Tag Archives: GAM

Deadly Ninja Hero Sura Arrives in Shadow Arena

SEOUL, South Korea, Sept. 4, 2020 — Pearl Abyss announced today that a brand-new Hero "Sura" has been added to its action-packed PvP Shadow Arena. Now entering the battlefield, he will use his deadly skills to ensure his victory as the sole survivor.   

Deadly Ninja Hero Sura Arrives in Shadow Arena
Deadly Ninja Hero Sura Arrives in Shadow Arena

Sura is a dexterous and aggressive ninja who compensates for his lack of defence with sheer attack power and cunning combat techniques. He uses his Sura Katanas and Kunai weapons, deadly throwing blades, to take enemies by surprise. He has 5 skills to choose from including his inherent skill "Sixth Blade: Free-Form." 

Players who enjoy melee combat will be thrilled by this Hero’s fast-paced combat style and ability to avoid damage by side-stepping enemy attacks. Furthermore, Sura also recovers HP whenever his skills successfully land on an opponent. His stylish and risky combat strategy will make Sura a unique addition to the Shadow Arena roster. 

In the meantime, a Weekly Tryout format has been added to the Regional Cup which will be held for 3 weeks starting September 7. Anyone can participate despite their level and there will be rewards for reaching at least 5th place each week during the tryout period. Those in 1st place will receive 500,000 KRW and will advance to the Regional Cup Finals. The Weekly Tryout will be live-streamed on Twitch, YouTube, AfreecaTV, and DouyuTV.  

Visit the official website, Discord, Facebook, YouTube, and Twitter for more information.     

About Pearl Abyss  

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com 

Photo – https://photos.prnasia.com/prnh/20200904/2908544-1?lang=0

Doit5 Launches Advertising Content Service using Web AR Technology

– Brand utilizing Gamification as Marketing Tool

– AR Technology Applied on HTML5 based Game Advertisements, Creating New Business Model

SEOUNGNAM, South Korea, Sept. 3, 2020 — Doit5 (CEOs Kihoon Lee, Hansoon Park), a company in the ICT Culture Convergence Center operated by the Ministry of Science and ICT, and the National IT Industry Promotion Agency, has revealed that they have launched an advertising service that uses content with web based AR technology.

Doit5 is a startup that specializes in HTML5 based game-type ad content, and it is characterized by its use of the self-developed BXG engine and over 180 types of planned templates to quickly produce games, and by its high efficiency of their ads.

The recently launched service utilizes HTML5 based game references and web AR content produced by Doit5, so the user is able to enjoy the content without having obstacles in the way of device or OS incompatibility, and can actively interact by linking up their messengers and SNS.

From the advertiser’s perspective, it enables ads that are both dynamic and capable of mobile response, and is also more effective compared to existing ad campaigns. This is because the interactive interface raises brand favorability, and raises participation through achievements and sharing. The message the advertiser wants to get to the users goes beyond being a simple game, and the storytelling relays the message more effectively.

CEO Kihoon Lee stated, "Doit5’s game-type ad content has moved away from the existing standardized mobile ads, with various planned templates and designs customized for advertisers," and revealed their future plans saying, "In the future, we want to produce gamification content that is linked with interactive content and equipment, and expand our business."

Pearl Abyss Updates Rival System in Shadow Arena

SEOUL, South Korea, Aug. 21, 2020 — Pearl Abyss announced today that its action-packed PvP Shadow Arena has introduced the new Rival System. Players can now gain Ranking Points by fighting against similarly-leveled opponents at a similar level.   

Pearl Abyss Updates Rival System in Shadow Arena
Pearl Abyss Updates Rival System in Shadow Arena

The Rival System is a new system that allows players to compete and grow against opponents who have similarly ranked during Ranked Matches. If players either directly take out or outrank their Rival in a match, additional Ranking Points will be given even if they do not win the game. Moreover, it will be easy to spot a Rival as a new function will notify players when their Rival is nearby. 

The new "Master" Tier has also been added to Shadow Arena. With this addition, a total of 8 Tier placements are now available in the game. Diamond Players who survive for the longest time with more than 8 kills in a promotional match will be promoted to a Master.  

In the Developer’s Note, Shadow Arena Lead Producer Kwangsam Kim announced that he is preparing to update a 5v5 Mode and a Deathmatch mode. A Replay mode will also be released soon, which will allow beginners to save and share tutorials and games. 

