World Chess leverages Algorand to remove friction in new era of decentralized and transparent gaming; expands access to players globally BOSTON, June 18, 2020 — Algorand, a world-class blockchain powering secure and efficient frictionless exchange, today announced official ratings and titles data from World Chess players will be recorded on Algorand’s…
iQIYI Debuts Suspense Drama List for ‘Mist Theater’
“The Bad Kids”, an iQIYI original production on the list, perceived as this year’s most critically acclaimed Chinese online drama BEIJING, June 18, 2020 — iQIYI Inc. (NASDAQ: IQ) ("iQIYI" or the "Company"), an innovative market-leading online entertainment service in China, recently released the content list for its Mist Theater,…
VALORANT Points Now Available on Codashop
![]() |
SINGAPORE, June 17, 2020 /PRNewswire/ — Today Coda Payments ("Coda") and Riot Games, the developer of League of Legends, announced that players in six markets across Southeast Asia, including Myanmar, can purchase VALORANT Points on Codashop (www.codashop.com), a website where millions of customers come to top up their favourite games every month.
VALORANT is a free-to-play team-based, first-person tactical shooter game with a 5v5 setup. In the main game mode, each player gets to pick Agents, characters that have exciting abilities like building walls, calling down airstrikes and more.
As soon as the transaction is completed, VALORANT Points will appear in the game. There’s no login required on Codashop, neither do users need to use a voucher nor PIN code.
Gamers love Codashop due to the wide range of popular local payment methods that are accepted, including
- MPT
- Telenor
- Ooredoo
- Mytel
- easyPoints
- WaveMoney
Coda as the exclusive alternative payment channel for VALORANT’s launch in 6 countries on Jun 2, 2020, will also offer payment solutions for Riot Games’ upcoming titles, including Teamfight Tactics Mobile and League of Legends: Wild Rift.
"Our mission at Coda is to make world-class content accessible to everyone," Philippe Limes, Coda’s Chief Executive Officer, said. "With this partnership, we are delighted to make it simple for millions of players to participate in the new competitive stage."
"Here in Southeast Asia, we recognize that gameplay and payment preferences are extremely diverse," said Justin Hulog, General Manager of Riot Games Southeast Asia. "Our partnership with Coda will allow gamers to access and enjoy all our upcoming, new games with comfort and ease."
About Coda Payments
Coda Payments (www.codapayments.com) helps digital content providers monetize their products and services in more than twenty emerging markets. Publishers of leading games like PUBG Mobile and Call of Duty: Mobile, streaming platforms like beIN and Bigo Live, dating apps like Tinder, and video-on-demand platforms like Viu have integrated with Coda to accept payments on/at:
- their own website using Codapay, allowing their users to pay at a wide network of alternative payment channels, including using direct carrier billing with dozens of telcos;
- Codashop, which more than 11 million users visit every month to top up their favourite games and content services; and
- Coda’s e-commerce (Lazada, Tokopedia, Bukalapak, Shopee), telco (Digi, XL), and super app (Gojek) distribution partners who leverage Coda’s xShop solution to offer their users a wide range of premium digital content.
Coda helps its clients collect payments in Argentina, Bahrain, Bangladesh, Brazil, Cambodia, Egypt, India, Indonesia, Japan, Kuwait, Laos, Malaysia, Mexico, Morocco, Myanmar, Nigeria, Philippines, Russia, Saudi Arabia, Singapore, South Africa, Sri Lanka, Taiwan, Thailand, Turkey, and the United Arab Emirates.
Founded in 2011, Coda is headquartered in Singapore with additional offices in Jakarta and Bangkok. It is backed by Apis Partners—a private equity asset manager that invests in growth-stage financial services and financial infrastructure businesses in Asia and Africa—and GMO Global Payment Fund, whose strategic management company is GMO Payment Gateway, Japan’s largest online payment gateway.
Contact: [email protected]
Logo, for use on white background only: https://bit.ly/2WwV9Jz
About Riot Games
Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. Riot has finally released its first major non-League of Legends Game: VALORANT, codenamed Project A. It was announced during its League of Legends’ 10-year anniversary stream in October 2019.
Riot continues to evolve the game while delivering new experiences to players with Legends of Runeterra, VALORANT, League of Legends: Wild Rift, Teamfight Tactics, and multiple work-in-progress titles.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s "100 Best Companies to Work For," "25 Best Companies to Work in Technology," "100 Best Workplaces for Millennials," and "50 Best Workplaces for Flexibility."
