Tag Archives: ENT

iQIYI’s Hit Suspense Drama “The Bad Kids” to Premiere in Japan in 2021

iQIYI’s hit Mist Theater dramas successfully distributed in overseas markets including Japan, South Korea, Singapore, Malaysia, Hong Kong and Macau

BEIJING, Oct. 11, 2020 — iQIYI Inc. (NASDAQ: IQ) ("iQIYI" or the "Company"), an innovative market-leading online entertainment service in China, is pleased to announce that it has reached an agreement with WOWOW, Japan’s leading premium satellite television station, to release its hit suspense The Bad Kids, in Japan in early 2021.

iQIYI’s Hit Suspense Drama “The Bad Kids” to Premiere in Japan in 2021
iQIYI’s Hit Suspense Drama “The Bad Kids” to Premiere in Japan in 2021

As part of iQIYI’s Mist Theater, a content library dedicated to iQIYI’s original suspense dramas, The Bad Kids is the first Chinese series that is directly acquired by WOWOW and the first Chinese modern drama shown on its channel. 

A representative from WOWOW says: "It’s a great honor to cooperate with iQIYI. The Bad Kids has received rave reviews since its release in China, and we are looking forward to receiving the same response among the Japanese audience."

Presented by iQIYI and co-produced by Eternity Pictures, The Bad Kids is a 12-episode suspense series that tells the story of three kids in a small coastal town who accidentally witness a murder. The hit suspense drama, produced by Han Sanping and directed by Xin Shuang, features a star-stud cast led by Qin Hao and Wang Jingchun. Since its release, The Bad Kids has received positive reviews from nearly 800,000 viewers on the influential media review platform Douban, with an average score of 9.2 out of 10, making it the then highest rated Chinese TV series released in 2020 and a breakout hit in China. Recently, The Bad Kids has received five nominations for the 2nd Asia Contents Awards organized by the prestigious 25th Busan International Film Festival.

The Bad Kids is one of the series under Mist Theater which has achieved success in overseas distribution. The other four series under Mist Theater have also secured overseas release. Kidnapping Game has already aired on Singtel TV in Singapore, which is also planning to air Sisyphus and The Long Night soon. The Mist Theater series are also broadcasted on iQIYI HD Channel on Astro, a leading media brand in Malaysia. Part of Mist Theater series will be also aired on mainstream TV stations in overseas markets such as Japan, South Korea, Hong Kong and Macau.

The successful overseas distribution of Mist Theater series and the release of The Bad Kids through WOWOW TV in Japan has proven that Chinese streaming media platforms, led by iQIYI, have the capability to consistently produce high-quality original content.  Meanwhile, their genre-based content development and innovative exploration of content distribution models have attracted great interest from overseas markets. iQIYI’s premium content has been well received among overseas audiences, gaining international recognition and bringing Chinese dramas to the global arena.

About iQIYI, Inc.
iQIYI, Inc. is an innovative market-leading online entertainment service in China. Its corporate DNA combines creative talent with technology, fostering an environment for continuous innovation and the production of blockbuster content. iQIYI’s platform features highly popular original content, as well as a comprehensive library of other professionally-produced content, partner-generated content and user generated content. The Company distinguishes itself in the online entertainment industry by its leading technology platform powered by advanced AI, big data analytics and other core proprietary technologies. iQIYI attracts a massive user base with tremendous user engagement, and has developed a diversified monetization model including membership services, online advertising services, content distribution, live broadcasting, online games, IP licensing, online literature and e-commerce.

 

Preparations for Asian Games Hangzhou 2022 pick up pace

A series of promotional events and launches start the two-year countdown to Hangzhou’s sporting showpiece

HANGZHOU, China, Oct. 10, 2020A news report from China Daily:

The 19th Asian Games Hangzhou 2022 will be held from Sept 10 to 25, 2022 in Hangzhou, capital of East China’s Zhejiang province. China Daily is teaming up with the organising committee of the Games to spotlight the preparation for and facts about the Hangzhou Asian Games.

The two-year countdown event for the 19th Asian Games Hangzhou 2022 is held in Hangzhou, Zhejiang province, on Sept 22. XIAO DA/CHINA DAILY
The two-year countdown event for the 19th Asian Games Hangzhou 2022 is held in Hangzhou, Zhejiang province, on Sept 22. XIAO DA/CHINA DAILY

Preparations for the 19th Asian Games Hangzhou 2022 are already in full swing and the Hangzhou Asian Games Organising Committee has held various activities to celebrate the two-year countdown in September.