Last but not least, the Battle Pass event will continue to take place until September 17. Participants who obtain a special Ticket during the event period will have a chance to win a valuable prize such as a GeForce RTX 2080 graphics card, Seagate SSD 1TB, and a Limited Edition Shadow Arena Merchandise Package.  

Visit the official website, Discord, Facebook, YouTube, and Twitter for more information.    

About Pearl Abyss  

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com  

Photo – https://photos.prnasia.com/prnh/20200820/2892078-1?lang=0

 

Related Links :

http://www.pearlabyss.com/

New World Boss Enraged Muskan Arrives in Black Desert Mobile

SEOUL, South Korea, Aug. 19, 2020 — Pearl Abyss announced today that the new World Boss, Enraged Muskan, has arrived in Black Desert Mobile. Adventurers can now challenge themselves to defeat this ferocious enemy and claim great rewards. 

New World Boss Enraged Muskan Arrives in Black Desert Mobile
New World Boss Enraged Muskan Arrives in Black Desert Mobile

A cold-blooded and indiscriminate killer, Muskan is the commander of the Kzarka Shrine Priests, a group willing to do anything to aid Kzarka’s resurrection. The weapons that cover his hands make his appearance even more fearsome, and his powerful hits will decimate any challengers that fail to avoid them. 

With the arrival of Enraged Muskan, Adventurers must train harder to become agile and cunning fighters. Adventurers who are level 45 or above can challenge this new World Boss, and those who successfully defeat him will have a chance to get Muskan’s Shoes and Muskan’s Tokens. 

Moreover, Abyssal Relics have been added to Black Desert Mobile. Adventurers can now obtain these relics by fighting Difficulty 11 of the Ancient Ruins, which is now available in the game. Abyssal Relics can also be crafted using Relic Fragments. 

Visit Black Desert Mobile‘s official website for more information. 

About Black Desert 

Black Desert is Pearl Abyss’ open-world action MMORPG with cutting-edge visuals and skill-based combat that redefines the genre. With the most developed character customization system of any game currently on the market, users can break out of the norm and make unique characters that truly represent themselves. Its intuitive controls, beautifully designed world, and extensive lore will excite both newcomers and veterans of MMO games and action RPGs. 

About Pearl Abyss 

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com 

Photo – https://photos.prnasia.com/prnh/20200818/2888407-1?lang=0

 

Related Links :

http://www.pearlabyss.com/

Huya Announces Formation of Special Committee to Consider Proposal from Tencent

GUANGZHOU, China, Aug. 17, 2020 — HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced that its Board of Directors (the "Board") has formed a special committee consisting of two independent directors, Mr. Hongqiang Zhao and Mr. Tsang Wah Kwong, to consider the previously announced preliminary non-binding proposal set out in an August 10, 2020 letter from Tencent Holdings Limited. Mr. Zhao chairs the special committee. The special committee has retained Citigroup Global Markets Inc. as its independent financial advisor and Skadden, Arps, Slate, Meagher & Flom LLP as its U.S. legal counsel.

The Board cautions the Company’s shareholders and others considering trading in its securities that no decisions have been made with respect to the Company’s response to the proposal. There can be no assurance that any definitive offer will be made, that any agreement will be executed or that this or any other transaction will be approved or consummated. The Company does not undertake any obligation to provide any updates with respect to this or any other transaction, except as required under applicable law.

About HUYA Inc.

HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China’s young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya’s open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company.

Safe Harbor Statement 

This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the business outlook and quotations from management in this announcement, as well as Huya’s strategic and operational plans, contain forward-looking statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya’s goals and strategies; Huya’s future business development, results of operations and financial condition; the expected growth of the game live streaming market; the expectation regarding the rate at which to gain active users, especially paying users; Huya’s ability to monetize the user base; fluctuations in general economic and business conditions in China; the impact of the COVID-19 to Huya’s business operations and the economy in China and elsewhere generally; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact: 

In China:

HUYA Inc.
Investor Relations
Tel: +86-20-2290-7829
E-mail: ir@huya.com

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

The Piacente Group, Inc.
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

Related Links :

http://www.huya.com

Pearl Abyss Introduces New Hero Igrid in Shadow Arena

SEOUL, South Korea, Aug. 14, 2020 — Pearl Abyss announced today that its action-packed PvP game Shadow Arena has introduced a brand-new Hero Igrid. This deadly character will enter the battlefield and fight against enemies using her merciless combat skills. 

