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CooTek Announces Second Quarter 2021 Unaudited Results

SHANGHAI, Sept. 8, 2021 — CooTek (Cayman) Inc. (NYSE: CTK) ("CooTek" or the "Company"), a global mobile internet company, today reported unaudited financial results for the second quarter ended June 30, 2021.

Second Quarter 2021 Highlights

  • Net revenues were US$83.2 million, a decrease of 34% from US$126.4 million during the same period last year due to the continuous restructuring of portfolio products.
  • Gross profit was US$74.4 million, a decrease of 38% from US$120.7 million during the same period last year.
  • Gross profit margin was 89.4%, compared with 95.5% during the same period last year.
  • Net income was US$0.3 million, compared with net loss of US$12.4 million last quarter, and net income of US$3.1 million during the same period last year.
  • Adjusted net income[1] (Non-GAAP) was US$1.1 million, compared with adjusted net loss (Non-GAAP) US$11.1 million last quarter, and adjusted net income (Non-GAAP) of US$4.5 million during the same period last year.
  • The Company’s Portfolio Products[2] contributed approximately 99% of total revenues, with a focus on three main categories: online literature, mobile games and scenario-based content apps.

June 2021 Operational Highlights

  • Average daily active users ("DAUs") of the Company’s portfolio products were 23.5 million, a decrease of 2% from 23.9 million in June 2020. Monthly active users ("MAUs") of the Company’s portfolio products were 70.0 million, a decrease of 16% from 83.5 million in June 2020.
  • Average DAUs of the Company’s online literature products were 6.7 million, a decrease of 17% from 8.1 million in June 2020. MAUs of the Company’s online literature products were 18.1 million, a decrease of 36% from 28.4 million in June 2020. The average daily reading time[3] of our online literature product in the Chinese market, Fengdu Novel’s users was approximately 153 minutes in June 2021, which continued to grow steadily compared with 148 minutes in March 2021.
  • Average DAUs of the Company’s TouchPal Smart Input were 109.6 million. MAUs of the Company’s TouchPal Smart Input were 144.1 million.

"We are pleased to return to profitability while keeping a positive quarter-over-quarter revenue growth in the second quarter of 2021," commented Mr. Karl Zhang, CooTek’s Chairman. "We remain committed to our content-focused strategy by continuously enhancing our product portfolio and optimizing our product features. We are encouraged by the solid implementation of the business plan driven by our online literature and mobile games products. With enriching and high-quality content incubation, Fengdu Novel has been expanding the exclusive content distribution and IP business. The revenues from the IP business of Fengdu Novel recorded 194% quarter-over-quarter growth. In addition, our mobile games portfolio has been further strengthened both in the domestic and overseas markets. We have strived to ride on the strong performance of Catwalk Beauty, our globally top-ranking casual game, to form a competitive product pipeline. As a special note, for the second half of 2021, we can expect such pipeline with more than 15 games in the domestic market and more than 20 games in the overseas market under the smooth combination of our internal development and external cooperation."

Mr. Robert Cui, CooTek’s CFO further commented, "As focusing on upgrading our business model, we have been optimizing the balance between our marketing and monetization strategies which resulted in the achievement of group-level profitability in the second quarter of 2021. We will further expand the scale of our product portfolio, improve our user experience and user stickiness and enhance our monetization capabilities. We are confident in delivering a robust and stable long-term growth."

(in millions)

Portfolio Products

Portfolio Products

Including: Online literature

DAUs

MAUs

DAUs

MAUs

Jun’ 19

27.6

65.1

0.3

1.6

Sep’ 19

23.9

67.5

2.0

11.0

Dec’ 19

24.7

74.6

4.8

19.3

Mar’ 20

25.2

89.2

7.3

29.1

Jun’ 20

23.9

83.5

8.1

28.4

Sep’ 20

27.7

94.8

10.0

29.5

Dec’ 20

27.8

85.8

10.2

29.5

Mar’ 21

20.3

58.6

7.5

20.1

Jun’ 21

23.5

70.0

6.7

18.1

Second Quarter 2021 Financial Results

Net Revenues

(in US$ thousands, except percentage)

2Q 2021

1Q 2021

2Q 2020

QoQ % Change

YoY % Change

Mobile Advertising Revenues

82,078

80,408

125,774

2%

(35)%

Other Revenues

1,139

1,144

622

0%

83%

Total Net Revenues

83,217

81,552

126,396

2%

(34)%

Net revenues were US$83.2 million, a decrease of 34% from US$126.4 million during the second quarter of 2020 and an increase of 2% from US$81.6 million during the last quarter. The decrease compared with the same quarter of 2020 was primarily due to a decrease in mobile advertising revenues.

Mobile advertising revenues were US$82.1 million, a decrease of 35% from US$125.8 million during the second quarter of 2020 and an increase of 2% from US$80.4 million during the last quarter. The decrease compared with the same quarter of 2020 was primarily due to the continuous restructuring of portfolio products.

Our portfolio products focus on three categories: online literature, scenario-based content apps and mobile games. Mobile games accounted for approximately 55%, online literature accounted for approximately 37%, and scenario-based content apps accounted for approximately 7% in the second quarter of 2021.

Cost and Operating Expenses

2Q 2021

1Q 2021

2Q 2020

(in US$ thousands, except percentage)

US$

% of revenue

US$

% of revenue

US$

% of revenue

QoQ %
Change

YoY %

Change

Cost of revenues

8,801

10%

8,866

11%

5,691

5%

(1)%

55%

Sales and marketing

59,787

72%

70,736

87%

105,999

84%

(15)%

(44)%

Research and development

9,709

12%

9,037

11%

8,103

6%

7%

20%

General and administrative

4,879

6%

5,557

7%

4,136

3%

(12)%

18%

Other operating income, net

(1,459)

(2)%

(802)

(1)%

(446)

(0)%

82%

227%

Total Cost and Expenses

81,717

98%

93,394

115%

123,483

98%

(13)%

(34)%

Share-based compensation expenses by function

Cost of revenues

54

0.1%

79

0.1%

71

0.1%

(32)%

(24)%

Sales and marketing

14

0.0%

41

0.1%

61

0.0%

(66)%

(77)%

Research and development

456

0.5%

646

0.8%

862

0.7%

(29)%

(47)%

General and administrative

317

0.4%

538

0.6%

430

0.3%

(41)%

(26)%

Total share-based compensation expenses

841

1.0%

1,304

1.6%

1,424

1.1%

(36)%

(41)%

Cost of revenues was US$8.8 million, a 55% increase from US$5.7 million during the same period last year, and a decrease of 1% from US$8.9 million during the last quarter. The year-over-year increase was primarily due to an increase in content costs we paid to our signed authors and third-party content providers for the publishing and licensing of relevant online literature works and an increase in salary and payroll expenses associated with staff.

