AMD finally released their highly anticipated latest Ryzen processor platform for desktops. We mentioned ‘desktop’ specifically because AMD has launched their Ryzen 4000 series for mobile computing earlier this year. So, here it is, the new AMD Ryzen 4000 series for desktop alongside AMD’s latest Athlon 3000 series offering.
MODEL
CORES / THREADS
TDP(Watts)
BOOST9/BASE FREQ. (GHz)
GPU CORES
CACHE (MB)
AMD Ryzen™ 7 4700G
8C/16T
65W
Up to 4.4 / 3.6 GHz
8
12 MB
AMD Ryzen™ 7 4700GE
8C/16T
35W
Up to 4.3 / 3.1 GHz
8
12 MB
AMD Ryzen™ 5 4600G
6C/12T
65W
Up to 4.2 / 3.7 GHz
7
11 MB
AMD Ryzen™ 5 4600GE
6C/12T
35W
Up to 4.2 / 3.3 GHz
7
11 MB
AMD Ryzen™ 3 4300G
4C/8T
65W
Up to 4.0 / 3.8 GHz
6
6 MB
AMD Ryzen™ 3 4300GE
4C/8T
35W
Up to 4.0 / 3.5 GHz
6
6 MB
Athlon™ Gold 3150G
4C / 4T
65W
3.9 GHz
3
6 MB
Athlon™ Gold 3150GE
4C / 4T
35W
3.8 GHz
3
6 MB
Athlon™ Silver 3050GE
2C / 4T
35W
3.4 GHz
3
5 MB
Source: AMD
This is not the end of the story though. Keen eyed readers will note that we did say that Zen 3 is not here yet (do not look at us, we are as surprised as you are). That is because the AMD Ryzen 4000 series we see here only packs AMD’s Zen2 architecture.
At least you are still getting AMD’s Radeon graphics integrated in the CPU. The previous AMD Ryzen 3000 series came with AMD’s highly acclaimed Radeon Vega graphics. We can safely expect the AMD Ryzen 4000 series for desktop systems that was just announced to come with AMD’s Radeon Vega graphics too in that case. Until they reveal it though, we do not know.
They also touted that the new AMD Ryzen 4000 series for desktop performs 2.5x better in multi-threaded applications. There are some improvements on single-thread performance too, which is nice. With the integrated GPU, there are some expected added performance there too. All this means that this should perform better in video editing and rendering works and in games. With the integrated GPU, you can even properly game without having a dedicated GPU.
Alongside the regular consumer range of Ryzen 4000, AMD also announced the AMD Ryzen 4000 series with PRO technologies. Like the notebook range of AMD Ryzen 4000 Pro series, this one is made for AMD’s business customers. Like the mobile version as well, the desktop variant gets all AMD’s security features with the PRO series CPUs.
MODEL
CORES/THREADS
TDP(Watts)
BOOST9/BASE FREQ. (GHz)
Graphics Cores
L2/L3 CACHE (MB)
AMD Ryzen™ 7 PRO 4750G
8C/16T
65W
Up to 4.4/3.6 GHz
8
12MB
AMD Ryzen™ 7 PRO 4750GE
8C/16T
35W
Up to 4.3/3.1 GHz
8
12MB
AMD Ryzen™ 5 PRO 4650G
6C/12T
65W
Up to 4.2/3.7 GHz
7
11MB
AMD Ryzen™ 5 PRO 4650GE
6C/12T
35W
Up to 4.2/3.3 GHz
7
11MB
AMD Ryzen™ 3 PRO 4350G
4C/8T
65W
Up to 4.0/3.8 GHz
6
6MB
AMD Ryzen™ 3 PRO 4350GE
4C/8T
35W
Up to 4.0/3.5 GHz
6
6MB
AMD Athlon™ Gold PRO 3150G
4C/4T
65W
Up to 3.9/3.5 GHz
3
6MB
AMD Athlon™ Gold PRO 3150GE
4C/4T
35W
Up to 3.8/3.3 GHz
3
6MB
AMD Athlon™ Silver PRO 3125GE
2C/4T
35W
Up to 3.4/3.4 GHz
3
5MB
Source: AMD
What Do You Mean No Zen3?
The AMD Ryzen 4000 CPU has been touted and teased with a certain upcoming Zen3 architecture that is supposed to be way more powerful than what we see on the older generation AMD Ryzen 3000 series with Zen2. With the new AMD Ryzen 4000 desktop that just launched, it seems that AMD is not including the Zen3 architecture within the CPU just yet. They did not mention also if the architecture within the Ryzen 4000 series is Zen2+, which leaves us assuming that it is still the same Zen2 application that was on the Ryzen 3000 series.
Still, there are some performance gains on all the platforms they announced, including the Athlon offerings. While they may not be as big of a performance leap we expect from the Ryzen 4000 series, any improvements is welcome. The integrated graphics may also help with budget gaming and editing rigs.
Hope for Zen3 Still Alive with Big Navi
Here is the kicker for the AMD Ryzen 4000 series for desktop PCs that was just announced though; you cannot buy them. To be specific, you cannot buy them on their own. You can only get these processors from OEMs in their desktop system offerings. AMD is teasing Lenovo and HP to be the first to produce a desktop system with the newly launched AMD Ryzen 4000 series somewhere after 21st July 2020.
