user base when they agree to list on these services. Let’s not forget massive games like Honkai Star Rail and Genshin Impact that use Unity’s development engine and are free to play would incur massive fees which could put companies like Hoyoverse and Aggro Crab out of business. Let’s not forget games like PokémonGO.
Possible Misuse and Privacy Concerns
Developers fear the potential for abuse in a per-install fee model. Groups of gamers with a history of “review bombing” could theoretically engage in “install bombing” by repeatedly installing and deleting a game, incurring costs for the developer with each new installation. Pirated copies of games could also be factored into the fee calculations, adding costs for illicit downloads.
Initially, Unity stated that the per-install fee would apply even if a user deleted and re-installed a game. However, they later adjusted this stance to charge only for the initial installation on a single device with exceptions for secondary devices like the Steam Deck. In addition, the wording of the announcement and its terms and conditions indicate that fees would be incurred by the distributing entity. This would mean that platforms like Steam, Epic Game Store and App Store would be the ones who would incur the charge and not developers.
Developers also question Unity’s ability to accurately track installations, raising concerns about privacy and the accuracy of Unity’s counting methods. These concerns and the uproar at the change in pricing have resulted in a massive dip in Unity’s shares with the trend continuing today after some reprieve. What’s even more intriguing is the fact that the top brass in Unity divested a portion of their shares days before the announcement. CEO Jon Riccitiello alone sold 2,000 shares the week before the announcement according to Kotaku.
Impact on Game Business Models
Unity’s new fee structure could significantly impact the feasibility of various game business models. It may discourage developers from offering low-cost games due to the additional fee burden. Additionally, games distributed through subscription services like Microsoft’s Game Pass may face financial challenges due to per-install fees.
Some developers are urging players not to install their games in protest of the new fee. The overall sentiment among developers is one of frustration and distrust, with many questioning Unity’s commitment to its user base. Some developers are looking into delaying upcoming games to jump to another engine like Valve’s Unreal Engine. It’s worth noting that Unity was launched to “democratize game development” and now, it seems like the company wants to cash in in the most douchy way possible. Having only just gained prominence in recent years, the company is looking at a possible mass exodus of developers from its platform due to the pricing change that is due to come into effect in 2024.
Unity’s announcement has set off a firestorm of controversy, with developers clamouring for changes to restore trust and transparency in their relationship with the platform provider.
LEVEL UP KL has been a hallmark event for the Malaysian Gaming Industry since the conference ballooned into a regional event almost a decade ago. The regional conference brings together gamers, developers and publishers under one roof for a week on a yearly basis. This year, the conference returns to form with its first physical conference held from the 4th until the 7th of October 2022.
This year’s edition of LEVEL UP KL saw over 1,500 participants, 80 speakers and over 100 exhibitors from all around the world. The conference also saw the participation of developers such as Streamline Studios, Metronomik, Larian Studios, Bandai Namco and PlayStation Studios. The conference saw these studios, among others, sharing their approaches to developing industry-leading games and the techniques they used behind the scenes.
Additionally, LEVEL UP KL was, once again, ground zero for the SEA Game Jam and SEA Game Awards. The former saw young, aspiring gamers put their mettle to the test in an arduous competition to build a game in a mere 48 hours. These aspiring developers had their hard work shown off at the exhibition in LEVEL UP KL 2022 among the many industry leaders present there.
The SEA Games Awards also crowned winners in multiple categories highlighting the talent and capabilities of developers in the region. This year’s nominees and winners raised the bar in each category with many of them achieving commercial game standards. The winners are listed below:
Amidst the furore and celebration of LEVEL UP KL 2022, the Malaysian Digital Economy Corporation (MDEC) also announced the forging of new partnerships which are geared toward positioning Malaysia as the regional game development hub. These partnerships not only forge open markets between Malaysia and other game development industries worldwide but also mark MDEC’s first steps into exploring the viability of the Metaverse in the Malaysian Gaming Industry.
MDEC signed a partnership memorandum of understanding (MoU) with Nine66, a gaming company based in Saudi Arabia to explore and promote collaboration between the gaming industry in both countries. The MoU covers areas such as talent development and co-development.
Aside from Nine66, MDEC also signed an MoU with SEA Gamer Mall (SEAGM) to launch the Malaysia Game Fest (MGF). The Malaysia Game Fest will span a period of three months starting in October 2022 until December 2022. During this period, MDEC will be driving efforts with SEAGM to promote local game products and increase the commercialisation of Intellectual Properties (IPs) across Southeast Asian platform partners.
Finally, MDEC signed an MoU with Magnus Games Studio, a home-grown game studio to promote initiatives and projects involving the “Metaverse”. In this agreement, MDEC will be leveraging Magnus Games’ Metaverse to market and promote the upcoming Malaysia Digital Content Festival 2022 which will be happening on the 17th and 18th of December 2022 at the Kuala Lumpur Convention Centre.
If you are a gamer, it’s more than likely you already know who Double Eleven is. If you don’t, they are one of the UK’s largest game development studios. Yep, game development. They have produced a number of games including the Pixel Junk series on the PC, Goat Simulator on Xbox and Playstation) and the LEGO Harry Potter series.
“Malaysia’s high calibre talent and its great ecosystem between governments, universities and businesses are among key reasons for our entry. We’re excited to be taking our people first approach with this expansion and tapping into Malaysia’s highly capable local talents, hoping to become an integrated and active member of their burgeoning games industry,”
Lee Hutchinson, founder and CEO of Double Eleven
As the next step in their expansion, the studio has recently established an office in Bangsar South, Malaysia. Recruitment for the studio is currently ongoing. However, Double Eleven has officially opened its studios in Malaysia with the appointment of Ian Ng as the Studio Head of Double Eleven Malaysia. Ian Ng brings over 20 years of experience in game development. Previously, Ian worked at studios such as Tap4Fun, Ubisoft Singapore and LucasArts. He has been credited in a number of gaming titles including the Assassin’s Creed Franchise.
“I look forward to building a studio that embodies the same culture and values as the Double Eleven studio in the United Kingdom. After a number of years working in Bangkok and Singapore, I’m excited to make a positive impact on the fast-growing games industry in my home country of Malaysia”.
Ian Ng, Studio Head of Double Eleven Kuala Lumpur
The studio has been around since 2009 and was a Sony exclusive studio until 2012. The company has now grown and is expanding their global footprint to support more development. Having worked on big titles such as Little Big Planet Vita and the PlayStation Vita, PlayStation 4 and Xbox One versions of the popular platformer LIMBO, the studio is now developing the popular game, Rust, for consoles, co-developing Minecraft Dungeons with Mojang and working with Paradox on Prison Architect.
“Malaysia has developed a vibrant and successful digital creative content industry over the past 15 years, with numerous international companies choosing to set up studios here. The current focus on realising the Digital Content Ecosystem Policy (DICE) reinforces Malaysia as the Heart of Digital ASEAN for animation and games content development.”
Hasnul Hadi Samsudin, Vice President, Digital Creative Content, Malaysia Digital Economy Corporation (MDEC)
The establishment of Double Eleven’s new Malaysian studio comes after the announcement of Sony Interactive Worldwide and Lariat’s announcements late last year at the LEVEL UP Gaming conference in Kuala Lumpur. Double Eleven joins a growing number of game developers who are using Malaysia as a launch platform for their Asian presence. Malaysia’s government announced their Digital Content Ecosystem Policy which was spearheaded by the Malaysian Digital Economy Corporation (MDEC) and the Ministry of Technology. The new policy aims to make Malaysia the “Heart of Digital ASEAN”.