Samsung teased its upcoming Extended Reality (XR) headset during the recent Galaxy Unpacked event. The device promises to be a major player in the burgeoning XR market, potentially going head-to-head with the likes of Apple’s Vision Pro and Play for Dream’s MR. It’s probably worth noting that this headset wouldn’t be Samsung’s first foray into AR and XR headsets – does anyone remember the Galaxy Gear?
As mentioned by TM Roh, the President of Samsung’s MX division, at Unpacked, the company is collaborating with Google on the software side, leveraging Google’s expertise to create a seamless and immersive user experience. This partnership hints at an Android-based XR platform, potentially offering a familiar and user-friendly interface for Android users.
Samsung has been tight-lipped about the headset’s technical specifications and design. However, based on industry rumours, we can expect a powerful processor capable of handling the demanding graphics required for a truly immersive XR experience. The headset might also feature high-resolution displays and advanced tracking technology for precise hand and eye movements within the virtual world.
While a consumer launch seems slated for March 2025, Samsung is planning a developer release much sooner. An early version of the headset, codenamed “Moohan”, is expected to be available to developers by October 2024. This allows developers to create and optimize content for the platform before the official consumer launch, ensuring a robust library of games, applications, and experiences available from day one.
The developer release expected later this year will be a key indicator of the platform’s capabilities and potential. Until then, we’ll have to wait with bated breath for more details about Samsung’s foray into the world of Extended Reality.
Play for Dream Technologies, a China-based company established in 2020 and specializing in spatial computing solutions, has announced its expansion into the Asia Pacific (APAC) region. Play for Dream Technologies is looking to be at the forefront of the burgeoning spatial computing scene in the region with this move. The company’s APAC launch coincides with the introduction of the Play for Dream MR, the world’s first Android-based spatial computer, in Singapore.
CEO and Founder of Play for Dream Technologies Addressing the crowd at its press conference in Singapore
Play for Dream Technologies focuses on developing spatial computing solutions. Spatial computing merges the physical and digital worlds, allowing users to interact with 3D objects in their environment, attend virtual meetings in customized spaces, or learn through interactive simulations. This innovative technology has the potential to revolutionize various sectors, including education, design, engineering, and entertainment.
In its expansion plans, Play for Dream has chosen Singapore as the launchpad for its APAC operations. According to CEO and Founder, Huang Feng during the press conference, Singapore’s robust infrastructure, focus on digitalization, and strong support for innovation make it an ideal environment for Play for Dream Technologies’ home in the region. The move to base its regional marketing operations in Singapore is undertaken with the vision of positioning the company as one of the key players in the spatial computing space. It is expected that this arena will garner expanded interest as the world moves towards a more digital one with key technologies like 5G connectivity driving its growth and usage scenarios.
Coinciding with its APAC debut, Play for Dream is launching the Play for Dream MR in Singapore. This innovative device sets itself apart from other spatial computing devices by leveraging the familiarity and extensive app ecosystem of the Android operating system. This opens doors to a wider range of developers and creators, fostering the development of a diverse range of spatial computing applications. Additionally, the MR prioritizes user experience by incorporating an improved cooling system and extended battery life, ensuring comfort during extended use in virtual and augmented environments. Furthermore, its open architecture allows for customization and integration with various tools, making it an ideal platform for pushing the boundaries of spatial computing.
Play for Dream’s expansion plans extend beyond Singapore. The company intends to enter other major APAC markets starting October 2024 with Malaysia. This will be followed by other markets such as Philippines, Thailand and Vietnam in 2025. These expansion plans also coincide will the availability of the Play for Dream MR in these markets.
Play for Dream Technologies entry into the Asia Pacific market with the launch of the Play for Dream MR in Singapore is a major step when it comes to spatial computing space. The company is looking to drive growth through creating accessible spatial computing products. More significantly, it’s developing these ambitions on a relatively open platform with a focus on collaborating with key partners like BOE, Qualcomm, IMAX, Xperi and more. What’s more, these collaborations extend beyond just creating its devices and into expanding content and accessibility of spatial computing technologies.