A canoeing relay was held on Sept 6 in Hangzhou, host city of the Games, as a "teaser" to the celebration.

Representatives attend the launch ceremony of the International Etiquette Contest for the 19th Asian Games Hangzhou 2022, on Sept 27. CHINA DAILY
Representatives attend the launch ceremony of the International Etiquette Contest for the 19th Asian Games Hangzhou 2022, on Sept 27. CHINA DAILY

Five hundred canoe enthusiasts from all walks of life, led by famous athletes and representatives, set off from the Qiantang River in Hangzhou, and completed the relay through the waters of Qiandao Lake, the Xin’an River and Fuchun River across several counties of the city.

In each section, a team of 19 participants served as leading navigators, symbolizing the aspiration for the Hangzhou Asian Games.

Among them was 11-year-old Shen Xuanhong, who led the way through the Qiandao Lake section.

Despite his young age, he has been canoeing for three years.

"It usually takes me at least an hour and a half to get this far, but this time I finished in less than an hour."

"There were thrilling moments, like encountering big waves and getting hit by another boat, but overall it was pretty good," said Shen, gasping and smiling after completing the 7-kilometer course. Former two-time Olympic canoeing champion Meng Guanliang called on the public to live a green and healthy life during the relay event, adding that such events help more people develop a better understanding of aquatic sports, as well as of the Asian Games as a whole.

In addition to Hangzhou, Zhejiang’s other co-hosting cities of Ningbo, Wenzhou, Jinhua, Shaoxing and Huzhou also staged aquatic sports competitions and other sports-themed activities.

They were accompanied by events held across the province in cities, such as Jiaxing, Quzhou, Zhoushan, Taizhou and Lishui.

As part of the two-year runup to the event, on Sept 12, a garden party kicked off on the Hubin Pedestrian Street around the scenic West Lake in the city.

Plush toys of Feifei, the mascot for the 4th Asian Para Games, were also launched to the market that same day.

In addition, as a hit on the street, Hushang livestreaming space, China’s first outdoor 5G livestreaming studio, was designated as the livestreaming area for the Asian Games’ officially licensed products.

To date, more than 300 licensed products across nine categories have been launched for Hangzhou 2022, most of which were displayed at the garden party.

All official prestige partners of the Hangzhou Asian Games set up themed exhibition areas along the street, such as China Mobile, Alibaba and Hangzhou-based automaker Geely. For example, visitors can experience augmented reality soccer, watch the Asian Games using virtual reality technology, and watch the Asian Games live in HD at the 5G space station set up by China Mobile.

Alibaba Group’s Tmall platform also set up a booth to promote its online running event on Taobao, an online shopping app. Users can record their steps as they go about their daily routine, and for each 5 kilometers they achieve, they can win an Asian Games souvenir.

Furthermore, on Sept 22, HAGOC unveiled the sports pictograms for the Games, and initiated a global appeal for the slogan of the volunteers.

The sports pictograms, covering 40 sports and 59 disciplines, adopted the same design style as the Games’ emblem "Tides Surging", featuring smooth lines and dynamic graphics.

"The idea is derived from a kind of fete in ancient China and I hope more people will come to understand that the Asian Games is not only a competition, but also a gathering and networking event," said Yuan Youmin, designer of the pictograms and an associate professor at the China Academy of Art.

They will be employed in a variety of scenarios, including competitions, venue signs, public relations campaigns, broadcasting and souvenirs.

The HAGOC also started a global appeal for the slogan of the volunteers. Applicants can submit their proposals online, by post or on-site at the HAGOC office over the next five weeks.

Sept 22 also saw the launch ceremony for an Asian Games-themed documentary, which will take four Asian Games-related figures as its four leading characters, including former world badminton champion Li Lingwei, the Beijing Asian Games’ torch designer Bo Feng, Asian Games souvenir collector Wang Xiaowen and Wu Zike, who was the first person in the city to donate funds for the Hangzhou Asian Games.

