Tag Archives: ENT

App Annie Releases New Gen Z Report with Insights on Winning Over the Mobile Generation


SAN FRANCISCO, Oct. 21, 2020App Annie, the leading mobile data and analytics company, today released a report on Generation Z, How to Build a Winning Gen Z Strategy on Mobile, that reveals the mobile habits of this generation to help businesses understand and cater to this group.

Gen Z is quickly becoming one of the world’s most powerful consumer segments – as one of the youngest generations, Gen Z amounts to a third of the world’s population and controls an estimated spending power of $143 billion annually. With 98 percent of Gen Z owning a smartphone, on average receiving their first at the age of ten, it’s clear that businesses looking to reach this demographic need to meet them on their mobile devices.

"Gen Z has never known a world without their smartphone. They see the world through this mobile first lens," said Ted Krantz, CEO, App Annie. "As new consumers, businesses have an opportunity to earn their loyalty. App Annie connects brands to the mobile preferences of this generation."

"Leveraging data to understand how to best reach consumers on mobile is more critical than ever, and Gen Z’s importance for marketers will only increase in 2021 and beyond. Businesses need to understand the values and user preferences of this audience to create truly engaging experiences on innovative platforms like Snapchat." Skye Featherstone, Product Marketing Manager, Snap, Inc.

Key insights and statistics about Gen Z from the report include:

  • On average Gen Z users spent 4.1hrs per month on apps (excluding games) in Q3 2020
  • TikTok and Snapchat are the most over-indexed apps among Gen Z in nine out of ten markets analyzed, indicating the importance of a photo and video-first strategy
  • The finance and shopping app categories have experienced the strongest growth YoY with the Gen Z audience, with a 60 percent increase versus Q3 2019
  • Finance apps like Venmo and DANA are more likely to over-index on Gen Z in most markets, indicating an opportunity for mobile-first banks to capture Gen Z audiences
  • Gen Z is less likely than average to use the top 20 shopping apps, indicating opportunity for brands to expand their Gen Z reach within this space
  • Gen Z’s engagement is deeper in apps (excluding games), with 20 percent more sessions per user in top apps than older groups
  • The Core action gaming genre (led by Battle Royale games such as PUBG Mobile and Free Fire) accounted for nearly 25 percent of time spent among Gen Z gamers

The How to Build a Winning Gen Z Strategy on Mobile report offers significant additional insight into the behaviors and preferences of Gen Z and where opportunities for brands lie within this critical audience, including how these attributes vary across different geographies and categories.

To learn more, download the report at: https://www.appannie.com/en/insights/reports/how-to-build-a-winning-gen-z-strategy-on-mobile 

About App Annie

App Annie is the industry’s most trusted mobile data and analytics platform. App Annie’s mission is to help customers create winning mobile experiences and achieve excellence.

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Related Links :

https://www.appannie.com/

http://www.appannie.com

Renowned fantasy RPG, Summoners War, launches with new gameplay and features on AppGallery

The game will offer AppGallery users the chance to battle alongside 100 million Summoners across the globe, competing to retrieve the famous Mana Crystals

LONDON, Oct. 21, 2020 — Summoners War, a much-loved RPG game with over 100 million downloads worldwide, has arrived on AppGallery, bringing with it a brand-new battle experience. One of the highest-grossing mobile games, Summoners War is developed by Com2uS and is recognised across the globe for its action-packed fantasy gameplay, with this launch bringing new features, characters and battle arena.

Summoners War: Sky Arena is famous across the globe for its action-packed fantasy gameplay
Summoners War: Sky Arena is famous across the globe for its action-packed fantasy gameplay

Summoners War: Sky Arena – Bringing a new gameplay experience to an already popular platform

Sky Arena invites Summoners to return to battle in the name of collecting precious Mana Crystals, a vital resource within the game, alongside over 1,000 different types of monster waiting to be summoned. Winning teams need to consider their tactical approach to successfully assemble the most powerful team of monsters and compete for victory.

Com2uS – Expanding its global market to develop more world-popular gaming experiences

Com2uS is home to several world-leading mobile games but is looking to further expand its global market by partnering with AppGallery. Mirroring the recent progress of the mobile gaming industry itself, Com2uS offers a selection of high-quality games to its already large audience of over 160 countries. By continuing to collaborate with talented developers and market researchers, Com2uS hopes to continue its winning streak and offer consumers an increasingly competitive mobile gaming experience.

