Category Archives: PR Newswire

/C O R R E C T I O N — Infineon/


In the news release, "Accurate, anonymous, contactless: Infineon’s radar-based entrance counter solution for public buildings, retail stores, restaurants or corporate spaces", issued on July 28, 2020 by Infineon over PR Newswire, we are advised by the company that the dimension of the discrete rada board mentioned in the first paragraph should be 20mm x 15 mm instead of 250mm x 150 mm, corrected release follows:

Accurate, anonymous, contactless: Infineon’s radar-based entrance counter solution for public buildings, retail stores, restaurants or corporate spaces

MUNICH, July 31, 2020 — Governmental regulations all over the world created an urgent need for solutions to secure social distancing in public buildings in order to support slowing down the spread of Covid-19. Within three months, Infineon Technologies AG (FSE: IFX / OTCQX: IFNNY) developed a solution that counts people while entering and leaving buildings or rooms and ensures social distancing at the same time. The Smart entrance counter solution is a miniaturized, discrete radar board (20 mm x 15 mm) that accurately and anonymously counts people with one single 60 GHz radar sensor and integrated software. A traffic light system informs about if an entry is allowed or not.

The smart entrance counter solution is a miniaturized, discrete radar board (20 mm x 15 mm) that accurately and anonymously counts people with one single 60 GHz radar sensor and integrated software.
The smart entrance counter solution is a miniaturized, discrete radar board (20 mm x 15 mm) that accurately and anonymously counts people with one single 60 GHz radar sensor and integrated software.

 

"We aimed at quickly creating an effective solution that allows everyone of us to securely move within public spaces, in offices, airports or restaurants according to the regulations of the so-called new normal," says Andreas Urschitz, Division President Power & Sensor Systems Infineon Technologies. "Our Smart entrance counter solution is a closed system. On the one hand, it prevents overcrowding, on the other hand, it enables businesses to keep their operations running. And most importantly, due to the use of radar technology, personal data are 100 percent protected. The system counts a person, but does not know who it is."

The expected volume for this kind of solution amounts to 90 million units globally. Infineon’s Smart entrance counter solution with XENSIV™ 60 GHz radar sensor works contactlessly and can easily be installed on the side or ceiling of an entrance or exit. It can be implemented in all kinds of building types, such as public buildings, retail and grocery stores, restaurants, schools or corporate spaces, e.g. canteens, offices, and the like. Furthermore, Infineon is already working on the next generation that will include further features.

Availability
The Smart entrance counter solution (KIT BGT60TR13C EMBEDD) with integrated software is available now for evaluation. The second generation will be available in September 2020. For more information: www.infineon.com/smart-entrance

Photo – https://photos.prnasia.com/prnh/20200728/2869180-1?lang=0
Logo – https://photos.prnasia.com/prnh/20200707/2850283-1LOGO?lang=0

111 to Announce Second Quarter 2020 Unaudited Financial Results on August 20, 2020

SHANGHAI, July 31, 2020 — 111, Inc. (NASDAQ: YI) ("111" or the "Company"), a Company dedicated to digitally connecting patients with drugs and healthcare services in China, today announced that it will report its unaudited financial results for the second quarter ended June 30, 2020, before the U.S. market opens on Thursday, August 20, 2020.

111’s management team will host an earnings conference call at 7:30 AM U.S. Eastern Time on Thursday, August 20, 2020 (7:30 PM Beijing Time on the same day).

Details for the conference call are as follows:

Event Title:                       

111, Inc. Second Quarter 2020 Earnings Conference Call

Registration Link:            

http://apac.directeventreg.com/registration/event/7482148

All participants must use the link provided above to complete the online registration process in advance of the conference call. Upon registering, each participant will receive a set of participant dial-in numbers, the Direct Event passcode, and a unique Registration ID, which can be used to join the conference call.

Please dial in 15 minutes before the call is scheduled to begin and provide the Direct Event passcode and unique Registration ID you have received upon registering to join the call.

A telephone replay of the call will be available after the conclusion of the conference call until August 28, 2020, 09:59 P.M. ET on:

United States:                    

+1-855-452-5696

International:                      

+61-2-8199-0299

Conference ID:                   

7482148

A live and archived webcast of the conference call will be available on the Investor Relations section of 111’s website at http://ir.111.com.cn/.

About 111, Inc.