Gross profit was US$74.4 million, a decrease of 38% from US$120.7 million during the same period last year, and an increase of 2% from US$72.7 million last quarter. Gross profit margin was 89.4%, compared with 95.5% in the same period last year and 89.1% last quarter.

Sales and marketing expenses were US$59.8 million, a decrease of 44% from US$106.0 million during the same period last year, and a decrease of 15% from US$70.7 million last quarter. As a percentage of total revenues, sales and marketing expenses accounted for 72%, compared with 84% during the same period last year, and 87% last quarter. The sequential and year-over-year decrease in sales and marketing expenses as a percentage of total net revenues was primarily due to the continuous transition of the strategy in relation to the acquisition of new users and the retention of existing users which resulted in the reduction of the user acquisition costs.

Research and development expenses were US$9.7 million, an increase of 20% from US$8.1 million during the same period last year and an increase of 7% from US$9.0 million last quarter. The sequential and year-over-year increase was primarily due to an increase in salary and payroll expenses associated with technology R&D staff, and was partially offset by decline in share-based compensation expenses. As a percentage of total net revenues, research and development expenses accounted for 12%, compared with 6% during the same period last year and 11% last quarter.

General and administrative expenses were US$4.9 million, an increase of 18% from US$4.1 million during the same period last year and a decrease of 12% from US$5.6 million last quarter. The sequential decrease was mainly due to a decrease in share-based compensation and third-party outsourcing fee, and was partially offset by a rise in professional service fee. The year-over-year increase was mainly due to an increase in salary and payroll expenses associated with G&A staff, professional service fee and third-party outsourcing fee, and was partially offset by decline in share-based compensation. As a percentage of total net revenues, general and administrative expenses accounted for 6%, compared with 3% during the same period last year and 7% during last quarter.

Other operating income, net was US$1.5 million, compared with US$0.4 million during the same period last year and US$0.8 million last quarter. The other operating income mainly included government subsidy received.

Net income was US$0.3 million, compared with net income of US$3.1 million during the same period last year and a net loss of US$12.4 million last quarter.

Adjusted net income was US$1.1 million, compared with adjusted net income of US$4.5 million in the same period last year and adjusted net loss of US$11.1 million last quarter. The achievement of profitability compared with the adjusted net loss last quarter was mainly due to the decrease in sales and marketing expenses as a percentage of total revenue driven by the continuous transition of the strategy in relation to the acquisition of new users and the retention of existing users.

(in US$ thousands, except percentage)

2Q 2021

1Q 2021

2Q 2020

QoQ % Change

YoY % Change

Net Income (Loss)

264

(12,398)

3,119

(102)%

(92)%

Add: Share-based Compensation related to share

options and restricted share units

 

841

 

1,304

1,424

 

(36)%

 

(41)%

Adjusted Net Income (Loss) (Non-GAAP)

1,105

(11,094)

4,543

(110)%

(76)%

For the quarter ended June 30, 2021, basic and diluted net income per ADS were US$0.004 and US$0.004, and basic and diluted adjusted net income (Non-GAAP) per ADS were US$0.02 and US$0.02, respectively.

Balance Sheet and Cash Flows

As of June 30, 2021, cash, cash equivalents and restricted cash were US$39.0million, compared with US$56.1 million as of March 31, 2021. As of June 30, 2021, restricted cash were US$3.3 million, mainly consisting of amount of US$3.1 million held in the Company’s bank account as guarantee deposit for loan facility provided by the bank. As of March 31, 2021, the long-term restricted cash was US$21.5 million held in the Company’s bank accounts which were frozen by a local authority in connection with an ongoing investigation related to an alleged illegal act of certain customers. As of June 30, 2021, the relevant bank accounts have been unfrozen.

Net cash outflow from operating activities during the second quarter of 2021 was US$17.5 million, compared with net cash inflow from operating activities of US$5.4 million for the same period in 2020 and net cash outflow from operating activities of US$23.0 million during the last quarter. Cash outflow from operating activities during the second quarter of 2021 was mainly due to the decrease in accounts payable driven primarily by the decrease of our user acquisition costs.

Net cash outflow from financing activities during the second quarter of 2021 was US$0.1 million, compared with net cash inflow from financing activities of US$3.1 million for the same period in 2020 and net cash inflow from financing activities of US$30.2 million during the last quarter. Cash inflow from financing activities during the first quarter of 2021 was mainly due to the Company issued a convertible note for a principal amount of US$10.0 million and received net proceeds of US$8.9 million from this issuance on January 19, 2021, and the Company issued a convertible note for a principal amount of US$20.0 million and received net proceeds of US$ 18.2 million from this issuance on March 19, 2021.

Share Repurchase Plan

On May 18, 2020, the Company announced a share repurchase program (the "2020 Program") whereby the Company is authorized to repurchase its class A ordinary shares in the form of ADSs with an aggregate value of up to US$20.0 million during the 12-month period starting from May 18, 2020. As of June 30, 2021, the Company had used an aggregate of US$6.0 million to repurchase 1.4 million ADSs under the 2020 Program and recorded as treasury stock. The 2020 Program was terminated on May 17, 2021.

Conference Call and Webcast

CooTek’s management team will host a conference call at 8:00 AM U.S. Eastern Time on September 8, 2021 (8:00 PM Beijing Time on the same day), following the results announcement.

The dial-in details for the live conference call are:

United States:

866-548-4713

Hong Kong:

800-961-105

Mainland China:

4001-209-101

International:

1-323-794-2093

Passcode:

7805619

Please dial in 15 minutes before the call is scheduled to begin. When prompted, ask to be connected to the CooTek (Cayman) Inc. call.

A live webcast and archive of the conference call will be available on the Investor Relations section of CooTek’s website at https://ir.cootek.com/.

About CooTek (Cayman) Inc.

CooTek is a mobile internet company with a global vision that offers content-rich mobile applications, focusing on three categories: online literature, scenario-based content apps and mobile games. CooTek’s mission is to empower everyone to enjoy relevant content seamlessly. CooTek’s user-centric and data-driven approach has enabled it to release appealing products to capture mobile internet users’ ever-evolving content needs and helps it rapidly attract targeted users.

Non-GAAP Financial Measure

To supplement the unaudited consolidated financial information prepared in accordance with generally accepted accounting principles in the United States of America ("GAAP"), the Company uses non-GAAP financial measure of adjusted net loss that is adjusted from results based on GAAP to exclude the impact of share-based compensation, and Adjusted EBITDA that is net loss excluding interest income and expense, income taxes, depreciation and amortization, and share-based compensation. The measure should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, GAAP results.

