Tag Archives: GAM

Tencent Games Explores the Value of Game Technology with More Than 40 Product Releases

SHENZHEN, China, June 27, 2022 /PRNewswire/ — Tencent Games introduced 44 product and projects for the Chinese market, along with several projects that harness game-related technology for cultural, industrial and scientific research at its “SPARK 2022” conference.

At the virtual conference, Tencent Senior Vice President Steven Ma emphasized the growing importance and benefits of crossover technologies that originated during game development, with players even beginning to experience a blending of the real and online worlds, in a sort of “hyper-digital reality.”

“The gaming industry is not one that develops in isolation. Since its inception, the industry has always been mutually driven and symbiotically developed with cutting-edge technologies, and have accumulated a series of unique technical capabilities,” said Ma – or, more accurately, Ma’s high-fidelity digital double built using homegrown next-gen technology from Tencent’s NExT Studios, which delivered his message to the online crowd. “Along with the continuous progress of technology and the deepening of our understanding, games will play a more-important role in both economic development and social life, creating even greater technological breakthroughs and richer value.”

New Games Announced

Tencent Games gave updates on 26 games, including eagerly awaited titles such as League of Legends Esports Manager, Return to Empire, Code: To Jin Yong, and cloud gaming technology solutions START ENGINE along with its first demo EVOLUTION.

They included an announcement that League of Legends Esports Manager, the official mobile game of League of Legends tournament, will start an open beta test in the Chinese Mainland market in July.

Return to Empire – a strategy-based mobile game developed for the Chinese market by TiMi Studio Group in partnership with Xbox Game Studios. It integrates the classic elements from the Age of Empires IP and expands gameplay with a greater degree of freedom across 625 square kilometers of the 3D battlefield.

The armies on the battlefield can be created and matched freely, while strategies can be adjusted at any time to provide an intuitive imagination of the battlefield. Return to Empire reimagines the classic siege battles on both offense and defense, with a rapidly changing battlefield raising the challenge for players. This allows players to go beyond traditional strategy, and exploit the tactical potential of each and every situation.

Code: To Jin Yong, is being developed by LIGHTSPEED STUDIOS, uses the Unreal Engine 5. It is adapted from the acclaimed series of martial arts (“wuxia”) novels by famed novelist Jin Yong and authorized by Ming Ho Publications. As the first Unreal Engine 5 open-world game starring the legendary heroes of the Jin Yong wuxia world, Code: To Jin Yong will be released to players around the world in the near future. Players can look forward to freely exploring the vast and grand world of martial arts.

With the power of Unreal Engine 5, classic characters in Jin Yong’s masterpiece, such as Yang Guo, Qiao Feng, Linghu Chong and more, will come to digital life. At the same time, the engine enables developers to recreate spectacular martial arts techniques through engine’s underlying physics system. The game also utilizes photogrammetry technology to provide immersive experience. “Jin Yong Wuxia Landmarks” project will see more partners joining in the future, digitizing martial arts landmarks and pushing development capabilities and continuing to promote the culture of martial arts.

Tencent Games also dangled new information about cloud-game technology, with START ENGINE offering EVOLUTION, a demo of its native cloud game technology. In the demo, players are brought back to the era of dinosaurs in a movie-level, real-time interactive scene with ultra-fine rendered dinosaurs and dense woods. Native cloud-game technology organically supports synchronization for multiple players.

The START ENGINE team is focused on the development of native cloud game technology and offering a brand-new game experience to the end users. START ENGINE is looking forward to working with global game studios, indie developers and film industry creators to explore more possibilities and embark on a journey to a full-real world together.

Game Technologies Empowered Projects

Also at the conference, Tencent Games demonstrated how it has applied game-related technology to other areas, such as scientific research, culture heritage, and industrial applications.

Culture Heritage

Tencent Games has assisted in the protection and restoration by building the digital Great Wall of China, the Library Cave of Dunhuang and the Beijing Central Axis through the use of game technologies including Programmed Content Generation technology (PCG), Physics-based Rendering Technology (PBR), Cloud gaming, Virtual avatars and other game technologies, allowing the transformation of the heritage into vivid stories, allowing public to better understand the history and culture behind in a compelling way.