An art performance is staged during the event. XIAO DA/CHINA DAILY
An art performance is staged during the event. XIAO DA/CHINA DAILY

"SMART HANGZHOU 2022", the first one-stop digital mini-program in Asian Games history, was released on the same day. Available through the Alipay app, it offers information on six aspects of the Games, featuring tickets, food, accommodation, transportation, famous scenic spots and shopping information in Hangzhou and other co-hosting cities. The HAGOC will take full advantage of the city’s strength in the digital economy sector in a bid to hold a smart Asian Games, said Chen Weiqiang, deputy secretary-general of the Games’ organising committee and vice-mayor of Hangzhou.

http://subsites.chinadaily.com.cn/en/2020-09/30/c_542235.htm

Related Links :

http://chinadaily.com.cn

iHuman Inc. Announces Pricing of Initial Public Offering


BEIJING, Oct. 9, 2020 — iHuman Inc. (NYSE: IH) ("iHuman" or the "Company"), a leading childhood edutainment company in China, announced today the pricing of its initial public offering of 7,000,000 American Depositary Shares ("ADSs"), each representing five class A ordinary shares of the Company, at a public offering price of US$12.00 per ADS. The ADSs are expected to begin trading on the New York Stock Exchange on October 9, 2020 under the ticker symbol "IH." The offering is expected to close on October 14, 2020, subject to customary closing conditions.

The Company has granted the underwriters an option, exercisable within 30 days from the date of the final prospectus, to purchase up to an aggregate of 1,050,000 additional ADSs. The total gross proceeds of the offering, before deducting underwriting discounts and commissions and offering expenses payable by iHuman, are expected to be US$84.0 million if the underwriters do not exercise their over-allotment option, and US$96.6 million if the underwriters choose to exercise their over-allotment option in full.

Credit Suisse Securities (USA) LLC and Citigroup Global Markets Inc. are acting as joint bookrunners and underwriter representatives for the offering. Tiger Brokers (NZ) Limited is acting as a joint bookrunner for the offering. CMB International Capital Limited and CLSA Limited are acting as co-managers for the offering.

iHuman’s registration statement relating to the offering has been filed with, and declared effective by, the U.S. Securities and Exchange Commission. This press release does not constitute an offer to sell or a solicitation of an offer to buy the securities described herein, nor shall there be any sale of these securities in any state or jurisdiction in which such an offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction. This press release is being issued pursuant to and in accordance with Rule 134 under the Securities Act of 1933, as amended.

The offering of the securities is made only by means of a prospectus forming a part of the effective registration statement. A copy of the final prospectus relating to the offering may be obtained, when available, by contacting the following underwriters:

(1) Credit Suisse Securities (USA) LLC, Attention: Prospectus Department at 11 Madison Avenue, New York, NY 10010-3629, United States of America, or by calling 1-800-221-1037, or by email at newyork.prospectus@credit-suisse.com;

(2) Citigroup Global Markets Inc., c/o Broadridge Financial Solutions, 1155 Long Island Avenue, Edgewood, New York 11717, via telephone: 1-800-831-9146 or via email at prospectus@citi.com.

About iHuman Inc.

iHuman Inc. is a leading childhood edutainment company in China that is committed to transforming learning into a fun journey for every child. Benefiting from a legacy that combines a strong educational foundation and decades of experience in childhood education with cutting edge technology and an outstanding reputation for original entertainment content, iHuman provides children with unique, interactive, and entertaining learning experiences. The Company’s comprehensive suite of innovative and high-quality products and services caters to the educational needs of kids at school and at home, both online and offline, and covers diverse subjects, including Chinese learning, English, mathematics and critical thinking, literacy and reading, Chinese culture, STEM and other subjects. iHuman’s line-up of highly effective edutainment products and services include interactive and self-directed learning apps, as well as learning materials and smart learning devices. With solid pedagogy, deep understanding of children’s education and psychology, as well as advanced technology capabilities in gamification, AI/AR technologies, and big data analysis, iHuman believes it will continue to provide learning experiences that are both educational and fun for children in China and all over the world through its integrated suite of childhood edutainment products and services.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Statements that are not historical facts, including statements about iHuman’s beliefs and expectations, are forward-looking statements. Among other things, the description of the public offering in this announcement contain forward-looking statements. iHuman may also make written or oral forward-looking statements in its periodic reports to the SEC, in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: iHuman’s growth strategies; its future business development, financial condition and results of operations; its ability to continue to attract and retain users, convert non-paying users into paying users and increase the spending of paying users, the trends in, and size of, China’s edutainment market; its expectations regarding demand for, and market acceptance of, its products and services; its expectations regarding its relationships with business partners; general economic and business conditions; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in iHuman’s filings with the SEC. All information provided in this press release is as of the date of this press release, and iHuman does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

iHuman Inc.
Ms. Jung Chang
Phone: +86 10 5780-6606
E-mail: jungchang@ihuman.com

Christensen
In China
Mr. Eric Yuan
Phone: +86-13801110739
E-mail: Eyuan@christensenir.com