AppGallery – One of the top three app marketplaces globally

All applications developed in collaboration with Huawei, along with thousands of other quality apps, are available on Huawei’s open and secure app distribution platform, AppGallery. One of the top three app marketplaces globally, AppGallery connects more than 490 million monthly active users throughout more than 170 countries and regions to Huawei’s smart and innovative ecosystem. 

AppGallery provides users with more choice and better app discovery options, with thousands of apps across 18 categories, including news, social media, entertainment, and more. 

For more information, please visit https://consumer.huawei.com/en/mobileservices/appgallery/.

Photo: https://techent.tv/wp-content/uploads/2020/10/renowned-fantasy-rpg-summoners-war-launches-with-new-gameplay-and-features-on-appgallery.jpg

 

Artprice by Artmarket.com: Condition of the Street Art market worldwide


PARIS, Oct. 20, 2020 — At its online sale on 28 May 2020, Phillips sold Banksy’s lot Happy Choppers (2003) for $39,000. That may not seem surprising until you take into account that the work was a screenprint numbered 621 from a series of 750, purchased four years earlier for $4,500… which means its value climbed 70% per year.

 

Festival Peinture Fraîche (Wet Paint Festival) at the Halle Debourg in Lyon, from 2 to 25 October, 2020 - extended until 1 November 2020
Festival Peinture Fraîche (Wet Paint Festival) at the Halle Debourg in Lyon, from 2 to 25 October, 2020 – extended until 1 November 2020

 

Festival Peinture Fraîche (Wet Paint Festival) at the Halle Debourg in Lyon, from 2 to 25 October, 2020 – extended until 1 November 2020
www.peinturefraichefestival.fr

"Street Art is a truly universal art that can be found everywhere – from Rio to Berlin – and whose place is changing very rapidly on the Art Market," observes thierry Ehrmann, President and Founder of Artmarket.com and its Artprice department. "It’s a market that took 15 years to consolidate and is at last reaching maturity. It now constitutes a segment in its own right, with its stars and its masterpieces… but also numerous editions, some more important than others… some more affordable than others."

Works ‘in circulation’

Street Art is by nature a work created in an urban environment. As soon as it leaves the street to be exhibited in a gallery or exchanged in an auction room, it necessarily loses a great deal of its essence. That said, there is quite clearly a fully fledged and dynamic Street Art market.

The development of the market for Street Art seems to have learnt a lot from a number of other relatively recent art movements (Land Art for example). Street artists can record their interventions in public spaces with photography; they can also make small works or drawings or screenprints based on original street creations, or they can create a second body of paintings and original sculptures alongside their outdoor work. All of these ‘derivatives’ are now changing hands and lots end up in auction rooms… now forming a genuinely ‘deep’ market.

The 4 pillars of the market

Jean-Michel Basquiat left his mark on the streets of New York at the start of the 1980s, but did he remain a street artist all of his (short) life? Are his paintings and his drawings – worth millions of dollars – still part of Urban Art? In 2019, works by Jean-Michel Basquiat generated $130 million on the secondary market and those by Keith Haring totalled $42 million. These two major Contemporary artists remain generally associated with Street Art… but they are not in fact catalogued as such.

A similar ambiguity seems to apply to the more recent mega-phenomenon Kaws ($108 million in 2019) who has gradually moved away from his initial practice of Street Art over the course of his career. His paintings and sculptures, offered for sale by the most powerful Contemporary art galleries, have seduced a broad international market, particularly in Asia.

Flowing somewhat ironically against this trend there is of course the anonymous artist Banksy ($28 million in 2019) who voluntarily maintains his presence in urban spaces around the world.

15 years to create a structured market…

Nobody epitomises the rapid evolution of the Street Art market more than Banksy with his auction track record:

  • His first paintings were sold at auction in 2005
  • His auction turnover peaked just before the subprime crisis
  • 10 years of more or less regular turnover growth between 2010 and 2019
  • Exceptional resilience to the coronavirus crisis

With Banksy, the Street Art movement has undoubtedly found its figurehead and in the wake of the ‘Banksy phenomenon’, a whole market has emerged with three names that have become unavoidable: the French artist Invader ($4 million in 2019), the English artist Stik ($1 million) and the American artist Obey ($1 million), the latter who, alone, sold more than 700 lots at auction in 2019.