Industry

BaoSteel Co., Ltd., Tencent Games and Tencent Cloud have cooperated to apply Real-time Cloud Rendering, Motion Capture, Reality-Virtuality Interaction, AR/VR and other game technologies to create the digital twin of the Baosteel 1580 hot rolling mill, and to build a holographical glasses-free 3D full-fidelity digital factory. In the digitalization of steel industry, for the comprehensive data collation, management and analysis, and real-time simulation and interaction, this partnership integrates Tencent’s game technologies into different scenarios in the steel manufacturing process for the first time, to improve the manufacturing efficiency and make steel manufacturing smarter, more energy-efficient and environmentally friendly.

Tencent is also working with China Southern Airlines’ subsidiary, Zhuhai Flight Training Center, to develop and build China’s first Full Flight Simulator (FFS). The jointly built visual system will use graphics rendering and physical simulation technologies from games. Using real-time simulation technology widely used in games, Tencent can quickly build remarkably life-like and constantly changing virtual environments.

Scientific Research

Tencent Games also announce it will join the Chasing All Transients Constellation Hunters (CATCH) program initiated by the Institute of High Energy Physics, Chinese Academy of Sciences, Key Laboratory of Particle Astrophysics. The CATCH program will harness Tencent Games’ industry-leading AI technology: multi-agent reinforcement learning algorithm empowering more than 100 satellites to intelligently and collaboratively observe the Extreme Universe, where matter exist in the extreme condition.

The intellectual action generation and real-time physical simulation technology that powers Non-Playable Characters (NPCs) in games will also be utilized to make robots smarter while working around humans. The technology will improve the autonomous decision-making ability of robots to adapt to different situations. The breakthroughs will help pave the way for future real-world applications, such as elderly care and other people-oriented services.

Tencent Teams Up with SOOS OIO to Level Up Healthy Gameplay in Singapore

A series of hybrid events to promote intergenerational communication and digital wellbeing amongst local youths

SINGAPORE, May 22, 2022 /PRNewswire/ — With the number of video gamers in Singapore expected to hit 3 million by 2026, video and mobile gaming has touched the lives of many internet users, serving as a conduit to form meaningful social connections and a platform to cultivate prosocial behaviours. Against this landscape, Tencent has partnered local social enterprise SOOS OIO to organise a series of parenting webinar, workshops and community gaming tournaments at this year’s Digital For Life Festival, organised by Singapore’s Infocomm Media Development Authority (IMDA).

The events, which span across two weekends (21-22 May, 28-29 May), seek to advocate digital wellness among the public, and more specifically support the growth of a healthy, inclusive and balanced gameplay environment for everyone in Singapore. The collaboration taps on SOOS OIO’s local networks and experience working with Singaporean parents and youths, as well as Tencent’s global expertise in shaping a positive gameplay environment.

“We are proud to be part of the Digital For Life Festival to drive greater awareness about the importance of digital wellness, and how the digital sphere, including online gaming, enables new possibilities and empowers the digital society,” said Stanley Sun, head of publishing technology services of Interactive Entertainment Group (IEG) at Tencent. “As a game publisher, we continuously work to build a healthy and inclusive gaming ecosystem, in close collaboration with organisations like SOOS OIO in Singapore.”

SOOS OIO believes that video and mobile gaming serve not only as a social platform for community building, but an educational medium to develop critical thinking and communications skills. “Play is an integral part of learning and we believe that video gaming constitutes play on a different playground. It offers development for every youth across cognitive, emotional and social aspects,” said Pauline Phoon, founder of SOOS OIO. “Misconceptions around gaming often arise from a lack of understanding about the nature of games and the benefits it can bring. Together with Tencent, we hope to bring awareness among parents and community in Singapore about the various ways gaming can be leveraged for digital wellness, social and cognitive skills, and most importantly – as a means of connecting with children.”

“We thank SOOS OIO, Tencent and all partners for joining us to organise the parenting workshops and community gaming tournaments at the inaugural Digital for Life Festival, enabling our youths to learn the importance of healthy gaming, while strengthening social connections between family, friends and community,” said Ms Dawn Low, Cluster Director for Digital Readiness and Digital for Life programme office at IMDA.

Accompanying her sons to the community gaming tournament (TeleMatch Brawl Stars) on May 22, Anne Soh, mother of Jesse Tan (23 years old) and Jakin Tan (21 years old), shared, “I am glad that my sons are now able to share their strategies for healthy gaming with others through various platforms like social media and casting for competitions. From having to adhere to time limits I set for them when they were young, they have now progressed to being able to self-regulate their gaming schedules. I hope more parents will be able to engage with their children on ways to integrate gaming into a healthy and balanced lifestyle.”