Pearl Abyss Introduces New Hero Igrid in Shadow Arena
Pearl Abyss Introduces New Hero Igrid in Shadow Arena

Shadow Arena‘s 14th Hero Igrid is an ancient female warrior with powerful offensive and defensive skills. She is known as the cursed warrior who has been wandering after losing a flame given by her god. 

Igrid uses a mighty Battle Axe and Shield where her Shield blocks an enemy’s attacks then counters them with her own attack. She can also neutralize an opponent by grabbing or knocking them down. Players must attack carefully as some of her offensive skills consume a lot of stamina. 

The "Free-Play Event" will be held in Shadow Arena until August 27. During the event period, all 14 Heroes including Igrid will be unlocked and players can experience each Hero’s combat moves and skill set. 

Last but not least, the Spectator mode has been enhanced. Players can now find the nearest player and spectate. When that player dies, the camera will automatically switch focus to another player. 

Visit the official website, Discord, Facebook, YouTube, and Twitter for more information. 

About Pearl Abyss 

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com

Photo – https://photos.prnasia.com/prnh/20200813/2884848-1?lang=0

 

Related Links :

http://www.pearlabyss.com/

Netmarble Issues Earnings and Fiscal Results for Second Quarter of 2020

Significant Q2 Increases Driven by Record-Breaking Overseas Sales and the Success of The Seven Deadly Sins: Grand Cross and A3: Still Alive

SEOUL, South Korea, Aug. 14, 2020Netmarble Corp., a global mobile game company focused on creating entertaining gaming experiences for players of all ages, has reported their financial results for the second quarter of 2020.

"Netmarble had a very strong second quarter with solid performances from games launched in the first half of the year including the worldwide release of The Seven Deadly Sins: Grand Cross and Korea’s release of A3: Still Alive. Our amazing community of players helped fuel a record-breaking quarter for overseas sales, and we look forward to continuing this momentum and expanding domestic and overseas growth in the second half of 2020 with highly-anticipated games featuring our own and globally popular IP," said Seungwon Lee, Co-CEO of Netmarble.

"Following the recent release of MaguMagu 2020 in Korea, the third quarter will include the global launch of BTS Universe Story, our second BTS game co-produced with Big Hit Entertainment. Our popular Seven Knights IP will be the basis for two releases in the second half of the year, the mobile MMORPG Seven Knights 2 and our first console launch with Seven Knights – Time Wanderer -. Additional titles coming in 2020 include Kabam’s MARVEL Realm of Champions and A3: Still Alive, which will launch globally following its successful Korean release in March."

Selected highlights from Netmarble’s second quarter include:

  • $568.2 million in total sales, $67.7 million in operating profit, and a net profit of $70.7 million from April through June.
  • Total sales increased by 30.3% year-over-year and 28.7% quarter-on-quarter. Operating profit increased 146.1% year-over-year and 300.5% quarter-on-quarter.
  • Net profit increased by 124.2% year-over-year and 48.2% quarter-on-quarter.
  • Genre portfolio showed diversification across RPG (41%), MMORPG (25%), Casual (25%), and others (9%)
  • Top-performing games include The Seven Deadly Sins: Grand Cross (21%), MARVEL Contest of Champions (13%), Blade&Soul Revolution (9%), Lineage 2: Revolution (8%), and A3: Still Alive (6%)
  • Overseas sales accounted for 75% ($426.3 million) of overall sales in the second quarter. This is the highest figure in Netmarble’s history on a quarterly basis, and on a continued increasing trend. The success of The Seven Deadly Sins: Grand Cross, MARVEL Contest of Champions (Kabam), Lineage 2: Revolution, Blade&Soul Revolution and Cookie Jam (Jam City) in overseas markets like the U.S. and Japan was a major driver for the quarter.

