Tag Archives: ENT

Awakened Enhancement and Shultz Secret Fortress Now Available in Black Desert Mobile

SEOUL, South Korea, April 22, 2020 /PRNewswire/ — Pearl Abyss today announced that Awakened Enhancement and a new zone named “Shultz Secret Fortress” have been added to Black Desert Mobile. Adventurers can now further enhance their powers through these updates and receive great rewards.

Awakened Enhancement and Shultz Secret Fortress Now Available in Black Desert Mobile
Awakened Enhancement and Shultz Secret Fortress Now Available in Black Desert Mobile

With Awakened Enhancement, Adventurers can upgrade their gear above level 40 and make them more powerful using Pristine Black Crystals, which can be crafted in the Refinery using Black Crystals and Black Stones. Enhanced weapons and armor will give Adventurers more AP and DP. Adventurers can increase their chances of success by using Advice of Valks, a new series of items for Awakened Enhancements.

In addition, the Shultz Secret Fortress in North Mediah can now be accessed starting this week. It is the battlefield that the most powerful Adventurers can take on to try and obtain higher-quality rewards. Those who get the Shultz Supplies Sack can also receive an array of rare and valuable items. All Adventurers are highly encouraged to get adequate training before exploring this new zone as it requires higher combat skills than most areas and regions. 

Visit Black Desert Mobile‘s official website for more information.

About Black Desert

Black Desert is Pearl Abyss’ open-world action MMORPG with cutting-edge visuals and skill-based combat that redefines the genre. With the most developed character customization system of any game currently on the market, users can break out of the norm and make unique characters that truly represent themselves. Its intuitive controls, beautifully designed world, and extensive lore will excite both newcomers and veterans of MMO games and action RPGs.  

About Pearl Abyss

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com

Photo – https://photos.prnasia.com/prnh/20200421/2782208-1?lang=0 

Tencent Music Entertainment Group to Report First Quarter 2020 Financial Results on May 11, 2020 Eastern Time

SHENZHEN, China, April 21, 2020 /PRNewswire/ — Tencent Music Entertainment Group (“Tencent Music”, “TME”, or the “Company”) (NYSE: TME), the leading online music entertainment platform in China, today announced that it will report its unaudited financial results for the first quarter of 2020 after the U.S. market closes on Monday, May 11, 2020.

Tencent Music’s management will hold a conference call on Monday, May 11, 2020, at 8:00 P.M. Eastern Time or 8:00 A.M. Beijing Time on Tuesday, May 12, 2020, to discuss the financial results. Listeners may access the call by dialing the following numbers:

United States Toll Free: 

+1-888-317-6003

International:

+1-412-317-6061

Mainland China Toll Free:

400-120-6115

Hong Kong Toll Free: 

800-963-976

Access Code:

4624371

The replay will be accessible through May 18, 2020, by dialing the following numbers:

United States Toll Free:

+1-877-344-7529

International:

+1-412-317-0088

Access Code:

10142408

A live and archived webcast of the conference call will also be available at the Company’s investor relations website at https://ir.tencentmusic.com/.

About Tencent Music Entertainment

Tencent Music Entertainment Group (NYSE: TME) is the leading online music entertainment platform in China, operating the country’s highly popular and innovative music apps: QQ Music, Kugou Music, Kuwo Music and WeSing. Tencent Music’s mission is to use technology to elevate the role of music in people’s lives by enabling them to create, enjoy, share and interact with music. Tencent Music’s platform comprises online music, online karaoke and music-centric live streaming services, enabling music fans to discover, listen, sing, watch, perform and socialize around music.

For more information, please visit ir.tencentmusic.com.

Investor Relations Contact

Tencent Music Entertainment Group
ir@tencentmusic.com
+86 (755) 8601-3388 ext.871720

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Sohu.com Announces Completion of Changyou Going-Private Transaction

BEIJING, April 18, 2020 /PRNewswire/ — Sohu.com Limited (NASDAQ: SOHU) (“Sohu”), China’s leading online media, video, search and gaming business group, today announced that it has completed the acquisition of all of the outstanding shares of Changyou.com Limited (“Changyou”) that it did not already beneficially own, through the merger (the “Changyou Merger”) of an indirect wholly-owned subsidiary (“Changyou Merger Co.”) of Sohu with and into Changyou, with Changyou being the company surviving the Changyou Merger. As a result of the Changyou Merger, Changyou has become a private company wholly owned directly and indirectly by Sohu and the American depositary shares of Changyou (the “Changyou ADSs”), each of which represented two Changyou Class A ordinary shares (“Changyou Class A Ordinary Shares”), are no longer traded on the Nasdaq Global Select Market.