Play for Dream Technology, a mixed reality company currently based out of China, is taking Apple’s Vision Pro head-on with its new Play for Dream MR. The new mixed reality headset is not only bringing a lot of the features that made Apple’s Vision Pro notable, but it’s also making some big improvements.
The Play for Dream MR headset runs on the Qualcomm Snapdragon XR+ Gen 2. The processor is built from the ground up for Mixed and Extended-reality experiences. It has 16GB of RAM supporting this processor and is available with up to 1TB of onboard storage. When it comes to optics, the Play for Dream MR comes with two 8K micro OLED screens – one per eye. Unlike other mixed-reality headsets, the Play for Dream MR headset comes with a Pancake optics solution that is developed by the team at Play for Dream Technologies. The company’s solution is made of ultra-lightweight resin which reduces the weight of the lenses tremendously. According to the company, it’s the lightest available right now.
Design-wise, the same approach is also being used when it comes to the design of the wearable. The MR headset is built to not only look futuristic but also be light. The main factor behind this approach is simply the comfort of wearing the headset over prolonged periods of time. The headset is only 33mm thick and even has a built-in battery. You can also get extra juice with an additional power bank for even longer MR sessions. It’s also designed with a 3:2 weight distribution to minimise neck strain.
There are a total of 11 high-performance cameras that are paired with 7 different types of sensors and 22 infra-red LEDs for precise multimodal interaction. The main cameras on the Play For Dream MR are dual 32-megapixel sensors which are used for view through for extended and augmented-reality application. In addition, these cameras can also be used to capture immersive, 3D content that can be used with the Play for Dream MR. The MR also has a large 103° field of view with about 45 pixels per degree (PPD).
On top of these specs, Play for Dream Technologies has also developed its own MR OS called DreamOS based on Android. This OS while built on Android expands the capabilities of it to include productivity features, the ability to create 3D content and more. What could be a hallmark feature when it comes to the MR is its AI Assistant, Xiao Hu. The cute, furry little creature is the Play for Dream MR’s visual manifestation of Iron Man’s Jarvis. For now, Xiao Hu is able to handle searches, music composition, translation and precise voice control. That said, Xiao Hu is only one of the AI features that will be coming with the MR.
While augmented- and mixed-reality are amazing, it’s not worth much if there’s no content. Play For Dream Technologies is partnering with over 100 content companies to ensure that the platform has a robust app and content ecosystem. In addition, partners like Unity are helping the company figure out apps as both immersive 3D experiences and regular app experiences. When it comes to content, the headset is able to provide an immersive theatrical experience as the in OS screen can provide experiences that mimic a screen that is over 1000-inches big.
The development of immersive content experiences has also influenced the design and features of the headset. The Play for Dream MR comes with speakers that are able to deliver DTS:X audio and IMAX immersive audio. These speakers are developed in partnership with Xperi (the company behind DTS:X) and IMAX. The built-in speakers are able to deliver simulated 7.1-channel audio that has been IMAX Enhanced certified. The built-in speakers are also able to create 3D immersive sound. CEO and Founder of Play for Dream, Huang Feng, mentioned that the company chose to go with built-in speakers to create a more immersive experience but more importantly, to provide an integrated experience that is more conducive to long hours of use. He iterated that using earbuds may not be the best option.
Like other VR headsets, the MR comes with controllers or joysticks. These controllers come with 6DoF and lack the halo design we’re used to seeing in other systems. However, they are more accurate and have better range of movement. In addition, the Play for Dream MR has basic and advanced gesture controls. These gestures are developed in collaboration with Sogou, a company that has already made waves with gestures based controls in the past. These gestures are detected by the large number of sensors on the headset. These sensors are supposedly able to track the gestures with increased accuracy and precision.
Pricing & Availability
The only official pricing announced during the launch of the Play for Dream MR is USD$1X99 – which is a fraction of the price of the Apple Vision Pro. However, the MR will be rolling out officially in Malaysia and Singapore starting in October 2024. Other Asia Pacific countries like Vietnam, Indonesia, Thailand and more will follow in 2025.