Through the various activities planned for the Digital For Life Festival 2022, Tencent and SOOS OIO hope to demystify gaming for parents, engage youths to form healthy gaming habits, foster healthy familial relationships through gaming, and realise the benefits of play for everyone. These activities include:

Webinar on Understanding Games, Gamers and Game Dependency

During the webinar, parents were equipped with the framework needed to better understand games, gamers and game dependency, which allowed them to better appreciate the motivations behind certain gaming behaviour. The participants were also exposed to various communication strategies as well as a brief introduction to neurofeedback intervention – with the overall goal of improving parent-child communication and relationships.

Parenting Challenge Workshops: Communicating & Engaging Gaming Youths at Home through Role Play

As a follow up to the webinar, participants put the theories and communications strategies learnt to good use through role play sessions of common scenarios in families. These practical sessions helped to contextualise the learnings and deepened participants’ understanding of the theories through re-enactment in a safe environment.

TeleTrip Festival

Families and friends teamed up to battle each other in a casual and community-style gaming tournament, uniquely designed to be inclusive and fun for all. Two family-friendly game titles, Brawl Stars and Roblox: Super Striker League were featured in the telematches – albeit with a twist through a special rewards system that celebrates a myriad of accomplishments, beyond just the highest score. This serves to ignite participants’ creative, strategic gameplay and teamwork while ensuring that the games are accessible to every member of the family.

Following its Singapore office launch in late 2020, Tencent recently launched Level Infinite, the company’s global games publisher arm in Singapore. “Through our collaborations, we are also enabling the sustainable growth of the gaming industry by nurturing young talents, supporting local studios and investing in innovation in Singapore, and around the world,” Sun concluded. 

<END>

About Tencent:

Tencent uses technology to enrich the lives of Internet users.

Our communication and social services, Weixin and QQ, connect users with each other and with digital content and services, both online and offline, making their lives more convenient. Our targeted advertising service helps advertisers reach out to hundreds of millions of consumers in China. Our FinTech and business services support our partners’ business growth and assist their digital upgrade.

Tencent invests heavily in talent and technological innovation, actively promoting the development of the Internet industry. Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are listed on the Main Board of the Stock Exchange of Hong Kong.

About SOOS OIO:

SOOS OIO is a social enterprise that develops youth holistically in our fast-evolving world.

We believe in harnessing the positive benefits of games through play for social and personal growth. Since 2018, TeleTrip, our community gaming event, have gathered gamers to play, learn and grow together. Beyond community gaming, we also have The Game Addiction Talk for schools, with tools like the COMEBACK Game Dependency Test and the COMEBACK Gamer Player Type Test to help them better understand their students. We conduct workshops for the Ministry of Education in Singapore to empower educators with insights about gamers’ motivation for better engagement and support. Our annual Parents Webinar: Understanding Games, Gamers and Game Dependency is the platform where we share our insights to parents.

SOOS OIO is pronounced as “su-s su-s”. SOOS is the English transliteration of the Hebrew word, meaning, a horse. OIO is the Hebrew cursive letter word for horse, less the vowel.

NetEase Reveals Latest Game Innovations at 2022 Annual Product Launch Event

Diablo® Immortal ™ to Hit Chinese Market on June 23, With Over 15 Million Players Already Pre-Registered in China

Updates on Hot Titles Including Harry Potter: Magic Awakened and NARAKA: BLADEPOINT

HANGZHOU, China, May 21, 2022 /PRNewswire/ — NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, “NetEase” or the “Company”), one of China’s leading internet and online game services providers, today announced content updates and future plans for over 50 of its existing and pipeline titles. Covering both PC and mobile games across a variety of genres for the Chinese and global markets, these exciting demonstrations and updates were unveiled at NetEase’s 2022 Annual Product Launch event held on Friday, May 20, 2022.

With more than 20 years of successful operations in China and a rapidly growing user base internationally in recent years, NetEase has set its sights on the global market and is rapidly expanding the distribution of its diverse, high-quality game portfolio to thrill the player community worldwide. Further enhancing its international R&D capabilities, NetEase has significantly stepped up its efforts to work with leading game developers with different cultural backgrounds. Among its most recent global expansion initiatives, NetEase launched its first studio in the U.S. – Jackalope Games – and expanded its reach in Japan with the establishment of the Nagoshi Studio in Tokyo earlier this year. Both studios focus on bringing thrilling NetEase games to leading consoles.

