Tag Archives: GAM

“MELTY BLOOD: TYPE LUMINA” New Playable Characters “Mash Kyrielight” and “Neco-Arc” Announced All Additional Characters up to the Fourth Set will be Available for Free!

On sale on Steam starting August 4

TOKYO, July 31, 2022 /PRNewswire/ — Project LUMINA (NotesCo., Ltd., Aniplex Inc., Lasengle Inc.) announces new playable characters “Mash Kyrielight” and “Neco-Arc” for the 2D Fighting Game “MELTY BLOOD: TYPE LUMINA”.

MELTY BLOOD: TYPE LUMINA New Character 2022 Summer
MELTY BLOOD: TYPE LUMINA New Character 2022 Summer

“Mash Kyrielight” and “Neco-Arc”, scheduled for release this summer, will be available for free, along with two more playable characters to be added this coming winter.

Furthermore, the game will be on sale for 35% off on Steam, starting on August 4, 2022 at 10:00 (PDT).

There is also a sale underway on PlayStation®4, Nintendo Switch™, and Xbox One at this time.

· Official website
https://meltyblood.typelumina.com/en/

· Image & details
https://drive.google.com/drive/folders/1V4juku_fmoJiH2YMT4iA_bvmRQfLRi8q?usp=sharing

About “MELTY BLOOD: TYPE LUMINA”

“MELTY BLOOD: TYPE LUMINA” is a 2D fighting game noted for its exciting, fast-paced battles and beautiful 2D animation.

Players control one of 18 characters for animated battles against each other. Select characters to use their numerous techniques and experience an individual story for each one.

Total global title sales have now surpassed 270,000 copies. The game was also selected for the main tournament category at the “Evo 2022” fighting game tournament.

The game features rollback netcode to ensure stable connections for online play worldwide, and supports online competitive play events and e-sports development.

All Additional Characters up to the Fourth Set will be Available for Free

The company has decided to release the upcoming four playable characters for “MELTY BLOOD: TYPE LUMINA” free updates.

The third set of new playable characters is scheduled for release this summer, and the fourth set this coming winter.

On sale on Steam for 35% off

“MELTY BLOOD: TYPE LUMINA” will go on sale for 35% off on Steam.

Be sure to add it to the Wishlist and keep an eye out for the sale.

https://store.steampowered.com/app/1372280/MELTY_BLOOD_TYPE_LUMINA/

· Steam Sale Period
PDT August 4, 2022, 10:00~August 18, 2022, 10:00

Items on Sale

  • “MELTY BLOOD: TYPE LUMINA” Standard Edition
  • “MELTY BLOOD: TYPE LUMINA” Deluxe Edition
  • Round Announcements

Anticipated Online Showcase TapTap Presents Returns On July 23, 2022

LOS ANGELES, July 21, 2022 /PRNewswire/ — TapTap Presents, the digital showcase connecting gaming fans worldwide and earning more than 10 million views in 2021, kicks off its third annual event introducing world premieres of new games and updates for popular titles on Saturday, July 23 at 4:00 a.m. PDT. Watch the show live on YouTube, Twitch, Twitter, and the TapTap App.


TapTap Presents 2022 will feature more than 20 games including new content from popular cross-platform titles like Genshin Impact and reveals of new games from partners DeNA and XD Inc.


Exciting updates for fan favorite games include: 

Torchlight: Infinite, the hack-and-slash ARPG from developer XD Inc.

Wuthering Waves, the open-world adventure narrative from developer Kuro Game.

NARAKA: BLADEPOINT Mobile, the cutthroat battle royale featuring an impressive roster of heroes.

Yeager: Hunter Legend, the 3D monster hunting game set on an alien planet from developer IGG.


Additional reveals to come from titles including:

Eternal Evolution, the strategy-based idle battler from developer Hero Entertainment. 

Ragnarok M: Eternal Love, the adorable fantasy MMORPG from developer XD Inc.

Flash Party, the competitive multiplayer brawler from developer XD Inc.

The showcase will feature these amazing titles in addition to many more.

Popular releases and updates in last year’s show include Hearthstone: Mercenaries, League of Legends: Wild Rift, MARVEL Super War, and APEX Legends Mobile.

Many more games of different genres will debut updates and world premieres in TapTap Presents 2022. Tune in to the live broadcast and not to miss any of the exciting news.

These game developers will attend TapTap Presents 2022
These game developers will attend TapTap Presents 2022

The TapTap app is chock-full of goodies so make sure to download to stream the event live and to access a massive amount of exclusive games. 