111, Inc. (NASDAQ: YI) ("111" or the "Company") is a Company dedicated to digitally connecting patients with drugs and healthcare services in China. The Company provides hundreds of millions of consumers with better access to pharmaceutical products and medical services directly through its online retail pharmacy and indirectly through its offline pharmacy network. 111 also offers online medical services through its internet hospital, 1 Clinic, which provides consumers with cost-effective and convenient online consultation and electronic prescription services. In addition to providing direct services to consumers through its online retail pharmacy, 111 also enables offline pharmacies to better serve their customers.  The Company’s online wholesale pharmacy, 1 Drug Mall, serves as a one-stop shop for pharmacies to source a vast selection of pharmaceutical products. The Company’s New Retail platform, by integrating the front and back ends of the pharmaceutical supply chain, has formed a smart supply chain, which transforms the flow of pharmaceutical products to pharmacies and modernizes how they serve their customers.

For more information on 111, please visit: http://ir.111.com.cn/.

For more information, please contact:

111, Inc.
Investor Relations
Email: ir@111.com.cn

111, Inc.
Media Relations 
Email: press@111.com.cn 
Phone: +86-021-2053 6666 (China)

GCM Strategic Communications
IR Counsel
Email: 111.ir@gcm.international

Related Links :

http://www.yiyaowang.com

Epic Seven Releases New Limited Hero “Holiday Yufine”

Special Amazon Prime Login Event Launched

  • Adorable resort island visitor "Holiday Yufine" now available as Limited Hero
  • Amazon Prime Login Event begins, offering abundant rewards for connecting account in-game

SEONGNAM, South Korea, July 31, 2020 — Epic Seven, a turn-based mobile RPG developed by Super Creative and published by Smilegate Megaport, announced the release of the new Limited Hero Holiday Yufine alongside a very special event in collaboration with the world’s most influential e-commerce platform, Amazon, on July 31.

Epic Seven Releases New Limited Hero “Holiday Yufine”
Epic Seven Releases New Limited Hero “Holiday Yufine”

Holiday Yufine is a new Limited Hero specially introduced for this year’s summer season. This new Yufine is an exceptionally strong supporter on the battlefield, capable of both removing debuffs from allies and increasing their Combat Readiness. Additionally, her skills attack all enemies at once and grant her increased Attack, opening up a variety of potential strategies for players to employ when placing her on their teams.

Holiday Yufine’s bright, bubbly personality and unique skills can be seen in full in the special summer Side Story "The Holy Order of the Blue Cross and the Mysterious Island."

Additionally, Smilegate Megaport is holding a login event in collaboration with Amazon Prime, the membership service provided by the world’s largest e-commerce company, Amazon. The event ends on January 14, 2021, and players can collect unbelievable rewards simply by logging in to their Amazon Prime accounts on Epic Seven. The rewards change every two weeks and include items such as a 4-5 Star Hero Summon Ticket, level 85 Epic Equipment sets, and more.

Smilegate Megaport’s Business Department Manager Sanghoon Lee commented, "This year’s summer season seems to be less lively than usual due to the issue we are facing globally. We will prepare more content for our Epic Seven fans to enjoy so that everyone can experience a refreshing summer vacation within the game. We hope to see players enjoy the event with Amazon Prime as well as even more upcoming events."

More information about Epic Seven can be found on the official STOVE community (https://page.onstove.com/epicseven/global/main) and official Facebook page (http://facebook.com/EpicSevenGlobal).  

Media Contact
Jiwon Hong, jwhong@smilegate.com

Photo – https://photos.prnasia.com/prnh/20200731/2873081-1?lang=0

 

Pixelworks Delivers Captivating Gaming to Tencent Black Shark 3S with Patented Motion Processing

Includes Industry’s Most Advanced Visual Processing with Unique Motion Processing and Dual-Channel MIPI Support for an Immersive Gaming Experience

BEIJING and SAN JOSE, California, July 31, 2020 Pixelworks, Inc. (NASDAQ: PXLW), a leading provider of advanced power-efficient visual processing solutions, and Black Shark, a cutting-edge gaming technology company, today announced that the new Tencent Black Shark 3S gaming smartphones integrate the Pixelworks fifth generation visual processor and software. The gaming smartphone features the Company’s unique MotionEngine® technology with dual-channel MIPI to support Tencent games with text-over-graphics, Always-HDR mode and auto-adaptive display technology with Active DC Dimming, enabling superior visual quality in all gaming environments.

The Tencent Black Shark 3S supports up to 120 Hz refresh rate on their latest AMOLED display. Utilizing the Company’s latest generation Pixelworks visual processor and software, the 6.67-inch, AMOLED screen delivers a cinematic experience with true-to-life visuals to support the most advanced mobile games for video and gaming enthusiasts at all levels.