Some highlights from the event include:

  • NetEase held parallel overseas sessions in English and Japanese for the second consecutive year, entitled “NetEase Connect 2022,” inviting top game producers, Toshihiro Nagoshi and Goichi Suda, to share their new studios’ blueprints after joining NetEase.
  • NetEase unveiled June 23 as the official release date for Diablo® Immortal™ in China. Showcasing an exciting launch trailer, players were transported to the Sanctuary battlefield where demons abound and only the brave survive. Pre-registration for Diablo® Immortal™  has surpassed 15 million in China across all platforms.
  • NetEase announced plans for exciting new expansion packs, e-sports tournaments, IP crossovers and carnival events for its flagship titles Fantasy Westward Journey, Westward Journey, Onmyoji series, Invincible, New Ghost, LifeAfter, Justice and Harry Potter: Magic Awakened.
  • The Company also introduced updates for several pipeline titles in domestic and overseas markets, including mobile versions of Justice and NARAKA: BLADEPOINT, Eggy Party (a casual game), Dead by Daylight Mobile-NetEase (a multiplayer horror and action game), Roar of War (a real-time strategy game), Mission Zero (a 2v4 competitive stealth game), Tank Company (a multiplayer online tank shooting game), Lost Light (a survival shooting game), Vive Le Football (a football sim-game), and ZOZ: Final Hour (a tactical competition game).
  • NetEase revealed collaboration plans with non-profit organizations for Minecraft to bring players fun gaming experiences while promoting cultural and scientific learning.

About NetEase, Inc.

As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, “NetEase”) provides premium online services centered around innovative and diverse content, community, communication and commerce. NetEase develops and operates some of China’s most popular mobile and PC games. In more recent years, NetEase has expanded into international markets including Japan and North America. In addition to its self-developed game content, NetEase partners with other leading game developers, such as Blizzard Entertainment and Mojang AB (a Microsoft subsidiary), to operate globally renowned games in China. NetEase’s other innovative service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), China’s leading intelligent learning company, and Cloud Village (HKEX: 9899), also known as NetEase Cloud Music, China’s leading online music content community, as well as Yanxuan, NetEase’s private label e-commerce platform. For more information, please visit: http://ir.netease.com/.

Forward-Looking Statements

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “aim,” “anticipates,” “future,” “intends,” “plans,” “believes,” “may,” “estimates,” “potential,” “continue,” “ongoing,” “goal,” “targets,” “guidance,” “commits” and similar statements. Among other things, statements that are not historical facts, including statements about business plans and projections and statements about the launch of new games and their popularity among players in different markets, are or contain forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement. All information contained in this announcement is as of the date of this announcement and are based on assumptions believed to be reasonable as of this date. You should not rely upon these forward-looking statements as predictions of future events. The parties do not undertake any obligation to update any forward-looking statement, except as required under applicable law.

Contacts for NetEase

Investor Enquiries:

Margaret Shi
NetEase, Inc.
ir@service.netease.com
Tel: (+86) 571-8985-3378
Twitter: https://twitter.com/NetEase_Global 

Media Enquiries:

Li Ruohan
NetEase, Inc.
globalpr@service.netease.com
Tel: (+86) 571-8985-2668
Twitter: https://twitter.com/NetEase_Global

Cision View original content:https://www.prnewswire.com/news-releases/netease-reveals-latest-game-innovations-at-2022-annual-product-launch-event-301551838.html

Source: NetEase, Inc.

Four the Win – GIGABYTE Wins Big at iF Design Award 2022

TAIPEI, May 16, 2022 /PRNewswire/ — GIGABYTE Technology announced a total of four products under its gaming-focused AORUS brand, including a trio of AORUS high-end Z690 motherboards and the AORUS FO48U large-sized gaming monitor, which have been awarded the prestigious iF Design Award 2022 for their excellence in product design.

Four the Win! GIGABYTE Wins Big at iF Design Award 2022
Four the Win! GIGABYTE Wins Big at iF Design Award 2022

The awarded Z690 AORUS XTREME WATERFORCE, Z690 AORUS XTREME, and Z690 AORUS MASTER are the top-of-the-line motherboards engineered to perfectly support the Intel 12th-gen processors. These three motherboards impress the performance-driven enthusiasts with GIGABYTE’s state-of-the-art cooling solutions and class-leading power deliveries. Combined with the exclusive DDR5 memory overclocking function, these AORUS Z690 can fully unleash the gaming prowess of the new-gen processors, putting together a powerful and durable platform for those who seek nothing but the extreme performance from their desktop PCs.