For more information, please visit the official website, follow TapTap on TwitterYouTube, Twitch, and Facebook, join the community on Discord, and search for #TapTapPresents on social media.

Assets

2022 Teaser Streaming Trailer

Event and Partner Logo Downloads

About TapTap

TapTap is a mobile gaming oasis built on the pillars of community and accessible gamer to developer connection. Co-founded in 2016 by XD Inc., TapTap hosts a wide variety of high quality AAA and indie mobile titles, and aims to bond like-minded gamers through their favorite games. The platform allows players to connect with developers, content creators, and each other creating a united community of passionate individuals.

To learn more about the TapTap community, visit the official TapTap website.

About XD Inc.

XD Inc. (HKEX: 2400) is a games developer and publisher. Founded in 2011, XD and its video game craftsmen are on a mission to deliver captivating experiences and inspire gamers around the world. In addition to its extensive portfolio of award-winning games including Sausage Man, Muse Dash, and Ragnarok M, XD has built the mobile game distribution platform and community, TapTap, to become one of the most vibrant gaming ecosystems with over 41 million monthly active users worldwide.

To learn more, visit XD Inc’s official website.

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Source: X.D. Network Inc.

NetDragon’s Promethean Reaches Strategic Cooperation with Merlyn Mind to Drive Classroom Productivity and Innovative Teaching


HONG KONG, June 29, 2022 /PRNewswire/ — NetDragon Websoft Holdings Limited (“NetDragon” or “the Company”, Hong Kong Stock Code: 777), a global leader in building internet communities, is pleased to announce that its subsidiary Promethean, a leading global education technology company, has entered into a US-based exclusive distribution agreement with Merlyn Mind, Inc. Under the new distribution agreement, Promethean will distribute Symphony Classroom™, the voice-activated artificial intelligence (AI) solution that brings the Merlyn digital assistant to teachers. With the alliance, customers will be able to purchase Symphony Classroom directly through Promethean’s network of resellers.

Symphony Classroom delivers the Merlyn digital assistant custom-built for the unique needs of education — enabling teachers to use voice commands or a remote to control their laptops, interactive displays, internet browsers, apps, and more. Supported by Symphony Classroom’s EdgeAI® technology that allows lightning-fast responsiveness, Merlyn frees teachers to move around the classroom so they can interact with students, simplifies everyday classroom tasks, and improves overall efficiency and productivity.

“Promethean’s ActivPanel is the interactive display of choice for millions of teachers who rely on our technology to drive student engagement and spark their imagination,” said Vin Riera, Chief Executive Officer at Promethean. “By adding Symphony Classroom to our portfolio, we will make it easier for educators to teach freely, supporting a student-centered environment that increases participation.”

Under the terms of the agreement, Promethean will have licensing rights to sell Symphony Classroom to new and existing customers throughout the United States, providing educators with innovative solutions that transform learning and collaboration. The Symphony Classroom offering includes feature updates, software patches, and a hardware warranty.

“At Merlyn Mind, we’re using the latest advances in AI to give teachers what they want most – the freedom to teach,” said Satya Nitta, co-founder and Chief Executive Officer at Merlyn Mind. “The AI software platform allows Merlyn to quickly respond to teacher commands and integrate with daily-used applications, simplifying work for teachers and in turn, leaving more time for students. We look forward to our new relationship with Promethean, so that we can bring our classroom management solution to a wider base of audience.”

Learn more about Promethean and Merlyn Mind here.

About NetDragon Websoft Holdings Limited

NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users, including previous establishments of China’s first online gaming portal, 17173.com, and China’s most influential smartphone app store platform, 91 Wireless.

Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles including Eudemons Online, Heroes Evolved, Conquer Online and Under Oath. In recent years, NetDragon has also started to scale its online education business on the back of management’s vision to create the largest global online learning community, and to bring true integrated blended learning solutions to every school around the world.

About Promethean

Promethean is a leading education technology company working to transform the way the world learns and collaborates. From our founding in Blackburn, England, more than 25 years ago to our global operations in 22 countries today, we’ve continued to explore, innovate, and inspire —designing learning and collaboration tools that are built for breakthroughs. Our award-winning interactive display, ActivPanel, and lesson delivery software, ActivInspire and ClassFlow, were designed to engage students, connect colleagues, and bring out the brilliance in everyone. With headquarters in Seattle, Washington, and offices worldwide, Promethean is a subsidiary of NetDragon Websoft Holdings Limited (HKSE: 0777).