Pursuant to the plan of merger for the Changyou Merger, each Changyou Class A Ordinary Share issued and outstanding immediately prior to the effectiveness of the Changyou Merger, other than Changyou Class A ordinary shares owned beneficially by Sohu, was cancelled in exchange for the right to receive $5.40 in cash without interest, and each outstanding Changyou ADS was cancelled in exchange for the right to receive $10.80 in cash without interest (less $0.05 per ADS cancellation fees and other fees as applicable). Because Changyou Merger Co. owned over 90% of the voting power represented by all issued and outstanding shares of Changyou prior to the effectiveness of the Changyou Merger and the Changyou Merger was in the form of a short-form merger in accordance with section 233(7) of the Companies Law of the Cayman Islands, the Changyou Merger was not subject to a vote of the shareholders of Changyou.

In connection with the Changyou Merger, each outstanding and fully‑vested option (each, a “Vested Option”) to purchase Changyou Class A Ordinary Shares under Changyou’s share incentive plans was cancelled, and each holder of a Vested Option has the right to receive an amount in cash determined by multiplying (x) the excess, if any, of $5.40 over the applicable exercise price of such Vested Option by (y) the number of Changyou Class A Ordinary Shares underlying such Vested Option; and each outstanding but unvested option (each, an “Unvested Option”) to purchase Changyou Class A Ordinary Shares under Changyou’s share incentive plans will remain outstanding and continue to vest following the effectiveness of the Changyou Merger in accordance with the applicable Changyou share incentive plan and award agreement governing such Unvested Option in effect immediately prior to the effectiveness of the Changyou Merger.

Changyou has requested that trading of Changyou ADSs on the Nasdaq Global Select Market be suspended, and that the Nasdaq Stock Market LLC (“Nasdaq”) file with the Securities and Exchange Commission (the “SEC”) a Form 25 notifying the SEC of Nasdaq’s withdrawal of the Changyou ADSs from listing on Nasdaq and intention to withdraw the Changyou Class A Ordinary Shares from registration under Section 12(b) of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). Changyou has informed Sohu that it intends to file with the SEC, ten days after Nasdaq files the Form 25, a Form 15 suspending Changyou’s reporting obligations under the Exchange Act and withdrawing the registration of Changyou Class A Ordinary Shares under the Exchange Act. Changyou’s obligations to file with or furnish to the SEC certain reports and forms, including Form 20-F and Form 6-K, will be suspended immediately as of the filing date of the Form 15 and will terminate once the deregistration of Changyou Class A Ordinary Shares becomes effective.

China Renaissance, through its subsidiary CRP-Fanya Investment Consultants (Beijing) Limited, has served as financial advisor to Sohu in connection with the Changyou Merger; Goulston & Storrs PC has served as U.S. legal counsel to Sohu; and Han Kun Law Offices has served as PRC legal counsel to Sohu.

Houlihan Lokey (China) Limited has served as financial advisor to the committee of independent and disinterested directors established by Changyou’s board of directors (the “Changyou Special Committee”) to review and evaluate the Changyou Merger; and Skadden, Arps, Slate, Meagher & Flom LLP has served as U.S. legal counsel to the Changyou Special Committee.

Conyers Dill & Pearman has advised as to Cayman Islands legal matters with respect to the Changyou Merger.

About Sohu

Sohu is China’s premier online brand and indispensable to the daily life of millions of Chinese, providing a network of web properties and community based/web 2.0 products which offer the vast Sohu user community a broad array of choices regarding information, entertainment and communication. Sohu has built one of the most comprehensive matrices of Chinese language web properties and proprietary search engines, consisting of the mass portal and leading online media destination www.sohu.com; interactive search engine www.sogou.com; developer and operator of online games www.changyou.com and the online video website tv.sohu.com.

Sohu’s corporate services consist of online brand advertising on Sohu’s matrix of websites as well as bid listing and home page on its in-house developed search directory and engine. Sohu also provides multiple news and information services on mobile platforms, including Sohu News App and the mobile news portal m.sohu.com. Sohu’s online game subsidiary Changyou develops and operates a diverse portfolio of PC and mobile games, such as Tian Long Ba Bu (“TLBB”), one of the most popular PC games in China. Changyou also owns and operates the 17173.com Website, a game information portal in China. Sohu’s online search subsidiary Sogou (NYSE: SOGO) has grown to become the second largest search engine by mobile queries in China. It also owns and operates Sogou Input Method, the largest Chinese language input software. Sohu, established by Dr. Charles Zhang, one of China’s internet pioneers, is in its twenty-fourth year of operation.