A dozen other street artists generate several tens of thousand of dollars a year each: Jonone, Mr Brainwash, Futura 2000, Vhils, JR, etc. But the markets of the bulk of street artists are still fragile. This is true even of relatively established artists like Ernest Pignon-Ernest, whose turnover usually averages around $50,000 per year.

Specialized sessions

In February 2008, Bonhams organized the first auction sale dedicated to Street Art in London. Soon afterwards, Phillips also offered a Contemporary & Urban Art session. But the subprime crisis and its repercussions halted the development of these sessions, and they were dropped by Phillips in 2009 and by Bonhams in 2013.

Artcurial also started its Urban Art sales in 2008 … and never abandoned them. The leading French auction house, which organized four Street Art sessions in 2019, now clearly dominates this niche market. In 2009, dedicated Street Art sales generated $10 million from 3,000 lots in auctions scattered between Europe and the USA: Digard and Cornette de Saint-Cyr in Paris, Tate Ward in London, Heritage in Dallas and Julien in Los Angeles.

An exciting market

Christie’s and Sotheby’s prefer to offer Street Art works in their catalogues, especially those of their most prestigious sales. In July 2020, Sotheby’s sold Banksy’s triptych Mediterranean Sea View (2017) for $2.9 million in an extraordinary sale entitled Rembrandt to Richter. Surrounded by such respected signatures, Banksy’s work was bound to elicit strong bidding.

Indeed, the sale of any Banksy work at a physical auction will always arouse interest since his Girl with Balloon (2006) self-destructed in 2018. In February 2020 at Artcurial, Raising the steaks (2001) – a photograph taken by Steve Lazarides but framed by Banksy himself –  reached $84,500. It was not impossible that Banksy had hidden another surprise in the work, which was duly accompanied by his PEST Control (certificate of authentication issued by the artist himself). 

Contact Artprice’s Econometrics Department for your questions relating to our indices and statistics, as well as for our Personalized Study Services: econometrics@artprice.com

Image: [https://imgpublic.artprice.com/img/wp/sites/11/2020/10/Festival-Peinture-Fraiche.jpg]

Copyright 1987-2020 thierry Ehrmann www.artprice.comwww.artmarket.com

Try our services (free demo): https://www.artprice.com/artist/15079/wassily-kandinsky

Subscribe to our services: https://www.artprice.com/subscription

About Artmarket:

Artmarket.com is listed on Eurolist by Euronext Paris, SRD long only and Euroclear: 7478 – Bloomberg: PRC – Reuters: ARTF.

Discover Artmarket and its Artprice department on video: https://en.artprice.com/video

Artmarket and its Artprice department was founded in 1997 by its CEO, thierry Ehrmann. Artmarket and its Artprice department is controlled by Groupe Serveur, created in 1987.

See certified biography in Who’s who ©:

https://imgpublic.artprice.com/img/wp/sites/11/2019/10/biographie_oct2019_WhosWho_thierryEhrmann.pdf

Artmarket is a global player in the Art Market with, among other structures, its Artprice department, world leader in the accumulation, management and exploitation of historical and current art market information in databanks containing over 30 million indices and auction results, covering more than 740,000 artists.

Artprice Images® allows unlimited access to the largest Art Market image bank in the world: no less than 180 million digital images of photographs or engraved reproductions of artworks from 1700 to the present day, commented by our art historians.

Artmarket with its Artprice department accumulates data on a permanent basis from 6300 Auction Houses and produces key Art Market information for the main press and media agencies (7,200 publications). Its 4.5 million ‘members log in’ users have access to ads posted by other members, a network that today represents the leading Global Standardized Marketplace® to buy and sell artworks at a fixed or bid price (auctions regulated by paragraphs 2 and 3 of Article L 321.3 of France’s Commercial Code).

Artmarket with its Artprice department, has been awarded the State label "Innovative Company" by the Public Investment Bank (BPI) (for the second time in November 2018 for a new period of 3 years) which is supporting the company in its project to consolidate its position as a global player in the market art.