The AORUS FO48U gaming monitor also gained the iF Design acknowledgment for delivering groundbreaking visuals that were never seen before. The AORUS FO48U is the world’s first 48-inch gaming monitor featuring a 4K OLED panel with up to 120Hz refresh rate, offering unmatched immersion and esports-grade, silky-smooth gameplay when paired with the latest GPU, such as the GeForce RTX 30 series graphics cards. The HDMI 2.1 connectivity also allows gamers to get the most out of their new-gen game consoles by elevating the gaming performance to its full potential. Ideal for both PC and console gaming, the AORUS FO48U gives users the best of both worlds.

This year’s iF Design recognition reaffirms GIGABYTE’s leadership in product engineering and industrial design, as the brand once again sets the industry standard and benchmark for PC hardware components and a wide range of gaming products. GIGABYTE will continue to lead the way and strive to upgrade every user’s life with the most innovative and forward-looking designs. To learn more about GIGABYTE’s award-winning products and design stories, please refer to: https://bit.ly/ifaward2022

PRE-REGISTRATION FOR THE ENGLISH RELEASE OF ENSEMBLE STARS!! MUSIC IS AVAILABLE ON GOOGLE PLAY AND APP STORE NOW

BEIJING, May 13, 2022 /PRNewswire/ — Ensemble Stars!! Music, one of the most popular music-themed idol training mobile games worldwide, produced by Happy Elements, announced that the pre-registration for its English version is now also available on Google Play Store and App Store starting from May 13, 2022. Players from the United States, Canada, the United Kingdom, and Australia can now complete the pre-registration with mobile devices through the Google Play Store or App Store to claim a wide range of exclusive rewards. At the same time, a special invitation event is being held on the official website of Ensemble Stars!! Music for fans to obtain a load of further goodies to boot by inviting new players who haven’t pre-registered before.

It is worth mentioning that Ensemble Stars!! Music has been honored with a series of highly acclaimed awards, including “User’s Choice Game of 2021”, the “Best Pick Up & Play” on Google Play, and the “Best Music Game Worldwide” from Sensor Tower APAC Awards 2021. It also ranked 3rd on the list of “Most Tweeted About Games Globally” in 2022 Q1.

To unlock the exclusive rewards, players just need to complete the pre-registration on the official website of Ensemble Stars!! Music. Attractive bonuses including an Exclusive Title, 200 Diamonds, 2 DIA Scout Ticket, 1 Gem(L) and 1 Gem (M) each in three colors will be issued to those who pre-register successfully upon the day of the game’s official release. Players who pre-register through the Google Play Store or App Store will even be rewarded with additional 200 Diamonds.

Fans of Ensemble Stars!! Music are also encouraged to participate in the special invitation event held on the official website of this highly popular game. By successfully inviting five players who have never pre-registered before to complete the pre-registration, the inviter can obtain up to 6 DIA Scout Tickets. At the same time, each reward can only be claimed once. Don’t miss the joy of producing your extraordinary idol with your friends together by exploring more details on the official website of Ensemble Stars!! Music.

For more information, please check out the following links:
Official website: https://www.ensemblestars.com/
Twitter: https://twitter.com/enstarsmusic_EN
Discord: https://discord.gg/fqVakj8SXS
YouTube: https://www.youtube.com/channel/UCb_pOEuc3oL9KG3-UpPhbIg/featured
Facebook: https://www.facebook.com/enstarsmusicEN

Mintegral Climbs the Ranks in Tenjin’s 2022 Hyper-Casual Games Insights Report

GUANGZHOU, China, May 9, 2022 /PRNewswire/ — Tenjin, a leading mobile marketing analytics platform has recently published the Q1 2022 Hyper-Casual Games Insights for Advertisers report and has ranked Mintegral 2nd in advertising spend for global hyper-casual games on iOS and rose to 3rd for advertising spend on Android.

Tenjin’s report compiled data on the distribution of iOS and Android’s advertising spend across global hyper-casual games in Q1 2022, as well as ad spend on different platforms and regions.

Mintegral Climbs the Ranks in Tenjin's 2022 Hyper-Casual Games Insights Report
Mintegral Climbs the Ranks in Tenjin’s 2022 Hyper-Casual Games Insights Report

Mintegral ranked 2nd in advertising spend for global hyper-casual games on iOS and rose to 3rd in advertising spend on Android.
Mintegral ranked 2nd in advertising spend for global hyper-casual games on iOS and rose to 3rd in advertising spend on Android.

Compared to Tenjin’s previous report which showed an increase in Android ad spend, the Q1 2022 report shows ad spend distribution is now even. At the time, advertisers had more uncertainty surrounding iOS 14.5 and tended to be more cautious with their budget allocation. Mintegral remains strong on iOS, as the proprietary algorithm was not reliant on IDFA and instead utilized predictive modeling and dynamic creative optimization (DCO) to improve efficiency.