About Merlyn Mind

Merlyn Mind is the AI technology company behind Merlyn, the digital assistant for education. Merlyn seamlessly integrates into classrooms and existing edtech tools to automate everyday workflows for teachers so they can focus more time and attention on students. Merlyn is accessed through Symphony Classroom, an AI hub custom-built for the unique needs of education. Merlyn Mind is backed by Learn Capital. The company has attracted top talent from IBM Watson, Amazon Alexa, Google, Microsoft, Facebook, Broadcom, the Allen Institute for AI, and other innovative organizations. Merlyn Mind is headquartered in New York City.

Tencent Games Explores the Value of Game Technology with More Than 40 Product Releases

SHENZHEN, China, June 27, 2022 /PRNewswire/ — Tencent Games introduced 44 product and projects for the Chinese market, along with several projects that harness game-related technology for cultural, industrial and scientific research at its “SPARK 2022” conference.

At the virtual conference, Tencent Senior Vice President Steven Ma emphasized the growing importance and benefits of crossover technologies that originated during game development, with players even beginning to experience a blending of the real and online worlds, in a sort of “hyper-digital reality.”

“The gaming industry is not one that develops in isolation. Since its inception, the industry has always been mutually driven and symbiotically developed with cutting-edge technologies, and have accumulated a series of unique technical capabilities,” said Ma – or, more accurately, Ma’s high-fidelity digital double built using homegrown next-gen technology from Tencent’s NExT Studios, which delivered his message to the online crowd. “Along with the continuous progress of technology and the deepening of our understanding, games will play a more-important role in both economic development and social life, creating even greater technological breakthroughs and richer value.”

New Games Announced

Tencent Games gave updates on 26 games, including eagerly awaited titles such as League of Legends Esports Manager, Return to Empire, Code: To Jin Yong, and cloud gaming technology solutions START ENGINE along with its first demo EVOLUTION.

They included an announcement that League of Legends Esports Manager, the official mobile game of League of Legends tournament, will start an open beta test in the Chinese Mainland market in July.

Return to Empire – a strategy-based mobile game developed for the Chinese market by TiMi Studio Group in partnership with Xbox Game Studios. It integrates the classic elements from the Age of Empires IP and expands gameplay with a greater degree of freedom across 625 square kilometers of the 3D battlefield.

The armies on the battlefield can be created and matched freely, while strategies can be adjusted at any time to provide an intuitive imagination of the battlefield. Return to Empire reimagines the classic siege battles on both offense and defense, with a rapidly changing battlefield raising the challenge for players. This allows players to go beyond traditional strategy, and exploit the tactical potential of each and every situation.

Code: To Jin Yong, is being developed by LIGHTSPEED STUDIOS, uses the Unreal Engine 5. It is adapted from the acclaimed series of martial arts (“wuxia”) novels by famed novelist Jin Yong and authorized by Ming Ho Publications. As the first Unreal Engine 5 open-world game starring the legendary heroes of the Jin Yong wuxia world, Code: To Jin Yong will be released to players around the world in the near future. Players can look forward to freely exploring the vast and grand world of martial arts.

With the power of Unreal Engine 5, classic characters in Jin Yong’s masterpiece, such as Yang Guo, Qiao Feng, Linghu Chong and more, will come to digital life. At the same time, the engine enables developers to recreate spectacular martial arts techniques through engine’s underlying physics system. The game also utilizes photogrammetry technology to provide immersive experience. “Jin Yong Wuxia Landmarks” project will see more partners joining in the future, digitizing martial arts landmarks and pushing development capabilities and continuing to promote the culture of martial arts.

Tencent Games also dangled new information about cloud-game technology, with START ENGINE offering EVOLUTION, a demo of its native cloud game technology. In the demo, players are brought back to the era of dinosaurs in a movie-level, real-time interactive scene with ultra-fine rendered dinosaurs and dense woods. Native cloud-game technology organically supports synchronization for multiple players.

The START ENGINE team is focused on the development of native cloud game technology and offering a brand-new game experience to the end users. START ENGINE is looking forward to working with global game studios, indie developers and film industry creators to explore more possibilities and embark on a journey to a full-real world together.

Game Technologies Empowered Projects

Also at the conference, Tencent Games demonstrated how it has applied game-related technology to other areas, such as scientific research, culture heritage, and industrial applications.