The Company believes that the non-GAAP measure help identify underlying financial and business trends relating to the Company’s results of operations that could otherwise be distorted by the effect of certain expenses that the Company include in loss from operations and net loss. By making the Company’s financial results comparable period over period, the Company believes adjusted net loss and Adjusted EBITDA provides useful information to better understand the Company’s historical business operations and future prospects and allows for greater visibility with respect to key metrics used by the management in financial and operational decision-making. In order to mitigate these limitations, the Company has provided specific information regarding the GAAP amounts excluded from the non-GAAP measure. The table at the bottom of this press release includes details on the reconciliation between GAAP financial measure that is most directly comparable to the non-GAAP financial measure the Company has presented.

Safe Harbor Statement

This press release contains forward-looking statements made under the "safe harbor" provisions of Section 21E of the Securities Exchange Act of 1934, as amended, and the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates," "confident," "optimistic" and similar statements. CooTek may also make written or oral forward-looking statements in its reports filed with or furnished to the U.S. Securities and Exchange Commission, in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Any statements that are not historical facts, including statements about CooTek’s beliefs and expectations, are forward-looking statements that involve factors, risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Such factors and risks include, but not limited to the following: CooTek’s mission and strategies; future business development, financial conditions and results of operations; the expected growth of the mobile internet industry and mobile advertising industry; the expected growth of mobile advertising; expectations regarding demand for and market acceptance of our products and services; competition in mobile application and advertising industry; relevant government policies and regulations relating to the industry and the development and impacts of COVID-19. Further information regarding these and other risks, uncertainties or factors is included in the Company’s filings with the U.S. Securities and Exchange Commission. All information provided in this press release is current as of the date of the press release, and CooTek does not undertake any obligation to update such information, except as required under applicable law.

For investor enquiries, please contact:

CooTek (Cayman) Inc.
Mr. Robert Yi Cui
Email: IR@cootek.com

ICA Investor Relations (Asia) Limited
Mr. Kevin Yang
Phone: +86-21-8028-6033
E-mail: cootek@icaasia.com

 

 

 

CooTek (Cayman) Inc.

Unaudited Condensed Consolidated Statement of Operations

(in thousands, except for share and per share data)

Three Months Ended

Six Months Ended

June 30,

March 31,

June 30,

June 30,

2020

2021

2021

2020

2021

US$

US$

US$

US$

US$

Net revenues

126,396

81,552

83,217

233,409

164,769

Cost of revenues

(5,691)

(8,866)

(8,801)

(10,273)

(17,667)

Gross Profit

120,705

72,686

74,416

223,136

147,102

Operating expenses:

Sales and marketing expenses

(105,999)

(70,736)

(59,787)

(208,435)

(130,523)

Research and development expenses

(8,103)

(9,037)

(9,709)

(14,950)

(18,746)

General and administrative expenses

(4,136)

(5,557)

(4,879)

(7,437)

(10,436)

Other operating income, net

446

802

1,459

836

2,261

Total operating expenses

(117,792)

(84,528)

(72,916)

(229,986)

(157,444)

Income (loss) from operations

2,913

(11,842)

1,500

(6,850)

(10,342)

Interest income (expense), net

211

(313)

(1,336)

234

(1,649)

Foreign exchange (loss) gain, net

(2)

(243)

19

(224)

Fair value change of derivatives

85

85

Income (loss) before income taxes

3,122

(12,398)

268

(6,616)

(12,130)

Income tax expense

(3)

(3)

Share of loss in equity method investment

(4)

(4)

Net income (loss)

3,119

(12,398)

264

(6,619)

(12,134)

Net income (loss) per ordinary share

Basic

0.001

(0.004)

0.0001

(0.002)

(0.004)

Diluted

0.001

(0.004)

0.0001

(0.002)

(0.004)

Weighted average shares used in calculating
    net income (loss) per ordinary share

Basic

3,084,894,043

3,136,585,226

3,238,319,836

3,094,780,922

3,187,723,620

Diluted

3,222,716,303

3,136,585,226

3,279,417,127

3,094,780,922

3,187,723,620

Non-GAAP Financial Data

Adjusted Net Income (Loss)

4,543

(11,094)

1,105

(4,254)

(9,989)

Adjusted EBITDA

5,123

(9,924)

3,428

(2,945)

(6,496)

 

 

 

Unaudited Condensed Consolidated Balance Sheets 

(in thousands, except for share and per share data)

As of

March 31, 
2021

June 30, 
2021

US$

US$

ASSETS

Current assets:

Cash and cash equivalents

31,413

35,667

Restricted cash

3,238

3,293

Short-term investment

50

50

Accounts receivable, net of allowance for doubtful accounts of US$1,126 as of  
  March 31, 2021 and US$1,180 as of June 30, 2021, respectively

27,425

31,451

Prepaid expenses and other current assets

9,293

8,966

Total current assets

71,419

79,427

Long term restricted cash

21,476

Property and equipment, net

4,916

4,100

Intangible assets, net

360

326

Operating lease right-of-use assets[4]

2,177

1,818

Long-term investments

304

620

Other non-current assets

1,015

1,211

TOTAL ASSETS

101,667

87,502

LIABILITIES AND SHAREHOLDERS’ DEFICIT

Current liabilities

Accounts payable

63,819

50,245

Short-term borrowings

15,028

15,162

Accrued salary and benefits

5,389

6,555

Operating lease liabilities, current[4]

1,486

1,322

Accrued expenses and other current liabilities

9,697

6,685

Convertible notes

16,547

16,243

Derivative liabilities

1,662

1,577

Deferred revenue

3,114

3,086

Total current liabilities

116,742

100,875

Other non-current liabilities

425

391

Operating lease liabilities, non-current3

688

231

TOTAL LIABILITIES

117,855

101,497

 

 

 

Unaudited Condensed Consolidated Balance Sheets (continued):

(in thousands, except for share and per share data)

As of

March 31, 
2021

June 30, 
2021

US$

US$

Shareholders’ Deficit:

Ordinary shares

33

33

Treasury shares

(5,132)

(5,229)

Additional paid-in capital

203,836

206,159

Accumulated deficit

(213,363)

(213,099)

Accumulated other comprehensive loss

(1,562)

(1,859)

Total Shareholders’ Deficit

(16,188)

(13,995)

TOTAL LIABILITIES AND SHAREHOLDERS’ DEFICIT

101,667

87,502

 

 

 

Unaudited Condensed Consolidated Statement of Cash Flows

 (in thousands, except for share and per share data)