The Tencent Black Shark 3S is the latest model among its top-performance flagship gaming smartphones, and includes a full suite of the Pixelworks unique display processing features, including:

  • MotionEngine technology – Patented motion estimation, motion compensation (MEMC) is content-optimized for high refresh rate displays up to 120 Hz to eliminate unintended judder and blur to preserve intended motion appearance.
  • Dual-Channel MIPI for Tencent Video – Maximizes quality of short- and long-form games and videos with text overlay and GUI protection for a more interactive and engaging experience.
  • Always-HDR mode – Using real-time SDR-to-HDR conversion to expose more detail and shades of color for the vast majority of video and gaming content and deliver an always-immersive experience.
  • Auto Adaptive Display – Preserve visual clarity by dynamically adjusting brightness and tone, and automatically enhance contrast based on changes in ambient light. Even in a very dark room, Active DC Dimming ensures eye comfort by reducing blue light and mitigating OLED screen flicker at the lowest screen brightness.
  • Absolute Color Accuracy – Every Tencent Black Shark 3S is factory tuned with Pixelworks high-efficiency calibration and runs the Company’s color calibration software on the display processing unit to optimize power while delivering industry-leading color accuracy for all photos, video apps and content.

"As a leader in the gaming industry, we are committed to providing state-of-the-art technology in our latest models with visuals that accurately display real life for an authentic gaming experience," said Harrison Luo, CEO of Black Shark. "Through our partnership, Pixelworks has continued to deliver superior display performance on all our Black Shark smartphones and push the boundaries of gaming quality with enhanced viewing experiences. We are happy to extend our collaboration with Pixelworks to bring a cinematic, gaming experience to more users’ hands."

"Black Shark continues to demonstrate their leadership in gaming with unique display technology for a truly immersive gaming experience," said Todd DeBonis, President and CEO, Pixelworks. "The latest Tencent Black Shark 3S model integrates our patented motion processing technology with dual-channel MIPI to provide an immersive gaming experience for today’s games—from action to sports, role-playing, flighting, adventure and racing. We are excited to continue this ongoing partnership with Black Shark to bring spectacular experiences to gamers today and tomorrow."

Availability
The Tencent Black Shark 3S was introduced on July 31, 2020 during an online event and expected to be commercially available Q3 2020. For more information, please visit the Black Shark website at https://global.blackshark.com/.

About Black Shark
Cutting-edge gaming technology company, Black Shark, creates gaming eco-system based on hardware, software and services, now mainly carried by smartphones. Black Shark aims to provide the unmatched and unique gaming experience and builds the best gaming world with global gamers. Black Shark is located in Beijing, Shanghai, Shenzhen and Hong Kong. For more information, please visit the company’s global website: http://global.blackshark.com/

About Pixelworks
Pixelworks provides industry-leading content creation, video delivery and display processing solutions and technology that enable highly authentic viewing experiences with superior visual quality, across all screens – from cinema to smartphone and beyond. The Company has a 20-year history of delivering image processing innovation to leading providers of consumer electronics, professional displays and video streaming services. Pixelworks is headquartered in San Jose, CA. For more information, please visit the company’s web site at www.pixelworks.com.

Note: Pixelworks, the Pixelworks logo and MotionEngine are registered trademarks of Pixelworks Inc. All other trademarks are the property of their respective owners.


Logo – https://techent.tv/wp-content/uploads/2020/08/pixelworks-delivers-captivating-gaming-to-tencent-black-shark-3s-with-patented-motion-processing.jpg

Related Links :

http://www.pixelworks.com/

Fang to Report Second Quarter 2020 Financial Results on August 14, 2020

BEIJING, July 31, 2020 — Fang Holdings Limited (NYSE: SFUN) ("Fang"), a leading real estate Internet portal in China, today announced that it will report its unaudited financial results for the second quarter ended June 30, 2020 before the U.S. market opens on Friday, August 14, 2020.

Fang’s management team will host a conference call on the same day at 8:00 AM U.S. ET (8:00 PM Beijing/Hong Kong time). The dial-in details for the live conference call are:

International Toll: 

+65 67135600

Toll-Free/Local Toll: 

United States 

+1 877-440-9253 / +1 631-460-7472

Hong Kong

+852 800-906-603 / +852 3018-6773

Mainland China

+86 800-870-0075 / +86 400-120-0948

Direct Event Passcode

1578624#

Please register in advance of the conference using the link provided below. Upon registering, you will be provided with participant dial-in numbers, Direct Event passcode (1578624#) and unique registrant ID. Get prompted 10 min prior to the start of the conference. Enter the Direct Event Passcode above (1578624#), and your unique Registrant ID, followed by the pound or hash (#) sign to join the call.