That also creates a room and a gap for the enthusiasts’ market where Zen3 is yet to be available. Big Navi is also expected to be launched and announced later in 2020. With that also we expect AMD to announced another variant of the AMD Ryzen 4000 series that is available to consumers as an individual part and devoid of any integrated graphics. In that, we hope that the AMD Ryzen 4000 that we expect to launch with Radeon’s Big Navi to come with Zen3 or at least a Zen2+.
After the success of Pokémon GO, it comes as no surprise that there are more augmented reality (AR) games being developed by Niantic. However, it wouldn’t be a surprise if Catan was the last game on your mind to get an AR edition. In collaboration with Asmodee, Niantic is bringing the popular board game to life on your mobile phone!
CATAN: World Explorers turns the whole world into a gigantic playable game of CATAN. As you might expect, if you’ve played the popular board game, you will be collecting resources: bricks, lumber, grain, ore and wool to trade with other players and building settlements into cities. You’ll also be playing in teams to collect Victory Points at local and global levels – similar to the team mechanic in Pokémon Go.
As you might expect from a Niantic game, CATAN: New Explorers uses the same maps from Pokémon Go and Harry Potter: Wizards Unite to create interactive landmarks which become central to the gameplay. These real world locations are then pieced into a humungous, global map and playing board for an AR game of CATAN.
The new CATAN AR game is one of ten projects currently being developed at Niantic. The company has teased the projects in a new announcement blog post on website.
CATAN: New Explores is ready for its beta debut and has opened pre-registrations at its official website.
ASUS ROG (Republic of Gamers) is one of the world’s foremost brands when it comes gaming. The brand has always been pushing the boundaries when it comes to gaming technologies and even lifestyle. This year, the brand is pushing boundaries even further with collaborations including Malaysian streetwear design house, Stoned & Co.. To add another notch to their belt, ROG is now collaborating with renown DJ and producer, Alan Walker.
Alan Walker is no stranger to the gaming industry. The artist has been featured in multiple games including the critically acclaimed Death Stranding to popular mobile battle royale shooter, PlayerUnknown’s Battlegrounds Mobile. His music has made the English born, Norwegian DJ has shot to stardom from his roots as a content creator on YouTube. That said, he isn’t just a DJ, producer and Youtuber, he’s also a gamer. The partnership with ROG marks a bold move by Walker to merge his two passions together.
ASUS ROG, on the other hand, is looking to address the growing diversity of the gaming community which has grown tremendously in recent years. The brand recognises the growing proportion of gamers who have become content creators and vice versa.
To that end, as a kick off to the partnership, ASUS is creating a special edition of it’s recently launched ROG Zephyrus G14. The brand’s new Ryzen 9 powered laptop brings a unique x factor to the table when it comes bridging the world’s of a content creators and gamers. It’s also one of the laptops in its line up that is able to deliver on audio with Dolby Atmos certified sound. The unique AniMe Matrix also brings a unique feel and expression that is quintessential for content creators.
The special ROG x Alan Walker edition of the Zephyrus G14 is just the beginning when it comes to the collaboration. Beginning in August, ROG and Alan Walker will be releasing videos which give audiences an early look at the DJ’s new music. In addition, fans will be able to take a behind the scenes look at his music and get to know the renown DJ even better.
ASUS’s Republic of Gamers (ROG) has always been about being a gamer and with gaming and gamer culture going mainstream, the brand has been branching out over the years to include ROG branded apparel in their line up. This year, ASUS Malaysia is partnering with Stoned & Co. to hit the streets with it’s apparel.
The new collaboration is drawing its inspiration from the AniMe Matrix dot matrix that emblazons the top of the recently released ROG Zephyrus G14. The dot matrix on the laptop allows users to customise their laptop with retro, cyberpunk style dot matrix designs that light up when enabled. The monochromatic accent to the Zephyrus G line up is a touch of personalisation which made waves at CES 2020.
Hence, it comes as no surprise that ROG would want to bank on the head turning feature to inspire it’s streetwear line with Stoned & Co. The line up will be consisting of four pieces: two t-shirts, a bomber jacket and a hoodie. The designed emblazoned on the apparel will share the monochromatic AniMe Matrix feel.
The new apparel line up will be available first to ROG fans who purchase the new Zephyrus G14 laptop. Purchases of the new Ryzen 9 touting G14 will be entitled to a free Stoned X ROG bomber jacket while those purchasing the Ryzen 7 or Ryzen 5 models can stand a chance to win the same. The promotion comes as part of ROG’s ROG My Style campaign. However, if you’re not eager to get a brand new laptop, you’ll be able to get the apparel in Stoned & Co. outlets starting in August.
ASUS announced their AMD Ryzen 4000 powered offerings which have already begun hitting the market a while back. Their most interesting offering yet, is making its Malaysian debut today, with the new Republic of Gamers (ROG) Zephyrus G14! The new power house spearheads a new segment which has been uniquely carved out by the ROG engineers.