Contact: [email protected]
Press center, including logos: https://www.riotgames.com/en/press
For more images: https://drive.google.com/drive/u/0/folders/10tPAUQOUEjeGnzaaIKput5L38Ssi7hVc
Photo – https://photos.prnasia.com/prnh/20200616/2832205-1-1?lang=0
Logo – https://photos.prnasia.com/prnh/20200616/2832205-1logo?lang=0
Related Links :
http://www.codapayments.com
AKB48 Team SH Hosts First Online Show Samuneiru and Ticket Sales Heating Up
SHANGHAI, June 15, 2020 /PRNewswire/ — On June 7, AKB48 Team SH (TSH, these idols belong to Shanghai Shangyue Culture Development Co., Ltd.), the Chinese sister group of Asian idol girl group AKB48, made its debut performance — Samuneiru online.
Since February, the travel of all the 48 groups across Asia whose main activities are theatrical performances has been suspended due to the COVID-19. The online performance is not only TSH’s first theatrical performance since its building, but also brings the only one 48 Group that restarts its public activities.
TSH will broadcast online every week. Audience both home and abroad may watch the show on the broadcasting platform. Click the link to purchase the tickets if you are interested:
https://www.bilibili.com/blackboard/live/activity-AKB_TeamSH_slt_live.html
Songs in the performance were adapted with Chinese lyrics from those in Samuneiru—the hot theatrical performance of AKB48 from Japan. The performance includes million-selling covers of original songs such as You Are the Melody and Be My Baby. The warm melody and encouraging lyrics inspired everyone in front of the screen to be brave and keep going on. Fans from everywhere were very supportive despite the lack of fervent interaction on the scene. The Group also attracted many young music lovers as it ranked the top of the list of broadcasting platform with an audience number of 500,000. The performance was originally scheduled in February offline but was delayed until June due to force majeure. After waiting for 114 days, these girls stood on their dream stage and brought fans a wonderful audio-visual feast with their clear and beautiful singing and dancing. Meanwhile, their relentless effort and gesture of sweating on the stage also conveyed lots of positive energy. Let’s look forward to more exciting performances of TSH in the future!
Photo – https://photos.prnasia.com/prnh/20200612/2827388-1?lang=0
Blue Hat Interactive Entertainment Technology Announces It Has Regained Compliance with Nasdaq Continued Listing Standards
XIAMEN, China, June 12, 2020 /PRNewswire/ — Blue Hat Interactive Entertainment Technology ("Blue Hat" or the "Company") (NASDAQ: BHAT), a producer, developer and operator of augmented reality ("AR") interactive entertainment games, toys and educational materials in China, today announced that, on June 11, 2020, the Company received notification from The Nasdaq Stock Market LLC ("Nasdaq") stating that the Company has regained compliance with Nasdaq Listing Rule 5550(a)(2), as the closing bid price of the Company’s ordinary shares closed at or above $1.00 per share for a minimum of 10 consecutive business days, and that Nasdaq considers the matter closed.
About Blue Hat
Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company’s interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company’s investor relations website at http://ir.bluehatgroup.com.
Forward-Looking Statements
This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company’s SEC filings. These risks and uncertainties could cause the Company’s actual results to differ materially from those indicated in the forward-looking statements.
Contacts:
Lexie Zhang
Blue Hat Interactive Entertainment Technology
Phone: +86 (592) 228-0010
Email: [email protected]
Phil Lisio
The Foote Group
Phone: +86 135-0116-6560
Email: [email protected]
Related Links :
http://www.bluehatgroup.net
P&G and Shopee drive record sales at first-ever experiential online initiative, Show Me My Home, with more than 15x increase in orders
Show Me My Home is a key initiative under the recently signed Joint Business Plan between P&G and Shopee
KUALA LUMPUR, Malaysia, June 12, 2020 /PRNewswire/ — Shopee, the leading e-commerce platform in Southeast Asia and Taiwan, and Procter & Gamble (NYSE:PG), a leading fast-moving consumer goods company, achieved strong performance for their first-ever experiential online initiative, Show Me My Home. The initiative recorded more than 15x increase in orders at peak day[1], and it is a key activation under the recently signed regional Joint Business Plan (JBP) between Shopee and P&G. The JBP marks a joint commitment between Shopee and P&G to improve the online shopping experience for users across the region, and to provide convenient and easy access to quality FMCG products on Shopee.