Direct Event online registration: http://apac.directeventreg.com/registration/event/3548478  

A telephone replay of the call will be available after the conclusion of the conference call from 11:00 AM ET on August 14, 2020 through 9:59 AM ET August 22, 2020. The dial-in details for the telephone replay are:

International Toll:

+61 2-8199-0299

Toll-Free/Local Toll:  

United States

+1 855-452-5696 / +1 646-254-3697

Hong Kong

+852 800-963-117 / +852 3051-2780

Mainland China

+86 400-602-2065 / +86 800-870-0206

Conference ID: 

3548478

A live and archived webcast of the conference call will be available on Fang’s website at http://ir.fang.com.

About Fang

Fang operates a leading real estate Internet portal in China in terms of the number of page views and visitors to its websites. Through its websites, Fang provides primarily marketing, listing, leads generation and financial services for China’s fast-growing real estate and home furnishing and improvement sectors. Its user-friendly websites support active online communities and networks of users seeking information on, and other value-added services for, the real estate and home furnishing and improvement sectors in China. Fang currently maintains approximately 74 offices to focus on local market needs and its website and database contains real estate related content covering 665 cities in China. For more information about Fang, please visit http://ir.fang.com.

 

Related Links :

http://www.fang.com

Sparrow to Present its Cloud Application Security Solution at Virtual Black Hat USA 2020

LAS VEGAS, July 31, 2020 — Sparrow has announced on the 27th of July that it would be presenting its cloud application security solutions through the annual BlackHat USA 2020 conference for the third consecutive year.

BlackHat USA provides the world with leading information security industry knowledge, research and trends at an event that brings cybersecurity industry professionals to one place.  

This year, the event is held online due to COVID-19 but the conference dates are the same as planned from August 1st to 6th Pacific Daylight Time (UTC−07:00), with Sparrow hosting from 5th through 6th at its virtual booth.

Sparrow will present its Sparrow Cloud, a cloud based security testing tool. Since last year, Sparrow has been able to make great progress in merging previously distinct static analysis and dynamic analysis onto a single service.

Detailed information about Sparrow’s Black Hat showcase can be found on the Sparrow event page for Black Hat events. Any industry professionals and individuals are welcome to sign up before the deadline, through the BlackHat USA official site.

About Sparrow Co. Ltd.

Since 2007, Sparrow has been developing and researching in the field of application security. Over the past decade, the company has expanded use cases to customers across a large number of industries from financial services to government ministries.

Sparrow provides an intelligent and comprehensive solution package including SAST, DAST, IAST, RASP and other products which is able to cover the entire SDLC (Software Development Life Cycle) for perfect DevSecOps implementation.   

Sparrow has been recognized by many awards, reviews and certification including Gartner’ Magic quadrant for Application security, ISO 26262, and CC.

For more information, visit www.sparrowfasoo.com or follow us on Facebook page.

Related Links :

http://www.sparrowfasoo.com

Global buyers attend Global Sources Online Show to experience a new era of sourcing

HONG KONG, July 31, 2020 — The Global Sources Online Show (GSOS) officially kicked off on July 29 with over 500,000 page views on the first day. Over 1,700 buyers enrolled for business matching services and around 20,000 business meeting recommendations were provided with compatible suppliers.

The first week of GSOS focuses on the themes of “Medical & Healthcare” and “Study & Work from Home”, featuring the most in-demand medical equipment, health products, personal protective equipment, hygiene and cleaning supplies, as well as consumer and mobile electronics, home appliances, gifts, office supplies, luggage and leisure products, shoes, textiles and clothing, and home decoration products. The “Home & Hardware” theme is scheduled to come in the following week (from August 3 to 9) with a curated selection of hardware and tools, building materials, energy management products, furniture, decorations, lighting, electrical products, smart home products, home storage and organizers.

So far, GSOS has recorded more than 800,000 page views from over 140 countries and regions, with Hong Kong, the United States, mainland China, India, Australia, Singapore, the United Kingdom, Malaysia, the Philippines and Japan as the top ten geographic origins. These buyers’ business types include wholesalers, intermediaries (agent/consultant/distributor), online sellers and buying offices.

The online sourcing event provides 24/7/365 business service during show periods, allowing buyers to find and contact suppliers who can meet their sourcing requirements, receive quotations and arrange private online meetings. As well as the virtual booths, the show features a Main Hall, Themed Product Pavilions, supplier stories and product videos, and 40 seminars conducted by 50 expert speakers, with a range of sourcing topics in English, Spanish, Portuguese, Mandarin, and Cantonese. Performances provided by 22 world-class singers, dancers, magicians and other entertainers make the show the world’s only online sourcing event featuring entertainment segments.

“Global Sources has been dedicated to promoting trade for 50 years,” said Hu Wei, CEO of Global Sources. “As the only O2O platform in China’s export industry, Global Sources makes tireless efforts to meet buyers’ ever-changing sourcing requirements.