Three Months Ended

Six Months Ended 

 June 30,

March 31,

June 30, 

June 30,

2020

2021

2021

2020

2021

US$

US$

US$

US$

US$

Net cash provided by (used in)
     operating activities

5,402

(22,974)

(17,540)

20,362

(40,514)

Net cash used in investing activities

(13,859)

(359)

(565)

(14,628)

(924)

Net cash provided by (used in) 
      financing activities

3,100

30,150

(135)

(754)

30,015

Net (decrease) increase in cash and 
      cash equivalents

(5,357)

6,817

(18,240)

4,980

(11,423)

Cash, cash equivalents, and restricted 
      cash at beginning of period

70,026

49,622

56,127

59,966

49,622

Effect of exchange rate changes on 
      cash and cash equivalents

252

(312)

1,073

(25)

761

Cash, cash equivalents, and restricted
      cash at end of period

64,921

56,127

38,960

64,921

38,960

 

 

 

Reconciliations of GAAP and Non-GAAP Results

(in thousands, except for share and per share data)

Three Months Ended

Six Months Ended 

 June 30,

 March 31,

June 30, 

June 30,

2020

2021

2021

2020

2021

 US$

US$

US$

 US$

US$

Net Income (Loss)

3,119

(12,398)

264

(6,619)

(12,134)

Add:

Share-based compensation related to share options and
   restricted share units

1,424

1,304

841

2,365

2,145

Adjusted Net Income (Loss) (Non-GAAP)*

4,543

(11,094)

1,105

(4,254)

(9,989)

Add:

Interest (income) expense, net

(211)

313

1,336

(234)

1,649

Income taxes

3

3

Depreciation and amortization

788

857

987

1,540

1,844

Adjusted EBITDA (Non-GAAP)*

5,123

(9,924)

3,428

(2,945)

(6,496)

* The tax impact to the non-GAAP adjustments is zero.

 

 

 

[1] "Adjusted net income" (Non-GAAP) is a non-GAAP measure, which is defined as net loss excluding share-based compensation related to share options and restricted share units. For further information, please see "Non-GAAP Financial Measures" and "Reconciliations of GAAP and non-GAAP results" at the bottom of this release.

[2] "Portfolio Products" is to the mobile applications that we develop and provide to our users and business partners, which exclude TouchPal Smart Input and TouchPal Phonebook.

[3] "Average daily reading time" for any day is calculated by dividing (i) the sum of time spent on reading books on our Fengdu Novel for such day, by (ii) the number of Fengdu Novel users who spent time on reading books for such day. The average daily reading time for any month is calculated by dividing (i) the sum of average daily reading time for each day in such month, by (ii) the number of days in such month.

[4] On January 1, 2021, the Company adopted ASC 842, the new lease standard, using the modified retrospective method.

 

Related Links :

https://ir.cootek.com/

HUYA Inc. Announces Management Change

GUANGZHOU, China, Sept. 4, 2021 — HUYA Inc. (NYSE: HUYA) ("Huya" or the "Company"), a leading game live streaming platform in China, today announced that Ms. Catherine Xiaozheng Liu has tendered her resignation as the Company’s Chief Financial Officer due to personal reasons, effective on September 8, 2021.

The Company greatly appreciates Ms. Liu’s significant contributions to Company’s business, financial management, capital markets transactions and corporate governance, and sincerely wishes her continued success in her future endeavors. Although leaving the Chief Financial Officer position, Ms. Liu will serve as an advisor to Huya to assist with the transition through March 31, 2022.

Concurrently, Ms. Ashley Xin Wu has been promoted to the position of Vice President of Finance. Ms. Wu will assume Ms. Liu’s duties on an acting basis, and will report directly to Mr. Rongjie Dong, Chief Executive Officer of Huya.

Ms. Wu joined Huya in September 2017 and has been a leader of its finance department since then. Prior to joining Huya, she served in various finance positions in JOYY Inc. (Nasdaq: YY) from July 2012 to September 2017. Between October 2011 and July 2012, Ms. Wu worked as a senior financial analyst at Amway (China) Co., Ltd. Prior to that, she worked as an assistant audit manager at KPMG Huazhen from August 2007 to September 2011. Ms. Wu received her bachelor’s degree in accounting from Sun Yat-sen University in 2007. Ms. Wu is a Certified Public Accountant in the United States and a member of the Chinese Institute of Certified Public Accountants.

About HUYA Inc.

HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China’s young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya’s open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya’s beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement. Further information regarding such risks is included in Huya’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law.

For investor and media inquiries, please contact:

In China:

HUYA Inc.
Investor Relations
Tel: +86-20-2290-7829
E-mail: ir@huya.com

The Piacente Group, Inc.
Jenny Cai
Tel: +86-10-6508-0677
E-mail: huya@tpg-ir.com

In the United States:

The Piacente Group, Inc. 
Brandi Piacente
Tel: +1-212-481-2050
E-mail: huya@tpg-ir.com

Related Links :

http://www.huya.com

uCloudlink Cooperates with Singapore EdTech Company JULES to Bring Fail-proof Connection Solution to the Education Sector

Using HyperConn™, the company provides reliable internet connections to allow students to enjoy uninterrupted learning.

HONG KONG, Sept. 3, 2021 — UCLOUDLINK GROUP INC. (NASDAQ: UCL, "uCloudlink"), a company offering the better connection solution to everyone globally via its innovative technology, has joined forces with JULES Corporation Pte Ltd ("JULES"), a Singapore Social-Enterprise and award-winning global software Education Technology company, in exploring ways to solve the pain point of schools, parents and students to allow young students to stay connected at home by way of its powerful HyperConn™ solution as a demonstration of what is possible for the education sector.

In a recent UNICEF report with International Telecommunication Union (ITU), up to two-thirds of students of the world’s school-age children do not have internet connections. The problem has escalated during the heights of the COVID pandemic when online school is not only an option, but the only choice in many regions for an extended period of time.

"Internet connection became a must-have in this new normal. For online learning, reliable equipment like computers and iPads are not enough, a reliable internet connection is also crucial. Poor internet connections and online congestion will occur from time to time under the circumstance of a network supported by one single operator. uCloudlink’s HyperConn™ solution will make use of all WiFi/5G/4G wireless networks, which enables it to provide a good and uninterrupted network connection," said Chaohui Chen, CEO of uCloudlink. "We believe by widely adopting a flexible, reliable and efficient technology, remote schooling will be significantly improved by delivering students an undisrupted and focused learning experience."