The new ROG Zephyrus G14 combines portability and power in a form factor that is bound to become a go to for gamers. The compact 14-inch display is complemented by a body which is only 17.9mm thick and weighs 1.6kg. The compact size skirts the lines of being classified as a thin and light device. However, don’t underestimate it’s gaming prowess. As the saying goes, good things come in small packages; and that can’t be truer with the Zephyrus G14.
A 1-2 Punch for Top of the Line Performance
ASUS has opted to pack a punch with the ROG Zephyrus G14 with power packed processors with a proven track record. Running on the latest Ryzen 4000 processors with AMD’s cutting edge Zen 2 architecture, the G14 promises top of the line performance. It comes in variants with the Ryzen 5, Ryzen 7 and Ryzen 9 processors. Powered by up to 8 cores capable of processing 16 threads, the G14 is gearing itself to take the title of most powerful gaming laptop.
The processor’s prowess is complemented by NVIDIA’s RTX graphics which brings cutting edge ray tracing capabilities to the forefront. Maxing out at the NVIDIA RTX 2060 Max-Q, the Zephyrus G14 is packing quite the graphical punch. With 6GB of dedicated RAM for the GPU, you’ll be playing a majority of AAA titles on maxed out settings thanks to the 1-2 punch the Ryzen-RTX combination provides. However, if your budget doesn’t allow, the G14 also comes with options with NVIDIA’s GTX1650, GTX 1650 Ti and GTX1660 Ti.
Quick as a Zephyr with all the Flash of Lightning
The display, while smaller than your average gaming laptop, comes with options for a 120Hz refresh rate and even Quad HD resolution. The compact powerhouse comes with a 14-inch, Pantone Validated display. There are options for a 1080p, Full HD IPS display with 120Hz refresh rate or a WQHD IPS display with 60Hz refresh rate. Both options cover 100% of the sRGB gamut and come with adaptive sync and are non-glare panels for a better viewing experience even under harsh lighting.
The display isn’t the only thing that’s quick, the Zephyrus G14 comes with either 512GB or 1TB of storage. Both are PCIe m.2 NVMe SSDs which promise quick read and write speeds for better performance. They support up to 24GB of RAM with 8GB soldered in the laptop and an additional RAM slot for user expandability.
Charging on the Zephyrus G14 is gonna be a breeze with options for performance and portability. ASUS has enabled both proprietary charging and USB C power delivery (PD) charging on the laptop. The little power house supports up to 180W via charging pin and up to 65W by USB C PD. Best part, ASUS is including 2 charged in the box: a compact USB-C charger for portability and the quick charging power brick for performance. It even comes with a fingerprint sensor so you can login quick and easy with Windows Hello.
Of course, the Zephyrus G14 made waves at its initial announcement at CES2020 thanks to the AniMe matrix which comes on the lid of the laptop. Users are able to customise and personalise the laptop further with self made animations.
Pricing and Availability
The ASUS ROG Zephyrus G14 will be available starting 29 June, 2020 with prices starting from RM4,499. Ryzen 9 powered G14s will be coming with an ROG Sleeve, the ROG Impact Mouse in addition to the 65W USB-C PD Adapter. Those powered by the Ryzen 7 and Ryzen 5 will be coming with the sleeve and adapter.
Official Specifications & Pricing
Series
ROG Zephyrus G14
Model Name
GA401I-VHA231T
GA401I-VHA232T
GA401I-VHE340T
GA401I-VHE341T
GA401I-UHE099T
GA401I-IHE102T
GA401I-IHE103T
GA401I-HHE027T
Design
Eclipse Gray with AniMe Matrix
Moonlight White with AniMe Matrix
Eclipse Gray with AniMe Matrix
Moonlight White with AniMe Matrix
Eclipse Gray with AniMe Matrix
Eclipse Gray with AniMe Matrix
Moonlight White with AniMe Matrix
Eclipse Gray (No AniMe Matrix)
Processor
AMD Ryzen™ 9 4900HS Processor 3.0 GHz (8M Cache, up to 4.4 GHz)
AMD Ryzen™ 7 4800HS Processor 2.9 GHz (8M Cache, up to 4.2 GHz)
AMD Ryzen™ 5 4600HS Processor 3.0 GHz (8M Cache, up to 4.0 GHz)
14-inch Non-glare Full HD (1920 x 1080) IPS-level panel, 120Hz, 100% sRGB, Pantone® Validated, adaptive sync
RAM/Slots
DDR4 3200 8G*1 + 8G (on-board) 1x RAM Slot (used)
DDR4 3200 8G (on-board) 1x RAM Slot (empty)
Storage
PCIE NVME 1TB M.2 SSD
PCIE NVME 512GB M.2 SSD
Wi-Fi/Bluetooth
Intel Wi-Fi 6(Gig+)(802.11ax) 2*2 Bluetooth 5.0
I/O ports
1 x USB 3.2 Gen 2 Type-C with DisplayPort™ 1.4 and Power Delivery 1 x USB 3.2 Gen 2 Type-C 2 x USB 3.2 Gen 1 Type-A 1 x HDMI 2.0b 1 x 3.5mm headphone and microphone combo jack 1 x Kensington lock
Power
180W power adaptor Support Type-C PD 3.0 up to 65W
150W power adaptor Support Type-C PD 3.0 up to 65W
Battery
76Wh lithium-polymer battery
Keyboard type
White backlit chiclet keyboard, N-Key rollover, Power key with Fingerprint, 1.7mm travel distance
Dimension (WxHxD)
32.4cm x 22.2cm x 2cm
32.4cm x 22.2cm x 1.8cm
Weight
1.70 kg
1.60 kg
Included in the Box
ROG Sleeve + ROG Impact Mouse + 65W PD Adapter
ROG Sleeve + 65W PD adapter
Warranty
2 Years Global Warranty (1st year with Perfect Warranty)
Alienware has become a really well known brand for their many offerings in the gaming space; ranging from laptops to desktops and even monitors and headphones, the brand has all their bases covered when it comes to the gamer’s experience. Well, all except one: gaming keyboards. That changes with the announcement of their new gaming keyboard: the Alienware RGB Mechanical Gaming Keyboard.