For investor and media inquiries, please contact:

In China:

In the United States:

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Source: Sohu.com Ltd.

Changyou.com Announces Completion of Going-Private Transaction

BEIJING, April 18, 2020 /PRNewswire/ — Changyou.com Limited (“Changyou”) (NASDAQ: CYOU), a leading online game developer and operator in China, today announced the completion of the merger (the “Changyou Merger”) contemplated by the Agreement and Plan of Merger (the “Merger Agreement”), dated January 24, 2020, by and among Changyou; Sohu.com (Game) Limited (“Sohu Game”), an indirectly wholly-owned subsidiary of Sohu.com Limited (“Sohu”) (NASDAQ: SOHU); and Changyou Merger Co. Limited (“Changyou Merger Co.”), a direct wholly-owned subsidiary of Sohu Game, in which Changyou Merger Co. merged with and into Changyou effective April 17, 2020 (the “Effective Time”), with Changyou being the surviving company. As a result of the Changyou Merger, Changyou has become a private company wholly owned directly and indirectly by Sohu and the American depositary shares of Changyou (the “ADSs”), each of which represented two Changyou Class A ordinary shares (“Class A Ordinary Shares”), are no longer traded on the Nasdaq Global Select Market.

Pursuant to the plan of merger for the Changyou Merger, (i) each Class A Ordinary Share issued and outstanding immediately prior to the Effective Time, other than shares held beneficially by Sohu (the “Excluded Shares”), was cancelled in exchange for the right to receive $5.40 in cash without interest, and (ii) each outstanding ADS, other than the ADSs representing the Excluded Shares, was cancelled in exchange for the right to receive $10.80 in cash without interest (less $0.05 per ADS cancellation fees and other fees as applicable). Pursuant to the Merger Agreement, at the Effective Time, (i) each outstanding and fully‑vested option (each, a “Vested Option”) to purchase Class A Ordinary Shares under Changyou’s share incentive plans was cancelled, and each holder of a Vested Option has the right to receive an amount in cash determined by multiplying (x) the excess, if any, of $5.40 over the applicable exercise price of such Vested Option by (y)  the number of Class A Ordinary Shares underlying such Vested Option, and (ii) each outstanding but unvested option (each, an “Unvested Option”) to purchase Class A Ordinary Shares under Changyou’s share incentive plans will remain outstanding and continue to vest following the Effective Time in accordance with the applicable Changyou share incentive plan and award agreement governing such Unvested Option in effect immediately prior to the Effective Time.

Because Changyou Merger Co. owned over 90% of the voting power represented by all issued and outstanding shares of Changyou prior to the effectiveness of the Changyou Merger and the Changyou Merger was in the form of a short-form merger in accordance with section 233(7) of the Companies Law of the Cayman Islands, the Changyou Merger was not subject to a vote of the shareholders of Changyou.

Changyou has requested that trading of Changyou ADSs on the Nasdaq Global Select Market be suspended, and that the Nasdaq Stock Market LLC (“Nasdaq”) file with the Securities and Exchange Commission (the “SEC”) a Form 25 notifying the SEC of Nasdaq’s withdrawal of the Changyou ADSs from listing on Nasdaq and intention to withdraw the Class A Ordinary Shares from registration under Section 12(b) of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). Changyou has informed Sohu that it intends to file with the SEC, ten days after Nasdaq files the Form 25, a Form 15 suspending Changyou’s reporting obligations under the Exchange Act and withdrawing the registration of the Class A Ordinary Shares under the Exchange Act. Changyou’s obligations to file with or furnish to the SEC certain reports and forms, including Form 20-F and Form 6-K, will be suspended immediately as of the filing date of the Form 15 and will terminate once the deregistration of the Class A Ordinary Shares becomes effective.

Houlihan Lokey (China) Limited has served as financial advisor to the committee of independent and disinterested directors established by Changyou’s board of directors (the “Changyou Special Committee”) to review and evaluate the Changyou Merger; and Skadden, Arps, Slate, Meagher & Flom LLP has served as U.S. legal counsel to the Changyou Special Committee.