![Shankar Viswanathan, Vice-President, P&G Malaysia, Singapore, Vietnam and E-Commerce, P&G Asia Pacific, Middle East & Africa (left), and Chris Feng, CEO, Shopee (right), at the official Joint Business Plan signing [Photo taken before circuit breaker] Shankar Viswanathan, Vice-President, P&G Malaysia, Singapore, Vietnam and E-Commerce, P&G Asia Pacific, Middle East & Africa (left), and Chris Feng, CEO, Shopee (right), at the official Joint Business Plan signing [Photo taken before circuit breaker]](https://techent.tv/wp-content/uploads/2020/06/pg-and-shopee-drive-record-sales-at-first-ever-experiential-online-initiative-show-me-my-home-with-more-than-15x-increase-in-orders.jpg)
Shankar Viswanathan, Vice-President, P&G Malaysia, Singapore, Vietnam and E-Commerce, P&G Asia Pacific, Middle East & Africa (left), and Chris Feng, CEO, Shopee (right), at the official Joint Business Plan signing [Photo taken before circuit breaker]
Chris Feng, CEO at Shopee, said, "As we transit into the new normal, e-commerce has taken on greater importance in people’s lives. Consumers are increasingly going online to fulfil their everyday needs, and it is important for businesses to remain agile and adapt quickly. The success of P&G’s online debut of the Show Me My Home initiative on Shopee is proof of that. By merging P&G’s portfolio of leading FMCG brands and retail expertise with Shopee’s wealth of insights on online shoppers’ behaviour and preferences, it allowed us to deliver a novel, experiential online home shopping experience for consumers across the region. This success has inspired us to continue innovating to provide the best for our users, and we are excited to work closely with P&G going forward."
Shoppers enjoyed greater convenience with Show Me My Home
The Show Me My Home initiative was initially an offline concept which was well-received among both consumers and retailers. With a shared vision to serve the region’s increasingly savvy digital consumers at scale, P&G leveraged Shopee’s technology expertise and insights on online shoppers to optimize and scale the experience online. Through this partnership, P&G and Shopee successfully piloted the online version of Show Me My Home, recording more than 15x increase in orders at peak day. The Show Me My Home initiative offered greater convenience as shoppers could easily find what they needed as the microsite simulated the household environment. This novel way of shopping online successfully captured shoppers’ attention with an overall increase in traffic for P&G.
Fostering meaningful connections with Shopee’s in-app engagement features
As people spend more time online, brands are also increasingly finding new ways to interact and engage with their consumers. As part of the Show Me My Home initiative, P&G leveraged Shopee’s engagement features to foster deeper and meaningful connections with their consumers.
- Shopee Live: P&G tapped on Shopee Live to engage consumers with a special series of live streams featuring popular local celebrities. The biggest stars, including Yuna, Iman Azman and Preston Kaw shared with fans and Shopee users their favourite P&G products, as well as provided tips on how to use them.
- Shopee Throw: Users visited Shopee daily to play Shopee Throw, an in-app game where users can win exclusive P&G vouchers and prizes by throwing arrows onto a target on the Shopee app. The game was played over 600,000 times in 5 days, offering added entertainment and value to consumers while they shopped for their favourite P&G brands.
Show Me My Home marks the first of many initiatives under the recent regional JBP between Shopee and P&G. The JBP aims to better serve and capture the hearts of online shoppers in the region by providing a seamless access to P&G’s wide range of leading brands and products. This agreement will see P&G broadening its multi-brand portfolio offerings on Shopee and tapping on Shopee’s big data analytics capability to provide a personalised customer journey via precise marketing. In addition, P&G will leverage Shopee Brands Suite, a comprehensive set of support tools, such as Shopee Live, to help brand partners better reach and connect with consumers.
"At P&G, we are continually trying new ways to personalize and engage our consumers be it offline or online. The encouraging results we have achieved from this campaign proves the partnership with Shopee to be very successful as we managed to engage more meaningfully with our consumers on digital platforms. We look forward to evolving with the customer as we work closely with Shopee to execute future innovations online, serving more regions and value-adding to digital transactions," adds Shankar Viswanathan, Vice President, E-Commerce, Asia Pacific, Middle East and Africa.
With the success of the Show Me My Home initiative, P&G and Shopee will be bringing it back on 15 June 2020, featuring another round of exclusive deals and promotions from popular P&G brands including Olay, Pantene, and Ambi Pur.