The new keyboard comes equipped with Cherry MX Brown switches which provide the optimal amount of travel for both productivity and gaming. It also strikes a unique balance between providing enough tactile feedback and keeping things quiet while players game or type.
The Alienware keyboard comes with fully programmable keys which allow gamers to program their own, customized macros and personalised key assignments via their Alienware Command Centre. Need a little more customisation? The keyboard comes with AlienFX per key lighting which allows you to customise your key backlight colour from a choice of 16.8 million colours for a bespoke keyboard which is uniquely you. It also has 3 height adjustments to allow for greater comfort when typing and gaming.
It’s a fully metal keyboard with floating keys atop. This allows users to better clean and maintain their keyboards to optimal usability and comfort. It comes equipped with a USB passthrough which allows easy access to USB connectivity without needing to navigate through the nooks and crannies of your desk. Also along for the ride are dedicated media keys for easy control during gaming and convenience for a better overall experience.
Pricing & Availability
The Alienware Keyboard (AWK410K) will be available starting on August 4, 2020 with prices starting at USD$129.99 (MYR555.38). No official pricing has been announced for the Malaysian market just yet.
Dell’s gaming line up has long been one which has been growing in its scope and popularity. With the introduction of a whole new ethos and design last year, the company’s gaming segment is quickly growing and packing more of a punch. Last year, there was one big piece missing when it came to their offerings; this year, they are making sure they have all their bases covered with the Dell G5 Gaming Desktop.
The Dell G5 gaming desktop adopts the rugged design language of Dell’s gaming series and equips itself with some of the most sought after features. It’s deep metallic colour and hard lines are a pretty obvious cues that this machine is made for performance and gaming. You’ll be able to see the muscle behind the performance with the window on the side of the desktop.
The G5 is built for performance with options for processors ranging from the 10th Generation Intel Core i3 all the way up to the Intel Core i9 processors. This is paired with up to 64GB of RAM and up to 3TB of space. Hard disks are available in multiple configurations to fit the needs of the user. Users are able to choose graphics cards ranging from the NVIDIA’s GTX1650 to the RTX2070 Super or the AMD Radeon RX5600.
When it comes to connectivity, the G5 is equipped with more than enough ports for any user. These ports include USB type C, USB 2.0, Ethernet, and 3.5mm jacks for headphones and microphones. On the wireless side of things, it has support for WiFi 6 with Killer Wireless and Bluetooth 5.0.
Dell Gaming Monitors
Together with the Dell G5, Dell also announced two gaming monitors: the Dell 27 gaming monitor and the Dell 27 Curved Gaming Monitor. The two monitors join the ranks of the renown Dell monitor series which is well known for display quality and colour reproduction.
The new Dell 27 gaming monitor is a flat screen monitor. It has a QHD 4K resolution of 2560×1440 pixels. It has options for 144Hz and 165Hz refresh rate. The In-fast IPS Nano Color display has a 16:9 aspect ratio and is HDR compatible. Colour reproduction wise, the monitor covers 98% of the DCI-P3 gamut and has a 1.07 billion colours colour depth. It also has a 1ms grey to grey response time. The Dell 27 Gaming monitor is equipped with LED edge lighting so you can immerse yourself in the game. It has certifications for AMD FreeSync and NVIDIA’s G-Sync. On the back, it comes with 2 HDMI 2.0 ports, 1 Display Port, 4 USB 3.0 downstream ports, 1 USB 3.0 upstream port, a headphone jack and audio line out.
If you’re looking for something more curved, the Dell 27 Curved Gaming monitor has your name on it. The monitor comes with a Full HD display with 144Hz refresh rate. It comes with a 16:9 aspect ratio and is a VA panel. It covers 72% of the NTSC CIE 1931 gamut and 83% of the NTSC CIE 1967 gamut with a colour depth of 16.7 million colours. It has a 4ms grey to grey response time. It also comes with LED edgelighting which enables users to be more immersed into their experience. The monitor is AMD FreeSync and NVIDIA GSync compatible. It has 2 HDMI 1.4 ports, 1 Display port 1.2 and 1 headphone jack at the back.