“In addition to all the features of GS Match, GSOS enables buyers and suppliers to interact through online meetings instant chats. Quality buyer communities and GS verified suppliers offering a new sourcing experience fitting in today’s demand.”

For registration, please visit https://bit.ly/3fWHFj9

Logo – http://www.prnasia.com/sa/200708071747.jpg

Pearl Abyss Announces “Shadow Arena Regional Cup – Asia” Final Round Playoffs

SEOUL, South Korea, July 31, 2020 — Pearl Abyss announced today that the "Shadow Arena Regional Cup  Asia" final round playoffs will soon begin. After surviving merciless group preliminaries, 40 players have emerged victorious, and will advance to the final round to be held on August 1. 

Pearl Abyss Announces “Shadow Arena Regional Cup – Asia” Final Round Playoffs
Pearl Abyss Announces “Shadow Arena Regional Cup – Asia” Final Round Playoffs

The group preliminaries took place on July 22 and July 29, where a total of 40 players, including the former winner "Kangchohan", were able to make it through to the playoffs. The appearance of various creatures such as the Red Dragon, Layten, and Puturum, only added further excitement to these preliminary matches. 

The playoffs will be held on August 1 at 3pm (KST) on an exclusive Tournament Server. Players’ ranks will be determined by the total number of points earned over the course of 4 rounds. In the case of a tie, the players’ points from the last round will determine which of them is the winner. 

All matches of the playoffs will be broadcast live via Twitch and the Chinese video platform Doyu TV. 

Visit the official website, Discord, Facebook, YouTube, and Twitter for more information. 

About Pearl Abyss 

Best known for the MMORPG franchise Black Desert, Pearl Abyss is a leading developer in the game industry. Established in 2010, Pearl Abyss has since developed Black Desert for PC, mobile, and console, and is developing Shadow Arena for PC and console. All of Pearl Abyss’ games are built on the company’s own proprietary engine and are renowned for their cutting-edge graphics. The company is also developing Crimson Desert, DokeV, and PLAN 8 and is poised to continue its growth through 2020 and maintain its position as one of Asia’s leaders in game development. More information about Pearl Abyss is available at: www.pearlabyss.com 

Photo – https://photos.prnasia.com/prnh/20200730/2872005-1?lang=0

 

Related Links :

http://pearlabyss.com

GigaMedia Announces Second-Quarter 2020 Financial Results

TAIPEI, July 31, 2020 — GigaMedia Limited (NASDAQ: GIGM) today announced its second-quarter 2020 unaudited financial results.

Comments from Management

In the second quarter of 2020, GigaMedia reported revenues of $1.83 million, with a gross profit $0.98 million, an operating loss of $0.55 million and the net loss of $0.42 million. Total revenues increased by 13.8% if compared to the previous quarter.

"In spite of the ongoing disruption of the pandemic to our operations, we have achieved clear improvements," said GigaMedia CEO James Huang. "We have reshaped our cost structure and remodeled our marketing strategies, thereby approximately halved the operating loss if comparing to the same quarter last year."

"And we are also enhancing the playability and stickiness of FunTown M, our in-house developed mobile platform of casual games," continued GigaMedia CEO James Huang, "which will be the most crucial piece to fall in place for our turning profitable beyond just break-even."

Second Quarter Overview

  • Operating revenues increased by approximately 13.8% quarter-on-quarter, to $1.83 million from $1.60 million in last quarter, and 4.3% year-over-year from $1.75 million the same period last year. The increase was mainly attributable to our efforts in revitalizing Tales Runner, a 14-year-old licensed game we operate in Hong Kong.
  • Gross profit increased slightly by 5.5% to $0.98 million from $0.93 million in last quarter, and increased by 27.2% compared to $0.77 million in the same period last year.
  • The net asset value was $4.96 per share.

Unaudited Consolidated Financial Results

GigaMedia Limited is a diversified provider of digital entertainment services. GigaMedia’s digital entertainment service business FunTown develops and operates a suite of digital entertainments in Taiwan and Hong Kong, with focus on browser/mobile games and casual games.

Unaudited consolidated results of GigaMedia are summarized in the table below.