We expect that the headset will be priced at about USD$1,899 or just a tad bit lower. However, at this point, the MR is entering a market which is stagnating barring the interest behind the Apple Vision Pro. However, with an option that is not only cheaper, but more open for everyone with a lower price point and what looks like to be a promising competitor that can invigorate the space when it comes to gaming and even how we consume our conent.
Apple’s Vision Pro is expanding its reach beyond its initial launch markets. Announced at WWDC 2023, Vision Pro has captured the imagination of many with its promise of revolutionizing the way we interact with the digital world. Initially available only in the United States, the headset is now poised to reach a wider audience with pre-orders opening in a wave of new countries and regions.
The Vision Pro blends seamlessly with the digital world, offering users a unique augmented reality (AR) and virtual reality (VR) experience. Imagine working on a complex design project with colleagues scattered across the globe, yet feeling virtually present in the same room through collaborative AR tools. It has also opened doors for immersive entertainment experiences, transporting users to fantastical virtual worlds or allowing them to enjoy a front-row seat at a concert from the comfort of their living room.
The announcement of the global expansion of the Vision Pro’s availability coincides with the unveiling of VisionOS 2, the headset’s latest operating system update. VisionOS 2 introduces a range of exciting features designed to enhance the user experience. One such feature is Spatial Photos, allowing users to transform their existing 2D photos into stunning 3D experiences. Imagine revisiting a cherished vacation by putting on your Vision Pro headset and stepping into a virtual recreation of a breathtaking landscape you captured with your phone.
The pre-order schedule for Vision Pro in the new regions is staggered. China, Hong Kong, Japan, and Singapore will have the opportunity to pre-order the headset beginning June 13th, with wider availability starting June 28th. For users in Australia, Canada, France, Germany, and the United Kingdom, pre-orders open on June 28th with availability commencing July 12th. Pricing starts at USD$3,299 (approximately RM16,515.48).
Many were quick to write off Apple’s Vision Pro headset after the initial rollout of the device. However, WWDC 2024 saw Apple bring even more features to the mixed-reality headset. Initially designed to revolutionize the way we interact with the digital world, the headset has revitalised interest in mixed- and augmented-reality headsets.
This year’s VisionOS 2 update promises a range of enhancements focused on spatial experiences, improved user interaction, and deeper integration with Macs, solidifying Vision Pro’s position as a powerful tool for creativity, productivity, and entertainment.
VisionOS 2 introduces a groundbreaking feature known as Spatial Photos. Imagine transforming your existing 2D photos into stunning 3D experiences. Using advanced machine learning algorithms, VisionOS 2 analyzes depth and perspective within your photos, creating a sense of space and dimension. Imagine revisiting a cherished vacation by putting on your Vision Pro headset and stepping into a virtual recreation of a breathtaking landscape you captured with your phone. Spatial Photos breathe new life into your memories, allowing you to relive them in a more immersive and interactive way.
VisionOS 2 also refines the gesture control system for navigating the virtual environment within your Vision Pro headset. Imagine using intuitive hand gestures to interact with applications and manipulate virtual objects. You could perform actions like swiping through menus, pinching to zoom in or out, and even grabbing and moving virtual objects with natural hand motions. This refined gesture control system promises a more intuitive and user-friendly experience within the virtual world.
For those who rely on Vision Pro for productivity tasks, VisionOS 2 introduces a significant upgrade: the ultra-wide virtual Mac display. Imagine mirroring your Mac desktop onto a virtual screen within your Vision Pro headset that replicates the experience of working with two side-by-side 4K monitors. This expansive virtual display provides ample space for multitasking, allowing you to view and interact with multiple applications simultaneously. Additionally, VisionOS 2 offers support for a physical mouse for tasks that require greater precision, further streamlining your workflow within the virtual environment.
While Spatial Photos, improved hand gestures, and the ultra-wide virtual Mac display take centre stage in VisionOS 2, there are additional enhancements worth mentioning. The update introduces a redesigned home screen for a more intuitive and organized app layout within your Vision Pro. Additionally, developers gain access to a wider range of APIs and tools, empowering them to create even more immersive and interactive experiences for the Vision Pro platform.