Pricing & Availability
Dell’s G5 Gaming Desktop hit the market on July 9, 2020 with prices starting from USD$699.99 (MYR2,993.01). The G5 doesn’t look to be making its way to Malaysia. We will update you if this changes.
The Dell 27 Gaming monitor will be available starting June 28, 2020 with prices starting at USD$569.99 (MYR2,436.87).
The Dell 27 Curved Gaming monitor is available started 21 August, 2020 with prices starting at USD$279.99(MYR1,197.04).
Dell’s gaming laptops have been the company’s offering for those who want gaming level performance but can’t jump for the Alienware line up. The Dell G line up has inherited many of the award winning designs that have made Dell laptops a force to be reckoned with.
The new Dell G7 Gaming laptops are pushing the boundaries when it comes to aesthestics as Dell continues to refine the chassis of the G7. This year, the G7 sheds its pounds for a more thin, svelte silhouette completed by a customizable RGB strip. The once thick laptop comes in at only 18.3mm thin. Aside from the thinner silhouette, the Dell G7 Gaming comes with a Mineral Black finish with iridescent silver accents that allows you to go from gamer to corporate professional without batting an eye.
The refreshed gaming laptop is going to be packing a punch when it comes to performance. Packing the 10th Generation Intel Core i processors ranging all the way up to the i9, the G7 is built for performance both in gaming and heavy workloads. On the graphics side, it’s equipped with NVIDIA’s GeForce graphics cards ranging from the GTX1650 Ti to the RTX2070 with Max-Q design.
Like all things Dell, the G7 comes with options for it’s display which include a UHD 4K OLED display with 60Hz refresh rate, a FHD 1080p antiglare LED display with 300Hz and a FHD 1080p antiglare LED display with 60Hz refresh. It supports up to 32GB of RAM with options of 8GB and 16GB out of the box. Storage options range from 128GB to 1TB. Of course, these are PCIe M.2 SSDs.
Connectivity wise, the Dell G7 gaming supports HDMI 2.0, USB 3.2 Gen 1, PowerShare and more. It has support for up to Bluetooth 5.0 and WiFi 6 with Killer Wireless. All of these beefed out specs will be powered by either a 56WHr batter or a 86WHr battery.
Pricing & Availability
The Dell G7 Gaming Laptop will be available starting June 29, 2020 with prices starting at USD$1,429.99 (MYR 6,113.62) worldwide. There are two models that will be released: Dell G7 15 and Dell G7 17. The main difference between the two is the size of the display.
Malaysia will be getting the Dell G7 15 (7500) starting 14 July 2020 for MYR6,499.
About a month ago, we played a demo of a very iconic game. It was a game that everyone is talking about. It is a game remake that was years in making. It is the Final Fantasy VII remake.
We argued that that Final Fantasy VII was probably one of the most iconic titles in modern video games. Of course, we still stand by that. Final Fantasy VII is, in my opinion the best Final Fantasy VII that ever existed. The game also set the tone for other Final Fantasy titles that comes after.
Final Fantasy VII Remake is an attempt to capture the essence that was the original Final Fantasy VII and give it a fresh breath of life. In our opinions, the new Remake title is made for those who have already experienced the original game and loved it. Because of that, we were a little concerned that this would alienate players who did not enjoy the original game, or even had any experience with it.
In this case, there are two questions we would have to answer for the Final Fantasy VII Remake. The first question might be more straightforward to answer; is it a good Remake that captures the magic and essence that was the original game and made it better? The second question is a little more difficult to answer. Is the game a good game on its own? As in, would any gamer enjoy this game without playing the original game first?
Game Design
Final Fantasy is a huge title that spans across decades and even generations. The first Final Fantasy title was introduced in the 1980s. The first few Final Fantasy did not have the polished, ultra-realistic graphics that we have today. They still have strong storytelling elements about them. Still, storytelling is something that can be done across several mediums and as long as there is a good flow, it will work. Up until Final Fantasy X (10) that is.
This was mostly due to the restrictions of the consoles that came with the titles. But that also became sort of the hallmark of the Final Fantasy franchise for a while though. Final Fantasy X became a sort of marker of what Final Fantasy of the future might sound like. Final Fantasy XIII was the big shift from Final Fantasy’s very iconic turn-based combat to real-time action combat with plenty of flash and movements. That evolved into the Final Fantasy that we know today that is the Final Fantasy XV, a Final Fantasy full of dialogues and plenty of action.
I personally have plenty of gripes with the new Final Fantasy XV and plenty of its design and mechanics choices. Its combat animation is way to busy and messy for you to understand properly what is happening in battle situations. This same real-time combat mechanic will make it into Final Fantasy VII Remake, and this becomes a concern to us.
Real-time Combat
On the latest instalment of Final Fantasy, the fifteenth chapter, the combat mechanics was fluid and much better and intuitive than before. It was a mess though with so many things and so many objects involved within battle situations itself. That took plenty of refinement and enjoyment from the brilliant battles themselves. There is too many things happening that your display is filled with what seems to be explosions and blinding lights.
That same battle mechanics is going into the Final Fantasy VII Remake. It is a far cry from the original’s classic turn-based RPG battle mechanic. There are some good similarities between what you get from the Final Fantasy VII Remake and Final Fantasy XV though.
