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HUYA Inc. Reports Third Quarter 2021 Unaudited Financial Results

GUANGZHOU, China, Nov. 9, 2021 — HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced its unaudited financial results for the third quarter ended September 30, 2021.

Third Quarter 2021 Highlights

  • Total net revenues for the third quarter of 2021 increased by 5.7% to RMB2,975.5 million (US$461.8 million), from RMB2,814.8 million for the same period of 2020.
  • Net income attributable to HUYA Inc. was RMB524.4 million (US$81.4 million) for the third quarter of 2021, compared with RMB253.0 million for the same period of 2020.
  • Non-GAAP net income attributable to HUYA Inc.[1] was RMB180.0 million (US$27.9 million) for the third quarter of 2021, compared with RMB361.2 million for the same period of 2020.
  • Average mobile MAUs[2] of Huya Live in the third quarter of 2021 increased by 14.7% to 85.1 million, from 74.2 million in the same period of 2020.
  • Total number of paying users[3] of Huya Live in the third quarter of 2021 reached 6.0 million, compared with 6.0 million in the same period of 2020.

"During the recent summer period, we saw robust growth in mobile users based on our comprehensive content offerings, strong operational capabilities and continued promotion efforts. Huya Live’s average mobile MAUs reached 85.1 million in the third quarter of 2021, representing a year-over-year increase of 14.7% and a quarter-over-quarter increase of 9.7%," said Mr. Rongjie Dong, Chief Executive Officer of Huya. "In light of the dynamic business environment, reinforcing our competitive advantages is pivotal to our continuing success. In this spirit, we will strive to promote new game launches, further enrich our content library, and advance product and service upgrades through innovation to meet diverse user demands as we continue to ensure a great user experience."

Ms. Ashley Xin Wu, Vice President of Finance of Huya, commented, "We continued our sustained growth pathway in the third quarter by achieving 5.7% year-over-year top-line growth. And, against the backdrop of an evolving landscape, we strengthened our investment in quality content and content creators to cement our leading market position. Going forward, we will remain dedicated to driving user growth, improving monetization and enhancing our ecosystem."

[1] "Non-GAAP net income attributable to HUYA Inc." is defined as net income attributable to HUYA Inc. before share-based compensation expenses, and gain on fair value change and disposal of equity investments, net of income taxes. For more information, please refer to "Use of Non-GAAP Financial Measures" and "Reconciliations of GAAP and Non-GAAP Results" at the end of this press release.

[2] Refers to average monthly active users on mobile apps. Average mobile MAUs for any period is calculated by dividing (i) the sum of active users on the mobile apps for each month during such relevant period, by (ii) the number of months during such relevant period.

[3] Refers to the sum of user accounts that purchased various products and services on our platform at least once during such relevant period.

Third Quarter 2021 Financial Results

Total net revenues for the third quarter of 2021 increased by 5.7% to RMB2,975.5 million (US$461.8 million), from RMB2,814.8 million for the same period of 2020.

Live streaming revenues decreased by 2.1% to RMB2,601.9 million (US$403.8 million) for the third quarter of 2021, from RMB2,657.2 million for the same period of 2020, primarily due to lower average spending per paying user on Huya Live.

Advertising and other revenues increased by 137.1% to RMB373.7 million (US$58.0 million) for the third quarter of 2021, from RMB157.6 million for the same period of 2020, primarily driven by the revenues from licensing of content.

Cost of revenues increased by 12.6% to RMB2,471.5 million (US$383.6 million) for the third quarter of 2021 from RMB2,194.3 million for the same period of 2020, primarily due to the increase in revenue sharing fees and content costs.

Revenue sharing fees and content costs increased by 16.3% to RMB2,123.6 million (US$329.6 million) for the third quarter of 2021 from RMB1,826.7 million for the same period of 2020, primarily due to the increase in revenue sharing fees in relation to certain broadcaster incentive programs, and the increase in spending on e-sports content and content creators.

Bandwidth costs decreased by 14.2% to RMB178.0 million (US$27.6 million) for the third quarter of 2021 from RMB207.6 million for the same period of 2020, primarily due to improved bandwidth cost management and continued technology enhancement efforts.

Gross profit decreased by 18.8% to RMB504.0 million (US$78.2 million) for the third quarter of 2021 from RMB620.6 million for the same period of 2020, primarily due to the increased cost of revenues driven by higher revenue sharing fees and content costs. Gross margin was 16.9 % for the third quarter of 2021, compared with 22.0% for the same period of 2020.

Research and development expenses increased by 12.9% to RMB206.2 million (US$32.0 million) for the third quarter of 2021 from RMB182.7 million for the same period of 2020, primarily due to increased personnel-related expenses.

Sales and marketing expenses increased by 59.5% to RMB229.4 million (US$35.6 million) for the third quarter of 2021 from RMB143.8 million for the same period of 2020, primarily due to increased marketing expenses to promote the Company’s content, products, services and brand name, particularly including promotional activities for e-sports events and cooperation with various marketing channels during the summer vacations.

General and administrative expenses decreased by 32.6% to RMB80.1 million (US$12.4 million) for the third quarter of 2021 from RMB118.7 million for the same period of 2020, primarily due to lower share-based compensation expenses.

Operating income decreased by 62.7% to RMB83.1 million (US$12.9 million) for the third quarter of 2021 from RMB222.9 million for the same period of 2020. Operating margin was 2.8% for the third quarter of 2021, compared with 7.9% for the same period of 2020.

Interest and short-term investments income were RMB62.6 million (US$9.7 million) for the third quarter of 2021, compared with RMB75.9 million for the same period of 2020, primarily due to decreased interest rates.

Income tax expenses decreased by 19.9% to RMB40.6 million (US$6.3 million) for the third quarter of 2021 from RMB50.7 million for the same period of 2020.

Share of income in equity method investments, net of income taxes was RMB378.7 million (US$58.8 million) for the third quarter of 2021, compared with RMB0.2 million for the same period of 2020, primarily due to the investment income related to a disposal of equity investment.