This article is contributed by Varinderjit Singh, General Manager at Lenovo Malaysia
Production and manufacturing processes are becoming more complex and demanding as customers expect higher quality, lower cost, and faster delivery of products. To meet these challenges, manufacturers need to leverage the power of advanced technologies, such as high-performance computing (HPC), artificial intelligence (AI), and spatial computing. In this article, we will explore how a workstation can increase productivity for production and manufacturing processes by using spatial computing solutions, data science and client AI solutions, NVIDIA Omniverse, and remote workstation solutions. Examples of noteworthy workstation options include the Lenovo ThinkPad P16 G2, Lenovo ThinkStation P3 Tower and the Lenovo ThinkStation P620 Tower operating on Windows 11 Pro. Use Windows 11 Pro for Workstations to blaze through workloads with lag-free multitasking across your most demanding applications.
Spatial Computing Solutions
Spatial computing is a technology that can digitize the spatial relationships between machines, people, objects, and environments, and enable and optimize their operations and interactions. Spatial computing can help manufacturers with product design, quality control, safety, and efficiency. For example, spatial computing can enable digital twins, which are virtual replicas of physical assets or processes that can be used for simulation, testing, and optimization. Spatial computing can also facilitate augmented reality (AR) and virtual reality (VR) applications, which can enhance the visualization and collaboration of design and engineering teams, as well as provide immersive training and guidance for workers. A workstation that can handle spatial computing tasks should have a powerful GPU, a large memory, and a high-resolution display. A possible choice is the Lenovo ThinkPad P16 Mobile Workstation, which has an NVIDIA® RTX 5000 Ada graphics card, an Intel® Core™ i9-13950HX processor, and up to 192GB of memory.
Data Science and Client AI Solutions
Data science and client AI solutions can help manufacturers analyze and utilize the vast amounts of data generated by production and manufacturing processes, such as sensor data, quality data, customer data, and market data. Data science and client AI solutions can help manufacturers with demand forecasting, inventory management, process optimization, anomaly detection, predictive maintenance, and customer satisfaction. For example, data science and client AI solutions can help manufacturers create and fine-tune foundation models, which are large and versatile AI models that can perform multiple tasks, such as natural language processing, computer vision, speech recognition, and more. Data science and client AI solutions can also help manufacturers interact with and explore data through conversational interfaces, visualizations, and summarizations. A workstation that can handle data science and client AI tasks should have a fast and reliable processor, a large and expandable memory, and a flexible and scalable storage system. A possible choice is the Lenovo ThinkStation P3 Tower Workstation, which has a 13th Gen Intel® Core™ processor, up to 128GB of memory, and up to 32TB of storage.
NVIDIA Omniverse
NVIDIA Omniverse is a platform that enables the creation and operation of complex, AI-enabled virtual environments, or digital twins, for factory and warehouse design. These virtual replicas facilitate real-time collaboration among teams and are the key to unleashing operational efficiencies with predictive analysis and process automation. NVIDIA Omniverse allows manufacturers to import and export data from various sources, such as CAD tools, simulation software, and IoT devices, and create realistic and interactive simulations of production and manufacturing scenarios. NVIDIA Omniverse also supports ray tracing, physics, and sound rendering, which can enhance the quality and realism of the virtual environments. A workstation that can handle NVIDIA Omniverse tasks should have a powerful graphics card, a high-performance CPU, and a large memory. A possible choice is the Lenovo ThinkStation P620 Tower Workstation, which has up to 64 cores CPU, a 10Gb Ethernet port, and plenty of storage capabilities.
Remote Workstation Solutions
Remote workstation solutions can help manufacturers access their physical workstations from virtually anywhere with rich graphics acceleration via leading remote visualization tools. Remote workstation solutions can help manufacturers with remote design, engineering, and collaboration, as well as reduce the cost and maintenance of physical workstations. Remote workstation solutions can also provide security and compliance features, such as encryption, authentication, and auditing. A workstation that can handle remote workstation tasks should have a low-latency frame encode, accelerated desktop capture, headless graphics support, and leading pro-ISV certifications, like the majority of the Workstations from Lenovo. The Lenovo remote TGX solution is the best way to connect to your Workstation cluster from anywhere in the world.