Culture Heritage

Tencent Games has assisted in the protection and restoration by building the digital Great Wall of China, the Library Cave of Dunhuang and the Beijing Central Axis through the use of game technologies including Programmed Content Generation technology (PCG), Physics-based Rendering Technology (PBR), Cloud gaming, Virtual avatars and other game technologies, allowing the transformation of the heritage into vivid stories, allowing public to better understand the history and culture behind in a compelling way.

Industry

BaoSteel Co., Ltd., Tencent Games and Tencent Cloud have cooperated to apply Real-time Cloud Rendering, Motion Capture, Reality-Virtuality Interaction, AR/VR and other game technologies to create the digital twin of the Baosteel 1580 hot rolling mill, and to build a holographical glasses-free 3D full-fidelity digital factory. In the digitalization of steel industry, for the comprehensive data collation, management and analysis, and real-time simulation and interaction, this partnership integrates Tencent’s game technologies into different scenarios in the steel manufacturing process for the first time, to improve the manufacturing efficiency and make steel manufacturing smarter, more energy-efficient and environmentally friendly.

Tencent is also working with China Southern Airlines’ subsidiary, Zhuhai Flight Training Center, to develop and build China’s first Full Flight Simulator (FFS). The jointly built visual system will use graphics rendering and physical simulation technologies from games. Using real-time simulation technology widely used in games, Tencent can quickly build remarkably life-like and constantly changing virtual environments.

Scientific Research

Tencent Games also announce it will join the Chasing All Transients Constellation Hunters (CATCH) program initiated by the Institute of High Energy Physics, Chinese Academy of Sciences, Key Laboratory of Particle Astrophysics. The CATCH program will harness Tencent Games’ industry-leading AI technology: multi-agent reinforcement learning algorithm empowering more than 100 satellites to intelligently and collaboratively observe the Extreme Universe, where matter exist in the extreme condition.

The intellectual action generation and real-time physical simulation technology that powers Non-Playable Characters (NPCs) in games will also be utilized to make robots smarter while working around humans. The technology will improve the autonomous decision-making ability of robots to adapt to different situations. The breakthroughs will help pave the way for future real-world applications, such as elderly care and other people-oriented services.

Tencent Teams Up with SOOS OIO to Level Up Healthy Gameplay in Singapore

A series of hybrid events to promote intergenerational communication and digital wellbeing amongst local youths

SINGAPORE, May 22, 2022 /PRNewswire/ — With the number of video gamers in Singapore expected to hit 3 million by 2026, video and mobile gaming has touched the lives of many internet users, serving as a conduit to form meaningful social connections and a platform to cultivate prosocial behaviours. Against this landscape, Tencent has partnered local social enterprise SOOS OIO to organise a series of parenting webinar, workshops and community gaming tournaments at this year’s Digital For Life Festival, organised by Singapore’s Infocomm Media Development Authority (IMDA).

The events, which span across two weekends (21-22 May, 28-29 May), seek to advocate digital wellness among the public, and more specifically support the growth of a healthy, inclusive and balanced gameplay environment for everyone in Singapore. The collaboration taps on SOOS OIO’s local networks and experience working with Singaporean parents and youths, as well as Tencent’s global expertise in shaping a positive gameplay environment.

“We are proud to be part of the Digital For Life Festival to drive greater awareness about the importance of digital wellness, and how the digital sphere, including online gaming, enables new possibilities and empowers the digital society,” said Stanley Sun, head of publishing technology services of Interactive Entertainment Group (IEG) at Tencent. “As a game publisher, we continuously work to build a healthy and inclusive gaming ecosystem, in close collaboration with organisations like SOOS OIO in Singapore.”

SOOS OIO believes that video and mobile gaming serve not only as a social platform for community building, but an educational medium to develop critical thinking and communications skills. “Play is an integral part of learning and we believe that video gaming constitutes play on a different playground. It offers development for every youth across cognitive, emotional and social aspects,” said Pauline Phoon, founder of SOOS OIO. “Misconceptions around gaming often arise from a lack of understanding about the nature of games and the benefits it can bring. Together with Tencent, we hope to bring awareness among parents and community in Singapore about the various ways gaming can be leveraged for digital wellness, social and cognitive skills, and most importantly – as a means of connecting with children.”

“We thank SOOS OIO, Tencent and all partners for joining us to organise the parenting workshops and community gaming tournaments at the inaugural Digital for Life Festival, enabling our youths to learn the importance of healthy gaming, while strengthening social connections between family, friends and community,” said Ms Dawn Low, Cluster Director for Digital Readiness and Digital for Life programme office at IMDA.