For one, real-time combat now makes plenty of sense with the amount of processing power PlayStation 4 can handle. Going back to a turn-based combat mechanic would be nostalgic, but it would make it feel like we are taking a step backward with the game. Making it real-time, while makes it feel a bit more modern, also means that you are including newer fans to the series.
We secretly wish that the Remake would have gone back to the simpler, more iconic turn-based combat mechanic though. One thing that is a little bit of a drawback with Final Fantasy VII Remake with new real-time combat mechanics is that you cannot simply do your summons whenever you want. Then again, for bigger boss battles, you can call on to one of your Summons one time in battle and you get very cool animations still. Like Final Fantasy XV, you have limited Summons to collect in the game. Most of them are optional though and you really have to keep a good look around in the game to find them.
Learning the combat mechanics and using each character’s special abilities in combat is simple enough that it becomes second nature once you get used to it. That is mostly thanks to the very comprehensive tutorial and simplicity of the combat controls. In no time you would be switching between characters in different situations to achieve different things in the same combat at different timings. Oh yes, timing your attacks and defense can be very important in battle situations. You really need to learn to not just mash your controller buttons and refine your battles to use more than just the ‘strike’ button.
There are differences between this Remake compared to the Final Fantasy XV battle mechanics. That makes this Final Fantasy VII Remake a better game to play in terms of combat too. Less characters are involved in a fight, which means less mess in the discplay. Visibility of the battlefield is much better too.
Unlike the XV, the VII Remake’s battle happens in mostly restricted environments with clearly defined boundaries and walls within the battlefield. While that may make the battlefield look a little cramped and restricted, never did I feel restricted in the battlefields. In fact, having some sort of boundary within a battlefield helps you navigate and strategise battles better. It helps with some spatial awareness and that also translates to knowing the position of your opponents at different times.
There is less flash on the battlefield as well, which is always good for visibility on your screen. You see your enemies much better even with the darker tones of colours in Midgar and its underbelly. The dark metallic colours of Midgar may hinder some visibility a little bit, but the great contrasts of colours help with visibility and command of the battlefield very nicely.
The World of Final Fantasy VII Remake
The world built for Final Fantasy VII Remake is limited to Midgar so far. Yes, this is not the whole storyline that you see from Final Fantasy VII. Since we cannot actually record the final chapter and sequence of Final Fantasy VII Remake, we will respect Square Enix’s decision and keep that unspoiled for everyone. What we can tell you though is that the Remake’s whole playthrough is just in Midgar.
If you can remember or look back into the Original Final Fantasy, Midgar seems very industrial, because Midgar is meant to be industrial. That, and because the original Final Fantasy VII had its own design limitations. Still, the city of Midgar became iconic because of the design choices of the metallic city itself plagued with a huge wealth gap between people living on the upper tier of the city and the lower levels of the city.
Final Fantasy VII Remake made the Midgar that we knew from the original game come alive though. The colour choices were spot on. But best of all with the design of the game was the similarity between textures of the world around the character and the characters in the game themselves. You get the same texture and detail quality from both objects in the world and the characters. You can really immerse in the characters and live in Midgar with Cloud, Tifa, Barret, and members of Avalanche.
Fixed cameras are also not a thing anymore in Final Fantasy VII Remake, which is a good thing. We can liken that to the likes of the recent remakes of the Resident Evil series. That also means you can really appreciate Midgar and the rest of Final Fantasy VII Remake world from any angle. That freedom of viewing angles also makes it feel like you are seeing and experiencing Midgar for the first time when you play the Remake. There are some quirks and limitations in the game world that makes it very Final Fantasy still though. While it may be a little unintentional to have these limitations, we do like it rather plenty since it really reminds us that we are playing a Final Fantasy game still.
Midgar is prettier and better looking than I could remember in the Remake though. Every panel and texture look right and purposeful. The lights that are bouncing off the panels also reflect very well like they are ray-traced. There are more colours in Midgar’s slums that I could remember too from the original game. Of course, Seventh Heaven is even more detailed than before and looks even better than before.
While Final Fantasy VII Remake looks nothing like the original game, it looks just like the original game too. Everything is made to be bigger, more detailed, overall better looking. But it is still rocognisable Midgar and every design is based on the original game. We could even say that the Final Fantasy VII Remake is a completely new game in its own rights just based on the graphical standards.
Character Building
If you have played the original Final Fantasy VII before, you can probably guess which characters you will play at the beginning of the Remake. You start with the main protagonist of the game, Cloud Strive; a mercenary that is in the midst of blowing up a powerplant with a group called Avalanche. At least that is where you start, at a powerplant. You get to first meet Barrett, or ‘machine gun hand guy’ about 10 minutes in the game play and that is when you are introduced to the character switching game mechanic. You are introduced to three other NPCs within the first part of the game itself. There three characters are important characters in the game’s lore and story line nevertheless.