Artprice by Artmarket’s 2019 Global Art Market Report published in February 2020 :

https://www.artprice.com/artprice-reports/the-art-market-in-2019

Index of press releases posted by Artmarket with its Artprice department:

http://serveur.serveur.com/press_release/pressreleaseen.htm

Follow all the Art Market news in real time with Artmarket and its Artprice department on Facebook and Twitter:

https://www.facebook.com/artpricedotcom/ (4.9 million followers)

https://twitter.com/artmarketdotcom

https://twitter.com/artpricedotcom

Discover the alchemy and universe of Artmarket and its artprice department http://web.artprice.com/video headquartered at the famous Organe Contemporary Art Museum "The Abode of Chaos" (dixit The New York Times): https://issuu.com/demeureduchaos/docs/demeureduchaos-abodeofchaos-opus-ix-1999-2013

L’Obs – The Museum of the Future: https://youtu.be/29LXBPJrs-o

https://www.facebook.com/la.demeure.du.chaos.theabodeofchaos999

(4.5 million followers)

https://vimeo.com/124643720

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Contact Artmarket.com and its Artprice department – Contact: thierry Ehrmann, ir@artmarket.com

Related Links :

https://www.artmarket.com

iQIYI iCartoonFace Paper For Cartoon Character Recognition Accepted by Prestigious Multimedia Conference

BEIJING, Oct. 16, 2020 — iQIYI Inc. (NASDAQ: IQ) ("iQIYI" or the "Company"), an innovative market-leading online entertainment service in China, is pleased to announce that its paper on face recognition and detection technology of cartoon characters (the "Paper"), titled Cartoon Face Recognition: A Benchmark Dataset, has been accepted by the Association for Computing Machinery (ACM)’s annual conference on multimedia (ACM Multimedia), a leading academic conference in the field of multimedia technology.

The acceptance of the paper indicates that the value of iQIYI’s iCartoonFace technology has further been acknowledged by the international academic community. Experiments showed that iCartoonFace design framework of the proposed benchmark dataset can effectively improve the efficiency and accuracy of cartoon character recognition. 

ACM Multimedia, the leading international conference in multimedia, focuses on advancing the technological research and applications of images, text, audio, speech, music, sensor and social media.

Rising to the challenges of cartoon character recognition

Although algorithms and applications of real human facial recognition have become increasingly mature, the development of cartoon character recognition technology remains in its infancy. Meanwhile, the scenarios requiring cartoon character recognition technology are growing rapidly as the animation industry booms.

Aside from video-oriented structured analysis, there is also robust demand for cartoon character recognition technology in image search, ad recognition and other use cases. However, as cartoon characters are more complex than human characters, they pose much greater technical challenges. Unlike human characters, who are fairly consistent in appearance, cartoon faces are far more varied in terms of color and texture as well as their potential for small inter-class differences and large intra-class variations.

A high-quality cartoon dataset is key to realizing technology breakthroughs and relevant applications of cartoon character recognition. However, most existing cartoon recognition datasets are riddled with issues such as data insufficiency and sound contamination. In the Paper, iQIYI’s team presents a new multi-character training framework for cartoons and real people. The Paper also introduces a semi-automatic dataset construction framework and the world’s largest cartoon character detection and recognition dataset with manual annotation — iCartoonFace. iCartoonFace contains over 400,000 high-quality real-scene images of over 5,000 characters. It can be applied to structured analysis, intelligent video-editing, image searching, ad recognition and even identification of satirical cartoons characters.

Currently, cartoon recognition technology enabled by iCartoonFace is being used in several of the Company’s innovative offerings and software development work. For example, iQIYI’s AIWorks feature supports the automatic collection of cartoon character elements and generates AI-enabled video mashups. The AI Radar ‘Qiguan’ feature allows users to identify cartoon characters when viewing animated content.

iQIYI drives innovation in pursuit of delivering optimal user experiences

iQIYI is dedicated to developing cutting-edge technologies and exploring the applications of new technologies in entertainment. In the last two years, the Company successfully held two multimodal video character recognition challenges which helped to significantly advance the accuracy of multimodal character recognition.

Most recently, IQYI partnered with the International Joint Conference on Artificial Intelligence and the Pacific Rim International Conference on Artificial Intelligence to hold the first large-scale cartoon character recognition competition in China. This competition attracted a wide range of talent, with 500 teams from top universities such as Peking University, Fudan University, Zhejiang University, Shanghai Jiao Tong University, and University of Chinese Academy of Sciences, as well as well-known technology companies such as Alibaba, Tencent, Baidu, JD.com and SenseTime. Looking ahead, iQIYI will continue to strengthen its research and innovation as it strives to constantly explore the next generation of tech-driven applications and experiences.