A breakdown of the total financial earnings is below:

4/1/20-6/31/20 actuals

YoY Changes

QoQ Changes

Total Sales

$568.2 million

+30.3%

+28.7%

Operating Profit

$67.7 million

+146.1%

+300.5%

Net Profit

$70.7 million

+124.2%

+48.2%

For additional details on Netmarble’s quarterly performance, and to listen to the earnings call, please visit the company’s Investor Relations page to learn more.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Photo – https://photos.prnasia.com/prnh/20200813/2884835-1LOGO?lang=0

Scienjoy Holding Corporation Signs Agreement to Acquire BeeLive and Expand Its Global Footprint

BEIJING, Aug. 13, 2020 — Scienjoy Holding Corporation ("Scienjoy", the "Company", or "We") (NASDAQ: SJ), a leading live entertainment mobile streaming platform in China today announced that it has entered into an Equity Acquisition Framework Agreement (the "Agreement") on August 10, 2020, to acquire 100% of the equity interest in Beelive from its two controlling companies at a total consideration of RMB300 million, including a cash consideration of RMB50 million and share consideration of RMB250 million in ordinary shares to be issued by Scienjoy. The share consideration payments are subject to certain performance conditions and requirements over the following three years.  

BeeLive is a global live streaming platform that initially launched in China in November 2016. After establishing a strong foothold in China’s live streaming industry, BeeLive began expanding into international markets during the second half of 2019. To date, BeeLive has launched its Arabic language live streaming product in the Middle East and its Thai language live streaming product in Southeast Asia.

Although BeeLive’s global expansion is still at an early stage, the platform’s activity in overseas markets has demonstrated potential for future growth. As of June 2020, the number of total registered users on BeeLive exceeded 20 million and the number of active live streaming hosts on BeeLive reached 62 thousand. Additionally, during the first half of 2020, BeeLive’s ARPU reached RMB2,200, which was higher than the industry average.

"We are pleased to announce our acquisition of BeeLive and remain confident that this arrangement will serve to provide increasing shareholder value over the long term," commented Mr. Victor He, Chairman and Chief Executive Officer of Scienjoy. "As BeeLive has come to establish itself as a leader in the provision of engaging talent show live streaming content and continued to make exceptional progress in its overseas expansion initiatives, we have gained a tremendous amount of respect for both the business and its platform capabilities. Based on the similarities between our business models, we believe that this deal has the potential to generate powerful synergies and thus significantly bolster our competitive advantages in the industry going forward. After thorough analysis, we maintain our belief that this acquisition is a true win-win arrangement for both parties and will help to provide our users with an increasingly vibrant and interactive social environment going forward."

About Scienjoy Holding Corporation

Founded in 2011, Scienjoy is a leading show live streaming video entertainment social platform in China. With more than 200 million registered users, Scienjoy currently operates three primary online live streaming brands with their respective websites and mobile apps: Showself, Lehai, and Haixiu, each using Scienjoy’s own mobile applications. Through this collection of online live streaming brands, Scienjoy has created a vibrant, interactive, and close community. Scienjoy operates a mobile live streaming business through which it provides live streaming entertainment from professional "broadcasters" to end-users, allowing for the operation of live social video communities. Using Scienjoy’s mobile applications, users can select broadcasters and enter real time video rooms to interact with them. In addition to real-time interactions, users can also view photos posted by broadcasters on their personal pages, leave comments, and engage in private chats with broadcasters when they are not streaming. In addition, users can also play fun and simple games by using virtual currencies within the video rooms while watching the live streaming of a broadcaster.

Safe Harbor Statement

Certain statements made in this release are "forward looking statements" within the meaning of the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. When used in this press release, the words "estimates," "projected," "expects," "anticipates," "forecasts," "plans," "intends," "believes," "seeks," "may," "will," "should," "future," "propose" and variations of these words or similar expressions (or the negative versions of such words or expressions) are intended to identify forward-looking statements. These forward-looking statements include, without limitation, Company’s expectations with respect to future performance and anticipated financial impacts of the acquisition, the satisfaction of the closing conditions to the acquisition and the timing of the completion of the acquisition. These forward-looking statements involve significant risks and uncertainties that could cause actual results to differ materially from expected results. Most of these factors are outside the control of the Company and are difficult to predict. Factors that may cause such differences include, but are not limited to: (1) the occurrence of any event, change or other circumstances that could give rise to the termination of the Agreement relating to the acquisition; (2) the inability to complete the acquisition, including due to failure to satisfy conditions to closing in the Agreement; (3) delays in obtaining or the inability to obtain necessary regulatory approvals required to complete the transactions contemplated by the Agreement; (4) the risk that the acquisition disrupts current plans and operations as a result of the announcement and consummation of the acquisition; (5) the ability to recognize the anticipated benefits of the acquisition; (6) costs related to the acquisition; (7) changes in applicable laws or regulations; and (8) the possibility that Beelive or the Company may be adversely affected by other economic, business, and/or competitive factors.  These forward -looking statements are subject to the filings with the Securities and Exchange Commission ("SEC") made by the Company.  Company cautions that the foregoing list of factors is not exclusive and cautions readers not to place undue reliance upon any forward-looking statements, which speak only as of the date made.  Company does not undertake or accept any obligation or undertaking to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions or circumstances on which any such statement is based, subject to applicable law. The information contained in any website referenced herein is not, and shall not be deemed to be, part of or incorporated into this press release.