You later get introduced to Tifa Lockheart and Aerith Gainsborough a little later in the game. You meet Aerith much earlier than Tifa though, for a good solid 5 minutes and then you get to have her in your party way later in the game. Those are the only four playable characters in the Remake and you can only have up to three characters in your party at any given moment. Not like you would be making plenty of decisions over which characters you want to include in your current party though, one or more of the characters will not be available in different parts of the game.
Each of the characters have their own iconic designs that is carried over from the original game though. This being a Final Fantasy game too, you can expect the choice of changing costumes to be non-existent here. That is good too, it allows you to focus on the gameplay and storyline instead of worrying about personalising your character.
Each character has their own strengths and weaknesses, and each can be used in different situations of a battle situation. Of course, because there is almost no freedom to choose which characters come with you in a party, you have no choice but to play around with buffing your characters with different Materias at different conditions to get the most out of battles and each character.
The leveling system in this game is a little different compared to the original game though. You can still equip characters with different weapons that you buy or find through your explorations in the game. Each weapons has their own strengths and weaknesses. You can upgrade them when you earn something called SP (Skill Points). You use these SP to upgrade your weapons to fit more Materias, to up your damage points so that your next battle is slightly easier, and what not. We suggest you stick to some of the original weapons that your characters come with. We find that they are the most powerful even after unlocking and obtaining the last of weapons for each character.
The weapon upgrade screen are done in orbs in what looks like a galaxy. It looks like a galaxy of solar systems. Each planet is an upgrade and each solar system is an upgrade tree that reveals itself with different tiers and levels.
You also earn AP (Ability Points) after each use of Materias. The AP is what levels up the Materias. If That enables you to use higher forms of the magic if available. For example, the Materia that I use most in the game would be the Healing Materia with the basic spell to be Cure, Cura for the next level, Regen after that, and finally Curaga. Each level heals different HP (Hit Points) for each character. The only Materias that do not actively collect APs are the summon Materias.
Speaking of Materias, these things are the most important things for you to collect in the game. You can find two Summon Materias in the open world and the rest of the Summons are gained through battles with a special character you meet quite early in the game. Other Materias are for your spells and elemental buffs and additional abilities.
There is a level cap in the game too. Final Fantasy VII Remake caps your characters at level 50. We assume that this is to ensure that they can build up to the next Final Fantasy VII Remake and make you grind through the game again starting at level 50 (we do not know what they want to call it; Remake II or something). By the end of your first play through though, if you play in normal mode, you should hit level 40 and above. You should hit level 50 in your second play through.
Of course, you would want to play through the second time. You can play it in Hard Mode now only after you finish the game once. In that play through you are facing enemies that are much tougher while reaching and remaining the level cap of the game. It should make for a more challenging play through. There are also some things that you can only get from playing in Hard Mode.
Very much like the original game, each character is very loveable and relatable. From the very cold emotionless Cloud to the loud mouthed, heart on the sleeve Barrett, the characters all feel more human than before. To be fair, plenty of it has to do with the life like character design and brilliant voice acting. The original game did not have voice actors, and that does take away from the experience a little bit.
Of Sounds and Music
If you think about it, audio is a big component in our lives. We are the only creature in the known universe also with the capabilities to create what we call ‘music’. We are very rhythmic creatures in that sense. Which also means audio can determine our comfort levels and even how we react to events.
An explosion, for example, makes big noises that makes us jump a little and uncomfortable. It triggers our fight or flight response to the world. Soothing music played on the Piano helps us calm down a little. Change that up a little in beat, tempo, and tone, you get a completely different feeling from the sounds you pick up. There is a reason why we feel super uncomfortable watching horror films with good audio design. Pull up the Conjuring and mute all sounds, you will find that it is not as frightening as you thought.
Final Fantasy understood that from the very beginning. The Final Fantasy franchise also produces one of the most prominent figures in the game music world, Nobuo Uematsu. He is the original music composer for most of the series including Final Fantasy VII.
In the Remake, every piece that you hear are originally written by the composer, Nobuo Uematsu. That is because they are. They have remastered these too to give them a fresh breath of life for more modern times. They still capture the same essence of the game and still perfectly suit the game.
The voice actors, in the English version at least (we only reviewed the English version, we do not understand Japanese), are great. You probably would have seen reaction videos by Aerith’s voice actor, Brianna White on YouTube by now. Everything is meticulously thought of and carefully worked on. Everything has to sound right; everyone must sound right. Of course, they have to sound unique and identifiable too; from the gruffness of Barret to the softness of Aerith and boldness of Tifa.
The care for details gave us that very needed relatability to the characters. We knew these characters in the original game. In fact, we thought that we knew them well enough from spending more than 50 hours in the original game. The voices though, gives us a slightly new perspective and it feels like we are getting to know the characters again. Still, each character’s voice is very much like how I personally imagined them to be. I am guessing that would be the case for a lot of players who have immersed themselves with the old game.
All About the Story
When you pick up a Final Fantasy title though, it is not too much about the battles that you would be having. It is not even that much about the gameplay sometimes, or the nonsensical conversations that the characters would have in-game. It is mostly about the story telling.
Of course, you do not buy a game just for its story-telling aspect. You buy it because you want to play it; to immerse in it. You want to be a part of that story. If not, why not just watch a movie?