Net income attributable to HUYA Inc. for the third quarter of 2021 was RMB524.4 million (US$81.4 million), compared with RMB253.0 million for the same period of 2020.

Non-GAAP net income attributable to HUYA Inc. for the third quarter of 2021, which excludes share-based compensation expenses, and gain on fair value change and disposal of equity investments, net of income taxes, was RMB180.0 million (US$27.9 million), compared with RMB361.2 million for the same period of 2020.

Diluted net income per American depositary share ("ADS") was RMB2.17 (US$0.34) for the third quarter of 2021, compared with RMB1.05 for the same period of 2020. Each ADS represents one Class A ordinary share of the Company.

Non-GAAP diluted net income per ADS was RMB0.75 (US$0.12) for the third quarter of 2021, compared with RMB1.50 for the same period of 2020.

As of September 30, 2021, the Company had cash and cash equivalents, short-term deposits and short-term investments of RMB11,119.6 million (US$1,725.7 million), compared with RMB10,738.2 million as of June 30, 2021, primarily due to a cash inflow from a disposal of equity investment.

Conference Call

The Company’s management will host an earnings conference call at 7:00 a.m. U.S. Eastern Time on November 9, 2021 (8:00 p.m. Beijing/Hong Kong time on November 9, 2021).

For participants who wish to join the call, please complete online registration using the link provided below 20 minutes prior to the scheduled call start time. Upon registration, participants will receive the conference call access information, including dial-in numbers, Direct Event passcode, a unique registrant ID and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: http://apac.directeventreg.com/registration/event/4691866

After registration is complete, please dial-in 10 minutes before the scheduled start time of the earnings call and enter the Direct Event passcode and registrant ID as instructed to connect to the call.

Additionally, a live and archived webcast of the conference call will be available on the Company’s investor relations website at http://ir.huya.com.

A replay of the conference call will be accessible approximately two hours after the conclusion of the live call until November 16, 2021, by dialing the following telephone numbers:

United States:

+1-646-254-3697

International:

+61-2-8199-0299

Hong Kong, China:

+852-3051-2780

Replay Access Code:

4691866

About HUYA Inc.

HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China’s young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya’s open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company.

Use of Non-GAAP Financial Measures

The unaudited condensed consolidated financial information is prepared in conformity with accounting principles generally accepted in the United States of America ("U.S. GAAP"), except that the consolidated statement of changes in shareholders’ equity, consolidated statements of cash flows, and the detailed notes have not been presented. Huya uses non-GAAP gross profit, non-GAAP operating income, non-GAAP net income attributable to HUYA Inc., non-GAAP net income attributable to ordinary shareholders, and non-GAAP basic and diluted net income per ADS, which are non-GAAP financial measures. Non-GAAP gross profit is gross profit excluding share-based compensation expenses allocated in cost of revenues. Non-GAAP operating income is operating income excluding share-based compensation expenses. Non-GAAP net income attributable to HUYA Inc. is net income attributable to HUYA Inc. excluding share-based compensation expenses, and gain on fair value change and disposal of equity investments, net of income taxes. Non-GAAP net income attributable to ordinary shareholders is net income attributable to ordinary shareholders excluding share-based compensation expenses, and gain on fair value change and disposal of equity investments, net of income taxes. Non-GAAP basic and diluted net income per ADS is non-GAAP net income attributable to ordinary shareholders divided by weighted average number of ordinary shares used in the calculation of non-GAAP basic and diluted net income per ADS. The Company believes that separate analysis and exclusion of the impact of (i) share-based compensation expenses, and (ii) gain on fair value change and disposal of equity investments, net of income taxes add clarity to the constituent parts of its performance. The Company reviews these non-GAAP financial measures together with GAAP financial measures to obtain a better understanding of its operating performance. It uses the non-GAAP financial measure for planning, forecasting and measuring results against the forecast. The Company believes that non-GAAP financial measure is useful supplemental information for investors and analysts to assess its operating performance without the effect of (i) share-based compensation expenses, which have been and will continue to be significant recurring expenses in its business, and (ii) gain on fair value change and disposal of equity investments, net of income taxes, which both may recur when there is observable price change in the future. However, the use of non-GAAP financial measures has material limitations as an analytical tool. One of the limitations of using non-GAAP financial measures is that they do not include all items that impact the Company’s net income for the period. In addition, because non-GAAP financial measures are not measured in the same manner by all companies, they may not be comparable to other similar titled measures used by other companies. In light of the foregoing limitations, you should not consider non-GAAP financial measure in isolation from or as an alternative to the financial measure prepared in accordance with U.S. GAAP.

The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, or as a substitute for, the financial information prepared and presented in accordance with U.S. GAAP. For more information on these non-GAAP financial measures, please see the table captioned "HUYA Inc. Reconciliations of GAAP and Non-GAAP Results" at the end of this announcement.

Exchange Rate Information

This announcement contains translations of certain RMB amounts into U.S. dollars at a specified rate solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB6.4434 to US$1.00, the noon buying rate in effect on September 30, 2021, in the H.10 statistical release of the Federal Reserve Board. The Company makes no representation that the Renminbi or U.S. dollars amounts referred to in this announcement could have been or could be converted into U.S. dollars or Renminbi, as the case may be, at any particular rate or at all.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the business outlook and quotations from management in this announcement, as well as Huya’s strategic and operational plans, contain forward-looking statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya’s goals and strategies; Huya’s future business development, results of operations and financial condition; the expected growth of the game live streaming market; the expectation regarding the rate at which to gain active users, especially paying users; Huya’s ability to monetize the user base; Huya’s efforts in complying with applicable data privacy and security regulations; fluctuations in general economic and business conditions in China; the impact of the COVID-19 to Huya’s business operations and the economy in China and elsewhere generally; any regulatory developments in laws, regulations, rules, policies or guidelines applicable to Huya; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

In China:

HUYA Inc.
Investor Relations
Tel: +86-20-2290-7829
E-mail: ir@huya.com

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

The Piacente Group, Inc. 
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

 

 

 

HUYA INC.