To know more, visit https://shopee.com.my/m/pg-mid-year-sale
[1] Compared to average day in 2020 |
Appendix
For a full list of P&G products available on Shopee’s Show Me My Home Campaign, please visit this website.
About Procter & Gamble
P&G serves consumers around the world with one of the strongest portfolios of trusted, quality, leadership brands, including Always®, Ambi Pur®, Ariel®, Bounty®, Charmin®, Crest®, Dawn®, Downy®, Fairy®, Febreze®, Gain®, Gillette®, Head & Shoulders®, Lenor®, Olay®, Oral-B®, Pampers®, Pantene®, SK-II®, Tide®, Vicks®, and Whisper®. The P&G community includes operations in approximately 70 countries worldwide. Please visit http://www.pg.com for the latest news and information about P&G and its brands.
About Shopee
Shopee is the leading e-commerce platform in Southeast Asia and Taiwan. It was launched in 7 markets in 2015 to connect consumers, sellers, and businesses in the region. Shopee offers an easy, secure, and engaging experience that is enjoyed by millions of people daily. It offers a wide product assortment, supported by integrated payments and logistics, as well as popular entertainment features tailored for each market. Shopee is also a key contributor to the region’s digital economy with a firm commitment to helping brands and entrepreneurs succeed in e-commerce.
Shopee is a part of Sea Limited (NYSE:SE), a leading global consumer internet company. In addition to Shopee, Sea’s other core businesses include its digital entertainment arm, Garena, and digital financial services arm, SeaMoney. Sea’s mission is to better the lives of consumers and small businesses with technology.
Photo – https://photos.prnasia.com/prnh/20200610/2826392-1?lang=0
Related Links :
https://pg.com/
New Hero Tagahl Sherekhan Arrives in “Shadow Arena”
SEOUL, South Korea, June 12, 2020 /PRNewswire/ — Pearl Abyss today announced that a new Hero Tagahl Sherekhan has arrived in Shadow Arena, Pearl Abyss’ brand new action-packed battle royale game currently available in Early Access on Steam. The free-to-play game now offers eleven Heroes, each catering to different strategies and combat styles.
With an origin story written in the annals of Black Desert Online lore, Tagahl Sherekhan is a descendant of the Dragon Hunter tribe Sherekhan. When a ferocious dragon appeared in Calpheon and terrorized its people, they called Tagahl for help. However, when Calpheon failed to reward him for defeating the dragon, he turned his back on those lands in discontent and left. He has finally found his way to the world of Shadow Arena, where he is preparing himself for a new battle.
Tagahl is a warrior who uses his main weapon, his signature glaive, to deliver widespread damage with every blow. His ability to bypass or weaken his opponents’ defenses also allows him to attempt reversals. Players can now use his Inherent Skills to attack enemies more strategically.
With the arrival of the new Hero, various in-game events are taking place in Shadow Arena. Players can now claim a Hero through the free DLC package on Steam until July 9. Those who submit their play strategies through the official website or participate in the social media event will also have the chance to win a special item. Until June 18, a Hot Time event will run where players can receive 5 times more silver for completing Daily Quests.
In the meantime, "Shadow Arena Regional Cup – Asia" was hosted for the first time to determine the best of the best on the Asia server. The top 3 placements were announced based on points earned during the tournament who received rewards including a special winner’s-exclusive skin, title, and a large amount of silver.
For more information, visit the official website, Discord, Facebook, YouTube, and Twitter.
Photo – https://photos.prnasia.com/prnh/20200612/2828406-1?lang=0
LIZHI Ranks Among Top 50 Cultural Enterprises in Guangzhou, China
GUANGZHOU, China, June 11, 2020 /PRNewswire/ — LIZHI INC. ("LIZHI" or the "LIZHI App" or "the Company") (NASDAQ: LIZI), a leading online UGC audio community and interactive audio entertainment platform in China, has been ranked one of the "Top 50 Cultural Enterprise" in Guangzhou, China. The ranking is part of a study conducted by Guangzhou institute for society studies, South China Daily and Guangzhou Association for Cultural and Creative Industries to analyze and evaluate the economic significance of the cultural industry of the city.
The live-streaming industry in China has seen a dramatic boom in recent years. As of March 2020, the number of live-streaming users surged to 560 million with the number of viewers tuning in live-streaming e-commerce events reaching 265 million, according to report from the China Internet Network Information Center. The market has also seen major industry players such as Tiktok, Alibaba and Kuaishou achieved enormous commercial success.