In US
Ms. Linda Bergkamp
Phone: +1-480-614-3004
E-mail: lbergkamp@christensenir.com

Related Links :

http://www.ihuman.com

Color Star Technology to Launch “Star Teacher”- Fan Virtual Meeting Series

The first event featuring popular star Julaiti is scheduled for 8:00 p.m. Beijing Time on October 17, 2020

NEW YORK, Oct. 9, 2020 — Color Star Technology Co., Ltd. (Nasdaq CM: CSCW) (the "Company", or "Color Star"), a company engaged in the businesses of providing online and offline paid knowledge services for the media, entertainment and culture industries globally, today announced that it, in celebration of its planned Color World App upgrade with the official launch of interactive live video streaming feature which is scheduled on October 15, 2020, will launch a series of interactive live events featuring its growing band of Star Teachers.

The first event (the "Event") featuring "Star Teacher" Julaiti is scheduled for 8:00 p.m. Beijing Time (or 8:00 a.m. ET) on October 17, 2020. Julaiti is a 20-years old musician who has gained increasing popularity among China’s Gen Z in recent years, following his Top 15 Finalist finish on the "Super Boy 2017", a highly acclaimed musical competition series on Hunan Satellite TV, and his invited performance at the CCTV New Year’s Gala in 2019. The Event will give Color World App users a unique opportunity to tune in and interact with Julaiti in a live and intimate setting.    

"While our platform is adding new features and launching new programs, our band of ‘star teachers’ is expanding globally, and our fans, followers, and users are exploding, Color Star is evolving at a lightning-fast pace with the aspiration to build a leading paid knowledge services platform which connects artists and celebrities with fans and followers," said Luke Lu, Chairman and Chief Executive Officer of Color Star.

About Color Star Technology

Color Star Technology Co, Ltd. (Nasdaq CM: CSCW) offers online and offline paid knowledge services for media, entertainment and culture industries globally. Its business operations are conducted through its wholly-owned subsidiaries Color China Entertainment Ltd. and CACM Group NY, Inc. The Company’s online education is provided through its Color World music and entertainment education platform. The Company also offers after-school entertainment tutoring in New York via its joint venture entity Baytao LLC. More information about the Company can be found at www.colorstarinternational.com.  

Forward-Looking Statement

This press release contains forward-looking statements as defined by the Private Securities Litigation Reform Act of 1995. Forward-looking statements include statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts. When the Company uses words such as "may," "will," "intend," "should," "believe," "expect," "anticipate," "project," "estimate" or similar expressions that do not relate solely to historical matters, it is making forward-looking statements.  Specifically, the Company’s statements regarding the proposed acquisition of FENT are forward-looking statements. Forward-looking statements are not guarantee of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company’s expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the following:  the Company’s goals and strategies; the Company’s future business development; product and service demand and acceptance; changes in technology; economic conditions; the growth of the educational and training services market in China and other countries where HHT conducts its business; reputation and brand; the impact of competition and pricing; government regulations; fluctuations in general economic and business conditions and assumptions underlying or related to any of the foregoing and other risks contained in reports filed by the Company with the Securities and Exchange Commission.  For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company’s filings with the U.S. Securities and Exchange Commission, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward–looking statements to reflect events or circumstances that arise after the date hereof.

For more information, please contact:

Tony Tian, CFA 
Email: ttian@weitianco.com  
Phone: +1-732-910-9692

 

Related Links :

http://www.colorstarinternational.com

IBM Enters Esports Arena with Activision Blizzard in New Multi-Year Deal as the Presenting Partner of the Overwatch League Grand Finals

IBM to help power interactive and analytical content for the Overwatch League, engaging fans and players through cloud, IBM’s Watson artificial intelligence, and machine learning

ARMONK, New York and IRVINE, California, Oct. 9, 2020 — Today, IBM and the Overwatch League™, the world’s first global esports league with 20 city-based teams, announced its first-of-a-kind multi-year deal to bring IBM’s cloud computing and artificial intelligence (AI) technology to esports. A sponsorship component kicks off at this year’s 2020 Overwatch League Grand Finals, which started Oct. 8 and run through Oct. 10. With the agreement – IBM’s first-ever esports deal – the technology leader becomes the official AI, cloud, and analytics sponsor of the Overwatch League. The deal covers the 2020 Grand Finals and the entirety of the 2021 and 2022 Overwatch League seasons.