For the Second Quarter

GIGAMEDIA 2Q20 UNAUDITED CONSOLIDATED FINANCIAL RESULTS

(unaudited, all figures in US$ thousands, except
per share amounts)

2Q20

1Q20

Change

(%)

2Q20

2Q19

Change

(%)

Revenues

1,826

1,604

13.8

%

1,826

1,750

4.3

%

Gross Profit

978

927

5.5

%

978

769

27.2

%

Loss from Operations

(549)

(640)

NM

(549)

(1,122)

NM

Net Loss Attributable to GigaMedia

(419)

(286)

NM

(419)

(614)

NM

Net Loss Per Share Attributable to

   GigaMedia, Diluted

(0.04)

(0.03)

NM

(0.04)

(0.06)

NM

EBITDA (A)

(634)

(536)

NM

(634)

(1,000)

NM

Cash, Cash Equivalents and

   Restricted Cash

56,783

57,311

(0.9)

%

56,783

58,015

(2.1)

%

NM= Not Meaningful

(A)  EBITDA (earnings before interest, taxes, depreciation, and amortization) is provided as a supplement to
results provided in accordance with U.S. generally accepted accounting principles ("GAAP"). (See, "Use
of Non-GAAP Measures," for more details.) 

Second-Quarter Financial Results

  • Consolidated revenues for the second quarter of 2020 increased by 13.8% quarter-on-quarter to $1.83 million from $1.60 million in last quarter, and by 4.3% year-over-year from $1.75 million the same period last year.
  • Consolidated gross profit was $0.98 million, increased by 5.5% quarter-on-quarter and 27.2% year-over-year.
  • Consolidated operating expenses were $1.53 million, comparable to the first quarter of 2020 and decreased by 19.3% if compared to the same period last year, which reflected a decrease in marketing expenses and general expenses.
  • Consolidated loss from operation of the second quarter of 2020 was a loss of $0.55 million, reflecting an improvement from a loss of $0.64 million in the first quarter.
  • Net loss in the second quarter of 2020 was $0.42 million, increasing from a net loss of $0.29 million in the first quarter this year mainly due to lower interest income and exchange loss in this quarter. 
  • Cash, cash equivalents and restricted cash at the end of the second quarter of 2020 amounted to $56.8 million, slightly decreased by 0.9% from $57.3 million as of the end of the first quarter.

Financial Position

GigaMedia maintained its solid financial position, with cash, cash equivalents and restricted cash amounted to $56.8 million, or $5.14 per share, as of June 30, 2020.

Business Outlook

The following forward-looking statements reflect GigaMedia’s expectations as of July 30, 2020. Given potential changes in economic conditions and consumer spending, the evolving nature of digital entertainments, and various other risk factors, including those discussed in the Company’s 2019 Annual Report on Form 20-F filed with the U.S. Securities and Exchange Commission as referenced below, actual results may differ materially.

In the second half of 2020, we will continue improving productivities of the existing games, in which FunTown M, our own mobile platform of casual games, is expected to begin contributing to our revenues. Along with our various product lines and customer platform, we will gradually accumulate the momentum to an upward trend.  

Meanwhile, our management continues evaluating and pursuing prospects of strategic investment targets that are with potential to expand our business and create greater shareholder value.

Use of Non-GAAP Measures

To supplement GigaMedia’s consolidated financial statements presented in accordance with US GAAP, the Company uses the following measure defined as non-GAAP by the SEC: EBITDA. Management believes that EBITDA (earnings before interest, taxes, depreciation, and amortization) is a useful supplemental measure of performance because it excludes certain non-cash items such as depreciation and amortization and that EBITDA is a measure of performance used by some investors, equity analysts and others to make informed investment decisions. EBITDA is not a recognized earnings measure under GAAP and does not have a standardized meaning. Non-GAAP measures such as EBITDA should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, other financial measures prepared in accordance with GAAP. A limitation of using EBITDA is that it does not include all items that impact the company’s net income for the period. Reconciliations to the GAAP equivalents of the non-GAAP financial measures are provided on the attached unaudited financial statements.

About the Numbers in This Release

Quarterly results

All quarterly results referred to in the text, tables and attachments to this release are unaudited. The financial statements from which the financial results reported in this press release are derived have been prepared in accordance with U.S. GAAP, unless otherwise noted as "non-GAAP," and are presented in U.S. dollars.

Q&A

For Q&A regarding the second quarter 2020 performance upon the release, investors may send the questions via email to IR@gigamedia.com.tw, and the responses will be replied individually.

About GigaMedia

Headquartered in Taipei, Taiwan, GigaMedia Limited (Singapore registration number: 199905474H) is a diversified provider of digital entertainment services in Taiwan and Hong Kong. GigaMedia’s digital entertainment service business is an innovative leader in Asia with growing capabilities of development, distribution and operation of digital entertainments, as well as platform services for games with a focus on mobile games and casual games. More information on GigaMedia can be obtained from www.gigamedia.com.tw.