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(All amounts in thousands, except share, ADS, per share data and per ADS data)

As of December 31,

As of September 30,

2020

2021

2021

RMB

RMB

US$

Assets

Current assets

Cash and cash equivalents

3,293,573

3,103,779

481,699

Restricted cash

164,889

2,741

425

Short-term deposits

5,974,790

7,006,098

1,087,329

Short-term investments

1,206,539

1,009,720

156,706

Accounts receivable, net

71,237

74,692

11,592

Amounts due from related parties, net

64,802

211,301

32,793

Prepayments and other current assets, net

495,108

934,951

145,102

Total current assets

11,270,938

12,343,282

1,915,646

Non-current assets

Deferred tax assets

48,313

26,451

4,105

Investments

467,206

582,213

90,358

Property and equipment, net

94,555

82,438

12,794

Intangible assets, net

62,796

90,717

14,079

Right-of-use assets, net

87,418

404,929

62,844

Prepayments and other non-current assets

379,461

150,542

23,364

Total non-current assets

1,139,749

1,337,290

207,544

Total assets

12,410,687

13,680,572

2,123,190

Liabilities and shareholders’ equity

Current liabilities

Accounts payable

10,083

18,918

2,936

Advances from customers and deferred revenue

485,878

399,607

62,018

Income taxes payable

56,861

74,613

11,580

Accrued liabilities and other current liabilities

1,707,289

1,759,490

273,066

Amounts due to related parties

95,457

333,812

51,807

Lease liabilities due within one year

29,227

36,812

5,713

Total current liabilities

2,384,795

2,623,252

407,120

Non-current liabilities

Lease liabilities

57,620

51,216

7,949

Deferred tax liabilities

13,350

4,597

713

Deferred revenue

178,144

145,174

22,531

Total non-current liabilities

249,114

200,987

31,193

Total liabilities

2,633,909

2,824,239

438,313

 

 

 

HUYA INC.

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (CONTINUED)

(All amounts in thousands, except share, ADS, per share data and per ADS data)

As of December 31,

As of September 30,

2020

2021

2021

RMB

RMB

US$

Shareholders’ equity

Class A ordinary shares (US$0.0001 par value;
    750,000,000 shares authorized as of December
    31, 2020 and September 30, 2021, respectively; 
   
83,490,841 and 86,195,765 shares issued and
    outstanding as of December 31, 2020 and
    September 30, 2021, respectively)

55

56

9

Class B ordinary shares (US$0.0001 par value;
    200,000,000 shares authorized as of December
    31, 2020 and September 30, 2021, respectively; 
    152,357,321 and 151,136,517 shares issued and 
    outstanding as of December 31, 2020 and
    September 30, 2021, respectively)

100

100

16

Additional paid-in capital

11,465,575

11,688,697

1,814,057

Statutory reserves

122,429

122,429

19,001

Accumulated deficit

(1,883,643)

(987,475)

(153,254)

Accumulated other comprehensive income

72,262

32,526

5,048

Total shareholders’ equity

9,776,778

10,856,333

1,684,877

Total liabilities and shareholders’ equity

12,410,687

13,680,572

2,123,190

 

 

 

HUYA INC.

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

 (All amounts in thousands, except share, ADS, per share data and per ADS data)

Three Months Ended

Nine Months Ended

September 30,
2020

June 30,
2021

September 30,
2021

September 30,
2021

September 30,
2020

September 30,
2021

September 30,
2021

RMB

RMB

RMB

US$

RMB

RMB

US$

Net revenues

Live streaming

2,657,208

2,579,178

2,601,854

403,801

7,496,755

7,573,307

1,175,359

Advertising and others

157,632

383,197

373,692

57,996

427,277

969,398

150,448

Total net revenues

2,814,840

2,962,375

2,975,546

461,797

7,924,032

8,542,705

1,325,807

Cost of revenues(1)

(2,194,263)

(2,381,056)

(2,471,536)

(383,576)

(6,253,627)

(6,943,488)

(1,077,612)

Gross profit

620,577

581,319

504,010

78,221

1,670,405

1,599,217

248,195

Operating expenses(1)

Research and development expenses

(182,683)

(207,899)

(206,203)

(32,002)

(518,597)

(613,173)

(95,163)

Sales and marketing expenses

(143,846)

(167,045)

(229,404)

(35,603)

(364,902)

(541,034)

(83,967)

General and administrative expenses

(118,741)

(72,130)

(80,073)

(12,427)

(348,953)

(236,294)

(36,672)

Total operating expenses

(445,270)

(447,074)

(515,680)

(80,032)

(1,232,452)

(1,390,501)

(215,802)

Other income, net

47,613

47,643

94,804

14,713

99,650

218,415

33,897

Operating income

222,920

181,888

83,134

12,902

537,603

427,131

66,290

Interest and short-term investments income

75,919

57,729

62,561

9,709

239,373

185,420

28,777

Gain on fair value change of investments

3,593

40,568

6,296

2,160

44,161

6,854

Other non-operating expenses

(10,010)

Foreign currency exchange gains (losses), net

4,677

722

(31)

(5)

2,277

(1,569)

(244)

Income before income tax expenses

303,516

243,932

186,232

28,902

771,403

655,143

101,677

Income tax expenses

(50,657)

(58,291)

(40,577)

(6,297)

(139,499)

(138,278)

(21,460)

Income before share of income (loss) in
      equity method investments, net of
      income taxes

252,859

185,641

145,655

22,605

631,904

516,865

80,217

Share of income (loss) in equity method
      investments, net of income taxes

154

610

378,724

58,777

(907)

379,303

58,867

Net income attributable to HUYA Inc.

253,013

186,251

524,379

81,382

630,997

896,168

139,084

Net income attributable to ordinary
     shareholders

253,013

186,251

524,379

81,382

630,997

896,168

139,084

 

 

 

HUYA INC.