To learn more about the Paper, please visit https://dl.acm.org/doi/abs/10.1145/3394171.3413726

About iQIYI, Inc.

iQIYI, Inc. is an innovative market-leading online entertainment service in China. Its corporate DNA combines creative talent with technology, fostering an environment for continuous innovation and the production of blockbuster content. iQIYI’s platform features highly popular original content, as well as a comprehensive library of other professionally-produced content, partner-generated content and user generated content. The Company distinguishes itself in the online entertainment industry by its leading technology platform powered by advanced AI, big data analytics and other core proprietary technologies. iQIYI attracts a massive user base with tremendous user engagement, and has developed a diversified monetization model including membership services, online advertising services, content distribution, live broadcasting, online games, IP licensing, online literature and e-commerce.

Brook Launches Wingman XB Converter, The Best Solution for Xbox One/ Xbox 360

The Controller of Your Choice for Unlimited Cross-Platform Possibilities

TAIPEI, Oct. 16, 2020 — Brook is announcing its newest product for the gaming console converter Wingman series: The Wingman XB, which supports as many as 125 different types of Switch and PS4 controllers on the market , as well as joysticks for Xbox One and Xbox 360 platforms.

Brook Wingman XB Converter
Brook Wingman XB Converter

It has been five years since Brook announced its first product in the super converter series. As consoles undergo technological breakthroughs throughout the years, Brook released 3 console converters for the Xbox series, with a custom PS3/PS4 to Xbox360 converter made in 2016 for the Evolution Championship Series. Not only was the product certified by EVO officials, it also provides gamers and contestants with a convenient, low-latency, high-quality controller configuration option.

As a new generation product for the Xbox platform, the Wingman XB converter supports Xbox360 (a feature long anticipated by gamers) as well as Xbox One, compatible with as many as 125 different types of controllers. Moreover, it works on Xbox 360 wireless converters, allowing almost every Switch, PS4, PS3 and Xbox controllers or joystick control on the market to be used on Xbox One and Xbox 360.

Brook has once again achieved technological breakthrough. Not only does their latest product provide higher connection stability and lower wireless latency, they are also dedicated to offering the best possible services by pursuing firmware upgrades and enhancement. In the future, They plan to come up with innovative products for handheld controllers, joysticks, or maybe even console platforms! "We Back You UP" is their long-term commitment to gamers.

Brook Wingman XB converter is available worldwide now for USD $44.99

[Wingman XB] — Super Converter for Xbox One/ Xbox 360 [https://youtu.be/RWDNxW9IJ88]

Brook Website:

https://www.brookaccessory.com/detail/59327520/

US Retail Site:

https://www.amazon.com/Brook-Wingman-Support-Controller-Converter/dp/B08H1SYGWV?ref_=ast_sto_dp

https://focusattack.com/brook-wingman-xb-multi-console-to-xbox-one-xbox-360-converter/

UK Retail Site:

https://masteredgaming.co.uk/product/brook-wingman-xb/

https://www.arcadeworlduk.com/products/brook-wingman-xb-controller-adapter-ps3-4-xone-360-switch-pro-to-xone-360.html

AU Retail Site:

https://www.gamory.com.au/collections/brook

About Brook Design, LLC.

The Taiwanese gaming accessory brand Brook has more than 20 years of experience in designing and manufacturing gaming hardware, with super converters for gaming consoles released in 2015, allowing your older gamepads, joysticks, and steering wheels to adapt seamlessly to new consoles. We help you find new joy in ordinary life as well as cut down on costs. With extraordinary flexibility, adaptability and variety, we will continue to dedicate ourselves to creaking more ground-breaking and diverse gaming console accessories for use at home to let you play till your heart’s content. www.brookaccessory.com

#WeBackYouUp

Press Correspondent

Brook Design, LLC.
JJ Chieh
JJChieh@zeroplus.com.tw
+886-2-66202225#206

Related Links :

http://www.brookaccessory.com

SHAREit becomes the fastest growing media source globally

Bags the top spot with regard to growth among media sources globally in the AppsFlyer Edition XI of the Performance Index

SINGAPORE, Oct. 16, 2020 — SHAREit, the global content discovery, consumption and sharing application was ranked No. 1 globally in terms of growth among media sources according to the recently released Edition XI of the AppsFlyer Performance Index[1]. The platform observed a growth rate of a whopping 160% in app installs in H1 2020 as compared to the H2 2019 edition of the same report. This rise was accompanied by a significant increase in the application’s client base helping it secure the top spot in the Indian subcontinent, Southeast Asia, and the Middle East.