China Renaissance, through its subsidiary CRP-Fanya Investment Consultants (Beijing) Limited, has served as financial advisor to Sohu in connection with the Changyou Merger; Goulston & Storrs PC has served as U.S. legal counsel to Sohu; and Han Kun Law Offices has served as PRC legal counsel to Sohu.

Conyers Dill & Pearman has advised as to Cayman Islands legal matters with respect to the Changyou Merger.

About Changyou

Changyou is a leading developer and operator of online games in China with a diverse portfolio of popular online games, such as Tian Long Ba Bu (“TLBB”), one of the most popular PC games in China, as well as a number of mobile games. Changyou also owns and operates the 17173.com Website, a leading game information portal in China. Changyou began operations as a business unit within Sohu in 2003, and was carved out as a separate, stand-alone company in December 2007. Changyou has an advanced technology platform that includes advanced 2.5D and 3D graphics engines, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology. For more information, please visit http://ir.changyou.com/.

For investor and media inquiries, please contact:

In China:
Mr. Yujia Zhao
Investor Relations
Tel: +86 (10) 6192-0800
E-mail: ir@cyou-inc.com

In the United States:
Ms. Linda Bergkamp
Christensen
Phone: +1 (480) 614-3004
E-mail: lbergkamp@ChristensenIR.com

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‘One World: Together At Home’ Global Special to Air on JOOX Music on April 19

BANGKOK, April 17, 2020 /PRNewswire/ — JOOX Music, a leading music streaming platform, today announced that One World: Together At Home — a globally televised and streamed special in support of the fight against the COVID-19 pandemic, will air on JOOX Music in Thailand, Hong Kong and Macau SAR, Indonesia, Malaysia, Myanmar and South Africa on April 19.

‘One World: Together At Home’ Global Special to Air on JOOX Music on April 19
‘One World: Together At Home’ Global Special to Air on JOOX Music on April 19

‘One World: Together At Home’ — 6-hour Digital Broadcast Special:

Thailand: 1am – 7am, April 19

Hong Kong and Macau SAR: 2am – 8am, April 19

Indonesia: 1am – 7am, April 19

Malaysia: 2am – 8am, April 19

Myanmar: 12.30am – 6.30am, April 19

South Africa: 8pm – 2am, April 18

‘One World: Together At Home’ — 2-hour Broadcast Special:

Thailand: 7am, April 19

Hong Kong and Macau SAR: 8am, April 19

Indonesia: 7am, April 19

Malaysia: 8am, April 19

Myanmar: 6.30am, April 19

South Africa: 2am, April 19

Launched by international advocacy organization Global Citizen, and the World Health Organization (WHO), One World: Together At Home will show unity among all people who are affected by COVID-19 and will also celebrate and support brave healthcare workers doing life-saving work on the front lines.

Curated in collaboration with Lady Gaga, One World: Together At Home will include performances and appearances by:

Adam Lambert, Alicia Keys, Amy Poehler, Andra Day, Andrea Bocelli, Angèle, Anitta, Annie Lennox, Awkwafina, Becky G, Ben Platt, Billie Eilish, Billie Joe Armstrong of Green Day, Billy Ray Cyrus, Black Coffee, Bridget Moynahan, Burna Boy, Camila Cabello, Cassper Nyovest, Céline Dion, Charlie Puth, Chris Martin, Christine and the Queens, Common, Connie Britton, Danai Gurira, David & Victoria Beckham, Delta Goodrem, Don Cheadle, Eason Chan, Eddie Vedder, Ellen DeGeneres, Elton John, Erin Richards, FINNEAS, Heidi Klum, Hozier, Hussain Al Jassmi, Idris and Sabrina Elba, J Balvin, Jack Black, Jack Johnson, Jacky Cheung, Jameela Jamil, James McAvoy, Jason Segel, Jennifer Hudson, Jennifer Lopez, Jess Glynne, Jessie J, Jessie Reyez, Jimmy Fallon, Jimmy Kimmel, John Legend, Juanes, Kacey Musgraves, Keith Urban, Kerry Washington, Kesha, Lady Antebellum, Lady Gaga, Lang Lang, Leslie Odom Jr., Lewis Hamilton, Liam Payne, Lili Reinhart, Lilly Singh, Lily Tomlin, Lindsey Vonn, Lisa Mishra, Lizzo, LL Cool J, Lola Lennox, Luis Fonsi, Lupita Nyong‘o, Maluma, Maren Morris, Matt Bomer, Matthew McConaughey, Megan Rapinoe, Michael Bublé, Milky Chance, Naomi Osaka, Natti Natasha, Niall Horan, Nomzamo Mbatha, Oprah Winfrey, Paul McCartney, Pharrell Williams, P.K. Subban, Picture This, Priyanka Chopra Jonas, Rita Ora, Sam Heughan, Sam Smith, Samuel L Jackson, Sarah Jessica Parker, Sebastián Yatra, Shah Rukh Khan, Shawn Mendes, Sheryl Crow, Sho Madjozi, Sofi Tukker, Stephen Colbert, Stevie Wonder, Superm, Taylor Swift, The Killers, Tim Gunn, Usher, Vishal Mishra and Zucchero.