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (CONTINUED)

 (All amounts in thousands, except share, ADS, per share data and per ADS data)

Three Months Ended

Nine Months Ended

September 30,
2020

June 30,
2021

September 30,
2021

September 30,
2021

September 30,
2020

September 30,
2021

September 30,
2021

RMB

RMB

RMB

US$

RMB

RMB

US$

Net income per ADS*

—Basic

1.10

0.78

2.20

0.34

2.82

3.77

0.58

—Diluted

1.05

0.77

2.17

0.34

2.65

3.71

0.58

Net income per ordinary share

—Basic

1.10

0.78

2.20

0.34

2.82

3.77

0.58

—Diluted

1.05

0.77

2.17

0.34

2.65

3.71

0.58

Weighted average number of ADS used in
     calculating net income per ADS

—Basic

230,554,718

238,105,367

238,814,217

238,814,217

224,053,176

237,848,772

237,848,772

—Diluted

240,474,833

241,536,071

241,449,111

241,449,111

237,807,379

241,774,727

241,774,727

* Each ADS represents one Class A ordinary share

(1) Share-based compensation was allocated in cost of revenues and operating expenses as follows:

Three Months Ended

Nine Month Ended

September 30,
2020

June 30,
2021

September 30,
2021

September 30,
2021

September 30,
2020

September 30,
2021

September 30,
2021

RMB

RMB

RMB

US$

RMB

RMB

US$

Cost of revenues

17,352

12,969

11,883

1,844

47,939

41,473

6,437

Research and development expenses

42,552

32,226

34,720

5,388

114,070

103,687

16,092

Sales and marketing expenses

2,711

1,670

2,512

390

7,829

6,073

943

General and administrative expenses

45,549

20,636

21,714

3,370

156,383

67,474

10,472

 

 

 

HUYA INC.

RECONCILIATIONS OF GAAP AND NON-GAAP RESULTS

(All amounts in thousands, except share, ADS, per share data and per ADS data)

Three Months Ended

Nine Months Ended

September 30,
2020

June 30,
2021

September 30,
2021

September 30,
2021

September 30,
2020

September 30,
2021

September 30,
2021

RMB

RMB

RMB

US$

RMB

RMB

US$

Gross profit

620,577

581,319

504,010

78,221

1,670,405

1,599,217

248,195

Share-based compensation expenses allocated
      in cost of revenues

17,352

12,969

11,883

1,844

47,939

41,473

6,437

Non-GAAP gross profit

637,929

594,288

515,893

80,065

1,718,344

1,640,690

254,632

Operating income

222,920

181,888

83,134

12,902

537,603

427,131

66,290

Share-based compensation expenses

108,164

67,501

70,829

10,992

326,221

218,707

33,944

Non-GAAP operating income

331,084

249,389

153,963

23,894

863,824

645,838

100,234

Net income attributable to HUYA Inc.

253,013

186,251

524,379

81,382

630,997

896,168

139,084

Gain on fair value change and disposal of e
     quity investments, net of income taxes

(3,619)

(415,190)

(64,436)

(1,620)

(418,809)

(64,998)

Share-based compensation expenses

108,164

67,501

70,829

10,992

326,221

218,707

33,944

Non-GAAP net income attributable to HUYA Inc.

361,177

250,133

180,018

27,938

955,598

696,066

108,030

Net income attributable to ordinary
      shareholders

253,013

186,251

524,379

81,382

630,997

896,168

139,084

Gain on fair value change and disposal of

      equity investments, net of income taxes

(3,619)

(415,190)

(64,436)

(1,620)

(418,809)

(64,998)

Share-based compensation expenses

108,164

67,501

70,829

10,992

326,221

218,707

33,944

Non-GAAP net income attributable to
      ordinary shareholders

361,177

250,133

180,018

27,938

955,598

696,066

108,030

Non-GAAP net income per ordinary share

—Basic

1.57

1.05

0.75

0.12

4.27

2.93

0.45

—Diluted

1.50

1.04

0.75

0.12

4.02

2.88

0.45

Non-GAAP net income per ADS

—Basic

1.57

1.05

0.75

0.12

4.27

2.93

0.45

—Diluted

1.50

1.04

0.75

0.12

4.02

2.88

0.45

Weighted average number of ADS used in 
     
calculating Non-GAAP net income per ADS

—Basic

230,554,718

238,105,367

238,814,217

238,814,217

224,053,176

237,848,772

237,848,772

—Diluted

240,474,833

241,536,071

241,449,111

241,449,111

237,807,379

241,774,727

241,774,727

 

 

 

Related Links :

http://www.huya.com

AppGallery Commits to Providing Full-Spectrum Support, Expansion Opportunities, and Innovative Tools to Gaming Developers

SHENZHEN, China, Oct. 23, 2021 — Today at its annual Huawei Developer Conference 2021 (HDC 2021), Huawei reaffirmed its commitment to gaming developers in driving innovation and business expansion, offering new technologies to create unique gaming experiences.

Huawei Developer Conference 2021 (Together) is back for 2021!
Huawei Developer Conference 2021 (Together) is back for 2021!

Alexandre Salem, Global Director, Global Partnerships & Eco-Development Business Department at Huawei, shared the prominent gaming trends for developers, as well as the opportunities that AppGallery can provide to fuel their success.

"The pandemic changed the way people view gaming as a mainstream form of entertainment, resulting in a growing momentum of mobile gaming," said Alexandre. "We want developers to help fuel this growth."

Alex discussed how gaming turned into a US$175 billion industry in 2020, with mobile gaming accelerating the fastest. Accounting for 48% of gaming revenue in 2020, it’s up 13% from 2019.

Empowering developers for unique gaming experiences

AppGallery commits to providing gaming developers with the capabilities, support, and opportunities they need to succeed in an increasingly competitive environment. Alex highlighted four key pillars that provide attractive value propositions for developers with AppGallery – scale, speed, discoverability, and monetisation, including availability for high-touch support.

AppGallery possesses extensive distribution capabilities to over 560 million monthly active users, providing speed through Huawei Mobile Services (HMS) integration and with easy-to-use tools to assist in development and publication.

Leading mobile game developer Gameloft, for example, worked with AppGallery to launch over 11 games, creating a console-like gaming experience that led to a 70% increase in downloads in the first three months following launch. 