Wrap up
A workstation can increase productivity for production and manufacturing processes by using various technologies, such as spatial computing, data science and client AI, NVIDIA Omniverse, and remote workstation solutions. These technologies can help manufacturers improve their design, engineering, simulation, production, and collaboration workflows, as well as reduce their costs, risks, and environmental impact. A workstation that can support these technologies should have a combination of hardware and software features, such as a powerful GPU, a fast CPU, large memory, flexible storage, and a reliable network. Lenovo offers a range of workstation solutions that can meet the needs of different production and manufacturing scenarios, such as the Lenovo ThinkPad P16 Intel (16″) Mobile Workstation, the Lenovo ThinkStation P3 Tower Workstation, the Lenovo ThinkStation P620 Tower Workstation, and the TGX Remote Workstation.
This article is contributed by Varinderjit Singh, General Manager, Lenovo Malaysia
The manufacturing industry is shifting from hands-on to virtual with AR & VR, to increase efficiency, enhance employee training & cut costs.
As augmented (AR) and virtual reality (VR) technologies expand beyond the gaming world, they are seeing increased awareness and adoption across a variety of industries – particularly manufacturing. In an era dominated by data and one that is constantly shifting to adapt to the needs of the new workforce, emerging technologies have the opportunity to completely disrupt the manufacturing industry as we know it.
AR/VR enables a new generation of workers to be smarter, faster, and more capable by connecting people and computers in real-time, hands-free scenarios. This new wave of immersive computing enables workers to access technical knowledge and data on the go, interact with 3D models to collaborate and innovate with peers and dive into digital experiences that enhance engagement and learning. By empowering employees to do more, AR/VR technologies allow enterprises to solve problems in unexpected and inventive ways.
Lenovo’s ThinkReality solutions are making it easier than ever to build, deploy and manage enterprise AR/VR solutions. ThinkReality is a scalable cloud and device-agnostic software platform supported by Lenovo’s expert consulting, deployment and support services. As the global manufacturing industry prepares to adjust to new challenges and opportunities, ThinkReality is ready to support it.
In addition, the Lenovo ThinkPad P14s Gen 3 operating on Windows 11 Pro is an excellent choice for businesses and employee training. Use Windows 11 Pro for Workstations to blaze through workloads with lag-free multitasking across your most demanding applications.
Manufacturing’s New Reality
The manufacturing industry now has approximately 2.72 million workers in Malaysia, accounting for about 18.1% of the workforce, and continuing to grow. With a transitioning workforce, globally, the manufacturing industry is forecasting a deficit of 7.9 million workers by 2030, resulting in an unrealized economic output of $607.1 billion (RM 2.8 trillion) if current initiatives remain unchanged.
According to Korn Ferry’s Future of Work study, “Developing countries with strong manufacturing centres may begin to struggle due to significant talent shortages – by 2030, Brazil could suffer manufacturing worker deficits of 1.7 million and Indonesia could see worker shortages reach 1.6 million. The United States already struggles with shortfalls in highly skilled manufacturing talent and this deficit is expected to increase over the next decade, reaching a 2030 shortfall of 383,000 such workers, equivalent to more than 10% of the highly skilled workforce.”
As a result, the manufacturing industry, which has traditionally been slow to evolve, is moving at rapid speeds towards AR/VR integration to help solve for the skilled workforce gap. IDC forecasts worldwide spending on AR/VR will reach $160 billion (RM 759.7 billion) this year, up significantly from the $16.8 billion (RM 78.8 billion) forecast for 2019, with the five-year compound annual growth rate for AR/VR spending reaching 78.3%.
The uptick in AR/VR enterprise growth will be a direct result of manufacturing’s growth, where companies are using technology to boost productivity, increase security and ensure accuracy in the industry.
Hands-on Training
According to Deloitte, the number of new jobs in manufacturing is expected to accelerate and grow by 1.96 million workers by 2028. This job surge calls for the industry to keep up with the demand for new talent and to quickly adapt and integrate new technologies—to boost both revenue and employee productivity.
Technicians need to quickly adapt to this environment and determine efficiencies across their entire operations. One such way is by enabling new technologies that enhance employee training.