Poshu Yeung, Vice President, International Business Group, Tencent said, “As a leading music streaming platform, JOOX Music is proud to be a part of this global initiative that unites performers, music fans and all citizens around the world in a collaborative effort to beat coronavirus, supporting frontline healthcare workers and the WHO. We stand together, gathering our hearts while staying at home, with all music lovers in Thailand, Hong Kong and Macau SAR, Indonesia, Malaysia, Myanmar and South Africa in using music as a universal tool in our fight against the further spread of COVID-19.”

One World: Together At Home is not a telethon — it is a historic, first-of-its kind global broadcast event to celebrate the heroic efforts of community health workers, and to support the World Health Organization in the global fight to end COVID-19. The broadcast will feature stories from frontline healthcare workers on the COVID response, commitments from philanthropists, governments and corporations to support and equip frontline healthcare workers around the world, with masks, gowns and other vital equipment, and to local charities that provide food, shelter, and healthcare to those that need it most.

For more information about Global Citizen and its campaign to support the COVID-19 Solidarity Response Fund for WHO, powered by the UN Foundation, please visit globalcitizen.org and follow @GlblCtzn on Twitter, Facebook and Instagram using #GlobalCitizen. 

To learn more about WHO’s response to the pandemic and the COVID-19 Solidarity Response Fund, please go to www.who.int/COVID-19 and follow @WHO on Twitter, Facebook, Instagram and LinkedIn.

For information about how to tune in and take action, visit www.globalcitizen.org/togetherathome.

Photo – https://photos.prnasia.com/prnh/20200417/2779740-1?lang=0

Pearl Abyss Begins Final Beta for Shadow Arena

SEOUL, South Korea, April 17, 2020 /PRNewswire/ — Pearl Abyss announced that its action battle royale Shadow Arena has entered its final phase of Beta testing today at 4PM (KST). Players across the globe can now experience the improved gameplay of Shadow Arena on Steam until April 20.

Pearl Abyss Begins Final Beta for Shadow Arena
Pearl Abyss Begins Final Beta for Shadow Arena

In Shadow Arena, 40 Heroes battle against each other in fierce, action-packed showdowns to become the final survivor. New content, such as a more sophisticated matching system, has been introduced to the final Beta to provide a higher level of gameplay for global players. 

The new AI Matches mode allows a maximum of 5 players to fight as allies against 40 AI opponents. A Normal Match mode, where the game’s results are not recorded, is also available along with other additions including a new giant monster the Stoneback Crabs, and a Blessed Area, which will greatly increase a Hero’s HP regeneration. 

Heroes who have signed up for a Beta key can receive a Premium Beta Key that will give them special in-game rewards. These rewards are the highest grade sealed items, such as the Matchlock and Red Dragon’s Offering. Heroes can play Shadow Arena more strategically with these sealed items. 

As the current test is being conducted as the “final” Beta, Pearl Abyss is preparing to release the early access of Shadow Arena soon.  

For more information on Shadow Arena, visit the official website, Discord, Facebook, YouTube, and Twitter.

About Pearl Abyss

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com.

Photo – https://photos.prnasia.com/prnh/20200416/2778768-1?lang=0

KLab Unites with the Game Industry and WHO #PlayApartTogether Campaign to Prevent the Spread of COVID-19

TOKYO, April 17, 2020 /PRNewswire/ — KLab Inc. (Headquarters: Minato-ku, Tokyo, President & CEO: Hidekatsu Morita, hereinafter referred to as “KLab”) announced that together with major game publishers around the world and the WHO (World Health Organization) that they are uniting to support the #PlayApartTogether campaign. The initiative encourages people to help slow the spread of COVID-19, which is sweeping its way around the world, by following health and safety guidelines to stay at home.