Accompanying her sons to the community gaming tournament (TeleMatch Brawl Stars) on May 22, Anne Soh, mother of Jesse Tan (23 years old) and Jakin Tan (21 years old), shared, “I am glad that my sons are now able to share their strategies for healthy gaming with others through various platforms like social media and casting for competitions. From having to adhere to time limits I set for them when they were young, they have now progressed to being able to self-regulate their gaming schedules. I hope more parents will be able to engage with their children on ways to integrate gaming into a healthy and balanced lifestyle.”

Through the various activities planned for the Digital For Life Festival 2022, Tencent and SOOS OIO hope to demystify gaming for parents, engage youths to form healthy gaming habits, foster healthy familial relationships through gaming, and realise the benefits of play for everyone. These activities include:

Webinar on Understanding Games, Gamers and Game Dependency

During the webinar, parents were equipped with the framework needed to better understand games, gamers and game dependency, which allowed them to better appreciate the motivations behind certain gaming behaviour. The participants were also exposed to various communication strategies as well as a brief introduction to neurofeedback intervention – with the overall goal of improving parent-child communication and relationships.

Parenting Challenge Workshops: Communicating & Engaging Gaming Youths at Home through Role Play

As a follow up to the webinar, participants put the theories and communications strategies learnt to good use through role play sessions of common scenarios in families. These practical sessions helped to contextualise the learnings and deepened participants’ understanding of the theories through re-enactment in a safe environment.

TeleTrip Festival

Families and friends teamed up to battle each other in a casual and community-style gaming tournament, uniquely designed to be inclusive and fun for all. Two family-friendly game titles, Brawl Stars and Roblox: Super Striker League were featured in the telematches – albeit with a twist through a special rewards system that celebrates a myriad of accomplishments, beyond just the highest score. This serves to ignite participants’ creative, strategic gameplay and teamwork while ensuring that the games are accessible to every member of the family.

Following its Singapore office launch in late 2020, Tencent recently launched Level Infinite, the company’s global games publisher arm in Singapore. “Through our collaborations, we are also enabling the sustainable growth of the gaming industry by nurturing young talents, supporting local studios and investing in innovation in Singapore, and around the world,” Sun concluded. 

<END>

About Tencent:

Tencent uses technology to enrich the lives of Internet users.

Our communication and social services, Weixin and QQ, connect users with each other and with digital content and services, both online and offline, making their lives more convenient. Our targeted advertising service helps advertisers reach out to hundreds of millions of consumers in China. Our FinTech and business services support our partners’ business growth and assist their digital upgrade.

Tencent invests heavily in talent and technological innovation, actively promoting the development of the Internet industry. Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are listed on the Main Board of the Stock Exchange of Hong Kong.

About SOOS OIO:

SOOS OIO is a social enterprise that develops youth holistically in our fast-evolving world.

We believe in harnessing the positive benefits of games through play for social and personal growth. Since 2018, TeleTrip, our community gaming event, have gathered gamers to play, learn and grow together. Beyond community gaming, we also have The Game Addiction Talk for schools, with tools like the COMEBACK Game Dependency Test and the COMEBACK Gamer Player Type Test to help them better understand their students. We conduct workshops for the Ministry of Education in Singapore to empower educators with insights about gamers’ motivation for better engagement and support. Our annual Parents Webinar: Understanding Games, Gamers and Game Dependency is the platform where we share our insights to parents.

SOOS OIO is pronounced as “su-s su-s”. SOOS is the English transliteration of the Hebrew word, meaning, a horse. OIO is the Hebrew cursive letter word for horse, less the vowel.

NetEase Reveals Latest Game Innovations at 2022 Annual Product Launch Event

Diablo® Immortal ™ to Hit Chinese Market on June 23, With Over 15 Million Players Already Pre-Registered in China

Updates on Hot Titles Including Harry Potter: Magic Awakened and NARAKA: BLADEPOINT

HANGZHOU, China, May 21, 2022 /PRNewswire/ — NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, “NetEase” or the “Company”), one of China’s leading internet and online game services providers, today announced content updates and future plans for over 50 of its existing and pipeline titles. Covering both PC and mobile games across a variety of genres for the Chinese and global markets, these exciting demonstrations and updates were unveiled at NetEase’s 2022 Annual Product Launch event held on Friday, May 20, 2022.