The statements included above and elsewhere in this press release that are not historical in nature are "forward-looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding expected financial performance (as described without limitation in the "Business Outlook" section and in quotations from management in this press release) and GigaMedia’s strategic and operational plans. These statements are based on management’s current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including but not limited to, our ability to license, develop or acquire additional online games that are appealing to users, our ability to retain existing online game players and attract new players, and our ability to launch online games in a timely manner and pursuant to our anticipated schedule. Further information on risks or other factors that could cause results to differ is detailed in GigaMedia’s Annual Report on Form 20-F filed in April 2020 and its other filings with the United States Securities and Exchange Commission.

(Tables to follow)

 

GIGAMEDIA LIMITED

CONSOLIDATED STATEMENTS OF OPERATIONS

Three months ended

Six months ended

06/30/2020

03/31/2020

06/30/2019

06/30/2020

06/30/2019

unaudited

unaudited

unaudited

unaudited

unaudited

USD

USD

USD

USD

USD

Operating revenues

Digital entertainment service revenues

1,825,547

1,603,904

1,749,583

3,429,450

3,232,816

Other revenues

1,825,547

1,603,904

1,749,583

3,429,450

3,232,816

Operating costs

Cost of digital entertainment service

    revenues

847,906

677,194

980,448

1,525,099

1,725,350

Cost of other revenues

847,906

677,194

980,448

1,525,099

1,725,350

Gross profit

977,641

926,710

769,135

1,904,351

1,507,466

Operating expenses

Product development and engineering

   expenses

332,745

328,815

325,144

661,560

645,638

Selling and marketing expenses

367,529

410,475

580,539

778,004

1,106,542

General and administrative expenses

825,998

824,442

974,648

1,650,440

1,810,634

Other

(42)

2,984

11,165

2,942

16,380

1,526,230

1,566,716

1,891,496

3,092,946

3,579,194

Loss from operations

(548,589)

(640,006)

(1,122,361)

(1,188,595)

(2,071,728)

Non-operating income (expense)

Interest income

212,881

255,719

414,450

468,600

796,250

Foreign exchange (loss) gain – net

(82,357)

98,887

90,922

16,529

79,520

Other – net

(1,404)

(298)

3,416

(1,702)

50,328

129,120

354,308

508,788

483,427

926,098

Loss before income taxes

(419,469)

(285,698)

(613,573)

(705,168)

(1,145,630)

Income tax benefit (expense)

Net loss attributable to shareholders of
GigaMedia

(419,469)

(285,698)

(613,573)

(705,168)

(1,145,630)

Loss per share attributable to GigaMedia

   Basic

(0.04)

(0.03)

(0.06)

(0.06)

(0.10)

   Diluted

(0.04)

(0.03)

(0.06)

(0.06)

(0.10)

Weighted average shares outstanding:

Basic

11,052,235

11,052,235

11,052,235

11,052,235

11,052,235

Diluted

11,052,235

11,052,235

11,052,235

11,052,235

11,052,235

 

GIGAMEDIA LIMITED

CONSOLIDATED BALANCE SHEETS

06/30/2020

03/31/2020

06/30/2019

unaudited

unaudited

unaudited

USD

USD

USD

Assets

Current assets

Cash and cash equivalents

56,247,678

56,777,472

57,489,563

Accounts receivable – net

349,450

355,225

591,905

Prepaid expenses

228,794

276,010

275,551

Restricted cash

535,153

533,436

525,354

Other receivables

203,671

238,396

458,383

Other current assets

142,230

148,757

131,150

Total current assets

57,706,976

58,329,296

59,471,906

Property, plant & equipment – net

7,740

8,117

92,580

Intangible assets – net

17,111

17,965

23,545

Prepaid licensing and royalty fees

184,365

210,530

574,274

Other assets

290,687

285,319

1,035,529

Total assets

58,206,879

58,851,227

61,197,834

Liabilities and equity

Accounts payable

69,147

60,405

119,597

Accrued compensation

278,622

156,948

253,262

Accrued expenses

1,321,262

1,449,553

1,340,539

Unearned revenue

1,058,940

1,285,399

1,617,881

Other current liabilities

627,162

715,877

197,776

Total current liabilities

3,355,133

3,668,182

3,529,055

Other liabilities

3,653

7,337

781,187

Total liabilities

3,358,786

3,675,519

4,310,242

GigaMedia’s shareholders’ equity

54,848,093

55,175,708

56,887,592

Total liabilities and equity

58,206,879

58,851,227

61,197,834

GIGAMEDIA LIMITED

RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATIONS

Three months ended

Six months ended

06/30/2020

03/31/2020

06/30/2019

06/30/2020

06/30/2019

unaudited

unaudited

unaudited

unaudited

unaudited

USD

USD

USD

USD

USD

Reconciliation of Net Loss to EBITDA

Net loss attributable to GigaMedia

(419,469)

(285,698)

(613,573)

(705,168)

(1,145,630)