KLab joins #PlayApartTogether.
KLab joins #PlayApartTogether.

As the whole world is currently being impacted by the spread of the COVID-19, the company decided to do our part by joining the #PlayApartTogether initiative. KLab wants to support gamers and everyone around the world by encouraging them with the following message to “stay home, practice physical distancing, and play games together.”

KLab joins #PlayApartTogether.
KLab joins #PlayApartTogether.

In addition, they have decided to hold their own in-game campaigns so that players can enjoy their time at home starting today. Details of the in-game campaigns will be announced on the official websites and social media pages for each title.

Message

To everyone around the world,

 

I believe that we are all feeling uneasy these days because of the new coronavirus (COVID-19). Staying at home is now more important than ever to prevent transmission and protect our loved ones. Games are a great form of entertainment you can enjoy at home. Instead of going out, we can work together to help contain the infection by staying home and playing games with our families, partners, and friends (#PlayApartTogether).

 

We have also set up campaigns to help you enjoy some of the games we have to offer.

 

We pray for the safety and good health of everyone around the world.

 

KLab Inc.

President and CEO

Hidekatsu Morita

About #PlayApartTogether

The world’s major game publishers and developers have united for this initiative to disseminate the correct WHO recommended health guidelines, such as physical distancing and hand hygiene to help slow the spread of COVID-19. These messages will be conveyed around the world through games and industry networks. The ability to stay home and play games while interacting with others is one way of maintaining both your mental and physical health.

For more information on #PlayApartTogether please visit the official announcement page and the WHO website.

* Company, product, and service names are trademarks or registered trademarks of their respective companies.

Participating Campaign Game Titles

Games participating in KLab's #PlayApartTogether campaigns.
Games participating in KLab’s #PlayApartTogether campaigns.

“Love Live! School Idol Festival All Stars” 
Players can receive Show Candy (100%) x5 and other great rewards.

“Captain Tsubasa: Dream Team”
Players can receive up to 100 Dreamballs, SSR Transfer Tickets, and other great rewards.

“Bleach: Brave Souls”
Players can receive a Choose a 5 Summons Ticket (April 2020), a Choose a 5 Summons Ticket (April 2020 Seasonal), and other great rewards.

Utano Princesama Shining Live”
Players can receive an 11-Shot Pass (SR+ x1) and other great rewards.

“Love Live! School Idol Festival” 
Players can receive Sugar Cubes [LP50], Scouting Tickets, Scouting Coupons, a UR Scouting Ticket and other great rewards.

*For further details be sure to check out the in-game announcements. Contents are subject to change without prior notice.

*Please note that some titles may not be playable depending on the service language or region of the user.

Copyright

©2013 PROJECT Lovelive!
©2017 PROJECT Lovelive! Sunshine!!
©PROJECT Lovelive! Nijigasaki High School Idol Club
© KLabGames
©SUNRISE
©bushiroad

©Yoichi Takahashi/SHUEISHA
©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM
© KLabGames

©Tite Kubo/Shueisha, TV TOKYO, dentsu, Pierrot ©KLabGames

©SAOTOME GAKUEN © KLabGames

©2013 PROJECT Lovelive!
©2017 PROJECT Lovelive! Sunshine!!
© KLabGames
©bushiroad

About KLab

KLab is a leader in online mobile gaming. Founded in 2000 and headquartered in Tokyo, the company is listed on the 1st Section of the Tokyo Stock Exchange. KLab has consistently ranked as one of the top 52 grossing game publishers worldwide since 2012. With its emphasis on quality and innovative games, KLab continues to grow at a rapid pace, expanding beyond the Japanese market with an office in Shanghai. For more information about KLab, please visit http://www.klab.com/jp/english/.

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Source: KLab Inc.

Blue Hat Holds “Smart Immersive Education Classes” Experience Session for Xiamen Preschool Principals

XIAMEN, China, April 16, 2020 /PRNewswire/ — Blue Hat Interactive Entertainment Technology (“Blue Hat” or the “Company”) (NASDAQ: BHAT), a producer, developer and operator of augmented reality (“AR”) interactive entertainment games, toys and educational materials in China, today announced that principals from 20 preschools in Xiamen were invited for a tour of the Company in which they were able to experience Blue Hat’s new range of smart AR immersive educational products first hand and participate in an in-depth information sharing session.

The event, organized by the Blue Hat Preschool Education Research Institute, also marked the opening of Blue Hat’s new Smart Immersive Education Classes Experience Center at Blue Hat’s headquarters, used to demonstrate Blue Hat’s new product range to potential clients.