Supporting developers in market expansion

AppGallery offers developers the resources to increase discoverability and develop monetisation strategies through services such as AppGallery, Petal Search, Petal Maps, and HUAWEI Ads. AppGallery provides support in over 170 countries and regions, 6 HMS regional centres, and tailored marketing for over 5.1 million registered developers.

Playrix, developer of all-time hits such as Gardenscapes and Homescapes, partnered with AppGallery for its series of game launches and received full end-to-end support, including implementation of HMS Core Kits and promotions through Huawei Ads. 

With over 10 years of distribution experience in China, AppGallery is also well-placed to help international developers unlock business opportunities in the expanding Chinese market.

"One of our underlying priorities is to offer more choice of domestic and global apps to Chinese consumers," shared Alex. "Our extensive user base in China and in-depth understanding of the domestic app marketplace and user characteristics means we can help international developers identify challenges accurately and efficiently."

About AppGallery 

AppGallery is an innovative ecosystem that allows developers to create unique experiences for consumers. Its HMS Core allows apps to integrate across different devices, delivering a smoother experience – part of the wider "1+8+N" strategy at Huawei.

With AppGallery, Huawei’s vision is for an open, innovative platform that is accessible to consumers while strictly protecting their privacy and providing them with a unique and smart experience.

 

Neopets Launches its First NFT Collection – The Neopets Metaverse Collection

EL SEGUNDO, Calif., Sept. 22, 2021 — Neopets is excited to announce a partnership with Raydium, an automated market maker (AMM) and launchpad powered by Solana, to bring a collection of NFTs based on characters from the  20 years of the Neopian history and lore.  The greater Neopets community will now have access to digital memorabilia from their beloved brand.

Neopets Launches its First NFT Collection – The Neopets Metaverse Collection
Neopets Launches its First NFT Collection – The Neopets Metaverse Collection

"Over the past 20 plus years, nearly 100 million people have engaged with Neopets characters both in the game and through merchandise and other branded items.  Extending to NFTs give those users as well as NFT collectors the chance to experience and own part of the history of Neopets" says Jim Czulewicz, President and CEO of JumpStart Games, Inc., the company that owns Neopets.  "For us this is another opportunity to extend the brand into new markets and to new users in a format that is both modern and valued."

Collectors and fans will have the opportunity to acquire one of 20,500 equally unique, algorithmically generated lovable Neopets NFTs with variable backgrounds, assets, clothing, and personality – 7 varying trait categories.  An official launch date will be shared as we get closer but look for the drop to be in early to mid-October.

Neopets is pleased to be partnering with Raydium’s DropZone as one of the first on the platform.  Raydium’s DropZone is an initiative by Raydium to promote the growth of NFTs on Solana while supporting project teams like Neopets with the infrastructure needed to launch the collections.

About Neopets
Owned by JumpStart® Games, the leader in creating interactive family experiences that both entertain and educate. JumpStart® creates mobile and multi-player games and experiences under its flagship brands – JumpStart®, Jumpstart Academy®, School of Dragons®, Zoo Guardians® and Math Blaster®. For over 20 years, Neopets has allowed users to create and care for digital pets called "Neopets" while exploring the virtual world of Neopia and sharing it with their friends and the community on desktop and mobile web browsers. For more information, please visit www.neopets.com

About Raydium
Raydium is an automated market maker (AMM) built on the Solana blockchain which leverages the central order book of the Serum decentralized exchange (DEX) to enable lightning-fast trades, shared liquidity and new features for earning yield. DropZone is an initiative by Raydium to promote the growth of NFTs on Solana while supporting project teams with the infrastructure needed to launch new collections. DropZone will serve as a launchpad for the hottest Solana NFT projects to raise capital, seamlessly distribute NFT collections, and build their community.

HUYA Inc. Announces Management Change

GUANGZHOU, China, Sept. 4, 2021 — HUYA Inc. (NYSE: HUYA) ("Huya" or the "Company"), a leading game live streaming platform in China, today announced that Ms. Catherine Xiaozheng Liu has tendered her resignation as the Company’s Chief Financial Officer due to personal reasons, effective on September 8, 2021.

The Company greatly appreciates Ms. Liu’s significant contributions to Company’s business, financial management, capital markets transactions and corporate governance, and sincerely wishes her continued success in her future endeavors. Although leaving the Chief Financial Officer position, Ms. Liu will serve as an advisor to Huya to assist with the transition through March 31, 2022.

Concurrently, Ms. Ashley Xin Wu has been promoted to the position of Vice President of Finance. Ms. Wu will assume Ms. Liu’s duties on an acting basis, and will report directly to Mr. Rongjie Dong, Chief Executive Officer of Huya.

Ms. Wu joined Huya in September 2017 and has been a leader of its finance department since then. Prior to joining Huya, she served in various finance positions in JOYY Inc. (Nasdaq: YY) from July 2012 to September 2017. Between October 2011 and July 2012, Ms. Wu worked as a senior financial analyst at Amway (China) Co., Ltd. Prior to that, she worked as an assistant audit manager at KPMG Huazhen from August 2007 to September 2011. Ms. Wu received her bachelor’s degree in accounting from Sun Yat-sen University in 2007. Ms. Wu is a Certified Public Accountant in the United States and a member of the Chinese Institute of Certified Public Accountants.

About HUYA Inc.

HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China’s young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya’s open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement. Further information regarding such risks is included in Huya’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

In China:

HUYA Inc.
Investor Relations
Tel: +86-20-2290-7829
E-mail: ir@huya.com

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

The Piacente Group, Inc. 
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

Related Links :

http://www.huya.com

Entrepreneurial Road of GERZZ INTERACTIVE

SHANGHAI, Aug. 21, 2021 — With fast development of online media and increasing demand for entertainment in China currently, LARP game, as a strategic board game of usually 4-8 players, is becoming accessible and popular among youth. 

The founder Kevin Ling and his team
The founder Kevin Ling and his team

Kevin Ling, as a Gen Z entrepreneur, initiated GERZZ INTERACTIVE from his passion and interest in LARP game. In 2020, due to the impact of the epidemic, Kevin Ling returned to China from the United States. He surprised found that LARP was developing with an rapid speed both in content and form . He sensed that LARP has huge potential in overseas market. Thus, he decided to start his own business in this field.