SHAREit ranks No.1 in the latest AppsFlyer Global Growth Index
SHAREit ranks No.1 in the latest AppsFlyer Global Growth Index

The achievement follows SHAREit’s exceptional performance in the Edition X of the AppsFlyer Performance Index according to which it was ranked 3rd and 5th in terms of growth in Southeast Asia and India respectively. The Performance Index by AppsFlyer, has been the industry-standard report card for mobile advertising since first edition in 2015. This index is a tool for app marketers, world-over, to see the performance ranking of mobile media sources. Hence, SHAREit’s progress highlights its exceptional utility for advertisers and is backed by the brand’s unique product offerings.

Commenting on this, Mr. Karam Malhotra, Partner & Global VP, SHAREit said, "This is a significant achievement for us at SHAREit. We are delighted to have received this recognition by AppsFlyer and firmly believe that it is a testament to the hard work that we have put in to transform SHAREit into the holistic content platform that it is today. It is particularly heartening to see this growth and acknowledgment despite the challenges the world has faced in the year 2020 and further inspires us to remain committed to striving for excellence in the future."

With a user base of over 1.8 billion users speaking 45 languages in about 200 countries, SHAREit is a one of a kind platform that not only provides short format content, but also a wide array of games in the application, making it a one-stop-shop for the user’s digital entertainment needs. Along with all that SHAREit works seamlessly online and offline while providing marketers with a significant incremental audience. Additionally, SHAREit is the first ecosystem to partner with Google Play to verify, authenticate and attribute each peer 2 peer app to support stable partnerships with its clients. Leveraging its wide reach and unique demographic profile, SHAREit offers ad solutions to help brands from a number of fields like gaming, e-commerce, fin-tech etc. achieve top rankings.  

About SHAREit:

SHAREit is a global technology company that provides content discovery, consumption and sharing functionality to its users. According to AppAnnie, SHAREit app was the 6th most downloaded app in 2019 across the Apple iOS App Store and Google Play Store. SHAREit has 1.8 billion users worldwide and more than 500 Million Monthly Active Users (MAU) operating in 45 different languages.

YouTrip Launches Dedicated Group to Take On The Rise of Online Gaming

With Singapore’s First SEA Games Esports Medalist Onboard

SINGAPORE, Oct. 15, 2020 YouTrip, Singapore’s leading multi-currency mobile wallet announces the launch of ‘YouTrip Gaming’, an online gaming community tailored for Singaporean gamers. As a consumer past time, gaming has grown significantly during the pandemic. With the launch of YouTrip Gaming, YouTrip hopes to provide a platform to connect like-minded users and strengthen the love for gaming that spans beyond the pandemic. With restrictions still in place for group sizes and public gatherings, many Singaporeans are still opting to stay home to play video and online games instead. In 2020 (January to September), YouTrip has noted a 260% increase in online transactions of games and accessories compared to the same period in 2019.

YouTrip Gaming Community

With COVID-19 social distancing measures increasing the demand for gaming as a form of entertainment, YouTrip has noticed a similar trend in users making more online purchases from gaming-related sites like Nintendo, Twitch, and Steam. Based on a survey of 2,000 YouTrip users, the top five most popular games are Dota 2, Valorant, Among Us, League of Legends, Counter-Strike: Global Offensive.

To provide a platform for passionate gamers to connect, YouTrip Gaming is hosted on Discord, a server-based instant messaging platform. On the dedicated server, users can chat with others who enjoy the same type of games, discuss tactics and initiate gaming sessions together. Since the launch, YouTrip Gaming members have spent 3,620 minutes on Valorant and 2,735 minutes on Dota 2. 

One of the prominent features of the community group is the interest-based chat groups where users can discuss with others who share the same interest. For example, in the "Recommend Gears" discussion group, users can recommend their gaming equipment purchases to others who might be new to this area.

Offering the unique proposition to pay at the best foreign currency exchange rates at no mark-ups and fees, the use case of YouTrip to pay for games and accessories from overseas sites was highly popular. YouTrip has seen a 98% quarterly increase in transactions made in foreign currencies from April to June, compared to January to March. Similarly, online transactions on gaming accessories like computer monitors, which boasts a dual-use for remote work arrangement have also been on the increasing trend. 