IBM and the Overwatch League logos (PRNewsFoto/IBM)
IBM and the Overwatch League logos (PRNewsFoto/IBM)

Through the course of the deal, IBM and the Overwatch League plan to leverage IBM’s suite of advanced cloud and AI products. Starting in 2021, IBM and the Overwatch League will be working closely to develop technology solutions leveraging IBM’s expertise in natural language processing and machine learning to improve the league’s rankings system, and utilize IBM’s Watson AI capabilities to create live and in-broadcast predictive analysis, with specific solutions currently under development.

"We’re constantly striving to give fans the ability to more meaningfully engage with the Overwatch League, and teaming up with IBM enables us to do just that," said Brandon Snow, Chief Revenue Officer of Activision Blizzard Esports. "IBM’s cutting-edge AI and machine learning, underpinned by cloud technologies, will help enable us to bring interactive and innovative engagement opportunities to our fans and teams. This is a fantastic benefit to our viewers, and we’re very excited to be announcing it during the biggest event of our season."

"We’re thrilled to bring our world class Cloud platforms and Watson portfolio to one of the leading esports platforms in the world," said Noah Syken, Vice President of Sports & Entertainment Partnerships, IBM. "The solutions we’re partnering to create can help the organizations, players, and fans enjoy an even more immersive, engaging experience. We look forward to working with the Overwatch League, to bring innovative solutions at scale, to broad and relevant audiences."

The sponsorship with the Overwatch League will kick off in 2021 and include new solutions, that plan to be hosted on the IBM Cloud. Those solutions, which are currently under development, will leverage IBM’s suite of analytics tools to process in-match data, adding Watson’s AI capabilities through the use of Watson Machine Learning and the AutoAI functionality within Watson Studio. Additionally, the solutions will find new ways to showcase the wide array of historical statistics that the Overwatch League gets from live play. 

The announcement of IBM and the Overwatch League teaming together is IBM’s first foray into the global world of esports and joins an impressive list of sports and entertainment partnerships that IBM technology powers around the world. IBM has been a part of gaming history as a hardware manufacturer, chip creator, and software provider for developers since 1985. Over the past 35 years, IBM has worked with gaming and esports entities through PowerPC processors, NLP, and cloud technology.

IBM has been a long-time partner to a range of sports organizations, teams, and events, including tennis (US Open and Wimbledon), golf (The Masters), football (via ESPN Fantasy Football), and the GRAMMY Awards. Through IBM’s partnerships, including IBM’s new engagement with the Overwatch League, IBM is able to reimagine sports, and entertainment experiences for fans, players and coaches alike, leveraging the flexibility of the hybrid cloud, and other AI-powered solutions.

 

About IBM
For more information about IBM, visit ibm.com/news.

About the Overwatch League™
The Overwatch League™ is the first major global professional esports league with city-based teams across Asia, Europe, and North America. Overwatch® was created by globally acclaimed publisher Blizzard Entertainment (a division of Activision Blizzard—Nasdaq: ATVI), whose iconic franchises have helped lay the foundations and push the boundaries of professional esports over the last 15 years. The latest addition to Blizzard’s stable of twenty-two games,* Overwatch was built from the ground up for online competition, with memorable characters and fast-paced action designed for the most engaging gameplay and spectator experiences. To learn more about the Overwatch League, visit www.overwatchleague.com.

About Blizzard Entertainment, Inc.
Best known for blockbuster hits, including World of Warcraft®, Hearthstone®, Overwatch®, the Warcraft®, StarCraft®, and Diablo® franchises, and the multi-franchise Heroes of the Storm®, Blizzard Entertainment, Inc. (https://www.blizzard.com), a division of Activision Blizzard (Nasdaq: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-two games* and multiple Game of the Year awards. The company’s online gaming service, Blizzard Battle.net®, is one of the largest online-gaming services in the world, with millions of active players.

*Sales and/or downloads, based on internal company records and reports from key distributors.