"During the pandemic, we have seen millions of students around the world grappled with bad internet services which severely affected their academic performance. We believe uCloudlink’s HyperConn™ solution, which has brought so much convenience to the frequent travellers and businesspersons who are in need of fast-speed internet unbound by locations and time, will also be an easy and affordable answer to this problem for students, parents and educators alike," said Mr. Jonathan Chan, Founder and CEO of Jules.

uCloudlink’s HyperConn™ ensures an uninterrupted network connection at all times, no matter the environment and conditions. By leveraging AI to determine the most effective network coverage based on a user’s present location, internet usage and performance of all broadband networks available, HyperConn™ ensures that users enjoy the better network connection possible at all times. This dynamic and seamless switching also guarantees the network will never fail regardless of what apps are open, how many people are using the connection, or where a user is.

The COVID-19 pandemic has not only put the potentials of online education but also exposed the flaws the digital learning which is amplified by the over-stretched Wi-Fi or poor internet connections due to online congestion. Using uCloudlink’s HyperConn™ solution, the partnership of uCloudlink and Jules aims to address this challenge, keep teachers and students staying connected amid the pandemic and beyond and free students from the limits of traditional home broadband connection, the unstable internet coverage at public facilities as well as the pain of poor mobile internet while parents and kids are on the go.

About UCLOUDLINK GROUP INC

uCloudlink is the world’s first and leading mobile data traffic sharing marketplace, pioneering the sharing economy business model for the telecommunications industry. The Company’s products and services deliver unique value propositions to mobile data users, handset and smart-hardware companies, mobile virtual network operators (MVNOs) and mobile network operators (MNOs). Leveraging its innovative cloud SIM technology and architecture, the Company has redefined the mobile data connectivity experience by allowing users to gain access to mobile data traffic allowance shared by network operators on its marketplace, while providing reliable connectivity, high speeds and competitive pricing.

Contact:

Carina Cheung
carina-pr@ucloudlink.com
(852)21806111

Glorious, A Premier Creative NFT Studio & Marketplace

GROWING LIST OF COLLABORATORS INCLUDES DAN CARTER, SIX60, RITA ANGUS (ESTATE) LISA REIHANA, NEIL FINN, DICK FRIZZELL & MORE

LAUNCHING OCTOBER 2021

AUCKLAND, New Zealand, Sept. 1, 2021 — A collective of Kiwi super-talent has joined forces to launch a game-changing creative NFT studio and marketplace called Glorious.

With an enviable line-up of creators that includes Six60, Lisa Reihana, SailGP, Neil Finn, Dan Carter, Karl Maughan, the Rita Angus Estate and Dick Frizzell; Glorious will release exclusive works of art of the highest calibre, bringing creators and collectors closer together through the power of blockchain technology.

With a fast-growing roster of elite artists already on board, Glorious is set to elevate the world of digital art with their authentic digital masterpieces, entering a realm which has seen explosive growth over the past year, with sales in excess of $2.5 billion.

Founded by a team that includes All Blacks superstar Dan Carter, leading business and innovation consultant Scott McLiver, former Solicitor General Mike Heron QC, and creative power duo Murray Thom and Tim Harper, Glorious enters the market as a legitimate way for art, sport and entertainment enthusiasts to embrace NFTs. Glorious prides itself on being an ‘artist first’ organisation.

"It is still commonplace that many artists across mediums are locked out of the future value of their work through unfair business models or contract arrangements," says Co-Founder and CEO Tim Harper.

"You only need to look at the many objections to music streaming services, for example, to understand why artists need and deserve a better deal. This is where Glorious comes in, at the forefront of this new frontier."

The Glorious approach to NFTs centres around the creation of enduring works that benefit all parties involved. For artists, that means percentage royalties in perpetuity, every time that asset changes hands. For collectors, it means access to exclusive and valuable works of art, and 100% confidence that the digital asset they own is truly authentic, truly scarce and cannot be stolen or forged.

Blockchain technology ensures that NFT works of art last forever as they suffer no degradation – and just like any other art form, they can be handed down through the generations.

With high artistic value a key tenet of Glorious, the digital collections created and released through the platform are designed to be displayed. Whether collectors prefer that to be on their smartphone, home television screens, or in a digital frame, is up to them.

Not confined to just digital works, Glorious will also present membership-based NFTs built around rights and privileges, and access to creators. Experiences could be a white-knuckle ride onboard a SailGP F50, guaranteed front row seats at a Six60 concert, or a one-on-one kicking session with an All Blacks legend.

Dan Carter made the choice to join the Glorious team after feeling inspired by what NFTs can do for athletes and their connection with fans all over the world.

"Bringing fans closer to the artists or athletes they follow is at the core of the NFT experience. Ultimately, the fans are the driving force behind all professional sport and entertainment and it’s great to be able to engage in new and innovative ways to connect with our supporters," says Dan Carter, Co-Founder of Glorious.

The team at Glorious has also unveiled Glorious Legacy, a stand-alone premium collection reserved for iconic artists and institutions – collaborators who have all earned worldwide recognition through decades of leadership and excellence in their chosen field. These masterpieces created and released through Glorious Legacy aim to celebrate, preserve and enhance their heritage and legacy.

Auckland headquartered software development house Sylo has provided the business, legal and technology expertise to found Glorious. With sustainability at the core of Glorious, the platform has been purpose-built on a proof of stake blockchain, Cennznet, a system that is 99% more energy efficient than early blockchains like Bitcoin.

"Life will never be the same," says Harper. "We look forward to connecting dedicated collectors and enthusiasts with some genuinely unique and amazing works of art and experiences as we continue to unveil Glorious this year."

Full launch is expected to be this October, with a further line-up of major international talent to be announced over the coming weeks.

MEET THE GLORIOUS FOUNDERS:

Tim Harper – CEO, Creative Director
Scott McLiver – Business & Innovation Consultant
Murray Thom – Executive Producer, Thom Productions
Dan Carter – All Blacks legend
Mike Heron QC– Former Solicitor General of New Zealand
Sylo – Strategy & Development; sylo.io

CONNECT WITH GLORIOUS:

Glorious.digital

CGTN: From a barren land to the world’s largest man-made forest, Saihanba and China’s ecological efforts

BEIJING, Aug. 26, 2021 — Decades ago, no one would imagine that Saihanba – the once barren land located in north China’s Hebei Province – would turn into the world’s largest man-made forest. 

 

China did it. 

Saihanba now sees a forest coverage of 80 percent, which can conserve and purify 137 million cubic meters of water every year, an achievement hailed "great" by Chinese President Xi Jinping.

"It is a model in the world’s ecological civilization history," he said during his recent two-day tour in Hebei.

During his trip, Xi learned about the management and protection of the forest farm, as well as Hebei’s coordinated efforts in conserving its mountains, rivers, forests, farmlands, lakes and grasslands, and desertification control. 