Final Fantasy is one of the first games that puts a lot of emphasis on its story-telling aspect though. It was the daddy of story-telling RPG games. In my opinion, the original Final Fantasy VII told the best story in the Final fantasy franchise.
Some may not agree on that though. To be fair, it is a matter of personal preference anyway. Still, the original Final Fantasy VII was a story that was both triumphant and heart-breaking. A bittersweet story that captured our hearts and minds. Who knew a video game with limitations in graphical abilities could tell a better story than Michael Bay and a dozen of actual actors in front of a camera?
If you have played the original Final Fantasy VII then, you know what you are getting yourselves into with the Remake. Technically, there is almost no difference between this game and the original in terms of storyline. The difference is only in the pace, graphics, battle mechanics, and details. In the same amount of time you finish the Remake’s story, you can finish the original game. That is how much more detailed the Remake is when you consider that Final Fantasy VII Remake only covers the first disc of the original three discs required for Final Fantasy VII. Oh yes, if you lose one disc, you cannot continue the game.
The cutscenes are a little longer than before, everything looks more lifelike and life-sized than before and there are plenty more nooks and crannies to explore within the game. There are new details here and there too that you might not see in the original game. Unlike the original game though, enemies do not come out randomly, since it is a real-time combat situation now. You see your opponents about 10 seconds before you go into the battle most of the time. Unless battles happen after a cutscene.
While there is not much that has been changed from the original story, besides depth that is. One of them is the death of a certain memorable character from the original game. We are not going to reveal who that is. We can tell you that we have not reached the point where a certain character dies in the original game though. That is as far as we can tell you.
So, Play or Not?
If you ask me as a fan of the original Final Fantasy VII, I will say; “yes, please go and treat yourself to the wonderful thing that is the Remake”. It not only brings back memories, but it brought some tears. It brought back plenty of emotions from the first Final Fantasy. Now that we are older too, those emotions come back a little stronger.
The new Remake of the Final Fantasy VII not only captures the best of the original game. Yes, it took some of that original combat mechanics and quirks, but it is still very much a Final Fantasy game that took the world of video games by storm. It took what the original game was and added some modern magic to it. The steampunk themed game and setting never looked better and more real. It felt better and more fast paced than the original game. At the same time the story has never had more depth. You feel even more connected to the characters.
Before I forget too, each action you take and choice you make can make a difference in the story-telling aspect. How good you are in the game’s battles can also determine how your story progresses. While they are not major deviations from the game’s actual path, they could be significant in how your story might end if Square Enix decides to finish the game.
If you ask me as a fan of the series but never enjoyed the greatness that was the Final Fantasy VII, I will still tell you to get the game just for its unique storyline. While all Final Fantasy stories are a little farfetched and borders fantasy and science fiction, Final Fantasy VII’s storyline is one that I find most enjoyable. The story is a mix of despair, triumph, love, and tragedy. There are some very relatable real-world issues that the characters may face too. Things like PTSD (Post-Traumatic Stress Disorder) that you can clearly see in Cloud Strive makes the characters feel plenty more human than a mere video game hero type. The characters deal with poverty and unfavourable living conditions.
If you are completely new to Final Fantasy and have never touched a single Final Fantasy title, this might be the one for you too. Battles are plenty more polished and cleaner than Final Fantasy XV’s. Rather than random mashing of buttons too, there is a little bit of tactics you need to apply within battles.
It is a challenging game, yes. It is very unlike the original game too. Everything feels up to standard compared to modern AAA titles. Everything feels just as polished too. It is, in its own rights, a very good game with a unique and solid storyline, just like any Final Fantasy title should. If you enjoyed the likes of God of War or Horizon Zero Dawn, you would very much like this game.
Finally, is it worth the MYR 179 asking price? I am inclined to say so. If you could get it on discount, I employ you to do so, and good for you. While some look at it as a refresh of an old game, we respectfully disagree. It is based on an old game, yes. The storyline even mimics the old game. We have to say that it is a completely new game though. It is not just a refresh, really. It is a complete 180° makeover, a completely new game, just with the same stories. Nobody likes a retold story; but this one is special, and the way they retold it is fresh, it is just amazing.
This week we had the pleasure of speaking to Hasnul Hadi Samsudin of the Malaysian Digital Economy Corporation (MDEC). You may recognise him from the many, many press appearances he’s done and also from our social media and around the internet.
Hasnul Hadi is currently the Vice President of the Digital Creative Content Division over at MDEC. He has spent nearly a decade advocating and championing the game development and creative industry in Malaysia. He and his team have been tirelessly working away behind the scenes pushing policies and connecting companies to build the creative industry. Aside from his dedication in making Malaysia a creative powerhouse in the Southeast Asian region, he’s also an avid gamer. He’s spent many hours honing his gaming skills behind a keyboard, on a controller and on-the-go!
In this episode, we sat down with Hasnul to speak about the recent unveiling of Sony’s upcoming gaming console, the Playstation 5and the growing Gaming and Creative industry in Malaysia. Hasnul shares with us his insights into the industry and shares how much the industry has grown over the years as well as some of the plans his team has for Malaysia’s LEVEL UP Gaming Conference which is still slated to happen this year!