About Activision Blizzard Esports
Activision Blizzard Esports (ABE) is responsible for the development, operation, and commercialization of Activision Blizzard’s professional gaming properties including the Overwatch League™, the Call of Duty® League™, Call of Duty Challengers™, Hearthstone® Masters, StarCraft® II esports, Warcraft® III: Reforged™, and the World of Warcraft® Arena World Championship and Mythic Dungeon International, among others. ABE also operates Tespa, the leader in collegiate esports. It is ABE’s vision to be the most innovative, scalable, and valuable developer of global competitive entertainment.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves the Overwatch League’s expectations, plans, intentions or strategies regarding the future, including statements about the collaboration with IBM, including the development of technology solutions, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause the Overwatch League’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays, the COVID-19 pandemic and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to the Overwatch League and Activision Blizzard as of the date of this release, and neither the Overwatch League nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Overwatch League or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Contacts

IBM 
Angelena Abate
Angelena.Abate@IBM.com

Overwatch League
Kevin Scarpati
kscarpati@overwatchleague.com

Photo – https://mma.prnasia.com/media2/1309782/ibm_and_the_overwatch_league.jpg?p=medium600  

Related Links :

http://www.ibm.com

Developer Q&A Video for Shadow Arena Now Available

SEOUL, South Korea, Oct. 9, 2020 — Pearl Abyss announced today that Shadow Arena’s Ask the Devs: Video Responses is now available. Players can now find the answers to their questions that they previously submitted for the recent "Ask the Devs Anything" video. 

Developer Q&A Video for Shadow Arena Now Available
Developer Q&A Video for Shadow Arena Now Available

The video responses were made to answer players’ questions and explain the direction that the developers are taking with future updates and content. In the video, Lead Producer Kwangsam Kim and Director of Live Services Kwangbae Jeon covered many topics that were brought up by the players including matchmaking and tournaments. 

Lead Producer Kim also announced that the console version of Shadow Arena is currently under development, which is also planned to support cross-play. For the new Hero updates that take place every three weeks, Kim said a total of 20 Heroes will be released by the end of this year. 

Moreover, the Trio Mode will be revived and revamped shortly, allowing players to enjoy the game more as a team. Updates focusing on improving items and matchmaking system are also in progress to enhance Shadow Arena‘s overall gameplay.  

Furthermore, Director Jeon unveiled the future plans for Shadow Arena tournaments, explaining that the team behind Shadow Arena is currently testing and refining the rules and regulations for tournaments. They are also developing systems to host tournaments for various modes.    

The Shadow Arena Developer Q&A video can be found on the official YouTube channel. 

About Pearl Abyss  

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com

Photo – https://photos.prnasia.com/prnh/20201008/2944293-1?lang=0

Related Links :

http://www.pearlabyss.com

iQIYI Provides Update on Its Internal Review

BEIJING, Oct. 5, 2020 — iQIYI, Inc. (Nasdaq: IQ) ("iQIYI" or the "Company"), an innovative market-leading online entertainment service in China, today provided an update on the status of its internal review. As previously disclosed, shortly after the publication of a report issued by the short-seller firm Wolfpack Research in April 2020 (the "Wolfpack Report"), the Company commenced an internal review into certain allegations raised in the Wolfpack Report (the "Internal Review"). The Internal Review is overseen by the Company’s independent audit committee, which has been assisted in its efforts by professional advisors, including a Big 4 accounting firm that is not the Company’s auditor. The Internal Review within the agreed scope has been substantially completed and did not uncover any evidence that would substantiate the allegations.

The Company will continue to cooperate with the SEC in connection with the ongoing SEC investigation, as previously disclosed, including providing certain documents and records related to the Internal Review and other related information, subject to compliance with applicable law. The Company is unable to predict the duration, outcome or impact of the SEC investigation.

About iQIYI

iQIYI, Inc. is an innovative market-leading online entertainment service in China. Its corporate DNA combines creative talent with technology, fostering an environment for continuous innovation and the production of blockbuster content. iQIYI’s platform features highly popular original content, as well as a comprehensive library of other professionally-produced content, professional user generated content and user-generated content. The Company distinguishes itself in the online entertainment industry by its leading technology platform powered by advanced AI, big data analytics and other core proprietary technologies. iQIYI attracts a massive user base with tremendous user engagement, and has developed a diversified monetization model including membership services, online advertising services, content distribution, online games, live broadcasting, IP licensing, talent agency, online literature and e-commerce etc.

For more information, please contact:

Investor Relations
iQIYI, Inc.
+86 10 8264 6585
ir@qiyi.com

Related Links :

http://www.iqiyi.com

Kikitrade, a licensed crypto social trading platform accelerating the mass adoption of cryptocurrency, is launched


HONG KONG, Oct. 5, 2020 — Cryptocurrency has become one of the most prominent asset classes of the 21st century. Yet its complexity, volatility and steep learning curve has deterred many everyday people from enjoying its exponential growth. Kikitrade, launched by KKTD Technologies Limited, caters to the mass market through a mix of technological and user experience innovations, and a simple yet powerful product.