YouTrip Gaming Ambassadors

To represent YouTrip’s unique extension into gaming, prominent names in the local gaming community are onboard as YouTrip’s gaming ambassadors. They include content creator and Singapore’s first silver medalist for e-sports in 2019’s SEA Games, Thomas Kopankiewicz, and Megan Soh, a full-time gaming and lifestyle streamer on Twitch with over 10,000 followers. Till date, YouTrip has amassed close to 5,000 active users in various community groups with interest in shopping, beauty and travel.

YouTrip Gaming Community is open to anyone with an interest in gaming. To join, please visit http://go.you.co/Gaming. In the coming weeks, YouTrip will be launching mini gaming tournaments and curated rewards for the gaming community.

ABOUT YOUTRIP

YouTrip is a regional financial technology startup, dedicated to creating the best mobile financial services for travellers across Southeast Asia by simplifying overseas spending and creating a fuss-free travel experience. YouTrip first launched in Singapore in 2018 and subsequently in Thailand in 2019.

For more information, please visit www.you.co

Logo – https://photos.prnasia.com/prnh/20200514/2804174-1LOGO?lang=0

Related Links :

http://www.you.co

Announcing INKR: An International, Immersive World of Comics

INKR offers worldwide access to popular comics as well as all-new original content with the launch of their digital comics platform and publishing service.

SINGAPORE, Oct. 15, 2020 INKR Global’s immersive new comics reading and publishing app, INKR Comics, launches today. This revolutionary new platform features an AI-backed translation technology, tailored content recommendations, a seamless reading experience, and integrated advertising, subscription, pay-per-chapter support, all combining to create one unprecedented global outlet for publishers.

Why limit your content to just one place? We help you bring your titles to millions of comic readers in over 100 countries and regions, on all major platforms.
Why limit your content to just one place? We help you bring your titles to millions of comic readers in over 100 countries and regions, on all major platforms.

 

Every one of our readers has a unique, personalized Home full of relevant content. No matter what type of comic you have, we help you sell it to the right readers.
Every one of our readers has a unique, personalized Home full of relevant content. No matter what type of comic you have, we help you sell it to the right readers.

 

We take care of localization with our proprietary INKR Localize tool and guarantee an optimal release frequency for your content.Our professional in-house localization team ensures the most authentic and natural results for each and every project. We will provide you the distribution-ready, high-quality localized content so you can distribute it anywhere you want.
We take care of localization with our proprietary INKR Localize tool and guarantee an optimal release frequency for your content.Our professional in-house localization team ensures the most authentic and natural results for each and every project. We will provide you the distribution-ready, high-quality localized content so you can distribute it anywhere you want.

 

Our team works with you to understand your goals and provide the ideal monetization plan for your content.
Our team works with you to understand your goals and provide the ideal monetization plan for your content.

 

We create additional materials -- cover photos, banners, and more -- in various locations to maximize the chance that readers will check out your title.
We create additional materials — cover photos, banners, and more — in various locations to maximize the chance that readers will check out your title.

"From our love for comics came the drive to build a platform that could leave a large-scale positive impact," said Ken Luong, INKR CEO. "With all the learning and experience in building products we have accumulated throughout the years, we realized that we are in a unique position to efficiently bring all types of comics to readers across the globe."

INKR offers readers universal access to comics from around the world, including Japanese manga from Kodansha and Tokyopop, Korean webtoons from Mr. Blue and Toons Family, Chinese manhua from Weibo and FanFan, and American comics from publishers such as Image, an unparalleled catalog of diverse works available to read on one app.

INKR also offers INKR Localize, AI-assisted localization software which allows comics to be translated and posted by their authorized creators in record time. INKR Localize will effectively end issues with the practice of unpaid, unauthorized scanned translations.

Alongside Localize, INKR for Publishers is every creator’s gateway to global distribution for their comics catalog. INKR for Publishers allows flexible monetization and in-app content promotion. For more details, please visit https://inkr.com/publishers.

The app is currently available on iOS and Android.

About INKR Global Pte. Ltd.

INKR Global is a human-centered, design-driven tech company aiming to make comics universally accessible. INKR helps comic publishers and creators reach readers globally by making awesome content available to consumers, no matter where they are.

Based in Singapore with a team working out of Vietnam, INKR was created by passionate readers of comics and manga. They believe in the potential of the medium as not only an avenue for storytelling but also as a means of education and communication. Other apps created by the team include Fuzel Collage, Woodpost, Wikly and KeepShot.

To find out more about INKR, please visit https://inkr.com.