At the event preschool principals had the opportunity to experience the products, including Blue Hat’s “Smart Immersive Cognitive Education Classes,” “Smart Screen Immersive Education Classes” and “Smart Immersive Physical Education Classes” firsthand, with a discussion session also held in which participants gave suggestions regarding future product iterations and applications.

“The application and use of AR technology, in terms of both hardware and software, is just beginning in the education industry,” said Mr. Xiaodong Chen, Chief Executive Officer of Blue Hat. “AR technology combines the physical with the virtual, and is a perfect complement for leading educational approaches such as situational learning and constructivism. Blue Hat is delighted with the success of this latest event, which confirms the market recognition and acceptance of our Smart Immersive Education Classes, and has significantly increased the profile of our products in Xiamen. In the future we intend to hold more of these events across China to enhance market recognition and promote a new data-based, smart and immersive style of preschool education.”

About Blue Hat

Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company’s interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company’s investor relations website at http://ir.bluehatgroup.com.

Forward-Looking Statements

This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company’s SEC filings. These risks and uncertainties could cause the Company’s actual results to differ materially from those indicated in the forward-looking statements.

Contacts:

Lexie Zhang
Blue Hat Interactive Entertainment Technology
Phone: +86 (592) 228-0010
Email: ir@bluehatgroup.net

Sam Martin
The Foote Group
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Email: sam@thefootegroup.com

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OnePlus 8 Series Establishes Unprecedented 120 Hz Smartphone Display Differentiation with Pixelworks Fifth Generation Visual Processor and Software

OnePlus 8 Series Tops DisplayMate A+ Rating, Establishes New Standard of Visual Quality with Dual MotionEngine, Always HDR and Adaptive Display Innovations from Pixelworks

SAN JOSE, California and SHENZHEN, China, April 16, 2020 /PRNewswire/ — Pixelworks, Inc. (NASDAQ: PXLW), a leading provider of innovative video and display processing solutions, and OnePlus, a premium global smartphone manufacturer, today announced that the new OnePlus 8 Pro flagship smartphone incorporates the fifth generation Pixelworks® visual processor with unique, industry leading features, including MotionEngine® technology with Dual MIPI processing, Always HDR Experience, also known as “HDR Boost,” and Tone Adaptive Display. In addition, the new flagship series phones – OnePlus 8 and OnePlus 8 Pro – incorporate Pixelworks visual processing software running on the Qualcomm® Snapdragon™ 865 Mobile Platform with Pixelworks industry-leading color accuracy, flesh tone reproduction, flicker-free screen dimming and ultra-smooth adaptive brightness.  

The OnePlus 8 series smartphones utilize the Qualcomm® Snapdragon™ 865 5G Mobile Platform and have top-of-the-line flagship specifications, culminating with the OnePlus 8 Pro, which features a dynamic 120 Hz AMOLED display at 6.78″, 19.8:9 aspect ratio, QHD+ resolution (1440 x 3168 pixels), yielding a pixel density of 513 ppi and up to 1300 nits of peak brightness, supporting an infinite contrast ratio. The breathtaking OnePlus 8 Pro Fluid Display is the industry’s first 120 Hz with the patented MotionEngine® solution with Dual MIPI from Pixelworks, optimized for high refresh rate displays to ensure superior visual quality across the widest range of video use cases, including those with graphics, text or a GUI (graphical user interface).

“We designed our flagship OnePlus 8 series smartphones to have the best display you will lay your eyes on in 2020. The OnePlus 8 Pro Fluid Display is a standout among 120 Hz smartphones, with some of the industry’s most advanced visual processing technologies from Pixelworks to make your 5G enabled entertainment truly unforgettable,” said Pete Lau, Founder and CEO of OnePlus. “We are pleased to partner with Pixelworks in this ongoing collaboration to push the boundaries of the smartphone visual experience for consumers.”

“We are excited to team with OnePlus to enable cinematic big screen technology in the OnePlus 8 series with our most advanced technologies that harness our 22 years of video and display innovation,” said Todd DeBonis, President and CEO of Pixelworks. “As an industry leader, OnePlus continues to redefine the market with a compelling technology vision aimed at exceeding expectations for flagship phones, and Pixelworks technology helps them take that vision to the next level. We look forward to continuing to advance the quality of 5G video, gaming and entertainment in future OnePlus models.”