Kikitrade, a licensed crypto social trading platform accelerating the mass adoption of cryptocurrency, is launched
Kikitrade, a licensed crypto social trading platform accelerating the mass adoption of cryptocurrency, is launched

 

Commission-free crypto app designed for everyday investors

When Bitcoin was launched in 2009, it was meant for the mass. Despite the large market cap and liquidity it has built up over the decade, most investment platforms today were built to serve the professional traders, speculators and early crypto adopters.

Kikitrade is here to re-invent the crypto investing experience that the world grew custom to. After comparing and trying hundreds of investment apps worldwide, the company spent 1 year stealthily crafting Kikitrade.

With arguably the best user experience for the mass market, Kikitrade empowers crypto observers, millennials, GenZ, women and non-finance professionals to interact with digital assets with as little as US$1 at users’ fingertips. Kikitrade promises users zero commission and no hidden transaction fees, now and forever. For the idle funds, users can even make a deposit in the saving account to earn up to 5.5% annual interest payout. 

Proprietary community and social trading features

Kikitrade is not only an investment platform , but also a vibrant community of like-minded individuals seeking financial knowhow and well-being, making it one of the best community and education apps in crypto. Users can not only view, comment, and follow other users, but also participate in polls, games and Q&As. Moreover, users can access a personalised flow of market moving news aggregated from major media outlets, visualised trading indicators, as well as free tutorial videos.

Last but not least, Kikitrade’s ground-breaking Heroes function allows users to compare the historical returns and real-time positions of the community’s best traders meticulously verified by Kikitrade. Through the proprietary, battle-tested social trading engine, users can seamlessly copy every single move of the Heroes they selected, making the top-performing traders work for you in the crypto world. 

World-class standard of compliance, reliability and security

As one of the very few companies to receive a crypto exchange license in Australia, Kikitrade is complying with one of the world’s highest standards of KYC, AML, asset segregation, custodian, auditing, company governance, and clients’ protection.

Protecting clients’ assets is Kikitrade’s number 1 priority.  To provide the safest and industry-grade wallet, Kikitrade partners with Swiss-based crypto bank for insured custodian solution and Israeli-based cybersecurity firm for penetration tests. Kikitrade has assembled a team of senior engineers, financial architects and blockchain specialists, averaging 10 years of working experience in Alipay, Meituan, ByteDance, Credit Suisse, Macquarie and Goldman Sachs. The team is proud to create Kikitrade and is committed to growing with users.

About Kikitrade

Kikitrade is a commission-free digital assets investment platform that is fun to use and easy to trade. With unique designs and proprietary technologies, Kikitrade is the most friendly gateway for the millennials and everyday people to start their crypto journey.

About EVG

EVG, co-founder of Kikitrade, is an investment and incubation holding focusing on the mass adoption of digital assets. Backed by a consortium of renowned conglomerates, private equity funds and family offices across Greater China, Korea, Japan, Australia and Southeast Asia, EVG has participated in some of the world’s most famous Fintech and blockchain companies.

Media Contact:

Sky Lai
+852 6899 9765
sky@kikitrade.com

Ruby Cheng
+852 5614 4650
rcheng@kikitrade.com

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Hublot announces the Big Bang e UEFA Champions League


On the day of the draw for world football’s most prestigious club competition, Hublot announces a limited-edition version of the Big Bang e connected watch

NYON, Switzerland, Oct. 2, 2020 — The UEFA Champions League is back! On the day the draw for the group stage of this season’s competition takes place, Hublot is proud to introduce the Big Bang e UEFA Champions League, and a Hublot Loves Football UEFA Champions League app.

Hublot Big Bang e UEFA Champions League
Hublot Big Bang e UEFA Champions League

To stay up-to-date, follow: @Hublot #Hublot

"Because of Covid-19, this has been a very difficult year for everybody, full of disruption. But the start of the UEFA Champions League gives football fans all over the world something to be excited about. Hublot is really proud to be working with UEFA and to be involved in this wonderful competition. We’ve worked hard to create these special watches for fans, and we know they will make the UEFA Champions League experience even more memorable." – Ricardo Guadalupe, CEO of Hublot.

The new watch is based on the Hublot Big Bang e connected watch launched earlier this year, with a number of additional features that enrich the UEFA Champions League fan experience.

The 500-piece limited edition’s lightweight ceramic case and rubber bracelet are both in UEFA Champions League core blue. Owners will have various dials to choose from, downloadable from the Hublot Store. There are blue digital and analogue options, and a special color-dial that can be customised to match one of the participating team’s kit colours.