In most manufacturing environments, hands-on training is difficult because shutting down equipment or a production line to brief new employees is unrealistic. Additionally, there are certain pieces of equipment that might be too expensive to purchase just to dedicate solely to training new hires.
However, with VR, on-the-field training is possible, as new employees can be placed in a virtual environment that mimics the work they would be doing on the ground. Allowing employees to learn through real-life experiences leads to increased knowledge retention and gives them the ability to practice complex scenarios they would normally not have access to in traditional training environments. The technology also allows employees to absorb the information through real-time application, save time in traditional forms of training and equip them with the expertise they need to fill the industry skills gap. Companies also benefit because virtual training prevents disruption in normal operations.
Safety & Maintenance
Being able to train employees from a distance boosts learning, saves employers money long-term and, most importantly, provides a safer environment. While company manuals and training courses exist, there needs to be other resources employees can take advantage of to effectively prepare for the variety of high-risk situations they might face over their careers. With AR technology, employees are able to experience potentially dangerous scenarios repeatedly, helping to avoid injury and equipment damage.
As an example, aerospace manufacturers are using AR technology to increase efficiency and improve quality control at their installation and inspection facilities. Employees use augmented reality glasses to see digital mockups over images of real systems to identify faulty parts which helps ensure safety and speeds up the maintenance process. AR helps ensure accuracy while also speeding up the process of daily inspections.
Worker Productivity & Business Efficiency
The result of a more experiential onboarding and training process is employees who are more prepared for their daily tasks, which leads to increased productivity. Beyond training, AR/VR solutions help businesses work smarter and more efficiently. For example, manufacturing company leaders can use VR to reskill their employees to learn new skills, or alternatively, AR solutions can give engineers access to interactive 3D renderings to more quickly assemble a specific component.
Additionally, over the years these technologies have evolved to help businesses be even more efficient. For example, to adapt to the increasingly mobile and technologically-driven workforce, these solutions now come in the form of hands-free head-worn devices that can be used to deploy both simple and complex AR solutions for enterprises – reducing error rates, improving time to build a system and minimizing costs.
Looking Ahead
ThinkReality is conceived for today’s world and the future. The Lenovo ThinkReality platform provides a proven, scalable, and streamlined path from proof of concept to productivity for enterprise AR/VR applications. The platform is a complete solution that lets you focus on problem-solving by working across diverse hardware and software. Build, deploy, and manage applications and content on a global scale, with global support.
While AR/VR technologies are still facing integration roadblocks in the industry, they hold a substantial role in propelling the manufacturing industry forward in the coming years. Ensuring employees are properly trained, productive and safe is just the starting point for the future of AR/VR in the manufacturing industry. As we look ahead, enterprises will continue to see the value of AR/VR in enhancing operations. By building in smarter technologies into the enterprise ecosystem, businesses will transform the manufacturing industry as we see it today.
Apple’s WWDC 2023 seems to be a big one. They announced a new iOS. They also announced their ultra-powerful (no pun intended) Apple M2 Ultra integrated chip that powers their newly announced Mac Studio desktop beast. The most shocking and interesting announcement they did though is not their new large format desktop with their most powerful integrated chip ever. They announced a sort of wearable headset that comes packing two processors. They call it the Vision Pro.
They referred to the Apple Vision Pro not really as a Virtual Reality (VR) or Augmented Reality (AR) machine though, funnily enough. They referred to the headset as a Spatial Computing tool, a sort of headset that “seamlessly blends digital content with the physical world”. So, an AR goggle it is, except it is a little different compared to the VR/AR goggles that we are used to these days.
Instead of dedicated controllers or physical navigation interfaces, the main interface with Vision Pro is gestures. You can technically connect other form of controller interfaces with the Apple Vision Pro, especially if you want to play traditional games on it. But it is designed to be controlled via your body and hand gestures almost entirely.
We mentioned two processors powering this new Vision Pro. It comes with an Apple standard M2 silicon integrated chip. Alongside that chip is Apple’s R1 chip. The R1 chip works alongside the M2 as an image controller and processor. Instead of crunching mathematical issues like the M2, the R1 controls feeds from 12 different cameras, five sensors, and six microphones that translates to navigation across the interface on the Vision Pro.