There has also been a shake up in the Android rankings with Mintegral now entering the Top 3 across all operating systems and signifies our strength in the market.

“We are honored to be included on Tenjin’s Hyper-Casual Games Report as it demonstrates our ability to provide advertisers with sustainable growth across both iOS and Android,” said Erick Fang, Mintegral CEO. “We will continue to grow stronger and provide cutting edge advertising technology that brings our clients and partners success in the global market.”

Thus far, Mintegral has helped over 5,000 worldwide advertisers and more than 50,000 leading apps to acquire high-quality users at scale in global markets including Europe, America, and the APAC region. Mintegral’s clients include Voodoo, Outfit7, SayGames, iDreamSky, CrazyLabs, Lion Studio, Zynga, and Alictu, among others. Mintegral’s data management platform has an average of more than 2.2 billion daily active users and over 100 billion daily ad requests.

About Mintegral
Mintegral is a mobile advertising platform that provides user acquisition, monetization, and creative solutions for mobile advertisers and publishers around the world. Mintegral’s AI-driven, programmatic ad platform aims to bridge the gap between East and West through innovative products that include SSP, DSP, DMP, ad exchange, an advertiser self-serve platform, and creative automation platform powered by Mindworks, Mintegral’s Creative Studio. Learn more at www.mintegral.com/en/

HUYA Inc. Provides Update on Status under Holding Foreign Companies Accountable Act

GUANGZHOU, China, May 5, 2022 /PRNewswire/ — HUYA Inc. (“Huya” or the “Company”) (NYSE: HUYA), a leading game live streaming platform in China, today provides an update on its status under the Holding Foreign Companies Accountable Act (the “HFCAA”).

Huya is aware that the Company has been identified by the United States Securities and Exchange Commission (the “SEC”) under the HFCAA on May 4, 2022. Huya understands such identification may result from its filing of the annual report on Form 20-F for the fiscal year ended December 31, 2021.

Huya understands the SEC made such identification pursuant to the HFCAA and its implementation rules issued thereunder, and this indicates that the SEC determines that the Company used an auditor whose working paper cannot be inspected or investigated completely by the Public Company Accounting Oversight Board (the “PCAOB”), to issue the audit opinion for its financial statements for the fiscal year ended December 31, 2021.

In accordance with the HFCAA, a company will be delisted from a U.S. stock exchange only if the company has been identified by the SEC for three consecutive years due to the PCAOB’s inability to inspect auditor’s working paper.

Huya has been actively exploring possible solutions. The Company will continue to comply with applicable laws and regulations in both China and the United States, and strive to maintain its listing status on the New York Stock Exchange.

About HUYA Inc.

HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China’s young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya’s open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “will,” “expects,” “anticipates,” “future,” “intends,” “plans,” “believes,” “estimates” and similar statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (“SEC”), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya’s goals and strategies; Huya’s future business development, results of operations and financial condition; the expected growth of the game live streaming market; the expectation regarding the rate at which to gain active users, especially paying users; Huya’s ability to monetize the user base; fluctuations in general economic and business conditions in China; the impact of the COVID-19 to Huya’s business operations and the economy in China and elsewhere generally; any adverse changes in laws, regulations, rules, policies or guidelines applicable to Huya; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

In China:

HUYA Inc.
Investor Relations
Tel: +86-20-2290-7829
E-mail: ir@huya.com

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

The Piacente Group, Inc. 
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

Cision View original content:https://www.prnewswire.com/news-releases/huya-inc-provides-update-on-status-under-holding-foreign-companies-accountable-act-301540564.html

Source: HUYA Inc.

Global Cloud Gaming to Reach 349.4 Million Users by 2025

The global cloud gaming market’s B2C segment will witness exponential growth, registering market expansion at a CAGR of 69% by 2025, says Frost & Sullivan

SAN ANTONIO, April 27, 2022 /PRNewswire/ — Frost & Sullivan’s recent research, Analysis of the Global Cloud Gaming Market, finds that the global video game market is experiencing disruption with the advent of cloud gaming. It allows users to enjoy the latest gaming titles without high-end hardware or downloading the full software on their computers or other devices. This buoyant market’s business-to-consumer (B2C) segment will likely garner $13.05 billion in revenue by 2025 from $1.6 billion in 2021, registering a staggering compound annual growth rate (CAGR) of 69%. In addition, total users are expected to reach 349.4 million by 2025, compared to 60.6 million users in 2021.