The watch is powered by Wear OS by Google™ and comes loaded with the new Hublot Loves Football UEFA Champions League app. The user will get notifications to alert them to kick-off times (15 minutes before the game starts), goals, penalty, substitutions, yellow and red cards and time added on. The app will also show team line-ups and VAR decisions, and then when it signals that the game is over, it will also begin a countdown to the next fixture. If there are two games taking place at the same time, users will be able to switch between them with a simple screen tap. The app will be also available to existing owners of the Hublot Big Bang e.

Hublot is the number one luxury company in world football. The company was the first Swiss watch brand and first luxury brand to get involved in football, and the first Swiss watch brand to create a luxury connected football watch for the 2018 FIFA Football World Cup™ in Russia. Since it entered football in 2006, Hublot has timed dozens of domestic, European and international football competitions. This season, Hublot is also the Premier League’s Official Timekeeper for the first time, and next year it will time the UEFA European Championships, which have been rescheduled because of the pandemic, but will still be known as UEFA EURO 2020™.

Video: https://www.youtube.com/watch?v=dELsky_yFjw&feature=youtu.be&ab_channel=HUBLOT

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Color Star Technology Announces Change in Ticker Symbol

NEW YORK, Oct. 1, 2020 — Color Star Technology Co., Ltd. (formerly, Nasdaq CM: HHT) (the "Company", or "Color Star"), a company engaged in the businesses of providing online and offline paid knowledge services for the media, entertainment and culture industries globally, today announced that the Company’s ordinary shares will commence trading on the NASDAQ Capital Market under the new ticker symbol "CSCW" (Nasdaq CM: CSCW), effective prior to the open of markets today. It represents the abbreviation of "Color Star Color World". The changes reflect the Company’s on-going efforts to transform itself into a brand-centric paid knowledge services platform with focuses on the music and live entertainment industries. 

"Following the success of our Color World Online Concert in September, our recently launched Color World App has reached over 500,000 registered users – not a small feat for our team. As we continue to add new artists to our platform and introduce new features to our Color World App, including the planned launches of interactive live streaming and online store on October 15 and October 25, 2020, respectively, we are increasingly confident about the outlook for the Company and believe that we can move across the mark of 1,000,000 registered users by the end of the year," Commented Luke Lu, Chairman and Chief Executive Officer of Color Star.

About Color Star Technology

Color Star Technology Co, Ltd. (Nasdaq CM: CSCW) offers online and offline paid knowledge services for media, entertainment and culture industries globally. Its business operations are conducted through its wholly-owned subsidiaries Color China Entertainment Ltd. and CACM Group NY, Inc. The Company’s online education is provided through its Color World music and entertainment education platform. The Company also offers after-school entertainment tutoring in New York via its joint venture entity Baytao LLC. More information about the Company can be found at www.colorstarinternational.com.

Forward-Looking Statement

This press release contains forward-looking statements as defined by the Private Securities Litigation Reform Act of 1995. Forward-looking statements include statements concerning plans, objectives, goals, strategies, future events or performance, and underlying assumptions and other statements that are other than statements of historical facts. When the Company uses words such as "may," "will," "intend," "should," "believe," "expect," "anticipate," "project," "estimate" or similar expressions that do not relate solely to historical matters, it is making forward-looking statements.  Specifically, the Company’s statements regarding the proposed acquisition of FENT are forward-looking statements. Forward-looking statements are not guarantee of future performance and involve risks and uncertainties that may cause the actual results to differ materially from the Company’s expectations discussed in the forward-looking statements. These statements are subject to uncertainties and risks including, but not limited to, the following:  the Company’s goals and strategies; the Company’s future business development; product and service demand and acceptance; changes in technology; economic conditions; the growth of the educational and training services market in China and other countries where HHT conducts its business; reputation and brand; the impact of competition and pricing; government regulations; fluctuations in general economic and business conditions and assumptions underlying or related to any of the foregoing and other risks contained in reports filed by the Company with the Securities and Exchange Commission.  For these reasons, among others, investors are cautioned not to place undue reliance upon any forward-looking statements in this press release. Additional factors are discussed in the Company’s filings with the U.S. Securities and Exchange Commission, which are available for review at www.sec.gov. The Company undertakes no obligation to publicly revise these forward–looking statements to reflect events or circumstances that arise after the date hereof.

For more information, please contact:

Tony Tian, CFA 
Email: ttian@weitianco.com  
Phone: +1-732-910-9692