With more than 20 years of successful operations in China and a rapidly growing user base internationally in recent years, NetEase has set its sights on the global market and is rapidly expanding the distribution of its diverse, high-quality game portfolio to thrill the player community worldwide. Further enhancing its international R&D capabilities, NetEase has significantly stepped up its efforts to work with leading game developers with different cultural backgrounds. Among its most recent global expansion initiatives, NetEase launched its first studio in the U.S. – Jackalope Games – and expanded its reach in Japan with the establishment of the Nagoshi Studio in Tokyo earlier this year. Both studios focus on bringing thrilling NetEase games to leading consoles.

Some highlights from the event include:

  • NetEase held parallel overseas sessions in English and Japanese for the second consecutive year, entitled “NetEase Connect 2022,” inviting top game producers, Toshihiro Nagoshi and Goichi Suda, to share their new studios’ blueprints after joining NetEase.
  • NetEase unveiled June 23 as the official release date for Diablo® Immortal™ in China. Showcasing an exciting launch trailer, players were transported to the Sanctuary battlefield where demons abound and only the brave survive. Pre-registration for Diablo® Immortal™  has surpassed 15 million in China across all platforms.
  • NetEase announced plans for exciting new expansion packs, e-sports tournaments, IP crossovers and carnival events for its flagship titles Fantasy Westward Journey, Westward Journey, Onmyoji series, Invincible, New Ghost, LifeAfter, Justice and Harry Potter: Magic Awakened.
  • The Company also introduced updates for several pipeline titles in domestic and overseas markets, including mobile versions of Justice and NARAKA: BLADEPOINT, Eggy Party (a casual game), Dead by Daylight Mobile-NetEase (a multiplayer horror and action game), Roar of War (a real-time strategy game), Mission Zero (a 2v4 competitive stealth game), Tank Company (a multiplayer online tank shooting game), Lost Light (a survival shooting game), Vive Le Football (a football sim-game), and ZOZ: Final Hour (a tactical competition game).
  • NetEase revealed collaboration plans with non-profit organizations for Minecraft to bring players fun gaming experiences while promoting cultural and scientific learning.

About NetEase, Inc.

As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, “NetEase”) provides premium online services centered around innovative and diverse content, community, communication and commerce. NetEase develops and operates some of China’s most popular mobile and PC games. In more recent years, NetEase has expanded into international markets including Japan and North America. In addition to its self-developed game content, NetEase partners with other leading game developers, such as Blizzard Entertainment and Mojang AB (a Microsoft subsidiary), to operate globally renowned games in China. NetEase’s other innovative service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), China’s leading intelligent learning company, and Cloud Village (HKEX: 9899), also known as NetEase Cloud Music, China’s leading online music content community, as well as Yanxuan, NetEase’s private label e-commerce platform. For more information, please visit: http://ir.netease.com/.

Forward-Looking Statements

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “aim,” “anticipates,” “future,” “intends,” “plans,” “believes,” “may,” “estimates,” “potential,” “continue,” “ongoing,” “goal,” “targets,” “guidance,” “commits” and similar statements. Among other things, statements that are not historical facts, including statements about business plans and projections and statements about the launch of new games and their popularity among players in different markets, are or contain forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement. All information contained in this announcement is as of the date of this announcement and are based on assumptions believed to be reasonable as of this date. You should not rely upon these forward-looking statements as predictions of future events. The parties do not undertake any obligation to update any forward-looking statement, except as required under applicable law.

Contacts for NetEase

Investor Enquiries:

Margaret Shi
NetEase, Inc.
ir@service.netease.com
Tel: (+86) 571-8985-3378
Twitter: https://twitter.com/NetEase_Global 

Media Enquiries:

Li Ruohan
NetEase, Inc.
globalpr@service.netease.com
Tel: (+86) 571-8985-2668
Twitter: https://twitter.com/NetEase_Global

Cision View original content:https://www.prnewswire.com/news-releases/netease-reveals-latest-game-innovations-at-2022-annual-product-launch-event-301551838.html

Source: NetEase, Inc.

Four the Win – GIGABYTE Wins Big at iF Design Award 2022

TAIPEI, May 16, 2022 /PRNewswire/ — GIGABYTE Technology announced a total of four products under its gaming-focused AORUS brand, including a trio of AORUS high-end Z690 motherboards and the AORUS FO48U large-sized gaming monitor, which have been awarded the prestigious iF Design Award 2022 for their excellence in product design.