Contacts

Ray Chen
VP, Investor relations
Scienjoy Inc.
+86-010-64428188
ray.chen@scienjoy.com

Jack Wang
ICR Inc.
+1 (212) 537-9254
scienjoy.ir@icrinc.com

Huawei Users Get Gifts to Celebrate Motorball Launch on AppGallery

SHENZHEN, China, Aug. 7, 2020 — Combining the fast-paced nature of racing games with the excitement of soccer, Motorball by Noodlecake Studios, is now available on AppGallery. In celebration of the launch, Huawei is gifting players 550 gems that can be used for in-game purchases on AppGallery  between now and 13 September 2020 In Motorball, players engage in exhilarating 1v1 vehicular soccer matches using wind-up toy cars. Players can climb to the top of the leaderboards by pitting their skills in real-time against opponents from around the world across platforms. Each match is played from a top-down perspective and will introduce a variety of power-ups, from water gun to sticky goo, that can provide the last-minute advantage needed to decide the game.

Huawei AppGallery
Huawei AppGallery

With match rewards, players can unlock cosmetics for their car to bring their ride to the next level. Motorball also boasts a plethora of customization options, from car variants to paint jobs to decals boost trails, users will get to truly design a car that can best represent them. Users can further modify their Speed, Boost, Acceleration and Control stats that best fits their game style.

The game has an emotes feature which allows players to express themselves and let their opponents know how they truly feel at any moment. To further enhance the community experience, the game allows players to share their replays with friends as well as watch other pro gamers play live with the in-game video feature, Motorball TV.

"We have been working diligently on Motorball for a few years now and can’t wait for our fans and players to experience the magic that is this game. We are thrilled to launch on AppGallery and are confident that the platform will do its best to provide a good experience for Motorball and its players."

"As part of our launch campaign with AppGallery, we are pleased to announce that the platform is offering an exclusive gift package to gamers to kickstart their Motorball journey," said Jordan Schidlowsky, CEO at Noodlecake Studios.

Integrated with Huawei’s IAP Kit, players will also have the option to make in-app purchases to further enhance their gaming experience.

As one of the top three app marketplaces globally, AppGallery has over 460 million users and is available in more than 170 countries and regions. AppGallery is committed to providing users with the best app download experience and is doing so by actively reaching out to developers of popular apps and inviting them to join AppGallery. To date, AppGallery has aggregated a remarkable catalogue of apps across 18 diverse categories, including games, news, social media, and more.

Visit AppGallery now to download Motorball. For more information, please visit https://consumer.huawei.com/en/mobileservices/appgallery/

https://forums.developer.huawei.com/forumPortal/en/home?fid=0101246461018590361.

Photo – https://photos.prnasia.com/prnh/20200807/2879611-1?lang=0

Related Links :

http://huawei.com

Huawei Announces Global Rollout of New Device Gaming Hub — HUAWEI GameCenter

SINGAPORE, Aug. 6, 2020 — Huawei today announced the rollout of its official game service and distribution platform HUAWEI GameCenter in 33 countries and regions worldwide. GameCenter is a platform designed to bring mobile gaming communities together through high-quality content and rewards. Huawei users in Asia Pacific, Europe, Latin America, the Middle East, Africa and other regions can now enjoy richer gaming experience by downloading and using HUAWEI GameCenter via AppGallery.