Global Cloud Gaming to Reach 349.4 Million Users by 2025
Global Cloud Gaming to Reach 349.4 Million Users by 2025

For further information on this analysis, please visit: https://frost.ly/78f

“The entrance of major gaming companies into the cloud gaming arena and the adoption of 5G technology are prominent drivers boosting the global cloud gaming market growth exponentially,” said Diego Dell Orco, Digital Content Services Research Analyst at Frost & Sullivan. “Major technology companies have already shown interest in the market, with significant offerings that could be fully released in the next two or three years.”

Dell Orco added: “Cloud gaming is available across a diverse number of devices, such as cell phones and smart TVs, which also enables the creation of new revenue streams for a wide range of companies. These notable possibilities should encourage cloud gaming providers and interested entrants to invest in the sector before competition heats up.”

The cloud gaming industry is a sunrise sector and presents immense growth prospects for market participants, including:

  • Increased adoption of 5G and high-bandwidth networks: Telcos will diversify their portfolio and boost customer traffic, enabling them to monetize other aspects of their business besides bandwidth.
  • Cloud capabilities for game developers and publishers: Video game companies will capture new audiences and better serve their hardcore user base as developers create massive and complex products thanks to cloud capabilities.
  • Edge computing and investment in data centers: Companies that focus on co-location services will experience rising demand, especially those that are strategically placed to cover promising geographical regions such as Latin America, Southeast Asia, and Sub-Saharan Africa.
  • Mobile cloud gaming market: Video game firms and cloud gaming companies should be aware of how mobile user acquisition will change with cloud gaming.
  • Chinese cloud gaming market: The Chinese government is focusing on deploying 5G networks and data centers around the country as part of a comprehensive digital infrastructure plan that aims to revitalize the economy. This creates unparalleled potential for cloud gaming services in China.
  • Opportunity for smart TV manufacturers: These companies should focus their efforts on creating cloud gaming platforms, optimized for high resolutions.

Analysis of the Global Cloud Gaming Market is the latest addition to Frost & Sullivan’s Information & Communication Technology research and analyses available through the Frost & Sullivan Leadership Council, which helps organizations identify a continuous flow of growth opportunities to succeed in an unpredictable future.

About Frost & Sullivan

For over six decades, Frost & Sullivan has helped build sustainable growth strategies for Fortune 1000 companies, governments, and investors. We apply actionable insights to navigate economic changes, identify disruptive technologies, and formulate new business models to create a stream of innovative growth opportunities that drive future success. Contact us: Start the discussion.

Analysis of the Global Cloud Gaming Market

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Mariana Fernandez
Corporate Communications
E: Mariana.Fernandez@frost.com
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PSY Comes Back as the Ambassador for Ragnarok Origin

The legend has returned with new info to share

SEOUL, South Korea, April 23, 2022 /PRNewswire/ — PSY, one of the most iconic singers of all times who took the world by the storm with his famous ‘Gangnam Style’, reappears to the public as the ambassador for Gravity’s hit mobile game Ragnarok Origin.

PSY has starred in several commercials and interviews for Ragnarok Origin. In the commercial, PSY is seen alone and tired in his studio.

The silence is broken when he receives a text message and gets sucked into the world of Ragnarok to enjoy many of the fun experiences present in Ragnarok Origin.

In the short FaceTime Video, PSY has revealed that he will be releasing a new song this year. This will be the first in 5 years that PSY will be releasing since his last album [4X2=8] in 2017.

In addition to PSY’s interview, there will be community events featuring lots of prizes and rewards to celebrate PSY’s onboarding as the second ambassador for Ragnarok Origin. Gravity has claimed that they are preparing many more different collaboration events and activities with PSY to deliver a fun and exciting experience for the players.

Apart from PSY and Ragnarok Origin’s collaboration, Ragnarok Origin has recently released a massive update featuring a new class, increased level cap to lvl90, new stories, dungeons, and various events.

Here’s a quick summary of the update.

  1. New Job: Crusader
  2. New Lvl 90 storyline
  3. New Map: Ancient City
  4. Sky Set system
  5. New Dungeon: Attacking Prontera at Night
  6. War of Emperium Siege Fight

Sky Set: Wings of the Valkyries
Sky Set: Wings of the Valkyries

For details on the major update, check out the update notice here.