In independent testing by DisplayMate, the new OnePlus 8 series 120 Hz Fluid Display shattered 13 industry records for visual quality, taking mobile entertainment to a whole new level with the most advanced suite of technologies from Pixelworks.

The following Pixelworks features are only available in the OnePlus 8 Pro smartphone:

  • Dual MotionEngine® Technology – Not all 120 Hz screens are created equal. The OnePlus 8 Pro leverages patented Pixelworks MotionEngine technology with Dual MIPI (Mobile Industry Processor Interface) support. This improves overall visual quality while preserving the intended motion appearance for movies, live TV, sports, shared video and other dynamic multimedia content.
  • Always HDR Experience – Not all HDR-capable mobile displays are created equal, either. Today, an estimated 98% of available global video and gaming content is in SDR format1. The OnePlus 8 Pro leverages Always-HDR technology to upconvert all content for a cinematic experience that is visibly superior to the original SDR content.
  • Tone Adaptive Display – Pixelworks adaptive display technology in the OnePlus 8 Pro utilizes the phone’s RGB sensor to automatically adapt the color tone of the display to match the color temperature of the ambient light and reduce blue light. This provides superior eye comfort for sustained gaming, movie watching or reading in a wide range of lighting conditions.

The following Pixelworks features are included in the OnePlus 8 and OnePlus 8 Pro smartphones:

  • Absolute Color Accuracy – Every OnePlus 8 series smartphone is factory tuned with Pixelworks’ patented, high-efficiency calibration software and runs Pixelworks color management software on the display processing unit of the Snapdragon 865 to optimize power while delivering a smartphone industry-record color accuracy for all apps and content spanning the sRGB and DCI-P3 color gamuts.
  • True Flesh Tones – A calibrated flesh tone solution ensures accuracy across all display modes to convey true-to-life skin tones for all content involving real people, whether photos, video captured on the phone or popular movies.
  • Brightness Smoothing – Finely tuned, automatic luminance control enables ultra-smooth display brightness transitions and mitigates screen flashing as ambient lighting changes, particularly in dimly lit viewing environments.
  • DC Dimming 2.0 solves a key eye strain and visual sensitivity issue that can occur at low brightness on AMOLED screens. To dim the screen, the Pixelworks solution dynamically adjusts the display’s current to mitigate the screen flickering associated with conventional Pulse Width Modulation (PWM) dimming. This feature is enabled on both OnePlus 8 models.

As a Hollywood award-winning industry leader in motion processing, Pixelworks has evolved its patented Motion Estimation Motion Compensation (MEMC) technology for smartphones with multiple levels of content-specific optimization and a new Dual MIPI architecture with parallel processing that produces superior visual quality across a very wide range of content, video formats, frame rates and multimedia apps. As part of the Pixelworks fifth generation visual processor, the new Dual MotionEngine® technology featured in the OnePlus 8 Pro smartphone is mobile-optimized for high refresh rate displays and reduces power consumption by up to 50% as compared to the previous generation motion processing solution from Pixelworks. 

About Pixelworks
Pixelworks provides industry-leading content creation, video delivery and display processing solutions and technology that enable highly authentic viewing experiences with superior visual quality, across all screens – from cinema to smartphone and beyond. The Company has a 20-year history of delivering image processing innovation to leading providers of consumer electronics, professional displays and video streaming services. Pixelworks is headquartered in San Jose, CA. For more information, please visit the company’s web site at www.pixelworks.com.

About OnePlus
OnePlus is a global mobile technology company challenging conventional concepts of technology. Created around the “Never Settle” mantra, OnePlus creates exquisitely designed devices with premium build quality and high-performance hardware. OnePlus thrives on cultivating strong bonds and growing together with its community of users and fans. For more information, please visit OnePlus.com.

Note: Pixelworks, MotionEngine and the Pixelworks logo are registered trademarks of Pixelworks, Inc. Qualcomm and Snapdragon are trademarks of Qualcomm Incorporated, registered in the United States and other countries. Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries. All other trademarks are the property of their respective owners. DisplayMate is a registered trademark of DisplayMate Technologies Corporation.

1Sources: Streaming Observer (2019), Trusted Reviews (2019) and Pixelworks research and analysis.
2Source: Average color accuracy based on independent testing by DisplayMate. Just Noticeable Color Difference (JNCD) is a measure of absolute color accuracy where lower is better and a value of less than 1 means indistinguishable from the reference color by the human eye.

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Source: Pixelworks, Inc.