A new world of gaming specially created for next-level gaming experience

GameCenter creates a one-stop game service platform and unique experience for users, providing game players with richer experience through two core services: content service and user welfare. With GameCenter, users can get access to the pre-order games, new games and popular games. Also, users can take advantage of exclusive online game packages and offers when playing the games, through which users can grow their profile, unlock further discounts and enjoy incredible benefits.
GameCenter creates a one-stop game service platform and unique experience for users, providing game players with richer experience through two core services: content service and user welfare. With GameCenter, users can get access to the pre-order games, new games and popular games. Also, users can take advantage of exclusive online game packages and offers when playing the games, through which users can grow their profile, unlock further discounts and enjoy incredible benefits.

GameCenter creates a one-stop game service platform and unique experience for users, providing game players with richer experience through two core services: content service and user welfare. With GameCenter, users can get access to the pre-order games, new games and popular games. Also, users can take advantage of exclusive online game packages and offers when playing the games, through which users can grow their profile, unlock further discounts and enjoy incredible benefits. Top perks include:

  • Be among the first to know about new game releases and try out new games
    GameCenter is the platform for the global launch of featured games, which are exclusive on Huawei’s platform. These include Starship Legion-AMG, BORN AS EPIC, Farm Legend, Survival Road, Ellr Land and more.

    Users can also find other new games such as Dynasty Legends: True Hero Rises from Chaos, Goddess MUA and more.

  • Never miss out on globally popular games
    Popular games consumers can enjoy on GameCenter include: Idle Heroes, The Origin of Chaos, Brain Out, AFK Arena, Rise of Kingdoms: Lost Crusade, Lords Mobile, Asphalt 9: Legends — Epic Car Action Racing Game, Saint Seiya Awakening: Knights of Zodiac, Perfect world and more.
  • Enjoy exclusive gifts and offers, only on GameCenter
    Users will find several welfare packages exclusive to HUAWEI GameCenter. For example, when playing Last Day Rules: Survival and Starship Legion-AMG, users can get exclusive package benefits such as gold coins and time-limited props, having a more enjoyable game time. In addition, there are surprise benefits which users can discover as they explore this new gaming hub.

With GameCenter, developers can attract and retain players globally while achieving business success

Huawei recently launched an official game service and distribution platform HUAWEI GameCenter in 33 countries and regions worldwide. GameCenter is a platform designed to bring mobile gaming communities together through high-quality content and rewards. Huawei users in Asia Pacific, Europe, Latin America, the Middle East, Africa and other regions can now enjoy richer gaming experience by downloading and using HUAWEI GameCenter via AppGallery.
Huawei recently launched an official game service and distribution platform HUAWEI GameCenter in 33 countries and regions worldwide. GameCenter is a platform designed to bring mobile gaming communities together through high-quality content and rewards. Huawei users in Asia Pacific, Europe, Latin America, the Middle East, Africa and other regions can now enjoy richer gaming experience by downloading and using HUAWEI GameCenter via AppGallery.

For developers creating with Huawei, the rollout of GameCenter provides an opportunity to reach wider consumer audience of 700 million+ Huawei users on a global scale. The 1.6 million HMS (Huawei Mobile Services) developers are already creating unique, new experiences that incorporate Huawei’s Chipset-Device-Cloud capabilities. These developers are also unlocking the potential to reach more devoted fans through HMS ecosystem that provides all-scenario capabilities, global distribution channels, full-cycle operational management and support. Currently, HUAWEI GameCenter has partnerships with top global game companies, such as Lilith games, IGG, Gameloft, Forshow games etc.

For developers in the gaming sector, the introduction of GameCenter now provides even further benefits including:

  • Free professional evaluation services for developers to acquire local feedbacks about the games from overseas regions. This is to help developers localize their apps so the game services will be more relevant and exciting for players across various markets.
  • For those developers who need to integrate their games with HMS Core, Huawei will provide technical support to facilitate integration with HMS Core efficiently as needed.
  • Access to the "Shining-Star" program, which provides US$1 billion incentive fund and offers various services. This includes a full app development life cycle, funds for development innovation, user growth, marketing and other aspects for developers.
  • Developers have a favourable share of the revenue when developing with Huawei. Additionally, we offer developers advertising and promotional space within GameCenter to reach more consumers.

In future version upgrades, GameCenter will feature an in-app social community. That way, players will be able to use the platform as a way to socialize, make friends and build communities of fans with the same interests.

Photo – https://photos.prnasia.com/prnh/20200803/2874391-1-a?lang=0
Photo – https://photos.prnasia.com/prnh/20200803/2874391-1-b?lang=0