The president stressed the importance of developing the green economy and furthering ecological progress, urging to carry on "Saihanba spirit"—a term attributed to generations of workers on the farm who have kept their mission in mind, worked hard and pursued green development. 

Xi urged the workers at the Saihanba forest farm to gain a deeper understanding of ecological conservation and continue their hard work for new achievements.  

Xi encourages elderlies to stay active in job market

Facing a rapidly aging labor force in a continuously expanding economy, Xi encouraged more elderly folks to "stay active" in the job market when inspecting the Binhe community service center.

Xi suggested those "younger seniors" to participate in duties like community volunteering jobs.

According to China’s National Bureau of Statistics, there are currently 264 million people aged 60 and over, accounting for 18.7 percent of the total population. The trend – many say – could potentially pose threats to the world’s second-largest economy.

The country has put it explicitly in its 14th Five-Year Plan (2021-2025) that it will raise the statutory retirement age "in a gradual, flexible and differentiated manner" to adapt to that "new normal."

During his visit, Xi also stressed the need to achieve this year’s major goals for the country’s economic and social development. 

He underlined the need to achieve a balance between COVID-19 prevention and control and economic and social development, and between development and security, to promote high-quality development, and to strive to fulfill major social and economic targets and tasks for this year to ensure a good start of the 14th Five-Year Plan.

A new development philosophy in an all-round, faithful manner is need to put into practice, Xi, also general secretary of the Communist Party of China (CPC) Central Committee and chairman of the Central Military Commission, said.

Xi calls for preservation and development of cultural heritage

In the renowned Chengde Mountain Resort – a UNESCO World Cultural Heritage site—Xi learned about its history as well as the preservation efforts there.

The resort serves important historic meanings to communication between different ethnic minority groups, adaption of religion and the society, preservation and development of cultural heritage, as well as the peaceful coexistence between human and nature, Xi pointed out.

He also highlighted cultural confidence and the unity between multi-ethnic groups.

The Chinese president then visited Puning Temple, a famous Buddhist temple near the resort, and the Chengde Museum.

Xi: From ‘rural revitalization’ to ‘industry revitalization’

China has always viewed rural vitalization as one of the keys to developing a modern economy, and President Xi took that a step further. He stressed the importance of "industry revitalization."

Daguikou village—where Xi visited—now grows strawberries, grapes and cherries. Yet fruit was not their first choice.

The village had tried rice, corn and vegetables. But for all sorts of reasons like the lack of water, these products were underproduced. Therefore, villagers couldn’t make money off them. So they turned to growing fruits instead.

Now, growing strawberries has become the main business for the 1,700 residents, with each household making around $15,000 a year.

Xi called on villages to implement tailored methods and find out their distinctive resource in singling out their advantages, while also calling to strengthen rural infrastructure and public service system.

https://news.cgtn.com/news/2021-08-25/Aging-in-China-Xi-encourages-seniors-to-stay-active-in-job-market-131aEaOXqU0/index.html

Related Links :

http://www.cgtn.com

Entrepreneurial Road of GERZZ INTERACTIVE

SHANGHAI, Aug. 21, 2021 — With fast development of online media and increasing demand for entertainment in China currently, LARP game, as a strategic board game of usually 4-8 players, is becoming accessible and popular among youth. 

The founder Kevin Ling and his team
The founder Kevin Ling and his team

Kevin Ling, as a Gen Z entrepreneur, initiated GERZZ INTERACTIVE from his passion and interest in LARP game. In 2020, due to the impact of the epidemic, Kevin Ling returned to China from the United States. He surprised found that LARP was developing with an rapid speed both in content and form . He sensed that LARP has huge potential in overseas market. Thus, he decided to start his own business in this field.

At the beginning, the team consisted of 9 college students. With a strong academic background from Carnegie Mellon University, they decided to create an online LARP app to connect students. Initially, Kevin and his team tried to develop a mini-program to recruit players online and play the game offline. Afterwards, the team is developing an LARP App which players can enjoy the game online. Till now, the company owns 32 stuff.

HALO JUBENSHA plans to be launched in September this year. The obvious difference between HALO and other types of software is that HALO has DM (Dungeon Master, the host of the game). It is the first LARP app with the DM in global market. The DM will be trained by professional teachers who have rich experience in voice-controlling and acting.

The script is outstanding. All of the scripts which were previously popular offline are brought to this online platform. This is a mature and high-end boutique route. Besides, some good script has elements of Chinese traditional culture, which is helpful to broadcast Chinese culture abroad.

In 2020, the LARP industry in China has a market valued over 20 billion RMB. Under an era where innovation matters, long-term success requires consistent creation on high-quality product. GERZZ plans to cooperate with other game companies to develop IP for the content. Meanwhile, GERZZ aims to build their own writer team.

GERZZ focuses on new development of software on mobile Internet. They hope to lead an entertainment revolution globally.

Contact: tianjialu@gerzz.com

XGIMI Set to Reimagine Home Cinema Again with New Elfin Smart LED Projector

The new Elfin projector brings the thrill of watching movies on the big-screen to user’s living rooms with a slim, sleek, lightweight design made for enhanced portability and functionality

SUNNYVALE, Calif., Aug. 20, 2021 — XGIMI Technology Co., Ltd., a leading global projection equipment manufacturer, today announced the launch of the Elfin Smart LED projector. In the bedroom? Meeting room? Living room? Users can take Elfin anywhere! Elfin’s sleek and compact design is the ideal multimedia companion for whatever and wherever life takes you, with style and ease. The XGIMI Eflin Smart LED projector is now available globally on Amazon or XGIMI’s website. 

Take Elfin to the bedroom, meeting room or living room. Elfin’s sleek and compact design is the ideal multimedia companion for whatever and wherever life takes users with style and ease.
Take Elfin to the bedroom, meeting room or living room. Elfin’s sleek and compact design is the ideal multimedia companion for whatever and wherever life takes users with style and ease.

The Elfin features a new and totally redesigned horizontal chassis as compared to XGIMI’s more vertically-oriented current offerings. The Elfin is capable of projecting vibrant Full-HD images to over 200", with built-in Harman Kardon speakers for the ultimate audio experience. Users can play video games or stream directly from the Android TV interface in any room at almost any angle thanks to XGIMI’s industry-leading Vertical and Horizontal Auto Keystone Correction. 

The ultra-slim (5cm) design ensures the focus will be on the picture and not the device. Matching any space is easy with Elfin’s slick rounded bezels that blend seamlessly anywhere. Elfin’s lightweight (2lbs) frame means it fits comfortably on a desk, shelf or just about anywhere users can put a book. Blend in or stand out – the choice is yours. Elfin makes life’s little moments bigger, simply and quickly. 