Users can play Ragnarok Origin now by downloading the game on iOS or Android in the USA and Canada. To learn more about Ragnarok Origin visit the official site or follow the game on Facebook, Twitter, and Instagram.

About Gravity co., Ltd.:

Founded in April 2000, Gravity is a global game company and the only Korean game company listed on NASDAQ directly. As of June 30, 2021, Gravity’s signature IP, Ragnarok IP, has exceeded 120 million in global cumulative accounts. In addition, it was selected as the 2nd most loved Korean game overseas for 3 consecutive years (Global Hallyu Trend 2021).

Currently, Gravity has subsidiaries consisting of Gravity NEO CYON (Korea), Gravity Communications (Taiwan Region), Gravity Game Link (Indonesia), Gravity Interactive (USA), Gravity Game Arise (Japan), Gravity Game Tech (Thailand), Gravity Game Hub(Singapore), leading to a strong global network. Together with its branches, Gravity is expanding its recognition and influence worldwide by expanding its service with Ragnarok Online IP-related games as well as other games of various genres and platforms. In addition to various Ragnarok goods, it is accelerating Ragnarok content businesses, such as advancing into animation, IPTV, and webtoon fields, as well as conducting various brand collaborations.

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Seven Mortal Sins X-TASY Pre-registration numbers exceed 230,000! Game features released

TAIPEI, April 15, 2022 /PRNewswire/ — Seven Mortal Sins is a cross-media production with the content of “Demon Worship Project” launched by publisher Hobby Japan in 2012, which the IP content includes manga and animation. The hottest RPG based on the anime Seven Mortal Sins X-TASY will be soon released at the end of April by USERJOY. Game features and screenshots are as follows:

  • Pre-register rewards


The game’s pre-register campaign is held until 4/25(UTC-5), over 230,000 players have pre-registered for the game at present, and the number is expected to reach 300,000 soon. So you can receive dozens of rewards when the game is launched, including:

-Coin*100,000
-Level 2 Trainer*50
-Level 4 Awaker Drusilla
-Poster*20
-Evolution Gem*100
-Summon Scroll*10
-Level 5 Awaker Anastasia

And if you pre-order through the Apple Store or Google Play, you can receive exclusive rewards additionally:

-Summon Scroll*10
-Level 3 Trainer*50
-Coin*50,000

  • Game features

The game’s plot takes the nonsensical route of “serious X prank”, gorgeous 3D animations are used in the battles, and each character has its exclusive animation, which brings players visual enjoyment while playing. In addition to the basic character upgrades, equipment, and other system advancement breakthroughs and evolutions, there is also a mysterious system called the “Karma system”. Players can raise the value from the main storyline dialogue options or send gifts to strengthen the bond and unlock the heart of the beloved character.


  • Social media events


Meeting the target of 170,000 players pre-registered, a celebrating event was held on Facebook previously, we drew out 10 participants to get diamond*500. For the players who didn’t participate in this event, there is no need to regret it, as there will be more events held in the future, the below shows the information about a new event that will be held in these few days.

The event will be from 4/17 to 23:59 4/19(UTC-5). Follow our social media and share the specific post, and you will count as a participant. We will draw out 5 participants to have the Awaker Scroll*10 and 10 participants for diamond*300.

Please follow our Facebook, Twitter, Instagram, and Reddit if you do not want to miss any information.

Name: Seven Mortal Sins X-TASY
Enabled device: Android/iOS
Genre: Demon Worship Project RPG
Operate:UserJoy Technology
Develop:UserJoy Technology
Charges:Free (In-game purchases available)

Seven Mortal SinS X-TASY official site

https://7sin-eng.userjoy.com/

Seven Mortal Sins X-TASY Pre-register site

https://7sin-eng.userjoy.com/event/preregister/index.php

Apple store

https://apps.apple.com/us/app/seven-mortal-sins-x-tasy/id1602470578

Googleplay

https://play.google.com/store/apps/details?id=com.userjoy.sineng

Facebook

https://www.facebook.com/7sinXTASY

Twitter

https://twitter.com/7sinXTASY

Reddit

https://reddit.com/user/7sinxtasy

Instagram

https://instagram.com/7sinxtasy

※Please put on the copyright when using the images:

©2017 H/N/7dsp

Copyright USERJOY JAPAN Co.,Ltd. All Rights Reserved.
Copyright USERJOY Technology Co.,Ltd. All Rights Reserved.

Cision View original content to download multimedia:https://www.prnewswire.com/news-releases/seven-mortal-sins-x-tasy-pre-registration-numbers-exceed-230-000-game-features-released-301526520.html