Depreciation

535

354

14,769

889

40,156

Amortization

(2,257)

4,657

12,830

2,400

25,729

Interest income

(212,881)

(255,719)

(414,450)

(468,600)

(796,250)

Interest expense

Income tax (benefit) expense

EBITDA

(634,072)

(536,406)

(1,000,424)

(1,170,479)

(1,875,995)

 

 

Related Links :

http://www.gigamedia.com

http://www.gigamedia.com.tw

Mr. Anil Jaggia, Former CIO, HDFC Bank, joins Cloud4C – a CtrlS Company, as a Strategic Advisor

He will play a pivotal role in designing innovative smart and intelligent technology solutions for the Banking sector

SINGAPORE and HYDERABAD, India, July 31, 2020 —  Mr. Anil Jaggia, former CIO, HDFC Bank, and a technology veteran has joined Cloud4C – a CtrlS company, as a strategic advisor for the banking practice. He will work closely with the organization’s leadership team with a key focus on enabling large banking transformation projects on Cloud, DevOps, Automation, and aid banks in their digital transformation journey. He is a graduate in management from IIM Ahmedabad and holds an engineering degree from IIT Kanpur. He enjoys strong credentials and brings along over 30 years of rich experience across a wide spectrum of financial services, business and IT strategies.

Mr. Anil Jaggia, Former CIO, HDFC Bank, joins Cloud4C – a CtrlS Company, as a Strategic Advisor
Mr. Anil Jaggia, Former CIO, HDFC Bank, joins Cloud4C – a CtrlS Company, as a Strategic Advisor

Earlier, in 2008, Mr. Anil Jaggia – a highly respected and visionary technology leader in the banking sector – had taken over as CIO of HDFC Bank and played a key role in digital transformation of the bank and led it to an enviable leadership position. Some of the key initiatives taken by him at HDFC Bank were around core transformation, data warehouse, Analytics, Digital Banking, Business Continuity, along with additional responsibility to lead a Coordination Council for Financial Inclusion (FI) and Sustainable Livelihood Banking (SLB). Before joining HDFC Bank, he was Chief Operating Officer of Centurion Bank of Punjab Limited, for four years. Before this, Mr. Jaggia worked for over 18 years with Citibank at Chicago, New York, Singapore, Mumbai and Kolkata.

Mr. Anil Jaggia said, “I am happy to join Cloud4C as a Strategic Advisor. The world of banking is now strategically moving from physical banking to contact-less banking. The future is where everything will communicate through internet of things to find and engage customers powered by artificial intelligence, machine learning, social technologies, analytics and efficient storage and computing technologies.” He further said, “I am looking forward to actively and closely working with the Cloud4C leadership team to build innovative, new age, collaborative, agile, open, secure, rapidly scalable and regulatory compliant banking technology solutions to help banking sector embrace the digital future.”

Digital banking is the future as banking products and services will be delivered through mobile apps, processed through API, and delivered through all internet channels making virtual banking a reality. Digital Banking worldwide market is projected to reach $500 billion by 2027 with a digital user base of 4 billion. Cloud4C with its presence in 50 locations across 25 countries plans to serve 25,000 banks worldwide through its banking community cloud and other new age banking technology solutions combined with its intelligent cloud managed services. The company today serves 60 of the Fortune 500 global multinationals and 20+ banks globally compliant with regulations such as GDPR in Europe RBI guidelines in India among others.

Mr. Sridhar Pinnapureddy, Founder and CEO, Cloud4C Services, said, “I am extremely delighted to welcome Mr. Anil Jaggia, a seasoned banking industry veteran who brings deep experience in business-IT alignment, innovation in IT strategies in banking sector. I extend him a warm welcome to the Cloud4C family. He further added, “Mr. Anil will play a key role in shaping our new age technology solutions for the banking sector as banking is becoming embedded and ubiquitous.”

About Cloud4C

Cloud4C is the World’s leading Cloud Managed Services provider and trusted advisor to 4,000 customers in 25 Countries and 50 locations including 60 of the Fortune 500 Global Multinationals. The company provides cloud (public, private, hybrid) and community cloud services (Banking Community Cloud, SAP Community Cloud), cloud migration on hyperscalers such as AWS, Microsoft Azure, Google Cloud, end to end intelligent cloud managed services, disaster recovery services, managed security services and helps businesses comply with  stringent data sovereignty laws in respective countries.

The company plans to expand its geographical footprint to 80 countries and 160 locations worldwide in the next 36 to 48 months.

www.cloud4c.com

Media Contact:
B.S. Rao
Vice President and Global Head (PR and Communications)
Cloud4C Services
bsrao@cloud4c.com
www.cloud4c.com

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