Matching spaces is easy with its slick rounded bezels that blend seamlessly anywhere. Elfin’s lightweight (2lbs) frame means it fits comfortably on the desk, shelf or just about anywhere users can put a book. Blend in or stand out. Elfin makes life’s little moments bigger, simply and quickly.
Matching spaces is easy with its slick rounded bezels that blend seamlessly anywhere. Elfin’s lightweight (2lbs) frame means it fits comfortably on the desk, shelf or just about anywhere users can put a book. Blend in or stand out. Elfin makes life’s little moments bigger, simply and quickly.

Packing 2x3W built-in Harman kardon speakers designed specifically for the Elfin means powerful audio performance that delivers deep bass, wide soundstage, and a vivid sound – perfect to watch movies, play video games or stream content. 

Elfin features XGIMI’s proprietary Auto Keystone Correction and Auto Focus technology to optimize the user experience through utilizing Ai-powered image correction technology. The Elfin can instantly optimize screen size and avoid obstacles like plugs and picture frames, reducing the stress of setting up the projector. Elfin is the closest the consumer can get to a plug and play experience in portable projection. 

Elfin users will enjoy FHD native resolution for crystal clear images powered by 800 ANSI lumens capable of projecting their favorite content up to a staggering 200". The onboard Android TV UI means users have instant access to all their favorite streaming apps so they can stay on top of their favorite content seamlessly between devices. 

"We are excited to release a versatile projector that addresses the needs of our more mobile and younger users," said Tex Yang, vice president of global sales at XGIMI corporate. "The Elfin delivers a fresh style more comparable to the current sleek personal electronics devices on the market and is made to slide in your bag as easily as a laptop," he added. 

The XGIMI Elfin Smart LED projector is available at a retail price of $649. For additional information, visit XGIMI’s website, or connect with them on facebook. 

ABOUT XGIMI

Trusted by more than 1.5 million users, XGIMI designs and manufactures high-performance multi-functional smart projectors and laser TV" and is determined to improve viewers’ audio-visual experience. XGIMI has created a series of game-changing giant screen projection products with critical partners like Harman/Kardon, Google, Texas Instruments, and Baidu. By constantly recreating its products, XGIMI optimizes its portfolio and provides the most technologically advanced and user-first experience for consumers. The small, compact devices are incredibly powerful to create an outstanding immersive home theater experience. In recent years, XGIMI has won international awards such as CES Best Innovation Award, iF Design Awards, Red Dot Design Award, and Good Design Award 38 times.

Related Links :

https://www.xgimi.com/

Perkbox reimagines global reward and benefits for the post-pandemic world


LONDON, Aug. 18, 2021Perkbox, the global benefits and reward platform, today announces its new offering to help employers care for, connect with, and celebrate their people around the world.

The new location agnostic Perkbox platform enables employers to harmonise their global employee experience and create cost and time efficiencies, while delivering bespoke wellbeing, recognition, and engagement offerings to each employee. Perkbox already supports over 5,000 businesses and more than 600,000 users across more than 34 countries.

The new platform launch comes as HR leaders worldwide grapple with a unique set of circumstances, brought about, or accelerated, by the COVID-19 pandemic:

  • Employee wellbeing is in freefall. Nine in ten employees faced new wellbeing challenges in 2020[1], as burnout from balancing work and life becomes a greater issue
  • The employee/employer relationship is changing. Work from home-induced introspection has left many people looking for more from their employer and work.
  • International, distributed working models are on the rise. Hybrid and remote working are making it more difficult to create a clear and attractive organisational culture across multiple locations.
  • There’s a new talent landscape. New ways of working have also unlocked a truly international pool of talent, giving businesses the option to recruit from anywhere in the world.

In response, Perkbox’s reimagined, unified platform helps HR leaders create a stronger employee value proposition, built around caring for, connecting with, and celebrating employees, wherever they’re based.

Employees can access the platform via web or a powerful single app. It’s organised into four ‘hubs’, each offering support in a key area, and integrates seamlessly with existing single sign on (SSO) and human resources information systems (HRIS) – creating a frictionless experience for both employees and HR administrators.

Wellness hub. Supporting employees’ wellbeing is vital in itself, and it boosts retention and engagement.[2] The Wellness hub enables employers to meaningfully support this area by providing access to carefully curated, constantly updated wellbeing content. Employees can choose what works for them – from hypnosis and therapy audios to HIIT workouts and meditation guides.

Perks hub. Perks hub enables employers to overcome the stifling complexity of the global benefits market, while providing employees with the huge variety of global deals, discounts and benefits needed to fulfil individual requirements. There is also the option for employers to offer a monthly ‘Flexi points’ allowance. Employees can redeem these, at no cost to themselves, against a wide range of ‘Flexi Perks’, from coffees and entertainment subscriptions to mindfulness apps – and much more.

Celebration hub. Building a culture of appreciation can help drive motivation and engagement.  Celebration hub helps strengthen the connections between all employees and employers, regardless of location, by enabling leaders to visibly recognise and reward their people in a personalised way. Recognitions can also be linked to company values – helping businesses reward behaviours that embody what they stand for.

Culture hub. This helps create cultural alignment and a greater sense of togetherness across all parts of the business, by providing a single source for news and company initiatives.  It reduces reliance on leaders in each location to cascade information – saving their time and that of HR leaders.

Gautam Sahgal, CEO, Perkbox comments: "Organisations are becoming increasingly diverse – with people of different demographics spread across different geographies. This is presenting HR leaders with a two-pronged challenge: how to create a clear, common, and compelling culture for the evolving, international workforce. And how to create a reward and benefits offering that provides genuine value to everybody, wherever they are.

"We want Perkbox to be the simple, cost-effective answer to the global challenges and opportunities the new age of work poses. The platform is the result of an incredibly in-depth investigation into what our clients truly want from us. We took the time to ask HR leaders why they chose Perkbox and, in today’s working world, the ability to harmonise wellbeing, recognition and engagement across markets was seen as vital. This is the strategic imperative to help organisations attract, retain and inspire the talent they need to succeed."

About Perkbox

Perkbox is the global benefits and rewards platform that allows companies to care for, connect with and celebrate their employees, no matter where they are and what they want. Location agnostic, it supports over 5,000 businesses and more than 600,000 users across 34 countries and counting. 

[1] Unleash employee happiness in 2021. Access via: https://www.perkbox.com/new-working-world

[2] The Science of Care. Access via: https://www.limeade.com/wp-content/uploads/2019/09/LimeadeInstitute_TheScienceOfCare_Whitepaper_Web.pdf

The Growth Manifesto Podcast Wins Awards for Best Business Podcast

The Sydney-based podcast, produced by Webprofits, has been recognized for its growth-focused content and star lineup of authors, Olympians, heads of state, and billionaires.