With the launch of 5G network and the rapid development of Artificial Intelligence (AI), which has accelerated the adoption of Internet of Things (IoT), Guangzhou, a city in southern China, which is home to numerous tech and internet giants, is on track to create an economic model developing a diverse ecosystem of live-streaming, spanning music, gaming, audio, entertainment, traveling, commerce and intangible cultural heritage. The huge potential of the audio market in China will also propel audio-sharing platforms to usher in a new era of on-demand and streaming content.
Against this backdrop, LIZHI has become the most extensive online UGC audio community and one of the Top 100 Internet Companies in China with total revenue of RMB 1.2 billion (USD 170 million) in 2019. 2020 marks a new milestone for LIZHI, which has seen the Company’s Q1 revenue surge by 42% year-over-year to RMB 370 million (USD 52.3 million). The growth has brought a new record high of average monthly active users and creators, which stands at 54.5 million and 6.2 million, respectively. The average number of monthly paying users also soared by 60% this year, to over 450,000.
Backed by its unique business model, LIZHI is riding this technological momentum to create an audio community where everyone not only can enjoy informative and engaging user-generated audio content but also design, share and connect through voices across cultures and countries. Powered by AI, LIZHI’s proprietary tools for audio creation enable creatorsto fine-tune recordings and produce innovative sound effects while streamlining the process of creation, production and distribution.
"As we build a vibrant platform and community for our users and creators, we want to offer the resources they need to thrive. LIZHI now boasts user-generated content across 27 categories including relationship advice, family, education, music and talk shows," said Mr. Marco Lai, Founder and Chief Executive Officerof LIZHI. "We are particularly proud to see that our community is helping low-skilled workers and people with disabilities connect with the world via their vocal talent."
LIZHI has been developing powerful tools with partners to help creators connect to and grow their audience. In 2019, LIZHI worked in partnership with Baidu, a technology company specializing in Internet-based services and artificial intelligence, to create Xiaodu smart speakers that come equipped with built-in features allowing users to better engage with listeners during audio-streaming sessions. Looking forward, the Company will continue to develop new ways of distributing content for IoT devices, optimize interactive features and user interface to create a better experience for all users.
For more information, please visit: http://ir.lizhi.fm/
About LIZHI INC.
LIZHI INC. is a leading online UGC audio community and interactive audio entertainment platform in China, with a mission to enable everyone to showcase vocal talent. The Company is aiming to bring people closer together through voices.
Since the launch of its Lizhi app in 2013, LIZHI has cultivated a vibrant and growing community encouraging audio content creation and sharing. Now LIZHI is an audio wonderland offering a wide range of podcasts and audio entertainment products and features, including audio live streaming and various interactive audio social products, empowering users to enjoy an immersive and diversified entertainment experience through audio.
LIZHI envisions a global audio community – a place where everyone can create, share and connect with each other through voices and across cultures.
Related Links :
http://ir.lizhi.fm/
Chinese Sports Technology Brand Keep and Fitness Brand Zumba(R) to Hold Strategic Collaboration Conference Online
BEIJING, June 8, 2020 /PRNewswire/ — On May 30, sports technology brand Keep and world’s leading brand Zumba® Fitness held a unique online global press conference, at which the two firms announced the roll out of a program in China that is expected to inject new vitality and energy into the summer of 2020.
At the event, Keep announced the launch of a series of genuine Zumba® courses, a world-leading fitness brand. This marks Keep’s deep commitment to the introduction of copyrighted content, as well as an expansion in the variety of its courses and in the portfolio of licensed fitness content.
Keep invited 5 heavyweight Bilibili video uploaders to participate in the conference as Zumba® experience officers and dance with internationally renowned Zumba® instructors. This interaction continues to support the spread of these types of fitness programs and gain a legitimate foothold in China. The collaboration between the two firms gives China’s young adults an opportunity to know and experience Zumba® and enables further collaboration on and exchanges of sports cultures.
At the sharing session themed "At Keep, exercise what you like" that was part of the press conference, Zhao Xi, general manager of the Keep marketing center, related Keep’s thinking over the last few years in terms of further exploration into the world of sports and fitness. "The original intention of Keep is to enable more people to experience science-based exercise and enjoy a healthy lifestyle anytime and anywhere," said Zhao. Keep is committed to examining more possibilities on breaking down the boundaries that inhibit people from taking that first step towards engaging in a healthy exercise routine and making it possible for every person to find the content that resonates with their expectations.