At the beginning, the team consisted of 9 college students. With a strong academic background from Carnegie Mellon University, they decided to create an online LARP app to connect students. Initially, Kevin and his team tried to develop a mini-program to recruit players online and play the game offline. Afterwards, the team is developing an LARP App which players can enjoy the game online. Till now, the company owns 32 stuff.

HALO JUBENSHA plans to be launched in September this year. The obvious difference between HALO and other types of software is that HALO has DM (Dungeon Master, the host of the game). It is the first LARP app with the DM in global market. The DM will be trained by professional teachers who have rich experience in voice-controlling and acting.

The script is outstanding. All of the scripts which were previously popular offline are brought to this online platform. This is a mature and high-end boutique route. Besides, some good script has elements of Chinese traditional culture, which is helpful to broadcast Chinese culture abroad.

In 2020, the LARP industry in China has a market valued over 20 billion RMB. Under an era where innovation matters, long-term success requires consistent creation on high-quality product. GERZZ plans to cooperate with other game companies to develop IP for the content. Meanwhile, GERZZ aims to build their own writer team.

GERZZ focuses on new development of software on mobile Internet. They hope to lead an entertainment revolution globally.

Contact: tianjialu@gerzz.com

DeHorizon Foundation is to initiate DeVerse, Blockchain-based MMO/RPG Metaverse, making “Play for fun and to earn” into reality

SAN FRANCISCO, Aug. 14, 2021 — DeHorizon Foundation is to initiate DeVerse which is a blockchain-based MMO/RPG Metaverse game built on Binacne Smart Chain. The long-term vision of DeHorizon Foundation is to create a Metaverse world that is open, free, and dominated by players.

DeVerse: a blockchain-based MMO/RPG Metaverse game
DeVerse: a blockchain-based MMO/RPG Metaverse game

The appearance of GameFi does make great influence on the traditional gaming and blockchain industry as play-to-earn temporarily becomes a global trend. DeHorizon Foundation thinks it is a breakthrough for the traditional gaming industry as well as an opportunity for the blockchain industry to embrace new traffic.

However, a common phenomenon in GameFi is that most blockchain games ignore the importance of playability. DeHorizon Foundation firmly believes that blockchain games should not only be "play to earn," but should also be for fun as well.

That is why DeVerse was created.

DeVerse: the next generation of Metaverse blockchain game

As the barbarous version of a high fantasy action-adventure game, DeVerse provides five playable hero characters and six striking game scenes for players.There will be epic battles, heroic quests, and opportunities to tame wild creatures along with NFT mints of monsters and more. 

DeHorizon Foundation aims to provide players with a peak gaming experience while allowing players to have the opportunity to become the grand master in the game.

Via the in-game currency $DEVT, players are able to mint monsters, start the yield farming, place bets for tournaments, buy blind boxes and much more. $DEVT can also be attributed to players as in-game rewards. For example, there will be weekly tournaments and the top 10 players can win the reward pool. 

The first game scene, DeMining will be live in November 2021.

Economic model

The total supply of $DEVT is 300 million. Out of that, 60% is used inside the Platform, 35% is for Yield Farming and 25% as Game Currency. 15% of the remaining is for token sales, 10% for Private Sales and 5% for Angel Rounds. Contributors and Partners share 5% each and the team has another 15%. 

The main utility of $DEVT is for the in-game trade.

DeHorizon X Binance NFT Marketplace

A big announcement has been issued in the Medium is that DeVerse Privilege Pre-sale will be live on Binance NFT Marketplace from 11:00 on August 16th, 2021 (UTC) — 23:59 on August 22nd, 2021 (UTC). 

It is the first time for players to get DeVerse NFT items such as limited hero batches, one of one pre-mining pass and two types of exclusive VIP pass.

Let’s take a deep dive into the DeHorizon universe.

To know more about DeHorizon, visit:
– Website:
http://www.dehorizon.fun 
– Twitter:
https://twitter.com/DeHorizonfun 
– Telegram:
https://t.me/joinchat/EyeEHdGuyD8zYjk5 
– Discord:
https://discord.gg/KUDsntqvzc 
– Medium:
https://medium.com/@DeHorizon

HotPlay announces the completion of a merger with Monaker Group as it begins trading on NASDAQ under the name “NextPlay” (NXTP)

BANGKOK, Aug. 6, 2021 — HotPlay has finalized it’s listing on the NASDAQ stock market, one of the largest stock exchanges in the United States based on market capitalization, under the new name "NextPlay Technologies Inc." This change was effective June 30th 2021.

HotPlay announces the completion of a merger with Monaker Group as it begins trading on NASDAQ under the name “NextPlay” (NXTP)
HotPlay announces the completion of a merger with Monaker Group as it begins trading on NASDAQ under the name “NextPlay” (NXTP)

After HotPlay has completed a merger with a NASDAQ-listed company, Monaker Group, the company’s name will be changed to NextPlay Technologies Inc. The Company’s stock will be traded on NASDAQ under the ticker symbol "NXTP", having Nithinan Boonyawattanapisut as the new CEO. This will make Nithinan the first female executive in Thailand to be chief executive officer of a NASDAQ-listed company.

HotPlay is an in-game advertising (IGA) platform provider driven by AI-powered advertising technology and online-to-offline couponing solutions with a hyper-local insertion capability. By successfully listing on NASDAQ, HotPlay marks a historical milestone for the Thai startup community as it became the first Thai startup to be listed on the world’s leading technology-heavy stock market.

NextPlay is confident that this acquisition will further expand it’s growing digital ecosystem that now includes AI-powered AdTech, Digital Connected TV (with a reach to more than 50 million end-users), travel, gaming, FinTech and cryptocurrency banking. Unlike any other solution available in the market today, NextPlay leverages it’s powerful digital platform to connect companies and brands with consumers across multiple interactive media channels including SmartTVs, PCs, laptops, tablets, and smartphones.