Four the Win! GIGABYTE Wins Big at iF Design Award 2022
Four the Win! GIGABYTE Wins Big at iF Design Award 2022

The awarded Z690 AORUS XTREME WATERFORCE, Z690 AORUS XTREME, and Z690 AORUS MASTER are the top-of-the-line motherboards engineered to perfectly support the Intel 12th-gen processors. These three motherboards impress the performance-driven enthusiasts with GIGABYTE’s state-of-the-art cooling solutions and class-leading power deliveries. Combined with the exclusive DDR5 memory overclocking function, these AORUS Z690 can fully unleash the gaming prowess of the new-gen processors, putting together a powerful and durable platform for those who seek nothing but the extreme performance from their desktop PCs.

The AORUS FO48U gaming monitor also gained the iF Design acknowledgment for delivering groundbreaking visuals that were never seen before. The AORUS FO48U is the world’s first 48-inch gaming monitor featuring a 4K OLED panel with up to 120Hz refresh rate, offering unmatched immersion and esports-grade, silky-smooth gameplay when paired with the latest GPU, such as the GeForce RTX 30 series graphics cards. The HDMI 2.1 connectivity also allows gamers to get the most out of their new-gen game consoles by elevating the gaming performance to its full potential. Ideal for both PC and console gaming, the AORUS FO48U gives users the best of both worlds.

This year’s iF Design recognition reaffirms GIGABYTE’s leadership in product engineering and industrial design, as the brand once again sets the industry standard and benchmark for PC hardware components and a wide range of gaming products. GIGABYTE will continue to lead the way and strive to upgrade every user’s life with the most innovative and forward-looking designs. To learn more about GIGABYTE’s award-winning products and design stories, please refer to: https://bit.ly/ifaward2022

PRE-REGISTRATION FOR THE ENGLISH RELEASE OF ENSEMBLE STARS!! MUSIC IS AVAILABLE ON GOOGLE PLAY AND APP STORE NOW

BEIJING, May 13, 2022 /PRNewswire/ — Ensemble Stars!! Music, one of the most popular music-themed idol training mobile games worldwide, produced by Happy Elements, announced that the pre-registration for its English version is now also available on Google Play Store and App Store starting from May 13, 2022. Players from the United States, Canada, the United Kingdom, and Australia can now complete the pre-registration with mobile devices through the Google Play Store or App Store to claim a wide range of exclusive rewards. At the same time, a special invitation event is being held on the official website of Ensemble Stars!! Music for fans to obtain a load of further goodies to boot by inviting new players who haven’t pre-registered before.

It is worth mentioning that Ensemble Stars!! Music has been honored with a series of highly acclaimed awards, including “User’s Choice Game of 2021”, the “Best Pick Up & Play” on Google Play, and the “Best Music Game Worldwide” from Sensor Tower APAC Awards 2021. It also ranked 3rd on the list of “Most Tweeted About Games Globally” in 2022 Q1.

To unlock the exclusive rewards, players just need to complete the pre-registration on the official website of Ensemble Stars!! Music. Attractive bonuses including an Exclusive Title, 200 Diamonds, 2 DIA Scout Ticket, 1 Gem(L) and 1 Gem (M) each in three colors will be issued to those who pre-register successfully upon the day of the game’s official release. Players who pre-register through the Google Play Store or App Store will even be rewarded with additional 200 Diamonds.

Fans of Ensemble Stars!! Music are also encouraged to participate in the special invitation event held on the official website of this highly popular game. By successfully inviting five players who have never pre-registered before to complete the pre-registration, the inviter can obtain up to 6 DIA Scout Tickets. At the same time, each reward can only be claimed once. Don’t miss the joy of producing your extraordinary idol with your friends together by exploring more details on the official website of Ensemble Stars!! Music.

For more information, please check out the following links:
Official website: https://www.ensemblestars.com/
Twitter: https://twitter.com/enstarsmusic_EN
Discord: https://discord.gg/fqVakj8SXS
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Mintegral Climbs the Ranks in Tenjin’s 2022 Hyper-Casual Games Insights Report

GUANGZHOU, China, May 9, 2022 /PRNewswire/ — Tenjin, a leading mobile marketing analytics platform has recently published the Q1 2022 Hyper-Casual Games Insights for Advertisers report and has ranked Mintegral 2nd in advertising spend for global hyper-casual games on iOS and rose to 3rd for advertising spend on Android.