SYDNEY, Aug. 14, 2021 — The Growth Manifesto Podcast, the only business, technology, and entrepreneurship podcast in Australia that is focused entirely on growth, has had a banner year of interviews with some of the most successful people in the world. The show’s dedication to interviewing global experts and presenting useful content has attracted accolades including dotCOMM Awards Gold Winner 2021 and Viddy Awards Gold Winner 2021 for outstanding business podcast.

The Growth Manifesto Podcast Wins Awards for Best Business Podcast
The Growth Manifesto Podcast Wins Awards for Best Business Podcast

The Growth Manifesto Podcast has also been placed on the shortlist for the Mumbrella Publish Awards 2021 for Best Podcast Series. Although this is a preliminary round, Webprofits is in good company with the other finalists, which are all media organizations including Mamamia, News Corp Australia, and The West Australian.

"It’s great to see this recognition of the great educational content we create to help businesses and entrepreneurs everywhere grow," Alex Cleanthous, Director of Strategy + Innovation at Webprofits and Host of The Growth Manifesto Podcast said. "The real credit goes to our amazing guests. We are very fortunate to have the best-of-the-best come on our show and teach our audience the most effective ways to achieve their goals and build success. In our interviews, we strive to uncover guests’ unique stories and the thinking behind their incredible growth."

The Growth Manifesto Podcast is produced by Webprofits, a leading independent digital consultancy in Sydney. 

The Growth Manifesto Podcast’s distinguished interviewees include leaders such as Jordan Belfort (The Wolf of Wall Street), Brock Pierce, Tyler Winklevoss, Tim Draper, Steve DeAngelo (Father of the Legalized Cannabis industry), and Laurent Lamothe (former PM of Haiti); the show also features prominent business authors including Seth Godin, Verne Harnish, Laura Kriska, Roger L. Martin, Bev Burgess, Greg Crabtree, Chris Dancy, Pascal Bornet, and Chris McChesney

The Growth Manifesto Podcast has become a showcase for thought leadership, process improvement, and leading-edge technology. It provides a platform to find and introduce new ideas and share them with the global business community.

The Growth Manifesto Podcast has been developed over the past 3 years by the production team at Webprofits. It is currently available on YouTube, Apple Podcasts, Soundcloud, and Spotify.

About The Growth Manifesto Podcast

The Growth Manifesto Podcast is one of the leading business, tech, and entrepreneurship podcasts in Australia and the only show focused 100% on growth. Our goal is to interview some of the most capable and successful people in business to learn their thinking and share their methodologies with our audience. Our mission is to present insights that promote growth, personally and professionally for people everywhere working in all industries. 

About The Growth Manifesto Podcast

Website
YouTube
Apple Podcasts
SoundCloud
Spotify

About Webprofits 

Webprofits provides fully-integrated, end-to-end, outsourced digital marketing teams for challenger brands looking to drive extraordinary performance in a complex and fragmented digital landscape. Webprofits is dedicated to providing solutions for growth, including a comprehensive Digital Growth Framework which addresses all parts of a brand’s business in a way that optimises growth. 

Webprofits employs the best minds in strategy, marketing, and technology throughout Australia, the US, and Singapore and delivers on a 15-year history at the frontlines of digital marketing. We are dedicated to understanding our clients’ businesses and delivering measurable results, with our team working closely with clients to tailor digital growth efforts that will reach and resonate with their specific audiences and deliver growth.

Webprofits is an award-winning consultancy and works with national and global brands like Logitech, LJ Hooker, and Aussie Broadband. Learn how Webprofits has helped clients globally improve their growth and drive revenue at webprofits.com.au

Webprofits

https://www.webprofits.com.au/
https://www.facebook.com/Webprofits/
@webprofits

 

DeHorizon Foundation is to initiate DeVerse, Blockchain-based MMO/RPG Metaverse, making “Play for fun and to earn” into reality

SAN FRANCISCO, Aug. 14, 2021 — DeHorizon Foundation is to initiate DeVerse which is a blockchain-based MMO/RPG Metaverse game built on Binacne Smart Chain. The long-term vision of DeHorizon Foundation is to create a Metaverse world that is open, free, and dominated by players.

DeVerse: a blockchain-based MMO/RPG Metaverse game
DeVerse: a blockchain-based MMO/RPG Metaverse game

The appearance of GameFi does make great influence on the traditional gaming and blockchain industry as play-to-earn temporarily becomes a global trend. DeHorizon Foundation thinks it is a breakthrough for the traditional gaming industry as well as an opportunity for the blockchain industry to embrace new traffic.

However, a common phenomenon in GameFi is that most blockchain games ignore the importance of playability. DeHorizon Foundation firmly believes that blockchain games should not only be "play to earn," but should also be for fun as well.

That is why DeVerse was created.

DeVerse: the next generation of Metaverse blockchain game

As the barbarous version of a high fantasy action-adventure game, DeVerse provides five playable hero characters and six striking game scenes for players.There will be epic battles, heroic quests, and opportunities to tame wild creatures along with NFT mints of monsters and more. 

DeHorizon Foundation aims to provide players with a peak gaming experience while allowing players to have the opportunity to become the grand master in the game.

Via the in-game currency $DEVT, players are able to mint monsters, start the yield farming, place bets for tournaments, buy blind boxes and much more. $DEVT can also be attributed to players as in-game rewards. For example, there will be weekly tournaments and the top 10 players can win the reward pool. 

The first game scene, DeMining will be live in November 2021.

Economic model

The total supply of $DEVT is 300 million. Out of that, 60% is used inside the Platform, 35% is for Yield Farming and 25% as Game Currency. 15% of the remaining is for token sales, 10% for Private Sales and 5% for Angel Rounds. Contributors and Partners share 5% each and the team has another 15%. 

The main utility of $DEVT is for the in-game trade.

DeHorizon X Binance NFT Marketplace

A big announcement has been issued in the Medium is that DeVerse Privilege Pre-sale will be live on Binance NFT Marketplace from 11:00 on August 16th, 2021 (UTC) — 23:59 on August 22nd, 2021 (UTC). 

It is the first time for players to get DeVerse NFT items such as limited hero batches, one of one pre-mining pass and two types of exclusive VIP pass.

Let’s take a deep dive into the DeHorizon universe.

To know more about DeHorizon, visit:
– Website:
http://www.dehorizon.fun 
– Twitter:
https://twitter.com/DeHorizonfun 
– Telegram:
https://t.me/joinchat/EyeEHdGuyD8zYjk5 
– Discord:
https://discord.gg/KUDsntqvzc 
– Medium:
https://medium.com/@DeHorizon