Contact:

Mr. Hieu Tran
Co-founder & Business Lead
+84-902-509-898
hieu@inkr.com

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New Class Tamer Arrives in Black Desert Mobile

SEOUL, South Korea, Oct. 14, 2020 — Pearl Abyss today announced that the newest class Tamer has arrived in Black Desert Mobile.

New Class Tamer Arrives in Black Desert Mobile
New Class Tamer Arrives in Black Desert Mobile

The Tamer is one of the most unique classes to join the world of Black Desert due to her special combat style. Her charming demeanor masks her ruthlessness and prowess in battle. The Tamer wields a Shortsword and Trinket and hunts down enemies alongside her legendary protector, the divine beast Heilang. She commands Heilang in combat, and together they deliver fierce, synchronized attacks that strike fear into all who see the pair.

The new PvP mode Black Sun has also been added in this update. In this new mode, Adventurers can fight against each other on the battlefield when the Black Sun is in the sky. By defeating other Adventurers in battle and obtaining higher Black Sun scores, participants can be rewarded with precious items such as Dark Coins or Chaos Crystals.

Last but not least, the livestream for Adventurers who want to know more about the Tamer is happening right now. GM Joel is currently hosting a special episode of BDM Talk, and Adventurers can watch him level up the newest class on YouTube, Facebook, and Twitch.

Visit Black Desert Mobile‘s official website for more information.

About Black Desert 

Black Desert is Pearl Abyss’ open-world action MMORPG with cutting-edge visuals and skill-based combat that redefines the genre. With the most developed character customization system of any game currently on the market, users can break out of the norm and make unique characters that truly represent themselves. Its intuitive controls, beautifully designed world, and extensive lore will excite both newcomers and veterans of MMO games and action RPGs.  

About Pearl Abyss 

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com 

 

Related Links :

http://www.pearlabyss.com/

Soul App is a cutting-edge, AI-driven social app now available in Korea and North America

Soul App uses AI technology to create effective social interaction, providing users with a friendly and safe communication platform

SHANGHAI, Oct. 13, 2020 — Soul App recently launched in the Korean and North America markets. A new generation social media app with cutting edge technology, SOUL uses AI algorithms to match users with their ideal soulmate, giving users a safe and effective platform for communicating, sharing feelings, and finding new friends.

Soul App providing users with a friendly and safe communication platform.
Soul App providing users with a friendly and safe communication platform.

SOUL’s Product Development Team designed SOUL with the target audience of young people who feel lonely and find it difficult to make meaningful connections. The SOUL team believes that while technology is helping the world to become more convenient, the amount of real, meaningful interaction between people is also becoming limited. Young people today have a harder time finding the time and space for real, in-depth interaction especially with the limited, shallow social media options available on the market today. The SOUL team created Soul App to solve this problem using technology so young people can have a safe, friendly way to express themselves, have deep conversation, listen and be heard.

SOUL has two goals in creating a social app: the first goal is to provide a place for users to express their thoughts and feelings in a safe, open, and free environment; the second is to create a space for users to make deeper connections. SOUL believes that young people who are feeling lonely and having a hard time sharing their thoughts and finding deep connections will find a healthy outlet and new sense of purpose in Soul App.

SOUL creates a fun, safe, and friendly environment where users can express themselves, discover new interests, and create their own opportunities for more rich experiences. Upon downloading and registering for the Soul App, a user or "Souler," as they are called on the app, takes a free, proprietary "Soul Mode" quiz, which assesses their communication style, outlook on life, and other interesting individual characteristics. SOUL uses this information to match Soulers with similar views who are most likely to make the deepest connections with each other. Soulers then have full access to the app, which includes functions like Soul Cam, Audio Call, one-to-one chat, and a public social area named "Explore" where people can post pictures, feelings and thoughts, and short videos for the entire SOUL community to see. SOUL uses AI algorithms to provide Soulers with the most relevant and interesting content. SOUL doesn’t plan to pay anyone famous to promote the platform; everyone has the potential to become an influencer on SOUL by posting interesting content that other Soulers like and promote. 

Soul App is dedicated to creating a fun, safe, friendly environment for all Soulers. SOUL does not tolerate hate or obscenity and has implemented a rigorous system to create an environment free of illegal and unwanted content. Soul App’s dedication to bringing a positive experience and environment helps create a space for Soulers to have deeper connections without fear. 

Official website: www.soulapp.me

Related Links :

http://www.soulapp.me/