Source: Apple
For the Vision Pro, they introduced an entirely new interface they call the VisionOS. They say that the the VisionOS will have access to the App Store and most of the apps made for the iPhone and the iPad. It even has access to FaceTime and allows you to take FaceTime calls with Spatial Audio if you like. Rather than your participants watching you wear a comically large headset, they see you as an avatar that you commonly see in iMessage. Your participants even get to see the entire body being represented in the video call with all the delicate finger movements and everything thanks to the highly advanced cameras and sensors. Apple even says that you can technically watch movies at what feels like 100-inch displays via the Vision Pro.
How they achieved this feat is by fitting two micro-OLED displays that offer up to 23 million pixels combined. Apple says that the micro-OLED displays are only at the size of a stamp and offers HDR and wide colour gamut coverage for the most accurate and immersive experience on an AR goggle you can get. They can even fit a Zeiss optical correction inserts into the Vision Pro if it is required by users. For Spatial Audio, there are speakers that are fitted right into the head band near your ears and works with the sensors within the Vision Pro to create a surround sound feel to your space. It can even be used wirelessly at up to two hours at a time. If not, just keep yourself tethered to a charge point for an all-day use. The proprietary battery pack has to be attached externally though, and you will still have a running cable from the battery pack to the headset.
Source: Apple
Source: Apple
Source: Apple
Source: Apple
Source: Apple
Source: Apple
Source: Apple
So how much for all this innovation? A cool US$ 3,499 (MYR 16,114*), according to Apple. It will be available in the United States only for now and is only coming next year in 2024. Apple says that they will be bring the device to more regions in 2024 but did not specify which regions. We are not expecting the Vision Pro to make it into Malaysia at the same time as any other region though. There are no confirmations that the Apple Vision Pro will make it anywhere near the region too, so we are not entirely hopeful as well about its local availability. For more information on the Apple Vision Pro, you can head out to their website.
*approximately based on exchange rate of US$ 1 = MYR 4.61 as of 07/06/2023 on xe.com
Google Glass made its debut in 2013. Back then, Google Glass made headlines everywhere and the idea that everyone in the world will eventually own one or some type of augmented reality (A.R.) headgear was not in any way ridiculous. That conversation died soon after though. The reality (no pun intended) was that an A.R. glasses from Google at the time will set you back US$ 1,500, or if you convert that to local currency at the time, about MYR 5,000 there or thereabouts. That kind of money for a pair of clunky glasses you need to keep charging every few hours is the kind of luxury most in the world cannot afford or does not need. Added to the fact that Google Assistant and A.R. functionalities at the time was in its infancy, crude at best; why would you pay that much money for a pair of glasses?
The original Google Glass stayed on sale for about two years though, until 2015. No sales numbers were quoted within that time frame. In that time, Google also produced a new type of Google Glass. This time, they realized that the A.R. smart glasses market was not something they wanted to sell to end-users. Instead, they saw more potential use cases in the enterprise market. Hence, Google developed, supported, and sold Google Glass Enterprise edition from 2015 onward. Then in 2023, well today, they stopped selling the kit entirely and announce that they will stop supporting them in September 2023.
Through its life, the A.R. project by Google was adopted mostly in the construction and medical field. They updated the Google Glass Enterprise Edition once in 2019. From then on, Google Glass Enterprise Edition 2 replaced the first iteration.
Google has not announced any replacement for Google Glass Enterprise Edition 2. It does not look like Google will be announcing any replacement for the A.R. goggles anytime soon though. That does not mean that Google has given up on the idea of A.R. completely.
In 2020 Google made an acquisition that still confirms Google’s commitment to their A.R. project. They acquired North, a smart glasses maker. Since then the Mountain View giant has been reported to be working on some kind of smart A.R. wearable that resembles ski goggles. The project was code named Project Iris. There has been little update on the project’s progress since then though.