During the five years since Keep’s founding, the firm has accumulated over 200 million sports-loving users. The platform has introduced a variety of courses that meet the diversified needs of different groups when it comes to sports and exercise, such as the Tai Chi series courses in cooperation with Taiji Zen, ballet courses in partnership with the Russian Hermitage Ballet, and plot run courses in cooperation with Marvel. Keep is not only focusing on the amount of content that it plans to make available, but also on the diversity of the content offerings.
This formal and strategic collaboration with the international fitness brand Zumba® supported the launch of its newest HIIT program, Strong Nation™. A music-led, high-intensity training exercise class that combines bodyweight, muscle conditioning, cardio, and plyometric training moves. Routines are created first and then music is reverse-engineered to match every move perfectly, for a unique workout experience. This new concept, which emphasizes music, is the main motivator, allowing participants to burn more calories while toning abs, legs, arms, and glutes.
Compared with traditional training routines, Zumba® moves beyond the limitations of basic aerobics, turning something that feels repetitive into an exciting and stimulating event. Zumba’s huge number of fans lose weight effortlessly while dancing joyfully. CEO Alberto Perlman claims that, "Zumba now has millions of class participants worldwide." Knowing that nothing compares to a live class experience, Zumba® acknowledges that trying classes at home is often the beginning of the Zumba® journey so that is why working with Keep has been a great collaboration. We (Zumba®) are happy to collaborate with companies around the world that align with this journey, and that’s why we are so excited to be working with Keep."
The collaboration allows Keep’s users to engage in their exercise routine mentored by licensed Zumba® Instructors from Keepland, as well as experience 14 of Zumba’s official programs via the Keep app anytime and anywhere. Keep and Zumba® will continue to work together to keep users engaged in both of their programs: Zumba® and Strong Nation™
With a deep understanding of user expectations, Keep is committed to creating an excellent fitness experience by providing users with increasingly improved fitness solutions enhanced by the brand’s insights into user habits and preferences as well as its competitive content and enhanced products.
Keep will continue implementing its strategy of providing users with outstanding fitness solutions via the app backed by professional and customized content with a focus on meeting user expectations. Keep also plans to explore more lifestyle scenarios for fitness professionals and enthusiasts and build a complete closed-loop sport technology ecosystem, while collaborating with more content partners to improve the health of people around the world by increasing the adoption of its open and professional content.
Photo – https://photos.prnasia.com/prnh/20200608/2823552-1-a?lang=0
Photo – https://photos.prnasia.com/prnh/20200608/2823552-1-b?lang=0
Related Links :
http://keep.com
Real Time Engagement API Provider Agora Announces Filing for IPO under the ticker symbol “API”
![]() |
SANTA CLARA, Calif., June 8, 2020 /PRNewswire/ — Agora, Inc. today announced that it has filed a registration statement on Form F-1 with the Securities and Exchange Commission relating to the proposed initial public offering of its Class A common stock.
Per the F-1 filing, Agora maintains dual headquarters in Shanghai, China and Santa Clara, California, as well as presence in other countries.
The number of shares to be offered and the price range for the proposed offering have not yet been determined. Agora has applied to list its Class A common stock on the Nasdaq Global Select Market under the ticker symbol "API". Morgan Stanley and BofA Securities are acting as the lead bookrunning managers for the proposed offering.
The proposed offering will be made only by means of a prospectus. A copy of the preliminary prospectus is publicly available on the EDGAR website.
A registration statement relating to the proposed sale of these securities has been filed with the Securities and Exchange Commission but has not yet become effective. These securities may not be sold, nor may offers to buy be accepted, prior to the time the registration statement becomes effective. This release shall not constitute an offer to sell or the solicitation of an offer to buy, nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation, or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.
About Agora
Agora is the leading video, voice and live interactive streaming platform. Our mission is to make real-time engagement ubiquitous, allowing everyone to interact with anyone, anytime and anywhere. Our video, voice and live interactive video SDKs help developers deliver rich in-app experience—including embedded voice and video chat, real-time recording, interactive live streaming, and real-time messaging—for users across gaming, social, education, entertainment, and enterprise apps.
Find out more at www.agora.io.
Media Contact:
Meghan Gardner
[email protected]
971-246-7896
Suzanne Nguyen
[email protected]
408-879-5885
Related Links :
http://www.agora.io