Nithinan Boonyawattanapisut, CEO of NextPlay, commented that, "This transformative combination brings together Hotplay and Monaker’s recently acquired media and fintech platforms. This integration provides us with more refined and specific information about user demographics through the overlay of geographic information about their neighborhood, subscription choices and spending patterns. All these help us to identify who should be served with which ads more accurately. We believe we are now able to make several game-changing moves to create tremendous synergies across our digital platforms and take advantage of the vast opportunities for the growth and expansion we see ahead of us." She also reiterated that this achievement can be seen as one of the important jigsaws that will help the Company to complete the puzzle in regard to it’s international expansion strategy.

The Company’s stock has already begun trading on NASDAQ under the ticker symbol "NXTP" since July 9, 2021. Please visit the Company’s new website at www.nextplaytechnologies.com for more information. 

Related Links :

http://www.nextplaytechnologies.com

Oraichain X Imba Games Studio – Traditional Gaming To Meet Advanced AI Blockchain Technology


SINGAPORE, Aug. 6, 2021Oraichain, the world’s first AI-powered data oracle and ecosystem for blockchains, has announced a new strategic partnership with Imba Games Studio, a leading game development studio with over 14 million customers.

Oraichain x Imba brings a new simulation game Kawaii Islands to life with advanced blockchain and innovative AI technologies. Available this August.
Oraichain x Imba brings a new simulation game Kawaii Islands to life with advanced blockchain and innovative AI technologies. Available this August.

 

This incredible partnership marks Imba’s venture into crypto space and Oraichain’s first step to delivering its advanced technology to the world of GameFi – the gamification of financial mechanisms, including the emerging play-to-earn concept. Imba has been in the game industry for over 6 years and has produced several premium and enjoyable games that serve a wide variety of customers. Their most famous Kawaii series including Kawaii Home Design, Kawaii Mansion, and Kawaii Puzzle has more than 12M downloads on Google Play and App Store.

Imba will be the first game development studio to rely on innovative Blockchain and on-chain AI technologies that Oraichain provides to assist their players with a more dynamic and advanced gaming model and increased transparency of game assets. A new simulation game, Kawaii Islands, will come to life out of this collaboration, promisingly embracing all the companies’ high-quality and cutting-edge features.

An exclusive NFT Marketplace for Kawaii Islands game assets will be on aiRight, a complete system for AI x NFT x DeFi powered by Oraichain

Facilitating GameFi as an oracle, Oraichain provides Imba and future partners a complete set of AI Oracle features that enrich gaming experience, such as: 

  • Verifiable random function (VRF): securing and verifying issuance of rare items or determination of rarity rates.
  • NFT issuance and verification: minting and verifying NFTs for game assets with AI-based watermarking as origin proof.
  • AI price feeds: updating real-time price and exchange rates for cryptocurrencies and NFTs.
  • AI-based features: customizing AI models to enhance gaming experiences such as profile and character creation and strategy recommendation.

Oraichain also acts as an L1 blockchain with high transaction throughput and low transaction fees and helps bridge assets to Ethereum, BSC, Cosmos-based, and Substrate-based networks.

"Oraichain’s advancements in on-chain AI and blockchain have created a perfect environment for GameFi. The potential is unbounded," said Oraichain CEO, Dr. Chung Dao, who will also be a strategic advisor of Kawaii Islands.

Available soon on Kawaii Global, Google Play, and App Store

Oraichain: Website | GitHub | Twitter | Telegram | Medium  | aiRight  | yAI.Finance

Imba Games Studio: Website | Twitter | Youtube | Instagram | Discord 

Oraichain
contact@orai.io
+84-355-759-686

 

Related Links :

https://orai.io/

NetDragon Reaches Strategic Cooperation with Autodesk (China) To Explore New Path of Digital Education


HONG KONG, July 9, 2021 — NetDragon Websoft Holdings Limited ("NetDragon" or the "Company"; Hong Kong Stock Code: 777), a global leader in building internet communities, is pleased to announce that the Company has signed a strategic memorandum of understanding ("MOU") with Autodesk Software (China) Limited ("Autodesk (China)") in the Digital Education Town in Changle, Fuzhou. Both parties intend to establish a long-term communication mechanism through utilizing their core technology advantages, and work together to promote the application of digital technology in education. Both parties also plan to jointly participate in the UNESCO’s charity activities in digital education and continuously deepen cooperation in education philanthropy. Meanwhile, NetDragon and Autodesk (China) have agreed to build a digital education ecosystem together. Having joined the "Autodesk ECOX Project", NetDragon will cooperate with Autodesk (China) to inject new vitality into the development of digital education ecosystem through technology exchanges, venue cooperation, business activities and market promotion. Mr. Liu Dejian, Chairman of NetDragon and Mr. Richard Li, Chairman of Autodesk (China) have both attended the signing ceremony.

During the signing ceremony, both sides agreed to build a long-term communication mechanism, constantly enrich and refine the communication channels, and promote in-depth development of the strategic partnership. The two parties intend to make digital education promotion the core of business cooperation, including 2D and 3D technology communications, sharing of digital content creation experience etc.

The advanced 2D and 3D technologies of Autodesk (China) will further enhance and expand the design capabilities and creative inspiration of NetDragon’s designers, enabling them to design products which will fit teaching needs better. Meanwhile, NetDragon will also utilize Autodesk (China)’s technologies, products and services to improve the efficiency of 2D and 3D technologies in the digital education industry. Leveraging on years of experiences in digital education content creation and management, the Company has promoted the efficient development of digital education content production and will further improve the digital education ecosystem.

In addition to technology cooperation, NetDragon and Autodesk (China) have also reached a preliminary consensus on expanding cooperation in education philanthropy. Both parties plan to participate in UNESCO’s digital education charity works to continually improve the education development in remote areas and promote educational equity.

Besides, NetDragon has joined the "Autodesk ECOX Project", in which the Company, like other members, will have the opportunity to obtain various accelerated support from Autodesk (China), including technical support, market promotion, industry knowledge etc.