It is also unlikely for Google to scrap the project since their competitors are also working on the same thing. Apple and Meta (formerly known as Facebook) have been working on their own versions of A.R. and Virtual Reality (V.R.) headsets for some time now. Reportedly, they are looking to bring their own versions of the headsets some time in the future. Microsoft is also known to have a mixed reality department of their own and has produced working prototypes for mixed reality, but those hardware has not been sold to end-consumers for good reason.
A.R. is still pretty much something you can look forward to as a normal in the future. For now though, with Google shelving their most promising mixed reality project temporarily, that future looks a little further than we might like to think. You can find out more about Google’s Glass project from their website.
Qualcomm continues to drive innovation for IoT at MWC 2023, with a host of announcements for both their hardware and software platforms.
iSIM announced for Snapdragon 8 Gen 2 platforms
A huge step for IoT devices with iSIM available on Snapdragon 8 Gen 2
The highlight of these announcements is the unveiling of Integrated SIM (iSIM) for their flagship Snapdragon 8 Gen 2 mobile platform. The iSIM is a highly desirable form factor for developers as it allows space saving in design, be it smartphones or even wearables, while also reducing supply chain costs. The iSIM saves space by eliminating the need for a separate component while also requiring significantly less power than eSIMs. Both of these traits are cornerstones for developing IoT devices.
Collaborating with French developer Thales, Qualcomm has also confirmed GSMA’s (Global Association for the Mobile Communications Industry) security certification for what would be the world’s first commercially deployable iSIM. This assures best-in-class security level while also being compliant with the GSMA Remote SIM Provisioning standard that Thales eSIM already offers. This form factor also complements existing SIM and eSIM designs, and research by Kaleido Intelligence suggests the market share to grow to 300 million by 2027.
Snapdragon Spaces to kick start AR experiences with global partners
7 global operators will leverage Snapdragon Spaces for new and exciting AR experiences.
Qualcomm has also furthered their commitment towards Extended Reality (XR) with plans to leverage Snapdragon Spaces with 7 leading global operators. These include a multi-year collaboration with Japan’s KDDI corporation focused on the expansion of XR use cases and creation of a developer program. The Snapdragon Space XR Developer Platform is a cross-device, open-ecosystem that provides developers with the tools to pioneer Augmented Reality (AR) experiences, with a focus on headworn AR devices. Just recently, Xiaomi has set things in motion with the recently announced Xiaomi Wireless AR Glasses Discovery Edition, powered by the Snapdragon XR2 Platform. Oppo too has confirmed a new mixed reality (MR) device, the first Snapdragon 8 Gen 2 device to be approved as Snapdragon Spaces Ready.
Scaling digital transformation with Qualcomm Aware Platform
Qualcomm has also unveiled their Qualcomm Aware Platform, which aims to provide the resources necessary to simplify and scale digital transformation. These include a combination of industry-leading cloud and edge technologies, API-first architecture and developer-friendly tools.
Scaling digital transformation through the Qualcomm Aware platform
Qualcomm already offers industry-leading IoT modem chipsets, including the recently announced Qualcomm 216 IoT LTE Modem capable of speeds of up to 10 Mbps at ultra-low power. With the recent acquisitions of Skyhook Wireless, Inc. and the assets of PoLTE Corporation, new proprietary positioning techniques and a now global signal database allows Qualcomm Aware to deliver intelligent and ubiquitous location capabilities in an always-on, low-power manner.
Having the best silicon and global connectivity is not enough to guarantee IoT deployment success, so Qualcomm has worked hard to address a key challenge in this area; ecosystem fragmentation. Qualcomm Aware brings together an ecosystem of hardware and software partners to develop solutions for varied yet specific business needs. This has culminated with Qualcomm Aware Blueprints, which enable enterprises to quickly and efficiently roll-out pre-designed solutions, tailored to requirements.
A growing list of Qualcomm Aware Supporting Partners
With efficiency in mind, Qualcomm Aware also offers a highly customizable framework and implements standard APIs that interoperate seamlessly with private clouds, industry-specific application platforms, enterprise tools and softwares. These include enterprise resource planning (ERP), supply chain management, inventory management and many more. One of the key integrations will be with Microsoft Dynamics 365, a major cloud-based business application that combines components of both ERP and customer relationship management (CRM) with additional AI tools and productivity applications.