Tenjin’s report compiled data on the distribution of iOS and Android’s advertising spend across global hyper-casual games in Q1 2022, as well as ad spend on different platforms and regions.

Mintegral Climbs the Ranks in Tenjin's 2022 Hyper-Casual Games Insights Report
Mintegral Climbs the Ranks in Tenjin’s 2022 Hyper-Casual Games Insights Report

Mintegral ranked 2nd in advertising spend for global hyper-casual games on iOS and rose to 3rd in advertising spend on Android.
Mintegral ranked 2nd in advertising spend for global hyper-casual games on iOS and rose to 3rd in advertising spend on Android.

Compared to Tenjin’s previous report which showed an increase in Android ad spend, the Q1 2022 report shows ad spend distribution is now even. At the time, advertisers had more uncertainty surrounding iOS 14.5 and tended to be more cautious with their budget allocation. Mintegral remains strong on iOS, as the proprietary algorithm was not reliant on IDFA and instead utilized predictive modeling and dynamic creative optimization (DCO) to improve efficiency.

There has also been a shake up in the Android rankings with Mintegral now entering the Top 3 across all operating systems and signifies our strength in the market.

“We are honored to be included on Tenjin’s Hyper-Casual Games Report as it demonstrates our ability to provide advertisers with sustainable growth across both iOS and Android,” said Erick Fang, Mintegral CEO. “We will continue to grow stronger and provide cutting edge advertising technology that brings our clients and partners success in the global market.”

Thus far, Mintegral has helped over 5,000 worldwide advertisers and more than 50,000 leading apps to acquire high-quality users at scale in global markets including Europe, America, and the APAC region. Mintegral’s clients include Voodoo, Outfit7, SayGames, iDreamSky, CrazyLabs, Lion Studio, Zynga, and Alictu, among others. Mintegral’s data management platform has an average of more than 2.2 billion daily active users and over 100 billion daily ad requests.

About Mintegral
Mintegral is a mobile advertising platform that provides user acquisition, monetization, and creative solutions for mobile advertisers and publishers around the world. Mintegral’s AI-driven, programmatic ad platform aims to bridge the gap between East and West through innovative products that include SSP, DSP, DMP, ad exchange, an advertiser self-serve platform, and creative automation platform powered by Mindworks, Mintegral’s Creative Studio. Learn more at www.mintegral.com/en/

HUYA Inc. Provides Update on Status under Holding Foreign Companies Accountable Act

GUANGZHOU, China, May 5, 2022 /PRNewswire/ — HUYA Inc. (“Huya” or the “Company”) (NYSE: HUYA), a leading game live streaming platform in China, today provides an update on its status under the Holding Foreign Companies Accountable Act (the “HFCAA”).

Huya is aware that the Company has been identified by the United States Securities and Exchange Commission (the “SEC”) under the HFCAA on May 4, 2022. Huya understands such identification may result from its filing of the annual report on Form 20-F for the fiscal year ended December 31, 2021.

Huya understands the SEC made such identification pursuant to the HFCAA and its implementation rules issued thereunder, and this indicates that the SEC determines that the Company used an auditor whose working paper cannot be inspected or investigated completely by the Public Company Accounting Oversight Board (the “PCAOB”), to issue the audit opinion for its financial statements for the fiscal year ended December 31, 2021.

In accordance with the HFCAA, a company will be delisted from a U.S. stock exchange only if the company has been identified by the SEC for three consecutive years due to the PCAOB’s inability to inspect auditor’s working paper.

Huya has been actively exploring possible solutions. The Company will continue to comply with applicable laws and regulations in both China and the United States, and strive to maintain its listing status on the New York Stock Exchange.

About HUYA Inc.

HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China’s young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya’s open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates” and similar statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (“SEC”), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya’s goals and strategies; Huya’s future business development, results of operations and financial condition; the expected growth of the game live streaming market; the expectation regarding the rate at which to gain active users, especially paying users; Huya’s ability to monetize the user base; fluctuations in general economic and business conditions in China; the impact of the COVID-19 to Huya’s business operations and the economy in China and elsewhere generally; any adverse changes in laws, regulations, rules, policies or guidelines applicable to Huya; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

In China:

HUYA Inc.
Investor Relations
Tel: +86-20-2290-7829
E-mail: ir@huya.com

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

The Piacente Group, Inc. 
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

Cision View original content:https://www.prnewswire.com/news-releases/huya-inc-provides-update-on-status-under-holding-foreign-companies-accountable-act-301540564.html

Source: HUYA Inc.