NetDragon was invited to attend the Autodesk University meeting in November 2020. During the event, taking the virtual scene designs of graduation exhibition and graduation ceremony developed with the Central Academy of Fine Arts ("CFAF") as an example, the Company shared the practices and insights about how design and creative ideas could be applied in education, exhibition and other industries.

In the future, leveraging on the venue cooperation in the Digital Education Town, technology seminars, and IP linkage market promotion, both sides will jointly carry out the construction of digital education ecosystem through the "Autodesk ECOX Project".

Netdragon has focused on applying new technologies such as AI, VR, AR, and big data to various education segments for years and is committed to upgrading traditional pedagogy and creating lifelong learning communities. By integrating its edges in technology, platforms and resources, Netdragon has launched a series of innovative products and solutions such as 101 Education PPT, 101VR Immersive Classroom, AI education robot, Intelligent Space Solution, NCET virtual experiment and One-stop Learning. Meanwhile, leveraging on the digital education resource production base in the Digital Education Town, the Company has promoted digital education around the world. Currently, NetDragon’s education business has covered more than 190 countries and regions worldwide, with more than 2 million classrooms and over 100 million users.

Autodesk, Inc. (NASDAQ: ADSK), the parent company of Autodesk (China), is dedicated to providing 2D and 3D design software, engineering software and digital content to help users unleash their unlimited creative potential. It has launched various products that are able to provide superior digital design and engineering software services for a wide range of applications in architecture, engineering, manufacturing, and film animation industries. For example, the company has launched the famous computer-aided design software AutoCAD, 3D animation rendering and production software 3D Max, 3D modeling and animation software Maya, etc.

NetDragon and Autodesk (China) have reached a strategic cooperation in promoting the development of digital education ecosystem and participating in education philanthropy. The cooperation is not only a strong alliance with complementary advantages in the areas of technology and resources, but also a brand new attempt by the two parties to explore a new path to jointly build a digital education ecosystem. Both parties will maximize the synergies through cooperation to provide new growth drivers in the digital education ecosystem.

About NetDragon Websoft Holdings Limited

NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users, including previous establishments of China’s first online gaming portal, 17173.com, and China’s most influential smartphone app store platform, 91 Wireless.

Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles including Eudemons Online, Heroes Evolved and Conquer Online. In recent years, NetDragon has also started to scale its online education business on the back of management’s vision to create the largest global online learning community, and to bring the "classroom of the future" to every school around the world. For more information, please visit www.netdragon.com

For investor enquiries, please contact:

Ms. Maggie Zhou
Senior Director of Investor Relations
Tel.: +852 2850 7266 / +86 591 8390 2825
Email: maggiezhou@nd.com.cn 
Website: ir.netdragon.com

Related Links :

http://www.netdragon.com

Festival Together! Brook Pocket Partner Month

Call your friends to Pokémon GO together!

TAIPEI, July 6, 2021 — Get ready for the annual Pokémon Go Fest 2021. Can’t wait to join with everyone already? In response to the annual event, Brook now invites everyone in by holding the "Festival Together! Brook Pocket Partner Month" event this year. From July 1st to July 31st, the"FRIENDS PACK" will be available on Brook’s official website. The bundle offers sets of 2 Pocket Auto Catch series products with a discount, enabling everyone to join their friends in Pokémon Go together anytime, anywhere, and share the unlimited fun.

Festival Together! Brook Pocket Partner Month
Festival Together! Brook Pocket Partner Month

Many Pokémon GO players are too busy to play Pokémon GO, thus not being able to level up their Pokémon or earn resources. Over time, it can be frustrating to get defeated by other players’ high-level Pokémon in every PVP battle, and the game becomes much less fun. For players without much free time for Pokémon Go, Brook developed the Pocket Auto Catch Series bracelet to help players catch Pokémon automatically and accumulate resources such as candies, allowing the players to enjoy the game effortlessly. The Pocket Auto Catch in black looks and feels like nothing but a watch on players’ wrist, giving them the stylish and low-profile look while catching their favorite Pokémon everywhere they go.

As the latest generation Pocket Auto Catch Series, Reviver Dia and Reviver not only extend the battery life up to 18 hours but also provide higher build quality and durability with IP67 rating to offer protection against dust and water. Players have the freedom to adjust the settings for different play styles to catch Pokémon automatically, refill supplies automatically, and even be notified for new caught Pokémon species, safely enjoying the fun of Pokémon GO anytime, anywhere. For Reviver Dia,  Swarovski® elements were implanted in the design, allowing players to play Pokémon GO and maintain an elegant look at the same time.

Sharing is caring. Brook believes that players should enjoy not just playing games but also exploring with friends in the real world. Sharing Pokémon with friends is the most fun part of the game. By using Brook’s Pocket Auto Catch Series bracelets, players can easily train the best Pokémon and enjoy the game even more, standing out in every group battle with friends for victory.

In addition to the "FRIENDS PACK " during Brook’s Pocket Partner Month, Brook will also be hosting an online special event on Brook’s Facebook [Brook Pocket] & Twitter [@brookgamingfans] page. Like Brook’s page and join the event for a chance to win a Pocket Auto Catch Series, including Reviver Dia, and more surprises. Invite friends to join Partner Month and Pokémon Go together. Search "Brook Pocket" on Facebook now to like and follow Brook’s page. Secure your spot and don’t miss out!

Are you ready to call your friends to Pokémon GO together?

Product purchase

https://bit.ly/364YTaO
https://amzn.to/3qBp9TI  
https://amzn.to/3wiYD2N 

For details of the event, please refer to:

Facebook [Brook Pocket]: https://www.facebook.com/brookpocket/

Twitter [@brookgamingfans]: https://twitter.com/brookgamingfans 

Brook Design, LLC.

Brook is a gaming accessory brand from Taiwan with more than 20 years of experience in designing and manufacturing gaming hardware. In 2015, Brook released their first super converters for gaming consoles which allow your older gamepads and other controllers to adapt seamlessly to new consoles. Since we believe every gamer should enjoy the game any way they want, our team is dedicated to delivering solutions for every gamer’s wish.

#YourGameOurPlay